Its a great backstory for a base but there would be a number of things I would change in order to make it to the utmost realism as well as provide an excellent base for survival rp. But there wouldnt be much. Im sure a series of meetigs, polls, and discussions with the community will ensure we have the best story for this rp.
>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
Full support for this idea. Realistic zombie/post-apocolapse survival in a video game is both an incredibly interesting concept and a scarce one. I know that a serious roleplay server would be nothing like it, but the popularity of DayZ shows how much people crave this type of experience. What nerd hasn't dreamed of being stuck in a zombie apocolapse? The main point of what I'm saying is I think we would have little trouble attracting a player base for this server, from both our community playerbase and new blood.The idea of having a faction (the zeds) that is oppresive and threatening, but not unbeatable like the CCA sounds really beautiful after playing so much on HL2RP. Having a dynamic mindless threat to the refugees in the form of zombies allows much more freedom in what you can do with your character, rather than an unchanging Authority that just has a set of rules that if you break, you will almost inevitably die. I havent' played on outlands much, but from what I can tell it has an issue where tightly knit and closed groups rule the outlands and solo players are left out of the big happenings almost entirely. While I'm sure factions similar to that will form on this server, it seems to me like the constant threat of danger will make groups more welcoming, safety in numbers right. Zombies roaming the streets seems more threatening to groups than the infrequent and avoidable raids of OTA. These are just my views, and I could be wrong. Regardless, full support to this game mode.
Military I could see only keeping peace in one area. Maybe some various choices like medical and mechanical knowledge to offer better rp and have them as main characters rather than events. So what that could do is make it so the military remnants stay to one area, very paranoid to venture off. So essentially it's a group of soldiers stuck that maybe have strict orders as to how to react to various situations to ease the OPness and not become an OTA/CCA type deal.
This may be similar or the same to what Mr. Pettit was suggesting, since I got the idea from what he said, but my impression was that the military was gonna be kinda like it was in Left4Dead. That being that they have and area (think it was new orleans in l4d) that they have most/all of their manpower at protecting, creating a more or less safe area for survivors who make it there. Obviously some kind of twist would have to be thrown in, otherwise people would logically just stay there always. That could be either a lack of room so they only house temporarily, or they only have enough supplies to support the military members so you have to leave to get some for yourself. That was just my impression, but there are flaws so it could be a bad idea.
I like very much, yes. +Support, espicially with Stat and Oz working on a map for(ish) it.
while some of us were around for negrapolis and its early days trying to resurrect anything similar isn't going to live up to what you expect - not only that but i personally feel that several admins at cg are inexperienced with post apocalyptic roleplay and would unintentionally make things become either unrealistic, swayed in their favour or just unenjoyable for the majority of the server. an example of this would have to be the countless events done on hl2rp by administration that everybody has hated, just because the genre of the RP is going to change doesn't mean the admins will suddenly become better at itanother example would be skyler who had a fucking rpg and was essentially untouchable because of silents administration status besides from a higher ranking admin (which is how skyler died)furthermore cg does not have the playerbase capacity to support both hl2rp and epidemic and hl2rp would die in the short run until cg failed to keep things fresh with epidemic then both servers would diethanks for reading