Author Topic: SpaceBuild suggestion thread  (Read 15764 times)

Offline Technical Abbreviations

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SpaceBuild suggestion thread
« on: March 10, 2012, 12:41:37 AM »
Pretty simple, add your suggestions here
-Map change (current map is horrid)
-Multi parent tool
-Multi unparent tool
-Ship cores
-Stargate addon
-Spacebuild specific admins
-Give normal players control over world owned props/ents, or better yet, make the props/ents player owned/ unowned (First to physgun said prop, owns it. Many servers do this.) :c
-Advanced duplicator 2

-Mine layer should to be removed. Messy, colliding, explosive, world owned... Explosives
-Vierling swivel mount owned by world. Keep this!
-Large photon torpedo is owned by world, maybe remove?
-Grappling hook is world owned, maybe remove?
-Flak cannon fires messy, permanent, world owned bullets that go 5 feet. Remove.
-Small bomb mount needs to be removed, spams world owned props.
-Tiny flamer has no purpose except to cause issues with other players.
-All "Tiny turrets" are world owned
-Arwing... Not sure exactly what is up with this. It seems like nothing more than something to spam and never be able to remove.
-Asault boarding pod is world owned
-Assault pod bay is world owned
-Drop pod bay drops a pod, that is a world prop
-RBC is a world prop
-Side assault pod pay is "contrained to world prop"

Statua:
-Stargate
-Gas Systems 2
-Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)
-Unofficial Wiremod
-VIP and Gold benefits such as increased prop count, special tools such as anti-noclip, and possibly others.

Maps put forward for a vote:
-Gooniverse SB2
-Omen SB2
-Vacuum
-Twin suns


Keep adding suggestions c:
« Last Edit: March 23, 2012, 12:29:43 PM by Degtyarev »
Spoiler for :D:
\\r\\nWe live in the explosion of a bomb that has not yet finished exploding. You and everything you love are debris. Have a good day ^_^\\\'\\\'\\r\\nJiggerFrizz: Who is talking?\\r\\nJiggerFrizz: They sound hot\\r\\nJiggerFrizz: The background\\r\\nDegtyarev: They are 11 :l

Offline Jeff2307

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Re: SpaceBuild suggestion thread
« Reply #1 on: March 10, 2012, 01:49:09 AM »
Shouldn't this have to be in suggestions?

Offline Technical Abbreviations

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Re: SpaceBuild suggestion thread
« Reply #2 on: March 10, 2012, 02:00:10 AM »
Shouldn't this have to be in suggestions?
* Degtyarev stares down jeff
Why yes, yes it should... Well shit.
Spoiler for :D:
\\r\\nWe live in the explosion of a bomb that has not yet finished exploding. You and everything you love are debris. Have a good day ^_^\\\'\\\'\\r\\nJiggerFrizz: Who is talking?\\r\\nJiggerFrizz: They sound hot\\r\\nJiggerFrizz: The background\\r\\nDegtyarev: They are 11 :l

Offline Statua

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Re: SpaceBuild suggestion thread
« Reply #3 on: March 10, 2012, 11:57:01 AM »
Stargate
Gas Systems 2
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)
Unofficial Wiremod


Offline Its Max Blad

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Re: SpaceBuild suggestion thread
« Reply #4 on: March 10, 2012, 12:45:48 PM »
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)


My Smartsnap works fine - also (unfortunately) scriptenfocer is not enabled fully on the server as my client autrorun scripts seem to be running
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Offline Technical Abbreviations

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Re: SpaceBuild suggestion thread
« Reply #5 on: March 10, 2012, 05:08:43 PM »
Added Ship cores to that list. God damn, I played on a server with this mod awhile back, and its incredible. Classed ships (more hull, more shields, or more armor) and stats given to a ship based on its size, weight, and props used. Promotes proper war and battle between ships.
Also tossed statua's ideas into OP for the sake of looking pretty
« Last Edit: March 10, 2012, 05:17:00 PM by Degtyarev »
Spoiler for :D:
\\r\\nWe live in the explosion of a bomb that has not yet finished exploding. You and everything you love are debris. Have a good day ^_^\\\'\\\'\\r\\nJiggerFrizz: Who is talking?\\r\\nJiggerFrizz: They sound hot\\r\\nJiggerFrizz: The background\\r\\nDegtyarev: They are 11 :l

Offline Statua

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Re: SpaceBuild suggestion thread
« Reply #6 on: March 11, 2012, 12:01:04 AM »
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)


My Smartsnap works fine - also (unfortunately) scriptenfocer is not enabled fully on the server as my client autrorun scripts seem to be running
Maybe admins are subject to script enforcer? My opinion; remove it completely as its a build server doesnt need it...


Offline Its Max Blad

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Re: SpaceBuild suggestion thread
« Reply #7 on: March 11, 2012, 06:28:39 AM »
Maybe admins are subject to script enforcer? My opinion; remove it completely as its a build server doesnt need it...

