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Backup Sections => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: Statua on January 03, 2014, 05:29:11 PM

Title: Icebreaker Discussion
Post by: Statua on January 03, 2014, 05:29:11 PM
We held a brief icebreaker meeting in teamspeak to just get ideas rolling. Here's what we went over. Please post your opinions on these ideas:

Hold outlands while we rebuild our playerbase in the city.

Hold off on overwatch for now, there's not much of a need for them in the city as of now. We will have an advanced combat division of the CCA to cover in the mean time.

Hold off on vortigaunts until outlands returns.

Get the Civil Workers Union and Civil Administrators more involved with eachother.

Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments.  There will also be no R&D.

CWU will have a healthcare section for citizens who are ill or need emergency medical assistance.

CCA recruits will have less leniency on their performance and will have a higher chance at getting booted for inability to improve.

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.

CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.

Title: Re: Icebreaker Discussion
Post by: smt on January 03, 2014, 05:49:22 PM
Quote
CCA recruits will have less leniency on their performance and will have a higher chance at getting booted for inability to improve.

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.

as long as this is based on both ic unit behavior (which most ppl dont rp anyway) and ooc attitude

also need less focus on cca because when you get cca like 80% of cca players never went on a citizen and that is bad
Title: Re: Icebreaker Discussion
Post by: Statua on January 03, 2014, 09:49:50 PM
Yeah id like to see more then just cca stuff. Like I said with the cwu, we will give them medical control for citizens. But I'd like to see more then just that.
Title: Re: Icebreaker Discussion
Post by: jonco on January 04, 2014, 12:27:39 AM

There will also be no R&D.
why
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 04, 2014, 12:40:57 AM

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.

Sooooo, you mean like a CCA boot camp kind of idea? X amount of 'potential recruits' go in for evaluation/basic basic training and only the ones deemed fit make it in?
Title: Re: Icebreaker Discussion
Post by: smt on January 04, 2014, 12:42:37 AM
~tnb hell week~
Title: Re: Icebreaker Discussion
Post by: Statua on January 04, 2014, 03:37:52 AM

There will also be no R&D.
why
I dunno. Someone said no R&D and nobody opposed it. Im just going with the flow here but personally, I'd like to see it back too. In the older days of R&D when I was in it. You know, making various drugs to torture people during interrogation or developing smaller AED's for each unit to carry.


There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.

Sooooo, you mean like a CCA boot camp kind of idea? X amount of 'potential recruits' go in for evaluation/basic basic training and only the ones deemed fit make it in?
Sort of. Its more like "ok we could ask you questions but, we'd rather you just show us what you can do and that you can learn well" in a one-on-one setting with whoever you're paired with for the day. We were thinking maybe 03+ to be pairs. Lets face it, if you reach 03, you're  dedicated to the CCA (in theory if people rank properly) and wont allow nimrods to pass.

Its a basic idea and needs work. Maybe after a couple weeks, one of the recruiting units (uniform if the name stays the same) will evaluate you and what you've learned. If you pass, you're 05. If you fail, you're brainwashed and sent back to the citizen world.


~tnb hell week~
Good times. But I dont think we have a big enough playerbase for that sort of thing, yet.
Title: Re: Icebreaker Discussion
Post by: Teitoku Ippan on January 04, 2014, 05:37:41 AM
Hold outlands while we rebuild our playerbase in the city.

outlands is definitely not needed at the start

Hold off on overwatch for now, there's not much of a need for them in the city as of now. We will have an advanced combat division of the CCA to cover in the mean time.

dont need OTA at the start but we dont need some sort of "advanced combat" division which really just sounds like OTA but as a CCA division, so no to that too

Hold off on vortigaunts until outlands returns.

holding off on vortigaunts maybe but for conscripts i wouldnt mind seeing a couple for passiverp

Get the Civil Workers Union and Civil Administrators more involved with eachother.

sure

Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments.  There will also be no R&D.

augments could still be done in stasis but would only be done for situations like loss of limb and they would still be of the same strength etc as your human limb. R&D could be done in another city ICly that is more dedicated to that specific purpose

CWU will have a healthcare section for citizens who are ill or need emergency medical assistance.

yes

CCA recruits will have less leniency on their performance and will have a higher chance at getting booted for inability to improve.

