Catalyst Gaming

General => Suggestions => Topic started by: Sexy Frog on April 12, 2013, 12:35:26 AM

Title: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 12:35:26 AM
(Reposting this out of my reluctance to bump my old thread. I truly think this would be super amazing and fun and the new, fresh theme would compensate for the stale, over done HL2rp environment. Not only that, but being as we would be the only, and I mean ONLY community hosting this, we would likely get much more population flow from all the RPers who are tired of the same old, same old. However, I will note, the content in this thread is out dated due to it being made for Gmod12. I am no coder, but I think with a little work the Gmod 12 code can be fixed up for Gmod13 OR we would maybe try and get in touch with the creator of the script - Rick Dark and have him fix it up for us?? OOOOOOOOOOOOOOOOOOR we can try and re-create it on ClockWork if that's an option???

** For the record, I am not suggesting to have this replace HL2rp!)


This suggestion was already essentially brought up by SirTai in his thread about Zombie Roleplay but then again for the sake of necro posting and creating a more descriptive post I am making this. Yes, people, zombie roleplay. However, I'm not talking something like one of the comment on that post said:

It must be a SERIOUS rp server. No dark rp just kill zombies all day.

And not run under the shitty OA script or anything but rather, the script of an old gamemode which was by far, in my opinion the best gamemode ever made hosted by an old community called Necropolis RP which consequently is now dead. I realize this script will be broken in Gmod13 but then again, this is more a suggesting as far as "if it were to be done" kind of thing. That being said, the gamemode was called Epidemic(I think this is the script here: http://www.garrysmod.org/downloads/?a=view&id=82350). The map they ran if I am not mistaken was a scary night version of downtown: http://www.garrysmod.org/downloads/?a=view&id=87574 and they had their own custom thing of canon. I managed to find an old detailed facepunch thread by one of the original owners. http://www.facepunch.com/showthread.php?t=876675

That being said, it's basically a zombie survival gamemode consisting of four factions.

1. The Red Dawn (or something of that nature, it's been a few years)

This was essentially a bandit group that was infamous for mugging/killing people (within reason) and they often held events such as cage matches and zombie pit fights for supply rewards such as food, weapons, tools, etc. Joining among them was usually difficult and they were pretty much rolling stones so they were hard to find.

2. The Military

This faction was the remnants of military survivors who still kept to their directives and still worked to keep the public safe to some degree. They were usually all armed and held up in for the most part secure locations as survivor safe houses and such.

3. The Refugee

These were basically your apocalyptic equivalent to HL2rp citizens. Normal people who happened to survive the Epidemic and were trying to survive by any means, either by military, red dawn or themselves.

4. The Infected

This is where things got interesting. These were infected citizens that essentially turned into zombies and in special cases, were largely based of left 4 dead.  There were zombies with witch skins which were very dangerous, there were zombies with the hunter model which were also dangerous however, the more powerful zombies were trusted to the more trusted role players similar to how our HL2rp hierarchy works. However, there were simple normal zombies that had a skin that wasn't the HL2 zombie model but actually a custom model that looked like a bloodied up citizen and at a certain distance could be confused as a live player. There was one point that I recall where I was with a friend and we called up an elevator and there was a player who had a Tank model. I kinda pissed myself a little, but s'all good. However, there is a catch. If I recall correctly, the zombies did tend to stay within the confines of the subway and underground. The subway was a lot like the HL2rp Nexus. A kill in there was a PK.

I can give multiple situations I had with a friend of mine on that server and by far, they were the best. I think that CG can replicate and maybe even make that experience better. It's something different and would be enjoyable for everyone. Again, I am fully aware of it breaking in Gmod13, however if it could be fixed I think it would be amazing to have and bring in more members. That's just my thoughts anyhow.


Please enjoy these videos and pictures of past game play.

https://www.youtube.com/watch?v=V8OK_BOLcFM

https://www.youtube.com/watch?v=YiygWzs6ypc

(http://meta.filesmelt.com/downloader.php?file=rp_necro_downtown_new0075.jpg)

(http://meta.filesmelt.com/downloader.php?file=rp_necro_downtown_new0086.jpg)

(http://meta.filesmelt.com/downloader.php?file=rp_necro_downtown002112.jpg)

(http://meta.filesmelt.com/downloader.php?file=rp_necro_downtown_new0018.jpg)
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on April 12, 2013, 01:16:42 AM
If it is possible to pull this off, yes. I think we're capable of making a post apoc rp that can be different and interesting if effort is put into it. Most of the OA Severance/Post Apoc rp servers were dull and you had to apply for factions or get a weapon. If there was freedom with this, like being able to find melee weapons like knives and bats, maybe purchasing weapons from traders or designated players that applied it would work. Which brings me to another point. Maybe the traditional app system could work with this is we ever do this - Not sure though. Along with that it would be nice to have some sort of Combine-like faction. Like a military remnants, police remnants or something like in Severance/Left 4 Dead with CEDA that kind of keep peace in an area like a building so those who are unarmed etc. have a chance to live rather than run around being killed by zombies.

All in all, I think it would be a nice change to HL2RP. I've always enjoyed Severance when I used to play it before it completely died off in Gmod 12 and I think it can hold interest and playerbase.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 01:30:40 AM
That's the magic of it! There are actual melee weapon sweps like axes and bats and stuff! That's how it was on the Epidemic server that I played on anyways. There were traders and all that jazz that would collect and sell both weapons (melee and firearms) as well as ammo and food! And food was a must as I believe it healed you though my memory may be foggy.

That aside I believe the Military faction would be more OTA like in how they'd be used, as they would be better supplied and it'd make them OP. However we could adopt official factions for this like Red Dawn and any other white knight like group ooooor we can keep it how we have Outlands and make it player made factions for shiggles. I for one prefer player  made factions.
Title: Re: Epidemic Role Play
Post by: shrimp on April 12, 2013, 01:34:21 AM
I would thoroughly enjoy this type of server, it has the freedom I wish OL was capable of.
Title: Re: Epidemic Role Play
Post by: hogs on April 12, 2013, 03:40:11 AM
We have to be realistic and cautious about things like these. It takes a lot of work to set up and we certainly don't have the player-base to pull off zombie survival RP successfully.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 07:45:08 AM
It takes work to set up, but it's nothing too hard to do if we have cooperation. We have a suitable player base that could sustain a 20+ server for something like this. Though I'm mostly thinking of the future. The different atmosphere and type from the usual HL2 rp or STALKER rp or Metro2033 rp would undoubtedly attract players. It would just count upon limiting DL size a bit. A bunch of DLs aren't all that attractive, so it should be kept essentially vanilla aside from needed content. Which is another reason to run it on ClockWork since everyone has it downloaded.
Title: Re: Epidemic Role Play
Post by: BltElite on April 12, 2013, 08:03:39 AM
To be honest, most communities with custom stuff like hgn or tnb with stalkerrp or whatever other communities, they're content packs are over 1gb, so even keeping a few maps and a bunch of model packs can keep it at 200mb which is neither here or there to be honest.


Do want this
Title: Re: Epidemic Role Play
Post by: kronik on April 12, 2013, 02:24:02 PM
I think it looks pretty fun. It would be a pretty big project, so we'd have to think about it for a while before deciding whether we want it or not. I've always liked the thought of CG hosting a post apocalyptic type server.
Title: Re: Epidemic Role Play
Post by: Reimer on April 12, 2013, 02:44:35 PM
We could sure use it. HL2RP has seen better days in terms of population, not to mention we hardly get any new blood in it with all the other servers out there that are mostly always populated.
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 02:46:38 PM
Call me a pessimist but I can see this thing being big on the first week, handled poorly then we loose the population in a month or two. I never really liked epidemic rp much.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 03:06:07 PM
If it's shown enough TLC as we have to HL2rp then that shouldn't happen. And it is a given that it shouldn't be half assed and then released just to say we have it up and then go patching it months down the line. I see no reason for it to die so quickly, I mean if you advertise it nicely like on FacePunch and other places where it is allowed, people will come to check it out. That's a fact. Hell, maybe we'll even get some people who used to be from Necropolis Roleplay to come over for this game mode! And mind you, our current player base are no Freeman Gamers, we actually know how to RP so it can't be that bad.

It'll almost be like Outlands, except in a cityscape that is dark and there would actually be much more RP opportunities that isn't just limited to passive when OTA or event mobs come about since zombie players would be a free faction yo interact with the Survivors. Just think Outlands 2.0 really.
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 03:40:15 PM
I don't want to sacrifice HL2RP for this. It really doesn't seem like a good idea to throw it all away for.
Title: Re: Epidemic Role Play
Post by: tics on April 12, 2013, 03:44:37 PM
I don't want to sacrifice HL2RP for this. It really doesn't seem like a good idea to throw it all away for.
HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.

As for this project, I think it sounds like a great idea, but also a grand endeavor. I am willing to dedicate myself to this project entirely in whatever manner you may want me to.
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 03:49:58 PM
HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.

oh my

look at all this opinion

if you ask why i play here then let me tell you this: I enjoy roleplaying with the members of CG more than any other community I've been a part of (and I've tried LOTS of places in my time on Gmod, the current popular ones included and I still prefer CG), feel free to lecture me on how terrible HL2RP is to you but don't go back on your word if this happens and fails
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 04:14:46 PM
HL2RP is an outdated, poorly designed, inherently flawed piece of crap, with nearly zero players outside of a scant dedicated player base. If you really stay here for HL2RP, I don't see why. There are a lot of other communities running much more successful HL2RP servers. I'm not saying that we should dump the gamemode, but it's worth our effort to put our focus on unique gamemodes, not trying to do something that others already do (currently) much more successfully than we do.

oh my

look at all this opinion

if you ask why i play here then let me tell you this: I enjoy roleplaying with the members of CG more than any other community I've been a part of (and I've tried LOTS of places in my time on Gmod, the current popular ones included and I still prefer CG), feel free to lecture me on how terrible HL2RP is to you but don't go back on your word if this happens and fails

Now now my pretties, don't fight. This is a simple discussion.

