Quote from: Statua [OCRP2 This Month] on January 05, 2014, 02:47:20 PMQuote from: KJUN on January 05, 2014, 02:45:44 PMIs anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc
Quote from: KJUN on January 05, 2014, 02:45:44 PMIs anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Quote from: KJUN on January 05, 2014, 02:57:00 PMQuote from: Statua [OCRP2 This Month] on January 05, 2014, 02:47:20 PMQuote from: KJUN on January 05, 2014, 02:45:44 PMIs anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etcstarting the applications up maybe a week before the server's actually open could work
Quote from: Cow ??¦? ???°??? ???? ???°???¤ on January 05, 2014, 02:30:37 PMQuote from: Sexy Frog on January 05, 2014, 01:20:01 PMQuote from: Nicknero1405 on January 04, 2014, 10:03:30 PMThis is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.Augments are retarded.<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out."even uniform/suit modifications or weapon modifications are fine"aug·mentverbôg?ment/"make (something) greater by adding to it; increase."That is an augment, something pretty much everyone in this thread is against.Quote from: Sexy Frog on January 05, 2014, 01:20:01 PMunless they can actually provide CONSTRUCTIVE roleplay, not destructive.The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.
Quote from: Sexy Frog on January 05, 2014, 01:20:01 PMQuote from: Nicknero1405 on January 04, 2014, 10:03:30 PMThis is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.Augments are retarded.<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out."even uniform/suit modifications or weapon modifications are fine"aug·mentverbôg?ment/"make (something) greater by adding to it; increase."That is an augment, something pretty much everyone in this thread is against.
Quote from: Nicknero1405 on January 04, 2014, 10:03:30 PMThis is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.Augments are retarded.<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.Augments are retarded.<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
unless they can actually provide CONSTRUCTIVE roleplay, not destructive.
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.
QuoteThe augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.do police irl modify their weapons outside of standard procedure
>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
Quote from: thomas mason on January 05, 2014, 07:48:11 PMQuoteThe augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.do police irl modify their weapons outside of standard procedureWe're not talking about irl police officers.
Quote from: Sexy Frog on January 05, 2014, 09:12:14 PMQuote from: thomas mason on January 05, 2014, 07:48:11 PMQuoteThe augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.do police irl modify their weapons outside of standard procedureWe're not talking about irl police officers.We aren't. But what would the rest of the CCA prefer, one lone Unit working in the corner for 5 weeks, only to come up with a really cool bayonet that's totally useful for EVERYONE (No. No it's not.) or someone who has developed a system to condense medical supplies into smaller forms, thus allowing field medics to stem bleeding more effectively as they have more gauze. While weapon modifications aren't exactly that overpowered, do you have the materials and the manpower needed to mass produce that for every Unit to have those modification? No. Would the upper command of the UU allow one City to suddenly start wasting resources on producing bayonets? No.
We're not talking about irl police officers.
Quote from: Sexy Frog on January 05, 2014, 09:12:14 PMWe're not talking about irl police officers.what makes you think an alien race bent on dictatorship methods and assimilation of the human race would allow individuality in its police forcewhy not just use citizen names instead of allocating them a generic number if they wanted them to be special
do police irl modify their weapons outside of standard procedure
Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments. There will also be no R&D.
There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.
Quote from: KillmePlz on January 07, 2014, 08:05:31 AMA majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.i honestly dont like letting division HCs do interviews for that reason, just doesn't feel right, uniform/whatever people should be doing the interview unless we make just a simple interview thats very generic and just used to get a basic level of rp out of them and then the interviewers are given simple guidelines about it all