yes but this all depends on the person who runs the recruitment division too

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.

i dont see why we cant do IC interviews because its also something we can take into account about their roleplaying abilities

CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.

wasnt cca training like that anyway
Title: Re: Icebreaker Discussion
Post by: kmp on January 04, 2014, 05:43:17 AM
CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.

wasnt cca training like that anyway

Nowhere near. It was mostly just theory training done on the server, which was extremely boring.
Title: Re: Icebreaker Discussion
Post by: Teitoku Ippan on January 04, 2014, 05:48:34 AM
CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.

wasnt cca training like that anyway

Nowhere near. It was mostly just theory training done on the server, which was extremely boring.

oh i remember doing a lot of practical shit when i was UNIFORM DvL but i just assumed other divisions did it practical too
Title: Re: Icebreaker Discussion
Post by: rBST Cow on January 04, 2014, 04:16:13 PM
augs were dumb and op most of the time. i agree with abbott though, if you loose a limb, then you can only get a cybernetic(or whatever its called) limb that is equal in strength to a human one. keep r and d but make it so its more geared towards like...i dunno...perhaps more passiverp like things instead of making augs and whatnot. oh and grid needs to be redone too, because if i recall correctly some unit had infrared vision or something which was really dumb. if a citizen tried to do that they'd be bombarded with "WHERES UR AUTH APP @ NEWB" and "FUK U FAILRP", I guarantee it. but aside from that in the op everything looks good to me.
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 04, 2014, 05:45:52 PM
mfw Matt whipped mini-gyro copter thing that was never once heard of before then to be conveniently used for roof top searches because 100% sure of anti-citizen hiding on roofs versus the thousands of other hiding places in the city. GG Grid. GG R&D.
Title: Re: Icebreaker Discussion
Post by: smt on January 04, 2014, 05:54:11 PM
mfw Matt whipped mini-gyro copter thing that was never once heard of before then to be conveniently used for roof top searches because 100% sure of anti-citizen hiding on roofs versus the thousands of other hiding places in the city. GG Grid. GG R&D.

r/d is fine 99% of the time but:

2.  Remove R&D.  The CCA is already OP enough, they don't need to get more OP.

the main issue was certain elitist english admins with names that start with M using it as a BS top secret place to pull amazing goodies out of his or her anus
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 04, 2014, 06:13:20 PM
Also, another thing that will probably help a lot in retaining popularity? A significant lack of utterly 100% pointless reforms. Please learn from history.
Title: Re: Icebreaker Discussion
Post by: rBST Cow on January 04, 2014, 06:17:14 PM
Also, another thing that will probably help a lot in retaining popularity? A significant lack of utterly 100% pointless reforms. Please learn from history.

omg this


People have to chill out with the reforms. They do absolutely nothing at all. It only pissed people off, nothing more.
Title: Re: Icebreaker Discussion
Post by: Statua on January 04, 2014, 06:45:05 PM
So how about this? R&d will be back with the medical division.  However the things they develop must be medical or biological related. On top of that, grid and  r&d will be required to create an auth app after development and post how they created it.
Title: Re: Icebreaker Discussion
Post by: tics on January 04, 2014, 06:50:10 PM
So how about this? R&d will be back with the medical division.  However the things they develop must be medical or biological related. On top of that, grid and  r&d will be required to create an auth app after development and post how they created it.
Research ought to be in the hands of the CWU. The CCA is a constabulary organization that only has a medical division - first and foremost - because of the need for armed field medics within the CCA. Perhaps, the higher ranking CCA medics could liaison with the CWU for research and development, but it is ultimately something that ought to be left to them, or perhaps even a new civilian organization. It truly does not fall within the purview of the CCA, and as such it will always mean that the CCA will be a far too wide-reaching organization. It's primary goal should be policing and intelligence - anything beyond that should only be things that assist in doing these.
Title: Re: Icebreaker Discussion
Post by: smt on January 04, 2014, 07:13:37 PM
So how about this? R&d will be back with the medical division.  However the things they develop must be medical or biological related. On top of that, grid and  r&d will be required to create an auth app after development and post how they created it.

