Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 52362 times)

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #15 on: December 16, 2012, 11:14:42 PM »
Thread name changed to [WIP] RP_City38 - suggest features please.

I'm going to try and get some more custom textures and sounds created and I'll try to get the control room of the Nexus completed today.

Post Auto-Merged: December 17, 2012, 12:51:59 AM
Quite possibly the most secure room in the City 38 Nexus, the control room has been designed to function as if it were an artificial intelligence. When a user enters the room (from now on I'm going to call it the AI Node), they initially can't do anything to damage or disrupt Union activity. They are required to place a key card in the orange holder (these are dev textures at the moment, they will be changed). In my testing, the white key card is the correct one and the orange is a lower level card.

If a user puts in any entity other than the white card into the holder, a sound plays with the following message: "Unauthorized user input detected. The user must insert their High Command key card to continue." If I put in the correct card, this message plays: "Key card accepted. You may now issue commands."

When the correct key card is verified, the user can initiate the following (these are transcripts taken from the sound files)

Quote
NODE_CivilAdministrationOfficeLocked = I have placed the Civil Administration office on lockdown.

NODE_TearGasDeployed = I have deployed tear gas to the main entrance of the Nexus.

NODE_SectorZeroLockdown = I have placed Sector Zero on lockdown.

NODE_SectorOneLockdown = I have placed Sector One on lockdown.

NODE_SectorTwoLockdown = I have placed Sector Two on lockdown.

NODE_SectorThreeLockdown = I have placed Sector Three on lockdown.

NODE_SectorLockdownLifted = I have lifted the lockdown on the selected sector.

DISPATCH_AttentionJudgmentWaiver = Attention a judgment waiver is in effect. Citizens are to relocate to their nearest civil housing block immediately

DISPATCH_BioticIntrusionDetected = Attention. Unauthorized biotic intrusion detected. Field restrictors engaged. Citizens are to relocate indoors immediately.

DISPATCH_HazardousWeatherSystemDetected = Attention populace. A hazardous weather system has been detected in your area. Citizens are advised to relocate indoors for safety.

DISPATCH_RationCycleInitiated = Attention citizens. A ration distribution cycle has been initiated. Collect anti-fatigue rations from your nearest distribution centre.


This is the basic design of the AI node cluster:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
« Last Edit: December 17, 2012, 12:51:59 AM by OzJackal »

Offline rBST Cow

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Re: [WIP] RP_City38 - suggest features please
« Reply #16 on: December 17, 2012, 12:55:46 AM »
Very nice! Good job Oz! I can't wait for the maps final release.

The AI Node is quite a very interesting aspect to the Nexus.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline Lone Wanderer <??"?

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Re: [WIP] RP_City38 - suggest features please
« Reply #17 on: December 17, 2012, 01:03:18 AM »
Gotta say, it's looking really neat so far. I'm liking the idea of making a whole new map. I'll probably come up with a list of stuff I'd like to see on the map, but I'm not exactly sure what everything looks like or what's even there. Maybe make a video or something of you going around the map and post it here? That'd be great.

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #18 on: December 17, 2012, 01:20:46 AM »
Indeed. Would be great to have another map besides C45 to call our own.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #19 on: December 17, 2012, 07:11:27 AM »
Thanks for the kind words friends.

Behold, the Artificial Intelligence controlling City 38!

<a href="https://www.youtube.com/watch?v=go8PfkRESis" target="_blank">https://www.youtube.com/watch?v=go8PfkRESis</a>

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #20 on: December 17, 2012, 11:08:57 AM »
Thanks for the kind words friends.

Behold, the Artificial Intelligence controlling City 38!

<a href="https://www.youtube.com/watch?v=go8PfkRESis" target="_blank">https://www.youtube.com/watch?v=go8PfkRESis</a>

That is the most bawse command and control system I have seen in a HL2RP map.

Getting excited, keep it up Oz.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline swag master spiderman

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Re: [WIP] RP_City38 - suggest features please
« Reply #21 on: December 17, 2012, 11:21:40 AM »
holy shit this is amazing

Offline Dallas

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Re: [WIP] RP_City38 - suggest features please
« Reply #22 on: December 17, 2012, 11:34:04 AM »
Jesus fucking christ... That is glorious! We should call it Dispatch or something like that, can it do other things? Suggestions: (this one is more about the code, not the map) the keycard should be an inventory item also if you are denied access more than twice then the chamber could be flooded with teargas as a defensive mechanism.

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Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #23 on: December 17, 2012, 03:16:30 PM »
Jesus fucking christ... That is glorious! We should call it Dispatch or something like that, can it do other things? Suggestions: (this one is more about the code, not the map) the keycard should be an inventory item also if you are denied access more than twice then the chamber could be flooded with teargas as a defensive mechanism.
This.

The cards should be inventory to help keep track, and HC only naturally. Perhaps add in some cameras that can be turned on and off depending on sociostability level and be shown on a bank of monitors in a different room.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #24 on: December 17, 2012, 03:23:56 PM »
I don't really have the capacity to script a keycard item at the moment because it will make the map dependent on the script (something that isn't released yet) and could make testing a very long and arduous process. When the server is put up, I'll ask RTLK to test this on the dev server with an item based card or if worst comes to worst I can always have the AI check the name of the person pressing the buttons so that it will exclude everyone outside of CmD and SeC.

Offline Mr. Pettit

Re: [WIP] RP_City38 - suggest features please
« Reply #25 on: December 17, 2012, 03:34:14 PM »
Maybe make the Nexus not a pile of metal in the corner? Like a partially rebuilt building that has mostly internal Combine components rather than both the inside and outside.

Spoiler for Hiden:

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #26 on: December 17, 2012, 06:06:56 PM »
The AI node as a finished product:

Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Here's a bonus decal:

Click to see the original size.
« Last Edit: December 17, 2012, 06:09:26 PM by OzJackal »

Offline Sexy Frog

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Re: [WIP] RP_City38 - suggest features please
« Reply #27 on: December 17, 2012, 07:35:25 PM »
You've really out done yourself, Oz. Like seriously, I am nowhere near your caliber and I consider myself at least a fairly decent mapper. :3 Well done, I really mean it.


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Offline raged

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Re: [WIP] RP_City38 - suggest features please
« Reply #28 on: December 17, 2012, 10:14:26 PM »
im helping make the map too

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #29 on: December 17, 2012, 10:38:38 PM »
raged has sexy exterior mapping skills swag yolo $$$ thx

 

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