Allow me to pour some cool water on this.

Nobody is saying to throw HL2rp away for this, if anything, I am suggesting this in as another form of inherently helping out with HL2rp in a sense. I would never suggest to 'throw it all away' for this but I am simply saying that this is a perfect opportunity to inject a little bit of something different into what we already have. And thus because of this, it has a nice chance to rake in more players towards CG. They come on our forums after signing up when joining the server and then they see, "Oh, well look, they have HL2rp servers too? If it's anything like this, then I'll try it out!"

They come on, they see that City or Outlands isn't like the other communities that are all populated because guns are easy to get, or its a roll server or IC applications but because the people who are actually in the server don't suck bloody ass hole with /me's that are about 3 words long.

However, I would like to protest to Ricky. HL2rp does have its flaws however it is not a piece of crap in any way. It's still fun and still very much alive. The reason dallas stays and by extention why I or any of the members of CG stay in CG and not move off to other places is because (and I am being quite series, not being biased at all as I have explored outside the boundaries of CG in search of nice communities) is that EVERY other community is horrible. They are either roll servers, pay to win, have horrible failRPing/powergaming/metagaming playerbases, or are run by retards who only started their community by stealing their mothers credit cards from her purse in order to have an excuse to be SeC because they were unable to earn it in their previous communities.

The reason other communities are more populated than us isn't because they're better. It's because guns are so easy to get and being a lolwebul is as easy as getting a ration.

> Wander into P3
> Find gun on floor
> ???
> Profit
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 04:23:29 PM
Yeah but we don't have the base at the moment to support both hl2rp and epidemic
Title: Re: Epidemic Role Play
Post by: Statua on April 12, 2013, 04:31:33 PM
I've been keeping it to myself and brought it up on rare occasions but now I'm gonna say it. HL2RP is boring as fuck and difficult to keep original with in terms of RP. There's not a whole ot of room. Outlands there may be more room for RP but even still there's a number of restrictions and factors that make it a drama fest and still restricted to a degree.

I've been thinking this for well over half a year now. It's time for something new. Now I dont mean have this game planned set up and ready in a week. I'd rather see numerous threads and votes to choose what this game will be like and what the story will be and yeah. An original story. Something we can work with and make interesting.

And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.


-edit for dallas-

HL2RP isnt improving dispite our efforts. The outlands is causing a drama fest. The city is, i dunno anymore. Why should we keep spending our time and effort into something that requires lots of people, for only a group of people in our massive playerbase?
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 04:37:27 PM
this is a horrible proposal if it means removing hl2rp...

Statua, OL is not a drama fest and if it is then it came from the people left from 2011 having characters killed off. You aren't active on city and thus cannot comment on the current state of it.
Title: Re: Epidemic Role Play
Post by: Doctor Nice roButt on April 12, 2013, 04:39:01 PM
I've been keeping it to myself and brought it up on rare occasions but now I'm gonna say it. HL2RP is boring as fuck and difficult to keep original with in terms of RP. There's not a whole ot of room. Outlands there may be more room for RP but even still there's a number of restrictions and factors that make it a drama fest and still restricted to a degree.

I've been thinking this for well over half a year now. It's time for something new. Now I dont mean have this game planned set up and ready in a week. I'd rather see numerous threads and votes to choose what this game will be like and what the story will be and yeah. An original story. Something we can work with and make interesting.

And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.


-edit for dallas-

HL2RP isnt improving dispite our efforts. The outlands is causing a drama fest. The city is, i dunno anymore. Why should we keep spending our time and effort into something that requires lots of people, for only a group of people in our massive playerbase?

It's boring because you make it boring. If you want HL2RP to be fun, make interesting and unique characters and help make interesting and unique rp. I also never see you on, so you're probably not active enough to enjoy the rp.

I'm all for this new rp, but don't get rid of HL2RP. Cause I won't be here if you do. And everyone loves me sooooo
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on April 12, 2013, 05:05:56 PM
Seeing there's actually a lot of support for this and how Statua and Oz are kind of working on a map that could fit in with this, I say sure. The concept is simple, there's lots of room for modification and adjustments to make it CG's own instead of questioning if anything fits in with canon. And I don't see why HL2RP would be shut down over this. It should attract a whole new playerbase to the community that can keep both running nicely. But either way it would be a very nice change.
Title: Re: Epidemic Role Play
Post by: tics on April 12, 2013, 05:16:41 PM
You can keep your precious HL2RP, but if this truly goes through, the gamemode will probably be swept under the rug. The administration team has had months to improve the quality of HL2RP and to inspire a new playerbase, as well as attract it. I see absolutely no progress. We're wasting far too much effort in an area that isn't improving in the slightest, when we could be putting that effort towards new projects, and projects that are unique to Catalyst Gaming. Truthfully, I think that those of you who are clinging to HL2RP are thinking far too much of yourselves and your liking of HL2RP and far too little of the betterment of this community. I don't mean to be rude, but I always am, so. Regardless of my crassness, I think I'm right in what I'm saying.

That being said, this thread is not a forum for an argument over whether or not we should support removing HL2RP. So, I suggest we return to the topic at hand, and get the ball rolling. With any gamemode, the first considerations are what you're going to need for developers. Once you have that established, and you've found those developers, you can move onto canon. We have plenty of talented writers here at CG, so as long as you put them under some kind of direction and assign someone to oversee the entirety of the canon, we will be set. This is doable, so long as everyone puts their best foot forward and works diligently for the purpose of strengthening our declining community. And by declining community, I am not saying we are in bad shape. We are, however, in significantly worse shape than we once were, and I'd like to see that improve.
Title: Re: Epidemic Role Play
Post by: Dallas on April 12, 2013, 05:22:03 PM
(http://media.tumblr.com/cf782cb9a88a53aafdf26c83aeededad/tumblr_inline_mgs3igggvg1qde0ii.jpg)

le meme

Seriously, if you want to get mad over it and be flustered how hl2rp isn't like the "good old days" move on. Why don't we have both- shit, this whole thing might not even happen. Do you just assume Khub will want to develop this for us?
Title: Re: Epidemic Role Play
Post by: tics on April 12, 2013, 05:24:08 PM
(http://media.tumblr.com/cf782cb9a88a53aafdf26c83aeededad/tumblr_inline_mgs3igggvg1qde0ii.jpg)

le meme

Seriously, if you want to get mad over it and be flustered how hl2rp isn't like the "good old days" move on. Why don't we have both- shit, this whole thing might not even happen. Do you just assume Khub will want to develop this for us?
If you cared to read my post, you'll realize that I'm saying we should keep both. All I'm saying is that I don't support it, but I won't disapprove of it either. I simply think there will be unforeseen consequences by keeping both. And no one suggested that Khub would necessarily develop.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 05:42:43 PM
(http://media.tumblr.com/cf782cb9a88a53aafdf26c83aeededad/tumblr_inline_mgs3igggvg1qde0ii.jpg)

le meme

Seriously, if you want to get mad over it and be flustered how hl2rp isn't like the "good old days" move on. Why don't we have both- shit, this whole thing might not even happen. Do you just assume Khub will want to develop this for us?

We've been saying to have both the whole time, lol.

Yeah but we don't have the base at the moment to support both hl2rp and epidemic

tbh, we don't have the base to support half of the servers we have but we have them anyway. What's your point?

You can keep your precious HL2RP, but if this truly goes through, the gamemode will probably be swept under the rug. The administration team has had months to improve the quality of HL2RP and to inspire a new playerbase, as well as attract it. I see absolutely no progress. We're wasting far too much effort in an area that isn't improving in the slightest, when we could be putting that effort towards new projects, and projects that are unique to Catalyst Gaming. Truthfully, I think that those of you who are clinging to HL2RP are thinking far too much of yourselves and your liking of HL2RP and far too little of the betterment of this community. I don't mean to be rude, but I always am, so. Regardless of my crassness, I think I'm right in what I'm saying.

That being said, this thread is not a forum for an argument over whether or not we should support removing HL2RP. So, I suggest we return to the topic at hand, and get the ball rolling. With any gamemode, the first considerations are what you're going to need for developers. Once you have that established, and you've found those developers, you can move onto canon. We have plenty of talented writers here at CG, so as long as you put them under some kind of direction and assign someone to oversee the entirety of the canon, we will be set. This is doable, so long as everyone puts their best foot forward and works diligently for the purpose of strengthening our declining community. And by declining community, I am not saying we are in bad shape. We are, however, in significantly worse shape than we once were, and I'd like to see that improve.

While you put it in a more blunt manner, I agree to an extent. HL2rp is going no where fast. I for one am an avid HL2rp fanboy and would never put it down, especially as I have been one of the main ones trying to desperately to help fix it, but I am saying this new server can help attract people to thus populate all of our Serious RP servers. It's a good idea in the long run. Sometimes, you just gotta throw out a few bets to rake in the profits, ya dig?