restricting one division but not the other is silly

they should either both need an auth app or just let them be but watch them ooc so they're not researching laser eyes
Title: Re: Icebreaker Discussion
Post by: raged on January 04, 2014, 07:36:17 PM
i think if r&d is present then they should only maintain repairs and minor improvements and things like that - they are a squad within a single city and not some all mega important UU organisation that creates black matter technology
Title: Re: Icebreaker Discussion
Post by: smt on January 04, 2014, 07:38:24 PM
i think if r&d is present then they should only maintain repairs and minor improvements and things like that - they are a squad within a single city and not some all mega important UU organisation that creates black matter technology

raged u can b rly dumb but also correct many times i am very conflicted :^(

this is tru tho ^^^^^^^
Title: Re: Icebreaker Discussion
Post by: Nicknero on January 04, 2014, 10:03:30 PM
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Icebreaker Discussion
Post by: Statua on January 04, 2014, 11:32:29 PM
So how about this? R&d will be back with the medical division.  However the things they develop must be medical or biological related. On top of that, grid and  r&d will be required to create an auth app after development and post how they created it.

restricting one division but not the other is silly

they should either both need an auth app or just let them be but watch them ooc so they're not researching laser eyes
Thats what I just said. I said grid AND r&d should require auths for anything they develop.

Also, I created R&D back with 399 on city8 as a NOVA subdivision which was intended to do medical and biological research and development while grid did the mechanical and technical stuff. I dont know what happened after I left it but it sounds like whoever took over completely fucked it up.
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 05, 2014, 01:20:01 PM
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.
Title: Re: Icebreaker Discussion
Post by: rBST Cow on January 05, 2014, 02:30:37 PM
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.

"even uniform/suit modifications or weapon modifications are fine"





aug·ment

verb
ôg?ment/

"make (something) greater by adding to it; increase."


That is an augment, something pretty much everyone in this thread is against.
Title: Re: Icebreaker Discussion
Post by: Keskjer on January 05, 2014, 02:45:44 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Title: Re: Icebreaker Discussion
Post by: Statua on January 05, 2014, 02:47:20 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Title: Re: Icebreaker Discussion
Post by: Anzu on January 05, 2014, 02:54:48 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?

Well it is going to be a reset, 100%. Although I suppose things like backstories of some sorts could still stick to your characters, if you so wanted to and are making the same character again
Title: Re: Icebreaker Discussion
Post by: Statua on January 05, 2014, 02:55:59 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?

Well it is going to be a reset, 100%. Although I suppose things like backstories of some sorts could still stick to your characters, if you so wanted to and are making the same character again
Yeah. If you want, you can use old character backstories but I advise against it. A new character is always better then trying to restart an old one.
Title: Re: Icebreaker Discussion
Post by: Keskjer on January 05, 2014, 02:57:00 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 05, 2014, 03:32:49 PM
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.

"even uniform/suit modifications or weapon modifications are fine"





aug·ment

verb
ôg?ment/

"make (something) greater by adding to it; increase."


That is an augment, something pretty much everyone in this thread is against.

unless they can actually provide CONSTRUCTIVE roleplay, not destructive.

The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.
Title: Re: Icebreaker Discussion
Post by: Lewis on January 05, 2014, 03:39:45 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc

starting the applications up maybe a week before the server's actually open could work
Title: Re: Icebreaker Discussion
Post by: Keskjer on January 05, 2014, 03:42:22 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc
starting the applications up maybe a week before the server's actually open could work
Would still need someone to already have a unit for the training etc.
Title: Re: Icebreaker Discussion
Post by: ???????£??Rose Nocturna??? on January 05, 2014, 03:42:29 PM
This is why I want to see Gear/Grid/Whateveeyoucallit back to the GOOD old days how it was when I joined it as 04 and eventually leaded it as DvL. Where shit like "r&d" was actually just assembling weapons and experiment them. Useless projects purely for the sake of RP. Not for the sake of letting your ego and elitism go at work.
Augments are retarded.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

While I'm fairly sure that is nostalgia talking, that does sound pretty nice. I think if you do have R&D again, make their experiments just that; experiments. A majority of their projects should not be allowed for use or circulations unless they can actually provide CONSTRUCTIVE roleplay, not destructive. Little things like drugs or AEDS or even uniform/suit modifications or weapon modifications are fine, but when you're talking fucking mech suits and gyro-copters, then you need to chill the fuck out.

