Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 52488 times)

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #60 on: December 24, 2012, 04:14:08 PM »
Thanks chaps. When I get a free moment I'm going to have to make adjustments to the interior of the embassy because I'm already at 27% of brushes available in the map.

Offline raged

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Re: [WIP] RP_City38 - suggest features please
« Reply #61 on: December 24, 2012, 08:19:35 PM »
Oh it looks really nice and I like how you actually took the suggestions and made it no look like a hunk of metal in the corner but like a Union occupied pre-war building.

thanks raged for drafting the building

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #62 on: December 25, 2012, 03:57:34 AM »
thanks raged for drafting the building

my love i am going to use that building you gave as a citizen thing (maybe an RDT) ok thx bb

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #63 on: December 25, 2012, 01:55:16 PM »
thanks raged for drafting the building

my love i am going to use that building you gave as a citizen thing (maybe an RDT) ok thx bb

I was on a server that uses the map that we are going to (maybe without our permission, I don't care right now) that there is insufficient housing, are you adding more buildings, maybe another UCH into the plaza?

This server had a cap of 48 and was full.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #64 on: December 26, 2012, 03:52:39 PM »
Revotech was given a beta version of City 45 with my permission. Unfortunately, their community consists primarily of people who are ungrateful for getting things handed to them for free all of the time so they will not be receiving a custom tailored version when I recompile the full release.

As for the insufficient housing, nothing has really changed apart from the removal of the P3 apartments as part of the P3 overhaul and they've since been replaced with the HL2 styled apartments.

Right, but that is the only issue that I can conjure up at this time, map space permitting, we could have another UCH in lieu of one of the inaccessible buildings, I was thinking either near the plaza or down the street towards the CWU HQ, near the garage.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #65 on: December 26, 2012, 05:05:11 PM »
The map is at the current limits for brushes and textures.

Offline rBST Cow

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Re: [WIP] RP_City38 - suggest features please
« Reply #66 on: December 26, 2012, 05:11:33 PM »
The map is at the current limits for brushes and textures.

How did you use up that many brushes that quick lol
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #67 on: December 26, 2012, 05:20:27 PM »
Unfortunately, the previous mappers didn't seem to have any concept of making brushwork properly so we have six blocks to seal one hole in some areas.

Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #68 on: December 26, 2012, 10:30:46 PM »
Unfortunately, the previous mappers didn't seem to have any concept of making brushwork properly so we have six blocks to seal one hole in some areas.

I'm no professional mapper, but is there any way you could redo the offending spots on the map in order to free up more space?
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #69 on: December 27, 2012, 11:47:58 PM »
Making progress on the detainment area. Yes, the design is generic and bad at the moment because I still have to decorate it and add an area for removing of troublesome citizens.

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Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #70 on: December 28, 2012, 06:16:40 AM »
Making progress on the detainment area. Yes, the design is generic and bad at the moment because I still have to decorate it and add an area for removing of troublesome citizens.

[Pictures]

Looking good, Oz.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline Hazard Time

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Re: [WIP] RP_City38 - suggest features please
« Reply #71 on: December 29, 2012, 01:18:55 AM »
Just a suggestion, but I rather liked the detainment block on C11.  Reminded me a lot of the Death Star.

Offline garry :D

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Re: [WIP] RP_City38 - suggest features please
« Reply #72 on: December 29, 2012, 01:33:39 AM »
Just a suggestion, but I rather liked the detainment block on C11.  Reminded me a lot of the Death Star.

I can't really remember C11 but I'll check it out in a bit.

Offline Dallas

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Re: [WIP] RP_City38 - suggest features please
« Reply #73 on: December 29, 2012, 09:04:51 AM »
Just a suggestion, but I rather liked the detainment block on C11.  Reminded me a lot of the Death Star.

I support this, those blocks were badass.

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Offline Reimer

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Re: [WIP] RP_City38 - suggest features please
« Reply #74 on: December 29, 2012, 11:28:56 AM »
Just a suggestion, but I rather liked the detainment block on C11.  Reminded me a lot of the Death Star.

I support this, those blocks were badass.

+support
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

 

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