The developers part would be the tricky one, seeing as all we have is Khub. Maybe with the rise of this game mode, some of the other developers we have would be actually interested in helping like rtlk or something. Hell, maybe Alexanderk would be interested in comming back to help, though I doubt it a bit. But if it attracts new players and we advertise it right, I'm sure devs will come.

And the big problem with Devs, as Khub was explaining to me a while ago is that you can't just trust anyone as they have access to a lot of important files that can thus harm the community if they turn around and have bad thoughts, but if we say...made Khub head dev or something and have it so those newer devs have to turn in the files to him since he is the most trusted, then it works out.

As for canon, we have that down pat. That's not problem. We have a lot of good writers here that I'm sure would be happy to help, I know I would.
Title: Re: Epidemic Role Play
Post by: Statua on April 12, 2013, 06:21:28 PM
Reasons i havent been on lately is because i is boring. Theres nothing more to do as everyone is in their own little exclusive groups leaving ungrouped players stranded to do nothing. I have one final RP i'm planning that i hope will get me going again but really, theres only so much I can do. I cant force people to make public groups. I cant force anyone to do anything, dispite what ive said in the past.

As for taking the server down, it was a suggesion but seeing how we have the tendancy to keep 0 player servers up a long time, i dont think it will happen. I guess it can stay up for you hl2rp diehards.

Back on topic, lets get this approved by CG already :3 I feel like brainstorming ideas already.
Title: Re: Epidemic Role Play
Post by: smt on April 12, 2013, 06:27:41 PM
most people dont seem to understand admins alone can't fix serious roleplay that gets boring
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 06:34:25 PM
Back on topic, lets get this approved by CG already :3 I feel like brainstorming ideas already.

This, very much so.

If I'm not mistaken, I have an attempt at canon I wrote up a few months back back when Turian was going to make his own community for Epidemic which of course never happened. Let me see if I can find it...

EDIT: FOOOOOOOOUND IT~

Everything up to the year 2003 is exactly the same as it would have been normally; these are the changes from real life that follow up from 2003. The server is set in 2013, one year after the start of the infection outbreak and set in America.

 On September 11th, 2001, the United States of America was in a state of crisis. The first notable attack on U.S. soil in years was under way. After things died down a year later, the American Government flung accusations that the 9/11 incident was the work of Osama Bin Laden, leader of the infamous Al-Qaeda who was believed to be hiding somewhere in Iraq. On March of 2003 the war against terrorism in the Middle East had begun as the United States launched a series of coordinated air strikes on Baghdad, Iraq responded violently. Like wild fire, propaganda was sent out across the states in order to increase birth rates for potential soldiers as well as advocate rewards and claims for each child produced. Most men and children of age to serve were conscripted into the Armed Forces and used in medium scale assaults as fodder to essentially test the might of Iraq and gain information on their level of weaponry and skill in guerrilla tactics. Although costly, the losses were mostly covered by the propaganda campaign as well as various large scale civilian donation drives around the country.

By 2005, substantial territory was taken and production only increased, the defending armies soon became restless as the Americans seemed to be gaining the upper hand and gathered allies beginning to use conscription as well; by physical force or otherwise. As military size and populations increased on both factions, most countries began pledging aid to their immediate allies, offering tactical and even financial assistance. Several first world countries sided with the United States, their immediate aid coming from the United Kingdom, Italy, Canada, Russia and Japan. However most under developed second and third world countries sided with the Iraq in order to defend against the onslaught such as India, Afghanistan, Pakistan, Saudi Arabia and Kazakhstan.

On January 20th, 2009 during the inauguration ceremony of 44th President Barrack Obama, panic struck the nation. Unknown aircraft's came soaring out from the North Atlantic, commencing carpet bombing runs on residential areas around the coast and further inland before doubling around the retreating. Following this event which became later dubbed, “The Bermuda Haze”, it was discovered that China had sided with the Middle East seeing it as an opportune moment to seize resources and land from the states and had orchestrated The Bermuda Haze. The other allied countries all submitted reports of similar assaults and random terrorist bombings along their coasts and residential areas.

This action made it official; the world was now in the midst of World War III. The warring parties split into two factions, the United Kingdom insisting on the old name used back in the previous world wars: the Allies. The Middle East and China naming themselves: ???????? or ???? - Translating to ‘The Affinity.’ As various assaults back and forth began, the war came to a standstill on November 8th 2009 as both sides were equally matched, keeping each other stationary and limited on options. As the war raged on, the propaganda persuaded those able to breed, thus creating the greater need for food and weaponry and giving a noticeable global economic decline due to both sides having many open slots from drafting and the greater demand focused on agriculture and industry however very few able to actually fill the roles. Within no time the world population was reaching 11 billion as supplies started to dwindle on both fronts, the war resorting to smaller and smaller scale skirmishes being as no large moves could be taken without giving the other side an advantage.

In countries around the world the shock of the war was finally being felt, people began to grow restless as most readily available supplies were sent to the front lines. The United Nations, who had already come into play, were doing their best to aid all countries in need by providing what little food was available, supplying necessities for free or fairly inexpensive wages. The Allies needed a solution to dig themselves out of the hole they had dug themselves into.

On March 30th, 2010, a meeting was called in the Palace of Nations in Geneva, Switzerland to plan a course of action. The result of the meeting was final: Specialized Biological weaponry would be developed to put a stop to The Affinity, though the only predicament was production. Production of such a toxin would take a year at most and several months of diligent testing to deem usable. Though the Allies stuck with the plan none the less as it was all they had.

 After various skirmishes from either side here and there, Thursday on the 10th of April, 2011 the weapon was created for testing. It was given the name:  Rhabdoviridae Cerebracillius or as it became later known, ‘Titan Syndrome’. On April 5th, 2011 the biological weapon was prepared for transport to a remote facility near the border of Mexico for testing on organisms though the expected shipment never arrived. Hours later, it was discovered that shipment was stolen and the Allies were distraught with their only hope having been lost. One day later on April 6th, the Allies as well as The Affinity received video footage sent by an unknown rogue Chinese terrorist organization named, ??????? – translating to ‘Undying Twilight’. The group went on to confirm that they had obtained hold of the virus and planned to release it in the future, though giving no specified dates.

On February 1st, 2012, three Asian males and one female entered Time Square, New York City. From there, all four suspects tossed pressurized canisters of unknown gas into the over crowded streets of New York, shrouding several block in a purple haze as the gas slowly dissipated. In the panic, all four suspects committed suicide by consumption of cyanide capsule as to avoid questioning. While nearly everyone fled, the damage had been done. It was estimated that 70 to 85 percent of the population around the immediate area had been infected with Titan Syndrome via their respiratory system.  In the coming weeks, hospital flooded with patients all over the world as the infected from Time Square began to spread their infection to others they came in contact with. Key signs of Titan syndrome were near immediate flu like symptoms, coughing of blood, dilated pupils and if left unchecked for too long, highly aggressive behavior.
The first recorded outbreak on United States territory was on February 24th, 2012 in Massachusetts. Upon treatment, a patient infected with Titan Syndrome managed to undo his bindings and attack the medical staff nearby.  From then on it sparked a chain reaction, the infection was primarily meant to kill however due to the lack of testing, and the effect was rather the opposite. Instilling an effect much like the Lyssavirus, commonly known as Rabis though not killing the victims. The victims were very much alive though due to the infection swelling the cerebellum, rational comprehension was minimal to non-existent and their primary goal; to spread the virus by any means possible.

As cases became more and more frequent, by April 9th, 2012, the public gave the happenings a more public name; a zombie infection. Carriers of Titan Syndrome normally tended to spread infection via oral contact or other bodily fluids. Any unprotected skin that had been bitten or infected fluids making its way in open wounds or orifices would begin to transform into mindless homicidal beings, the victim would in essence lose their mind and attack the nearest non-infected. The only tell-tale sign was paler skin; other symptoms such as longer almost claw like nails, considerably sharper teeth and increased muscle mass were unintelligible from long distance.

By June of 2012, the population of the infected had already begun to rival the non-infected. Governments of smaller countries had collapsed and their people in states of anarchy while larger countries struggled to maintain afloat. Cleanup efforts were organized, and worked as best as possible with as low a casualty rate as allowable. Vehicles and airstrikes removed large portions of the quickly spreading infected and military remnants banded together in attempts to quarantine the infected portion of the population.

In the coming months, multiple reports of mutated individuals with bizarre physical deformities that enhanced their normal capabilities of that beyond normal human standards began to arise. It was later discovered that the viruses genome and RNA structure had mutated in some individuals with past harmful disorders and habits such as heavy tobacco users, morbidly obese and those diagnosed with mental issues such as schizophrenia. The virus quickly spread across Europe and pursued what remained of the retreating Allies, the occasional infected managing to slip onto a boat or plane and spread the infection back to the destination of the transport vehicle in remote areas of the world such as Colombia and New Zealand.