Script Enforcer (on the whole) effects all players, ranks not altering whom it effects as it is set up as a config variable serverside
Also, I personally haven't even come across any glua functions that are related to script enforcer, let alone altering it, therefore it would most likely be done using a binary module

The reason that I think that script enforcer SHOULD be fully enabled, is for one, the fact that we have weapons on the server. With only one admin actually having privileges (as far as I know), and that admin being Nicknero, skiddies can come along with their FapHack o/e and just RDM all players on the spawn planet, or even further distances


Anyhow, a few suggestions:
- FSAmod insetad of ULX, so that we can have admins that will be able to deal with situations if they occur, with a cleaner, global admin mod - global being that it is already used on OCRP, HRP, and hopefully any other GM's that do not come with their own admin mods
- A Spacebuild forum section
- A list of rules for the section to enhance player fun (one to begin would be no weapons (default or otherwise) on the spawn planet, or to be fired at the spawn planet)
« Last Edit: March 11, 2012, 06:31:41 AM by Its Max Blad »
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Offline Statua

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Re: SpaceBuild suggestion thread
« Reply #8 on: March 11, 2012, 10:39:17 AM »
Ylu guys are way too rp brainwashed lol. Its a build server for god sakes. People have client mods to help them build such as me and my showinvis to find thkse pesky invisible wire chips. If youre worried about some mingebag with their 1337 aimbot then one, you have some trust issues, and two, there are multiple ways for a player to handle it.

1. Noclip underground
2. Enable godmode (most sb servers have a !godmode function to god themselves)
3. Counter with their own weapon. (i do that on build all the time with a player tracking autoturret)

Its build for god sakes. Lighten up. Honestly who cares about abusers its not like you can achieve anything.


Offline @Mmmaaattt94

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Re: SpaceBuild suggestion thread
« Reply #9 on: March 11, 2012, 07:37:39 PM »
Smart constraint :D
defo Map Change - Statua's suggestions are good
The full model pack etc. So many ents, vehicles and models are missing atm.
And On the forum - A single, full download of the content we would need not just linkd with bits missing.

Offline Statua

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Re: SpaceBuild suggestion thread
« Reply #10 on: March 11, 2012, 08:25:26 PM »
Mmmaaattt the author states we cant upload the models in a single content pack. I think he has a copywright on it.


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Re: SpaceBuild suggestion thread
« Reply #11 on: March 12, 2012, 02:56:50 AM »
I figure it's time I respond to some of these:

(order, most concerning to least)
No, ULX will not be removed, it's more powerful than any admin mod out there, you just have no idea how to use it.

!god will be enabled for users so they can god themselves but not others.

Smart constraint will be added

"Add the full model pack" it is, make sure you have the latest version.

"A download for the content" No, that is against the terms of use of all the addons the server uses. You use the svn version or none at all.

I'll make a vote for a new map later.

GCombat won't be added and entities from SBEP that require it will be disabled. (Tomasas if you see this, PM me)

I'll consider stargate, but I don't know how up to date it is, I haven't used that in well over 3 years.

The UWSVN for wiremod will not be added, that's a personal preference that I'll stick to.

Smartsnap is client side.

I doubt I'll add ship cores as it seems battle-centric and there is no weapons on Spacebuild.

Rules are: What an admin says goes. The rest should be common sense.

Server rank will be pulled from the forum when I can get Tomasas on the line.

That should cover all of these, hope it works out.

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Re: SpaceBuild suggestion thread
« Reply #12 on: March 12, 2012, 03:50:52 AM »
You say make sure we have the lastest pack. I know for sure i do and yet i still have a lot more models, ents an vehicles that dont spawn because the server doesnt have them. And can we at least get a section on the forum and SVN links or HTML links to ALL the downloads as not all of them are on the forum yet, SBMP is missing.

Offline Somone77

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Re: SpaceBuild suggestion thread
« Reply #13 on: March 12, 2012, 03:53:39 AM »
Space Build Enhancement Pack (was renamed over 2 years ago) works and is the latest version on the server. You are the single only person having a problem with the models. I'm assuming you either have another addon that adds more that we don't have or you have an old version of spacebuild enhancement pack.

All link are on that announcement page.

Offline Its Max Blad

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Re: SpaceBuild suggestion thread
« Reply #14 on: March 12, 2012, 04:13:34 AM »
No, ULX will not be removed, it's more powerful than any admin mod out there, you just have no idea how to use it.

I never said that ULX wasn't powerful, nor is it less powerful than FSA; of course it is considered to be more powerful due to its increased amount of plugins and also library functions
I have no idea how to use it? I've trawled through the framework to make other compatible addons for it previously, I know how to both use it and modify it, so thanks for that :/
The reason I suggested FSA was primarily due to the fact the MySQL version is already set up on the other servers and could easily be transported over to this to get the forum ranking working fine - of course, if Tomasas can set up the forum ranking system for ULX then that would not just be great, but an even better alternative


Also nice to see the answers to the other suggestions - looks good :)



Also - If I have time later today/tomorrow, I'll see if I can make a guide for the SVN's (even if I can't show the links, I'll write where they go) for anyone that needs help, as there seems to be quite a few people that  are new to the concept of SVN's
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