"even uniform/suit modifications or weapon modifications are fine"





aug·ment

verb
ôg?ment/

"make (something) greater by adding to it; increase."


That is an augment, something pretty much everyone in this thread is against.

unless they can actually provide CONSTRUCTIVE roleplay, not destructive.

The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

You know if we did that, someone would figure out how to be OP with a rubber band.  Just saying.  All forms of elitism or destructive roleplay brought on by any form of advancement will occur, simply because its an inevitable, however, if we just take away everything, then what is there to do? Some of it HAS to be there, else lolwebbles will just run everything, which is against cannon.  The CCA needs to be a moderate powerhouse and dominate slightly more than half of the play, simply because of what it is.  However, I am with you on this, experiments from R&D need to be just that, and unless its globally productive in roleplay, not added.  And on another note, the creation of things should take MONTHS.  Example, that hydraulic suit that 913 built.  Its not practical, and I wouldnt have it added simply because it became moderately OP even with all of the issues and limitations I built into it, TOOK MONTHS.  I started the project after being removed from CmD and placed under Nick as an 04, then worked on it all the way up through HL2RP's death almost a year later.  It was never finished, never implemented, and took irl almost a year to do.  What Im trying to get at, is magic doesnt happen overnight, and shouldnt.  It should take CONSTANT work, and work that fails more often than not, especially for larger scaled operations/projects.  Just my piece.
Title: Re: Icebreaker Discussion
Post by: Anzu on January 05, 2014, 03:44:57 PM
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc

There is going to be selected some people for some positions within the CCA for starters
Title: Re: Icebreaker Discussion
Post by: raged on January 05, 2014, 07:48:11 PM
Quote
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

do police irl modify their weapons outside of standard procedure
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 05, 2014, 09:12:14 PM
Quote
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

do police irl modify their weapons outside of standard procedure

We're not talking about irl police officers.
Title: Re: Icebreaker Discussion
Post by: kmp on January 05, 2014, 09:51:26 PM
Quote
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

do police irl modify their weapons outside of standard procedure

We're not talking about irl police officers.

We aren't. But what would the rest of the CCA prefer, one lone Unit working in the corner for 5 weeks, only to come up with a really cool bayonet that's totally useful for EVERYONE (No. No it's not.) or someone who has developed a system to condense medical supplies into smaller forms, thus allowing field medics to stem bleeding more effectively as they have more gauze. While weapon modifications aren't exactly that overpowered, do you have the materials and the manpower needed to mass produce that for every Unit to have those modification? No. Would the upper command of the UU allow one City to suddenly start wasting resources on producing bayonets? No.

Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 05, 2014, 10:33:26 PM
Quote
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

do police irl modify their weapons outside of standard procedure

We're not talking about irl police officers.

We aren't. But what would the rest of the CCA prefer, one lone Unit working in the corner for 5 weeks, only to come up with a really cool bayonet that's totally useful for EVERYONE (No. No it's not.) or someone who has developed a system to condense medical supplies into smaller forms, thus allowing field medics to stem bleeding more effectively as they have more gauze. While weapon modifications aren't exactly that overpowered, do you have the materials and the manpower needed to mass produce that for every Unit to have those modification? No. Would the upper command of the UU allow one City to suddenly start wasting resources on producing bayonets? No.

It was a mere example. Bayonets are obviously not practical when you have a combat knife on hand that works just as well. All I'm saying is that various things can be opted to be made by R&D that isn't just medicinal. Because eventually, at some point, you are going to run out of things to produce for practical medical usage in the field or in interrogation. And given the history of CG's HL2rp, there is a very, very fine line between practical and Over Powered.