Eventually by 2013, one emerged  who saw potential profit in civilizations’ anguish and took advantage of the situation, using supplies he had kept from his position of power and land to grow crops. Edward E. Sonbon, former Governor of Michigan, as well as a wealthy and heavy financial supporter of the Allies used his hoarded resources of food and supplies to reunite stranded bands of survivors, preferably the armed ones, and formed what later became known as Sanctuary.
Title: Re: Epidemic Role Play
Post by: Phoenix on April 12, 2013, 07:21:29 PM
This seems like it would be a cool idea and open up lots of new roleplay. BUT the problem at the moment is that I feel we don't have a large enough Serious Roleplay population in Catalyst Gaming to fully give the right experience of the game (All 4 factions active). Even though we may not have the population for it, I really think this would be a cool idea and the setting of the epidemic would provide hours of dramatic and emotional / survival roleplay.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 07:25:19 PM
This seems like it would be a cool idea and open up lots of new roleplay. BUT the problem at the moment is that I feel we don't have a large enough Serious Roleplay population in Catalyst Gaming to fully give the right experience of the game (All 4 factions active). Even though we may not have the population for it, I really think this would be a cool idea and the setting of the epidemic would provide hours of dramatic and emotional / survival roleplay.

The point isn't that we don't have the population for it (which we do if we make it like a 20 or 30 slot server or so and people are active on it) but its the fact that we WILL get the population FROM it, is what I'm trying to say.
Title: Re: Epidemic Role Play
Post by: Statua on April 12, 2013, 08:07:20 PM
Its a great backstory for a base but there would be a number of things I would change in order to make it to the utmost realism as well as provide an excellent base for survival rp. But there wouldnt be much. Im sure a series of meetigs, polls, and discussions with the community will ensure we have the best story for this rp.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 08:30:31 PM
Its a great backstory for a base but there would be a number of things I would change in order to make it to the utmost realism as well as provide an excellent base for survival rp. But there wouldnt be much. Im sure a series of meetigs, polls, and discussions with the community will ensure we have the best story for this rp.

Simply a basis. It can be edited freely to one that would be better.
Title: Re: Epidemic Role Play
Post by: GamingZealot on April 12, 2013, 08:57:56 PM
Full support for this idea. Realistic zombie/post-apocolapse survival in a video game is both an incredibly interesting concept and a scarce one. I know that a serious roleplay server would be nothing like it, but the popularity of DayZ shows how much people crave this type of experience. What nerd hasn't dreamed of being stuck in a zombie apocolapse? The main point of what I'm saying is I think we would have little trouble attracting a player base for this server, from both our community playerbase  and new blood.

The idea of having a faction (the zeds) that is oppresive and threatening, but not unbeatable like the CCA sounds really beautiful after playing so much on HL2RP. Having a dynamic mindless threat to the refugees in the form of zombies allows much more freedom in what you can do with your character, rather than an unchanging Authority that just has a set of rules that if you break, you will almost inevitably die. I havent' played on outlands much, but from what I can tell it has an issue where tightly knit and closed groups rule the outlands and solo players are left out of the big happenings almost entirely. While I'm sure factions similar to that will form on this server, it seems to me like the constant threat of danger will make groups more welcoming, safety in numbers right. Zombies roaming the streets seems more threatening to groups than the infrequent and avoidable raids of OTA.

These are just my views, and I could be wrong. Regardless, full support to this game mode.
Title: Re: Epidemic Role Play
Post by: Misty is kinda Mittens on April 12, 2013, 09:00:04 PM
I give full support for this. It sounds like a great Idea. The thought of what outlands suppose to me is the only thing that comes to mind for me. Other than that its sounds cool.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 09:09:44 PM
Full support for this idea. Realistic zombie/post-apocolapse survival in a video game is both an incredibly interesting concept and a scarce one. I know that a serious roleplay server would be nothing like it, but the popularity of DayZ shows how much people crave this type of experience. What nerd hasn't dreamed of being stuck in a zombie apocolapse? The main point of what I'm saying is I think we would have little trouble attracting a player base for this server, from both our community playerbase  and new blood.

The idea of having a faction (the zeds) that is oppresive and threatening, but not unbeatable like the CCA sounds really beautiful after playing so much on HL2RP. Having a dynamic mindless threat to the refugees in the form of zombies allows much more freedom in what you can do with your character, rather than an unchanging Authority that just has a set of rules that if you break, you will almost inevitably die. I havent' played on outlands much, but from what I can tell it has an issue where tightly knit and closed groups rule the outlands and solo players are left out of the big happenings almost entirely. While I'm sure factions similar to that will form on this server, it seems to me like the constant threat of danger will make groups more welcoming, safety in numbers right. Zombies roaming the streets seems more threatening to groups than the infrequent and avoidable raids of OTA.

These are just my views, and I could be wrong. Regardless, full support to this game mode.

That's is an excellent point you have raised actually. Yes, zeds would be the main antagonists of this RP aside from players themselves but the best part is that they need hardly any maintenance like the CCA does! No reforms! No drama! No ranks or leaders! If anything, the Zed faction would be fairly easy to kill and if this were to go through, I would heavily endorse that Zeds Loose often (save if they are mutated zombies such as one with a Witch Skin or Hunter or Tank or something) as they would be dead/crazed humans who have very little in the department of intelligence/rationale so if anything Epidemic RP is 100% focused on Survivor Roleplay as that is where the most fun is!

If anything, Epidemic RP would be a huge relief and break from HL2rp when it isn't populated as there is hardly as much to worry about. The only thing I would wonder about is gaining Zeds in Zed faction. Would it be application based like the CCA or something? Or would it be something ICly gained and you'd have to provide a screen shot of logs? Being that the initial infected Zeds in the faction may choose whom to infect by judging their RP when attacking them?

Personally I feel applications.

As for military faction, I feel it should be ran more or less the same as OTA.
Title: Re: Epidemic Role Play
Post by: Mr. Busch on April 12, 2013, 09:18:10 PM
I like this suggestion. I used to play this back in the dizz-ay and it was very fun. This and other severance/apoc. servers

Just one little thing I would like to throw in here though. The part about factions. It's fine if you have factions, but don't give them bases and just have like "Oh this territory is this group and this bar, gun store, and hotel go to this group." Have them do everything ICly. Have them build barricades and walls and other protection from the zombies (zeds, infected, or w/e). Don't just assign them a building with pre-made structures and defenses and say "Here you go.". It's fine if they expand their territory ICly and mark walls with graffiti and other forms of signs to let people know that this is their territory but don't just give them hand outs. It seems stupid.
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on April 12, 2013, 09:22:26 PM
Military I could see only keeping peace in one area. Maybe some various choices like medical and mechanical knowledge to offer better rp and have them as main characters rather than events. So what that could do is make it so the military remnants stay to one area, very paranoid to venture off. So essentially it's a group of soldiers stuck that maybe have strict orders as to how to react to various situations to ease the OPness and not become an OTA/CCA type deal.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 09:29:20 PM
Military I could see only keeping peace in one area. Maybe some various choices like medical and mechanical knowledge to offer better rp and have them as main characters rather than events. So what that could do is make it so the military remnants stay to one area, very paranoid to venture off. So essentially it's a group of soldiers stuck that maybe have strict orders as to how to react to various situations to ease the OPness and not become an OTA/CCA type deal.

That being the case, we'd have to nerf their supplies a lot. That way we make sure they have to scavenge like everyone else, take risks like everyone else and have as much as chance of running into Zeds/bandits like everyone else. That way we make sure they don't become OTA/CCA replicas.
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on April 12, 2013, 09:43:25 PM
That's what I was thinking. They would have to ration what they do have, and if they need more food, water, ammo etc. they have to face the other survivors and the infected as well as potentially violent groups that may attempt to take their stuff.
Title: Re: Epidemic Role Play
Post by: GamingZealot on April 12, 2013, 09:54:17 PM
This may be similar or the same to what Mr. Pettit was suggesting, since I got the idea from what he said, but my impression was that the military was gonna be kinda like it was in Left4Dead. That being that they have and area (think it was new orleans in l4d) that they have most/all of their manpower at protecting, creating a more or less safe area for survivors who make it there. Obviously some kind of twist would have to be thrown in, otherwise people would logically just stay there always. That could be either a lack of room so they only house temporarily, or they only have enough supplies to support the military members so you have to leave to get some for yourself. That was just my impression, but there are flaws so it could be a bad idea.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 10:04:54 PM
This may be similar or the same to what Mr. Pettit was suggesting, since I got the idea from what he said, but my impression was that the military was gonna be kinda like it was in Left4Dead. That being that they have and area (think it was new orleans in l4d) that they have most/all of their manpower at protecting, creating a more or less safe area for survivors who make it there. Obviously some kind of twist would have to be thrown in, otherwise people would logically just stay there always. That could be either a lack of room so they only house temporarily, or they only have enough supplies to support the military members so you have to leave to get some for yourself. That was just my impression, but there are flaws so it could be a bad idea.

Yeah, the problem with that is military becomes too OP. So nerfing their supplies and making them just as vulnerable as everyone else really, just that they have Kevlar, weapons and training that Survivors do not. That being said, if they stock up enough supplies, then they can stock up somewhere and temporarily take in Survivors and help them out and provide a camp or something but when supplies run low, who knows what'll happen. All in all, it pushes for RP that is never consistent and ever changing in a hellish Zombie Universe.

