Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 63646 times)

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #45 on: December 19, 2012, 06:30:37 AM »
I was thinking perhaps for a link to the outlands, there could perhaps be a hidden tunnel somewhere that would lead just outside of the city walls, and you'd walk ahead from the exit of the tunnel and you would find a little outpost in an abandoned football pitch, like a small urban one partially covered in equipment and computers and partially covered by vegetation, maybe trees that would cover it from people looking down (helicopters etc). Just a thought, think it will look nice if its pulled off right.

then everyone who passes it will rply get computer parts,etc and over 10000000 people will say, come here i got computerz lulz lets go watch y000tube


I'm pretty sure the Internet would be damned near inaccesible, with the servers going down as soon as a day after the 7 Hour War.
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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #46 on: December 19, 2012, 07:24:46 AM »
If people want to play in areas which are far away outside of the City, then they'll have to play on the Outlands server because we need to keep the main focus on the citizens.

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I'm pretty sure the Internet would be damned near inaccesible, with the servers going down as soon as a day after the 7 Hour War.

The internet as we know it is definitely down. Wide area networks such as the one that the Union uses to gather unit data and connect synthetics with the "hunting pack mentality" would be one of the only existing networks and maybe some Resistance ones in other areas which are run through locally linked devices.

 

Offline {-=ECRP-CO=-}Pvt.Benjamen

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Re: [WIP] RP_City38 - suggest features please
« Reply #47 on: December 19, 2012, 08:51:50 AM »
As i said, 1000000000000 people would have computers.
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Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #48 on: December 19, 2012, 09:35:30 AM »
I'm pretty sure that that many people have not even played HL2RP, let alone spammed an auths board requesting a computer.
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Offline swag master spiderman

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Re: [WIP] RP_City38 - suggest features please
« Reply #49 on: December 19, 2012, 10:35:08 AM »
Computers or no computers, same premise. They could be broken, without power or whatever - I've seen a lot more crazy shit than just a few computers.

Even with just beds and basic food supplies, I think it'd still work and look well.

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #50 on: December 20, 2012, 11:20:56 PM »
I added the framework of what will be the Civil Worker's Union headquarters with a scrolling holographic texture and I also began work on a shelter which is embedded in an alleyway.

All of the Nexus sign textures (plus some extras) are complete:

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Here is the first city district as it stands:

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Offline rBST Cow

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Re: [WIP] RP_City38 - suggest features please
« Reply #51 on: December 21, 2012, 12:28:48 AM »
I added the framework of what will be the Civil Worker's Union headquarters with a scrolling holographic texture and I also began work on a shelter which is embedded in an alleyway.

All of the Nexus sign textures (plus some extras) are complete:

Click to see the original size.
Click to see the original size.

Here is the first city district as it stands:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
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Good job Oz. I really like the way it's coming along. Maybe just add some higher/lower elevation areas, instead of it just being flat all over.
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Offline Mr. Pettit

Re: [WIP] RP_City38 - suggest features please
« Reply #52 on: December 21, 2012, 12:39:00 AM »
Yeah, what cow said. Maybe add some higher buildings behind the ones you have to make it all a bit higher and possibly make more buildings able to access? (I'm just going off of what I can see. Looks like there isn't many buildings there you can enter.) Also one small thing. The fire in the trash can looks like it's clipping through.

Offline Borkatjov

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Re: [WIP] RP_City38 - suggest features please
« Reply #53 on: December 21, 2012, 06:07:50 AM »
Since when did we change to a snowy environment?
I love it!

Offline Dallas

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Re: [WIP] RP_City38 - suggest features please
« Reply #54 on: December 21, 2012, 02:33:56 PM »
SUGGESTION: Make some of the buildings have roof access which can be biolocked and unlocked when needed for an OTA opp for example.

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Offline Hazard Time

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Re: [WIP] RP_City38 - suggest features please
« Reply #55 on: December 21, 2012, 03:03:36 PM »
I rather like the dark, snowy environment.  It transforms an already cold, and dark setting and makes it something out of 1984.

Offline alaskan thunderfuck

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[WIP] RP_City38 - suggest features please
« Reply #56 on: December 22, 2012, 08:42:28 PM »
If you make the map have snow by default the falling snow can be handled by the script. Would be nice to have something different for once

As in, have the script be able to turn the falling snow on and off?
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Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #57 on: December 24, 2012, 08:11:04 AM »
Cutting out the embassy from city45_x1f and then positioning it to fit accordingly with the current district took me about 30 minutes to do and it worked like a charm on the first try. This will be expanded on to be the Nexus:

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Offline Sexy Frog

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Re: [WIP] RP_City38 - suggest features please
« Reply #58 on: December 24, 2012, 08:38:37 AM »
Oh it looks really nice and I like how you actually took the suggestions and made it no look like a hunk of metal in the corner but like a Union occupied pre-war building.


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Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #59 on: December 24, 2012, 10:13:28 AM »
Indeed, and I also like the idea of rooftop access.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

 

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