Would the CCA use resources on a method of more efficient methods of communication within its ranks? I think so. Would the UU allow a city to suddenly start mass producing more reliable methods of keeping track of conscripts? Sure, it was done before. And like I said before, only circulate it if it proves to add constructive roleplay to the server as a whole. Bayonets obviously do not do so. Though that doesn't mean it still can't be researched. Just like there's nothing wrong with you wanting to research and build a mechanized version of Godzilla in the research room, but the problems becomes when you actually use it. If it isn't in use, then there's no issue, is there?
Title: Re: Icebreaker Discussion
Post by: raged on January 05, 2014, 10:48:15 PM
We're not talking about irl police officers.

what makes you think an alien race bent on dictatorship methods and assimilation of the human race would allow individuality in its police force

why not just use citizen names instead of allocating them a generic number if they wanted them to be special
Title: Re: Icebreaker Discussion
Post by: Sexy Frog on January 05, 2014, 11:28:13 PM
We're not talking about irl police officers.

what makes you think an alien race bent on dictatorship methods and assimilation of the human race would allow individuality in its police force

why not just use citizen names instead of allocating them a generic number if they wanted them to be special

My points are apparently be construed incorrectly. I am not, nor was I ever debating or trying to appeal to anyone with the argument of individuality as a means for modifications. I could care less, to be frank. I am speaking strictly practicality and efficiency. Modifying things for that purpose is what I mean. A modification to be distributed under the pretense of enhancing these two things while also coinciding within a limit which is helpful to roleplay as a whole.

And for that matter, why would an alien race bent of dictatorship methods and assimilation of the human race follow means used before their regime? If anything, asking me the question:
do police irl modify their weapons outside of standard procedure
is irrelevant considering that we are talking about Half Life 2. Plus I'm not talking about the individual unit making a modification for themselves to be cool. I'm talking something that can be implemented in the CCA as a whole. Thus, not making "police irl modifying their weapons" but more accurately "the department irl modifying their weapons". Now, does that happen? I'm pretty sure it does.
Title: Re: Icebreaker Discussion
Post by: [CA] KiwieeEh on January 07, 2014, 05:39:31 AM
Mostly in agreement apart from two things I would like to make points about

Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments.  There will also be no R&D.

I've always thought the medical division was important to have, it offered a lot of scope and depth to the roleplay, I think removing it entirely and just having field medics is wrong, remember that field medics can only do so much, and sometimes CASEVAC and MEDEVAC are more important, why not just merge it with the mechanical ops, basically referring to them as the "research, management, and development of scientific and control systems" division. That way you keep your field medics and mechanics, but can be sub divided down to (MeC and MeD - You get the idea, it's just a quick post) from 01 level dependent on particular preference, and this can be said the same up to DvL who should have a total range of both mechanical and medical knowledge.

On top of that, mechanical and medical research was useful as a passive RP, I enjoyed it thoroughly during my minute time in the NOVA and GRID divisions.

AND - Augmentations, I don't think OP augs should be in, but mechanical limbs for the injured, maybe some sight augments, and mostly internal organ augments for the units that are a cut above the rest should be implemented, mainly to cut down on time needed in trivial things, such as eating and resting, and the sight augments that would give some kind of HUD and connection to a mainframe, whatever, there's a lot of minor and non-OP augments that could come from the med R&D etc.

I'd be happy to talk to you on steam a lot about this, I have quite a few ideas more than this I'd like to share about a logistics division.

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less

As an old and long term HC member of UNION I say that the IC interview, although very quick, could be a useful tool to quickly evaluate basic RP abilities, I used to give them simple tasks, threaten, abuse, sometimes get lightly physically abusive just to measure their ability to Play to lose, basic /me commands, and adapt to roleplay, there was NEVER a simple interview from me, and I think that was important. Rather than scrapping it, there should be more influence on the type of interview your getting. Like I said, variety and immersive was a useful decision tool.

However, you could still relax the intake criteria and continue with the whole "CPs get a (Boot Camp)" kind of thing, however this puts a crapton of pressure on any UNIFORM HC there are, remember there would only be 3 or 4 units with the correct knowledge and case file on each unit and that takes a lot, I mean I had to make paper dossiers to keep up with the units that were coming through, and that was after my intake valuations.