I mean, c'mon, look at the trends of today, peeps. The Walking Dead, the new Zombie based novels and 'survival manuals', Zombie Movies if anything, Zombies are capturing peoples minds about as much as the whole faggie Vampire fetish from Twilight. It can't hurt to appeal to public interests.
Title: Re: Epidemic Role Play
Post by: Frolie [Jellykid] on April 12, 2013, 10:49:26 PM
I like very much, yes. +Support, espicially with Stat and Oz working on a map for(ish) it.
Title: Re: Epidemic Role Play
Post by: raged on April 12, 2013, 11:05:31 PM
skipped the majority of arguing in this thread so excuse me if i missed something

while some of us were around for negrapolis and its early days trying to resurrect anything similar isn't going to live up to what you expect - not only that but i personally feel that several admins at cg are inexperienced with post apocalyptic roleplay and would unintentionally make things become either unrealistic, swayed in their favour or just unenjoyable for the majority of the server. an example of this would have to be the countless events done on hl2rp by administration that everybody has hated, just because the genre of the RP is going to change doesn't mean the admins will suddenly become better at it

another example would be skyler who had a fucking rpg and was essentially untouchable because of silents administration status besides from a higher ranking admin (which is how skyler died)

furthermore cg does not have the playerbase capacity to support both hl2rp and epidemic and hl2rp would die in the short run until cg failed to keep things fresh with epidemic then both servers would die

thanks for reading
Title: Re: Epidemic Role Play
Post by: hogs on April 12, 2013, 11:09:52 PM
I like very much, yes. +Support, espicially with Stat and Oz working on a map for(ish) it.

but they aren't working on a map for it..?
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 11:15:13 PM
while some of us were around for negrapolis and its early days trying to resurrect anything similar isn't going to live up to what you expect - not only that but i personally feel that several admins at cg are inexperienced with post apocalyptic roleplay and would unintentionally make things become either unrealistic, swayed in their favour or just unenjoyable for the majority of the server. an example of this would have to be the countless events done on hl2rp by administration that everybody has hated, just because the genre of the RP is going to change doesn't mean the admins will suddenly become better at it

another example would be skyler who had a fucking rpg and was essentially untouchable because of silents administration status besides from a higher ranking admin (which is how skyler died)

furthermore cg does not have the playerbase capacity to support both hl2rp and epidemic and hl2rp would die in the short run until cg failed to keep things fresh with epidemic then both servers would die

thanks for reading

Hence there would be a mass agreement, lots of advertising on high traffic sites where it is allowed (FacePunch, Youtube, etc) and there would need to be a few eyes here and there on administration as well as players. But just because people don't have experience in Post apoc RP doesn't mean they can't gain it. Nobody has experience in a lot of things until they finally try it and get good at it. Thus is the story of a lot of our good RPers today.
Title: Re: Epidemic Role Play
Post by: Elions on April 12, 2013, 11:15:41 PM
I can agree with Dallas' point of view on it being possibly abandoned after the first week or so... But at the same time, i don't see how this is not worth a try.
Title: Re: Epidemic Role Play
Post by: raged on April 12, 2013, 11:19:27 PM
Quote
Nobody has experience in a lot of things until they finally try it and get good at it. Thus is the story of a lot of our good RPers today.

not to say specific names but i can already say a handful of names that are administrators and players alike that i can see fully capable of having ex-military badass characters and other silly things like that
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 12, 2013, 11:23:06 PM
Quote
Nobody has experience in a lot of things until they finally try it and get good at it. Thus is the story of a lot of our good RPers today.

not to say specific names but i can already say a handful of names that are administrators and players alike that i can see fully capable of having ex-military badass characters and other silly things like that

Then make restrictions and auth apps for Epidemic.

> No characters with military background unless actually in military faction or applied for.

I would imagine common sense to be poured into something like this, but restrictions are not that hard to implement. We don't necessarily have to restrict everything to auth apps, but for controversial things, like military background when not in military and stuff, then yes.
Title: Re: Epidemic Role Play
Post by: raged on April 13, 2013, 12:47:48 AM
i can't even remember if they had authorisations, did they? i was around in the beta stage and stopped playing a bit after special infected were introduced
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 13, 2013, 01:15:12 AM
i can't even remember if they had authorisations, did they? i was around in the beta stage and stopped playing a bit after special infected were introduced

Honestly, I don't recall either, but then again if we do this it's ours to do with as we please. We can put it in if we want to and if it isn't too game breaking, which it shouldn't be.
Title: Re: Epidemic Role Play
Post by: raged on April 13, 2013, 03:45:59 AM
but sexy frog i am scared what if it is a horrible monstrosity that has to be put down and hl2rp can never be recovered
Title: Re: Epidemic Role Play
Post by: Dallas on April 13, 2013, 06:14:54 AM
but sexy frog i am scared what if it is a horrible monstrosity that has to be put down and hl2rp can never be recovered

*ahem*

yes, what raged said
Title: Re: Epidemic Role Play
Post by: garry :D on April 13, 2013, 08:53:58 AM
Quote
And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.

I thought it was for Outlands?
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 13, 2013, 12:52:13 PM
but sexy frog i am scared what if it is a horrible monstrosity that has to be put down and hl2rp can never be recovered

*ahem*

yes, what raged said

As apposed to HL2rp being the vibrant, over-populated land it is now, constantly visited by people who aren't dedicated to the community?

tbh, I think it really can't get any worse. If it's done carefully and correctly, it should work out well. If not...well, we'll be exactly where we are now. The same dedicated HL2rp die hards that play on the server now trying to populate HL2rp just like we do now. I hardly think a new Serious RP mode will get people that are currently dedicated to HL2rp to stop playing HL2rp.

Quote
And the map, me and Oz are still going to be doing rp_forgottencity which I think would be perfect for this RP.

I thought it was for Outlands?

And I think he means it can also be used for this as well as Outlands.
Title: Re: Epidemic Role Play
Post by: Dixon on April 13, 2013, 02:08:37 PM
Having looked through this, I'd love this kind of server. (As y'all would've guessed) It would add the sence of danger at every single corner you would or can turn, it'd be intense at moments. Like the Outlands just with...Zombies!

The character development would be amazing since it's a zombie apocolypse. Well, from gameplay I have seen. Hmm. Unless the higher power want to remain with ERP strictly. I myself don't go with fast running zombies and if there is a way to make fast running ones slightly rarer and harder to find and just slow, dumb ones walking around but still a chance with finding fast ones. If anyone has played No More Room In Hell kind of like that or maybe the Day Z kind? But if there is ANYWAY to make slow zombies into the gamemode, i'm up for it.

Just give me a crossbow and i'm all with ya'.  

In all seriousness. I'd LOVE this server if the higher power would allow it. +Support on my end.

If this is taking over HL2RP...I don't know. HL2RP was the first reason I came here. Yes, things come and go. But HL2RP is... in my opinion. A massive success for this community and most of the players that are with this community and are sticking by it are from HL2RP.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 13, 2013, 02:14:49 PM
Having looked through this, I'd love this kind of server. (As y'all would've guessed) It would add the sence of danger at every single corner you would or can turn, it'd be intense at moments. Like the Outlands just with...Zombies!

The character development would be amazing since it's a zombie apocolypse. Well, from gameplay I have seen. Hmm. Unless the higher power want to remain with ERP strictly. I myself don't go with fast running zombies and if there is a way to make fast running ones slightly rarer and harder to find and just slow, dumb ones walking around but still a chance with finding fast ones. If anyone has played No More Room In Hell kind of like that or maybe the Day Z kind? But if there is ANYWAY to make slow zombies into the gamemode, i'm up for it.

Just give me a crossbow and i'm all with ya'.  

In all seriousness. I'd LOVE this server if the higher power would allow it. +Support on my end.

If it was ERP strictly, then it was run kinda like a L4D feel. Thus there were the normal Zeds that were slow and hardly much threats in small groups but then there were the evolved ones using special L4D Zed models which were obviously harder to obtain and much more rare~
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 13, 2013, 09:41:01 PM
I can already give an example. Apperantly someone on my friends list known as Hotpocket started a community which runs Mass Effect RP, Terrarian Conflict RP and The Walking Dead RP. You know what I see so far?

idk bout MErp and TCrp but TWDrp is decently populated by new people who are very much fresh blood. I took the liberty of playing on there myself as did Mooch and Gaming Zealot. Those downloads were outrageous, it was like 1GB  of shit but I still downloaded it to check it out. There was some unnecessary content and the zombies were HL2 skin zombies just without the headcrabs. The experience was meh at best to be honest.

But you know what?
(http://img23.imageshack.us/img23/5105/rudum.jpg)

Not a bad population for a recently created, unadvertised, download whoring server that is still half in development, huh? I don't think so.

Now imagine us, Catalyst-Gaming, the community with like 45,000 members launching one with better planned, fully finished, way better RPers and actual advertisement on YouTube and Facepunch.
Title: Re: Epidemic Role Play
Post by: smt on April 13, 2013, 09:59:49 PM
Pros/Cons
Apoc-Roleplay Pros:
Chance for population flow to come in, and maybe even get dedicated players.
A fresh new roleplay expierence for bored RP'rs on other servers and CG
Apoc-Roleplay is very rich with dramatic/emotion RP, battle RP, med RP etc. It can't be boring if we have good RP'rs and good first looks
With the Walking Dead, and other zombie related things always going around, insperation and tips are always around.
I'm sure we have a good amount of users who can post guides, how-to's, and so on with the new RP.
Final Summation: There is a lot of potential in a new direction of a new Serious Roleplay server
Apoc-Roleplay Cons:
We already have a serious roleplay server, and these kinds of servers cost dedication to characters and work. It'll be a little to hard to balance both out, and admins can't constantly jump from one server to another to fix this or that, so other admins would need to be implemented, or just entirely dedicated people.
Launching this from the ground up won't be easy, administration should catiously piece out the first outlook on the server for an intro so it doesn't look bad and crash-and-burn faster.
Guides, tips, and factions and all sorts of things will need to be there before some stuff happens to boost orginization so it's not a jumble of mess.
It interferes with HL2RP
Final Summation: If this does go up, it'll cost dedication and work, just like HL2RP needs. No sitting on the fence between Hl2RP and ApocRP

Now the main problem will be between what to do with HL2Rp and ApocRP if we get that server up. It's not a bad idea to get a fresh new RP server out, since RP is very interesting for the right people. But it'd be too hard to jump from here to there, let's say. On the Apoc server, an event of a mass horde of zombies’ rolls into town, but on the other server, OTA need to be deployed. I'm a person with both important characters on both servers, I'd have to pick, and that’s the thing about not being able to sit on a fence. Of course, the odds of that actually happening is thin, but it's just an example. The other thing I'm worried about is that what if people don't like ApocRP, and decide to stay on HL2RP leaving the population like this (Hl2RP:7 People on ApocRP: 20 people on) and it could just gradually shift and change to dying on one server, and pumping up the other. Of course, ApocRP will flourish the couple of days, just like how Hl2RP was when the Gmod13 break was over, but it gradually went down. But that doesn't mean people will just quit CG or both servers, they'll either settle for one, not like one and head to the other, or ApocRp will die, and Hl2RP will go back to how it is.
Worst Case Scenario for ApocRP: ApocRP flourishes then dies, people go back to HL2RP
Worst Case Scenario for HL2RP: HL2RP dies, people like ApocRP better. (And even if ApocRP died at some point, with HL2RP already gone, CG could just abandon ApocRP and make HL2RP again.)
Best Case Scenario for ApocRP: ApocRP flourishes, and sustains for an adequate amount of time
Best Case Scenario for HL2RP: People decide ApocRp sucks, and the project fails, so people come back and make Hl2RP like it was in the first place.
Worst Case Scenario: Both servers die
Best Case Scenario: Because of the seldom amount of servers for ApocRP, new users will come on ApocRP and stay, balancing that server. Whilst HL2RP has its own amount of dedicated players and they flourish as well, and who knows, new users on ApocRP might give HL2RP a shot and like it better. It's all a personal preference. (Of course, this is just how I see it.)

Where I would stand on this would be, I'm pretty sure a majority of people would do this as well. Hop on for about a week or two, see if I like it, stay or go depending on RP and how organized it is, but then eventually leave back to HL2RP since I have a better bond with the characters there. That wouldn't stop me from visiting time-to-time to forward those characters, and who knows I might like the RP so much I'll favor those characters more than HL2RP. So, I can lean towards the potential of a new server and new RP, but HL2RP will never just be able to be gone from me.

This can go one way or another, but no matter what one thing will be just water under the bridge like everything else.


you are definitely using the word summation wrong there
Title: Re: Epidemic Role Play
Post by: raged on April 13, 2013, 11:13:31 PM
Quote
Now imagine us, Catalyst-Gaming, the community with like 45,000 members launching one with better planned, fully finished, way better RPers and actual advertisement on YouTube and Facepunch.

if we have 45,000 members why do we struggle to fill two 50 slot rp servers
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 13, 2013, 11:16:24 PM
Quote
Now imagine us, Catalyst-Gaming, the community with like 45,000 members launching one with better planned, fully finished, way better RPers and actual advertisement on YouTube and Facepunch.

if we have 45,000 members why do we struggle to fill two 50 slot rp servers

45,000 registered. Obviously we don't have 45,000 active players. But the point I am raising it that it is do-able.
Title: Re: Epidemic Role Play
Post by: [LP]GMK-MRL on April 13, 2013, 11:51:20 PM
Hm, I like this gamemode.....All we need is to set it up, develop it (hopefully Khub/RTLK would want to do it), set up the canon, and provide an announcement. Once that is done, this can invite people who might also view our HL2RP. But I must advise people, I was in a community before who's HL2RP Server was dying and they made another form of RP. It didn't do anything and it was a waste of time and money so be advised that this may not work. Yet, it could also work and fully populate all of our servers. Kind of a toss in the dark. But its also more of a 80/50 kind of notion. Our Serious RP'ers here are devoted(I guess) and will be more than likely to try out the new Serious RP server.
Title: Re: Epidemic Role Play
Post by: Lone Wanderer on April 16, 2013, 01:01:33 AM
I'd actually probably get more involved in something like this than I would with HL2RP. I'm a /very/ big fan of this kind of roleplay/enviornment. I'd be willing to bet that there's a pretty good sized group of people that'd be interesed in something like this, and, if we got the word out there, we could attract them in and grow our own playerbase.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 16, 2013, 01:22:12 AM
That's the thing too. You can't really advertise HL2rp anymore. It's so played out and over done that if you try, people will kinda just laugh in your face and say "Seen it, lol. You're just like every other pissy community advertising your unoriginal bull shit~"

I've even seen it before on a facepunch thread about a community advertising their HL2rp server. Needless to say they didn't attract much. But if you advertise and announce something rare, fun and innovative, people will come like bee's to honey. It's just how it works. Business
Title: Re: Epidemic Role Play
Post by: This is Red on April 16, 2013, 03:10:18 AM
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp-frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.

Aside from that little nitpick though, I for one am looking forward to something like this now. So for what it's worth, I +support this.

P.S. I swear Sexy if you got my hopes up for nothing I will rip you asunder
Title: Re: Epidemic Role Play
Post by: feedonswords on April 16, 2013, 05:11:09 AM
This is probably would help on the same level as OCRP2 when it is released with the community and the sad server signs with 0 players, I mean seriously... Zombie Apocalypse roleplay is extremely popular, just look at all the games and gamemodes for it now! I mean.. come on guys, we all know HL2RP has turned into a flop, that is almost always on 0 players. I know many of the serious HL2RP players wouldn't want it to go, but if you love it so much, why don't you go on it that much? I give +1 support for this.
Title: Re: Epidemic Role Play
Post by: kmp on April 16, 2013, 06:15:36 AM
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp-frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.

Most of the 'zombie' faction are actually just NPCs spawned randomly. The 'special' infected are the players.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 16, 2013, 01:16:48 PM
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.

Aside from that little nitpick though, I for one am looking forward to something like this now. So for what it's worth, I +support this.

P.S. I swear Sexy if you got my hopes up for nothing I will rip you asunder

That's the thing as well. Given that it is a modern instance of RP where the current ideologies and governmental/cultural/social influences are in place there is a much more bountiful fount of RP. I can give examples.

In HL2rp, the reproductive suppression field makes procreation impossible.

In ERP, if you really really want to, while I personally wouldn't do it, you can couple with another player and make a child which would make more RP in terms of stress, emotion, pain and danger.

In HL2rp there is a general law system where you can get in trouble for breaking rules and laws of the IC government.

In Erp there are no laws. Only instinct.  You and what you think will help you live longer.

HL2rp there are only two real factions, everything else you are able to play are subfactions. The only real factions are Universal Union and Resistance. One or the other. Yes, loyalism technically falls under the UU category and vorts fall under resistance.

Erp has at least three factions. Military, Survivors and Infected.

Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?

Military obviously dislike the Infected for obvious reasons. Military can also dislike Survivors due to seeing them as a step away from being infected or bandits themselves. The very thing they try to stop.

Survivors dislike infected for obvious reasons but can also dislike the Military and can see them to blame for being places with the worlds safety and ultimately failing In their mission, thus causing survivors to believe the Military are at fault. Or even if a rumor spreads around that the infection was a experiment created by the Military as an attempt as biowarfare which would put blame on them more, even if untrue.

And the Infected....well they'd naturally hate everyone.

Also I want to clarify once more because people are still saying the same thing...I am not suggesting this to replace HL2rp. I would like to have both in place.
Title: Re: Epidemic Role Play
Post by: BltElite on April 16, 2013, 03:07:24 PM
You may say this is complicated and stuff but look at stalker rp;

A fair number of official factions(its around 5 or so, correct if wrong) along with loads of little player factions made by people RP'ing.

In this theres basiclly one faction thats not standard 'citizen' being the military, which if led correctly won't be so big anyway and so on. Special infected, much like the ghouls and bloodsuckers from stalkerRP, aren't on 24/7 and go on occasionally and so forth.

I really like this idea and do want.
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on April 16, 2013, 03:50:38 PM
I'm kind of in the middle about official factions. In something like this, I think player made factions would work better as there's much more opportunity and potential for something new rather than a pre set goal and group that grows with little to no rp in game due to applications. The only ones I see that would make sense to have as official factions are the special infected and remnants. (police, military, whatever) And even then I'm not sure how it would work if there's very limited official factions. But then again there's various methods to getting into the group or being recruited and I'm only thinking of one.
Title: Re: Epidemic Role Play
Post by: BltElite on April 16, 2013, 04:22:46 PM
I think there should be factions as said; Military, Special Infected and a Traders faction. all else should be playermade groups
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 16, 2013, 05:11:30 PM
I'm kind of in the middle about official factions. In something like this, I think player made factions would work better as there's much more opportunity and potential for something new rather than a pre set goal and group that grows with little to no rp in game due to applications. The only ones I see that would make sense to have as official factions are the special infected and remnants. (police, military, whatever) And even then I'm not sure how it would work if there's very limited official factions. But then again there's various methods to getting into the group or being recruited and I'm only thinking of one.

I agree, 100% and that is what I mean. Military, Infected and Survivors. And by survivors, I mean normal people who are technically in no faction. They kinda count as they're own faction I guess. And the best part is that unlike HL2rp, you don't exactly need to be discrete about your groups too much! It's complete and utter freedom. Of course, there does become the threat of your group being taken out by Military remnants or something, but that's another story. But yes, player made groups are the best. I don't like official factions other than ones that are necessary.

I think there should be factions as said; Military, Special Infected and a Traders faction. all else should be playermade groups

To be honest, I don't even agree with Traders being a faction really. I think that should be left to players as well.
Title: Re: Epidemic Role Play
Post by: BltElite on April 18, 2013, 06:35:02 AM
To be honest, I don't even agree with Traders being a faction really. I think that should be left to players as well.
Maybe not a faction in the sense that its a full on faction, perhaps a list of people who have trader characters(ooc name only) and they then have to be found IC'ly or asked etc, with the traders themselves(oocly watched to make sure they don't dick about but are trusted anyway if they're traders) structuring they're own groups and so forth.
Title: Re: Epidemic Role Play
Post by: raged on April 18, 2013, 08:35:25 AM
if this happens put me in charge of the military so i will make it perfect for everyone ok thanks
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 18, 2013, 10:33:33 AM
if this happens put me in charge of the military so i will make it perfect for everyone ok thanks

I personally wouldn't argue with that, but again it comes down it if it is done. So far the decision seems unanimous. We even have an Owner who supports it along with numerous admins and members. Hopefully it goes through. I may just put a poll in this.

Edit: Poll added.
Title: Re: Epidemic Role Play
Post by: Doctor Nice roButt on April 18, 2013, 12:11:34 PM

Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?

That's not nessasarily true. Survivors would be not be restrictive at all, the military would be a little restrictive, but zombies would be incredibly restrictive. If we do go on with this server, I think zombies are not going to be all that popular except for the fact that you get powers and kill bunches of people. As a zombie, you are very restricted. There are certain rules you have to abide by. You can't just say 'I'm going to stop eating humans' or 'this human is my friend.' If certain zombie types have some sort of intelligence, that would be fun, but regular old zombies are going to be very scarce on account of how weak and probably boring they are. The only rp I see for the, is groaning, eating, and attacking. Special zombies can probably do more interesting stuff, but there's a problem if the server has more specials than normals.

Edit: Honestly it just sounds like another Outlands, except without OTA and that we actually have a zombie faction. If Outlands has proved anything, most everyone is going to be a gun wielding hotshot who doesn't afraid of anything. And if this is a serious rp server, zombie npc would be a bad idea. It's always fun when you're typing out a /me and the AI doesn't give to shots and attacks you anyway. And without npcs, we aren't going to have a lot of normal zombies and then it will become a survivor vs military rp with a few zombies, which sounds like HL2RP in a nutshell. As someone who loves zombies, I'd love any chance I could get to have a good zombie rp, but what I've read doesn't appeal to me at all. I only see apocalypse rp working as semi-serious since its so action based. Sure, rp between survivor and military would be fun, but having to /me fights between a zombie and anyone else is would be boring and hard to manage. Having to /me every punch and every shot really tones down on the action, which is what this rp seems to be about.

If it was semi-serious, normal zombie npcs could work. You'd need heavy sweps for everyone due to combat. I think it's be fun. You'd be walking around and all of a sudden a horde of zombies is around the corner. Maybe say a few words of "OH SHIT ZOMBIES" and a /me of shitting your pants, but then just pull out your gun. Like L4D but being able to do what you want, say what you want, and interact with characters more. You can rp pushing a military guy or  combing your hair, but when it comes down to zombie fights it just seems like it'd slow down everything to a boring pace and become to chaotic if your get surrounded by them.

Edit Edit: I keep thinking of stuff, sorry.
I'm going to make a prediction on how this is going to work out. Maybe I'm bitter or pessimistic, but whatever.
It's going to go well the first few weeks. There'll be a few bumps, but I can see a lot of people trying it out.
And then, survivors will start hoarding guns and other survivors will have a hard time finding any weapons. The military will start to get a little power hungry and start trying to take over areas. Zombies will feel on the bad end of the deal and too underpowered and start hating all the play the lose. This is me judging by our current serious roleplay playerbase.

I think the real focus we should put on before launching this is making sure zombies are an actual desirable faction. From what I heard, the rp seems more focused on survivor and military, which we already have. You can't really develop a zombie character as much as a human. The most development I see would be hating certain people more than others, learning new tactics, and finding other zombies to group up with.
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 18, 2013, 01:50:28 PM

Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?

That's not nessasarily true. Survivors would be not be restrictive at all, the military would be a little restrictive, but zombies would be incredibly restrictive. If we do go on with this server, I think zombies are not going to be all that popular except for the fact that you get powers and kill bunches of people. As a zombie, you are very restricted. There are certain rules you have to abide by. You can't just say 'I'm going to stop eating humans' or 'this human is my friend.' If certain zombie types have some sort of intelligence, that would be fun, but regular old zombies are going to be very scarce on account of how weak and probably boring they are. The only rp I see for the, is groaning, eating, and attacking. Special zombies can probably do more interesting stuff, but there's a problem if the server has more specials than normals.

Edit: Honestly it just sounds like another Outlands, except without OTA and that we actually have a zombie faction. If Outlands has proved anything, most everyone is going to be a gun wielding hotshot who doesn't afraid of anything. And if this is a serious rp server, zombie npc would be a bad idea. It's always fun when you're typing out a /me and the AI doesn't give to shots and attacks you anyway. And without npcs, we aren't going to have a lot of normal zombies and then it will become a survivor vs military rp with a few zombies, which sounds like HL2RP in a nutshell. As someone who loves zombies, I'd love any chance I could get to have a good zombie rp, but what I've read doesn't appeal to me at all. I only see apocalypse rp working as semi-serious since its so action based. Sure, rp between survivor and military would be fun, but having to /me fights between a zombie and anyone else is would be boring and hard to manage. Having to /me every punch and every shot really tones down on the action, which is what this rp seems to be about.

If it was semi-serious, normal zombie npcs could work. You'd need heavy sweps for everyone due to combat. I think it's be fun. You'd be walking around and all of a sudden a horde of zombies is around the corner. Maybe say a few words of "OH SHIT ZOMBIES" and a /me of shitting your pants, but then just pull out your gun. Like L4D but being able to do what you want, say what you want, and interact with characters more. You can rp pushing a military guy or  combing your hair, but when it comes down to zombie fights it just seems like it'd slow down everything to a boring pace and become to chaotic if your get surrounded by them.

Edit Edit: I keep thinking of stuff, sorry.
I'm going to make a prediction on how this is going to work out. Maybe I'm bitter or pessimistic, but whatever.
It's going to go well the first few weeks. There'll be a few bumps, but I can see a lot of people trying it out.
And then, survivors will start hoarding guns and other survivors will have a hard time finding any weapons. The military will start to get a little power hungry and start trying to take over areas. Zombies will feel on the bad end of the deal and too underpowered and start hating all the play the lose. This is me judging by our current serious roleplay playerbase.

I think the real focus we should put on before launching this is making sure zombies are an actual desirable faction. From what I heard, the rp seems more focused on survivor and military, which we already have. You can't really develop a zombie character as much as a human. The most development I see would be hating certain people more than others, learning new tactics, and finding other zombies to group up with.

This is a rough suggestion based wholly from what I recall of a game mode that was around probably 2 years ago or more. So I don't exactly recall the 100% specifics as all I ever had on the server was a Survivor. But being as we'd be reviving this, we can do as we like. This would be an open book so we could very much write our own custom canon and create rules, restrictions and permissions for all three from the ground up.

You are right, it is mostly geared towards Military and Survivors as they would be the primary focus which is the problem we have with HL2rp, being more focused on the Oppressors rather than the victims as it is intended. It would not be able to be the case here. I think personally that we could give certain zombies levels of intelligence, and mind you, that's if you go by typical zombie canon of them ACTUALLY being dead. In the canon I posted a few pages back, the Zeds are not dead, but rather crazed, living humans infected by an advanced form of rabies which enlarges parts of the brain and heavily hinders rational thought and dulls pain receptors. That being said, you can go so far as to say the virus mutating within its hosts causes the host themselves to mutate leading to L4D Specials that can be given levels of intelligence and problem solving capabilities. I personally would disagree with making them intelligent and rational enough to act friendly towards non infected people but hell, we can add what ever we want. Zombies can Include passive as well. If we want, we can include the well known tactic of The Walking dead of cutting off the arms and lower jaw so they can't bite you and would make them passive. If anyone can think of more things, then we can use that also.

In regards to the Gun hoarding, that is inevitable no matter what kind of server you run. I bet if enough guns were flowed into city, people would gun sling and hoard left and right just like OL. I can't exactly comment on people not being scared of anything as that is under the control of others, but I can say that after a while in a zombie apocalypse,  dealing with non life threatening though horrific scenes like a disemboweled zed or survivor gets easier. Though I can say that guns should be as rare as how it is in city maybr a bit easier. The only ones who should really have guns are Military and that's with heavily limited ammo that they should conserve. Hence why a melee weapon swep would be needed like axes, shovels, hammers, etc to encourage melee weapon usage rather than firearm usage. Not to mention that ICly if you are a gun hoarder and you use a gun in an unneeded scenarios, you're an idiot. You're only gonna attract more.

As for the NPCs, I would expect them only to be used for events or to be places in enclosed locations such as certain buildings, but I would never recommend placing them in the open as it destroys more RP than it creates. We would have a set amount of Zeds that would maybe be special but I heavily encourage specials to be under types of restrictions based off populations and such rather than needing permission from someone. It would be a method of trust that say...you can't get on a Hunter character if there are less than 8 Survivors/military online. If they break that, they are removed. Simple. However, unlike OTA, Zeds have the capability of going out without a shit ton of auths from people you can only hope are online. It would be a self deploy system in my mind. Also, zeds would probably be mostly bound underground or something.

Ya dig?
Title: Re: Epidemic Role Play
Post by: Doctor Nice roButt on April 18, 2013, 03:44:13 PM
It sounds like zombies are being completely swiped under the rug, which shouldn't be as it is a ZOMBIE APOCALYPSE roleplay. Why would zombies be confined to underground, shouldn't they be ruling the streets? As I said before, the way you're describing the rp sounds like a military vs survivor rp with a few zombies, which we already have. Sure, the main focus is probably going to be on the survivors and the military, but zombies need a big chunk of the pie or else why even have them? I hope, since its still in the idea, phase, that you start to give some love to the zombie faction, as they seem to be a side thought. Why have a zombie apocalypse rp when you only see them underground and in few numbers. We don't currently have a playerbase to support a population that can make it so zombies outnumber the humans. There should be a few military, a good deal of survivors, and a lot of zombies in this type of rp. Unless you're putting the time period after humans have managed to fight back most of them, that is.
Who would want to rp a normal zombie anyway? What do they get to do? Limp around. Groan. OH A HUMAN. Run at them. Die. Special zombies would be the only appealing type, and even those seem kinda 'eh.' And the problem still stands that this rp will probably be heavy on combat given the setting, but serious rp where you have to type out every muscle you move makes combat really boring. I still support making this semi serious if everyone is considering to bring the server.

Also, how are deaths going to be handled? Will zombies have a different death penalty than humans? Is that true for special zombies?
Title: Re: Epidemic Role Play
Post by: raged on April 18, 2013, 07:49:32 PM
pretty sure the zombie faction at negropolis was a roleplay addition to add more /me situations instead of just npcs and a bit of diversity rather than the primary aspect of the roleplay
Title: Re: Epidemic Role Play
Post by: Sexy Frog on April 18, 2013, 08:29:11 PM
Regardless, it can be worked out so that it appeals to everyone. I'm just flinging out ideas to make this sound appealing. If it is taken under full consideration, full, serious decisions can be made.
Title: Re: Epidemic Role Play
Post by: Atticat on April 30, 2013, 03:45:57 PM
I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.

That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.

Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.

Again though, for the love of breen please don't put zombies in it. So cliche and boring.
Title: Re: Epidemic Role Play
Post by: Lone Wanderer on April 30, 2013, 06:42:30 PM
I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.

That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.

Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.

Again though, for the love of breen please don't put zombies in it. So cliche and boring.

...this doesn't make any sense whatsoever. This is a suggestion for a zombie survival roleplay server (that's what Epidemic RP is), so taking away zombies would eliminate the premise for the game. If you're wanting something like MetroRP, that'd be a place for a different thread...
Title: Re: Epidemic Role Play
Post by: tics on April 30, 2013, 06:54:18 PM
I would rather zombies being removed altogether from the game. Do something refreshing and different. I'm so so so sick of zombies ugh.

That being said I love HL2RP...but the server is dead. Nothing being done is helping it. I don't really know where we should go from here. But some sort of epidemic RP could be fruitful, or another RP. Just something unique and cool, something nobody can get anywhere else, kind of like what METRO RP has done.

Also: When you click "clockwork HL2RP" DOZENS of servers come up and CG is just lost in the saturated pool. This is another advantage servers like Metro have. They stick out, they are one of a kind.

Again though, for the love of breen please don't put zombies in it. So cliche and boring.

...this doesn't make any sense whatsoever. This is a suggestion for a zombie survival roleplay server (that's what Epidemic RP is), so taking away zombies would eliminate the premise for the game. If you're wanting something like MetroRP, that'd be a place for a different thread...
The term "epidemic" has nothing to do solely with zombies. It is an encompassing term, and therefore you should either be open to alternatives to the shoddy and very potential failure of zombie roleplay or you should change the name to be more clear.
Title: Re: Epidemic Role Play
Post by: Kaiser Wilhelm I ?DetroitRP on June 10, 2013, 09:07:19 AM
(Reposting this out of my reluctance to bump my old thread. I truly think this would be super amazing and fun and the new, fresh theme would compensate for the stale, over done HL2rp environment. Not only that, but being as we would be the only, and I mean ONLY community hosting this, we would likely get much more population flow from all the RPers who are tired of the same old, same old. However, I will note, the content in this thread is out dated due to it being made for Gmod12. I am no coder, but I think with a little work the Gmod 12 code can be fixed up for Gmod13 OR we would maybe try and get in touch with the creator of the script - Rick Dark and have him fix it up for us?? OOOOOOOOOOOOOOOOOOR we can try and re-create it on ClockWork if that's an option???

** For the record, I am not suggesting to have this replace HL2rp!)


This suggestion was already essentially brought up by SirTai in his thread about Zombie Roleplay but then again for the sake of necro posting and creating a more descriptive post I am making this. Yes, people, zombie roleplay. However, I'm not talking something like one of the comment on that post said:

It must be a SERIOUS rp server. No dark rp just kill zombies all day.
You obviously misunderstood what I stated. I am sorry that I used bad grammar, but the actually meaning of that post was to say, "It must be a serious rp server. Not a dark rp server, in which you kill zombies all day."
Title: Re: Epidemic Role Play
Post by: rBST Cow on June 10, 2013, 05:00:03 PM
Please yes. Now that HL2RP is gone, we need a new Serious RP server. I really think this type of gamemode would spark the interests of people within CG.
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on June 11, 2013, 11:39:04 AM
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.
Title: Re: Epidemic Role Play
Post by: rBST Cow on June 11, 2013, 12:56:23 PM
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.

It's either this or MetroRP, seeing how many people want metro or this (Look at the polls...). The sad part is that the higher ups won't care about this thread and what the community wants, so it's really anyone's guess as to what gamemode they put up next (If they do at all).
Title: Re: Epidemic Role Play
Post by: Sexy Frog on June 11, 2013, 01:27:58 PM
Well considering the fact that whatever was planned about a month ago was lost, I guess this is only other choice of appealing serious RP that has been brought up. It's actually useful unlike the shitty mini game type gamemodes that have been brought up in the other thread.

It's either this or MetroRP, seeing how many people want metro or this (Look at the polls...). The sad part is that the higher ups won't care about this thread and what the community wants, so it's really anyone's guess as to what gamemode they put up next (If they do at all).

I've learned not to really care anymore. But as quoted by Rofl, CG would be doing something 'original to them, if anything at all. Not something another community is doing.' So Metro2033 RP, here, will never happen.
Title: Re: Epidemic Role Play
Post by: Mr. Pettit on June 11, 2013, 08:14:21 PM
This was why we talked about starting a serious TES RP server because no one else has one and it would be unique to CG. Regardless of what we do, we don't really have the man power to develop what could be a successful serious RP server from the bottom up and the people we do have that are capable of actually doing anything with such a project aren't willing to put so much time and effort into creating server that has a good chance of  no one playing on it after a week, and rightfully so.

I think its fair enough to say the days of serious RP at CG are dead until a band of developers rise up that are willing to do a lot of work that is likely to go unused.

Which is pretty easily fixed if it's done. ESRP was always my first choice after it was discussed. Being an excellent idea with tons of potential, on top of being a truly original gamemode would stand out by itself. So those looking for a new serious roleplay experience might stumble upon that and seeing it's a completely new concept it can be very attractive. Also if Khub or whoever ended up developing this, they could get input from the community, advertise the ideas and so on. Then when it's finished we're not left in the dark as to how it will feel, look and what the features include etc.

- Unique roleplaying experience to CG and Gmod as a whole
- Various races with their own religions, cultures and stories
- Extensive timeline; Makes room for creating CG's own additions to lore and personalizing the story
- Tons of ideas for events; Each of which can include a majority if not all of the players on
- Player driven actions can shape the way the server plays; Meaning no elitist groups or mundane ideas
- Game mechanics (Skills, classes etc.) can be used to balance each player into a specific potential job or alignment in the world
- Tons of ideas for careers or experiences in-game (Shop owner, mercenary, blacksmith, mage, guild instructor, guard, rebel, theif, jarl etc. which can all be regulated through either applications in some sort or though having to earn the money to gain the equipment or property to do any of these things. (The list goes on. This is what I thought up in 5 minutes.)


Although the payoff in my opinion is well worth it, it's still up to Rofl and whoever is going to create the new server. But from what I see there's a few choices and elder scrolls roleplay is my choice as of now since it's not completely out there. Epidemic is nice but zombies has been done so many times and isn't original really. Now as to the fears of no players interested here at least, basing the playerbase off of HL2RP which is the most overused serious RP done in Gmod isn't a good way to look at the outcome of a possibly great new server. But if anyone has anything else to say, I'd like to hear it. Really hope this is acknowledged at least.
Title: Re: Epidemic Role Play
Post by: Kevin on June 20, 2013, 11:29:04 AM
Dat last screenshot. Yes.
SimplePortal 2.3.7 © 2008-2024, SimplePortal