Again, I would like to discuss this with you in depth too at some point, hit me up if I'm on steam.
Title: Re: Icebreaker Discussion
Post by: smt on January 07, 2014, 07:23:23 AM
as an older and longer term hc member of uniform i say that everyone i spoke to disliked your methods in that division

i still think interviews should exist but they shouldnt be about beating units up before they're even units
Title: Re: Icebreaker Discussion
Post by: kmp on January 07, 2014, 08:05:31 AM
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.
Title: Re: Icebreaker Discussion
Post by: smt on January 07, 2014, 08:24:27 AM
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.

i honestly dont like letting division HCs do interviews for that reason, just doesn't feel right, uniform/whatever people should be doing the interview unless we make just a simple interview thats very generic and just used to get a basic level of rp out of them and then the interviewers are given simple guidelines about it all
Title: Re: Icebreaker Discussion
Post by: kmp on January 07, 2014, 08:30:39 AM
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.

i honestly dont like letting division HCs do interviews for that reason, just doesn't feel right, uniform/whatever people should be doing the interview unless we make just a simple interview thats very generic and just used to get a basic level of rp out of them and then the interviewers are given simple guidelines about it all

I would prefer if uniform alone did the interviews as well, but when we tried this in the past, uniform hc wasnt active enough to go through all the interviews. Either we have a hc unit from each of the major timezones (usa/uk/aus) in uniform or we have a standard format for everyone to go off of (also we could add a interviewer auth or something). We're limited with activity when it comes to these kinds of issues.
Title: Re: Icebreaker Discussion
Post by: [CA] KiwieeEh on January 07, 2014, 01:05:26 PM
as an older and longer term hc member of uniform i say that everyone i spoke to disliked your methods in that division

i still think interviews should exist but they shouldnt be about beating units up before they're even units

Criticism accepted.

You know what I meant though, I didn't stand there beating the crap out of them, at most it was normally a tough grip or a counter, usually my Idea consisted of "hit me, citizen". Let them see if they would throw a punch and judge their response off of mine, which was an attempt at a counter. Gave a quick and easy Idea of how good they were at P2L and the whole immersive RP.

My point being, it shouldn't be constantly scripted because it basically becomes an extension of the long winded and somewhat dreary application which can be continuously bullshitted through and through again. The somewhat variety and a little more immersion rather than a few solid questions allows the interviewer to gauge accurately, or at least to the best of the situation's knowledge, a simple idea of their RP abilities, which is a solid factor in the CP application process.

If the units succeeded they were treated well upon initiation. I must admit, however, I was brutal after that, and there's no excuses for some of the stuff I did, I was an immature brat and I accept that. But my points, in my opinion, are still somewhat valid.

Edit and side note: I did also try to run through a lot of applications per day. I was a cock and like I said, I do accept that, but my intentions were and still would be to teach the would-be future units not only correct methods in the CCA but try and improve their RP skills. I mean no hard feelings to the people whom I irritated and upset.
Title: Re: Icebreaker Discussion
Post by: smt on January 07, 2014, 01:08:07 PM
i always judged their rp in training rather than the interview, if anything i just used interviews to get people into showing them around the nexus and seeing if they could at least actually rp at all, more specific stuff was always judged in training 4 me
Title: Re: Icebreaker Discussion
Post by: [CA] KiwieeEh on January 07, 2014, 01:15:15 PM
like I said, it was intended as a brief overview, of course I watched them in training, that's what training is for, and I showed them around ICly in interview if they succeeded. I just felt like it was a good time to get a brief idea of their skills.
If they did almost literally no RP and did not follow the ideas set out in the RP then it was a good chance for me to pick them out before they became a bad seed. If they did even a little minimal RP then it was a good sign, and there was obvious intent and a desire to not only become a CP but to learn some more RP within aspects of training if necessary. The best trainings for this were undoubtedly stuff such as hand to hand where the play to lose and anti-powergaming situations were drilled in OC.
Title: Re: Icebreaker Discussion
Post by: Statua on January 07, 2014, 01:17:29 PM
I'd like to see IC interviews as well. However in the meeting, it was brought up that you can actually judge a players ability to roleplay MORE through practical evaluation then an IC interview, hence why that went in there.

As for the medical division, you do bring up a very good point. If a unit requires more then just field care, or even intensive care, would the CCA really want to send them to the CWU hospital? Cause there's nowhere else for them to go.
Title: Re: Icebreaker Discussion
Post by: Anzu on January 07, 2014, 02:39:44 PM
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.
Title: Re: Icebreaker Discussion
Post by: Statua on January 07, 2014, 05:25:35 PM
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.
You supported the reduction in the meeting didnt you? I didn't support it but a lot of other people did so I agreed. Here's the only changes for the medical division that I personally would have liked to see:

Title: Re: Icebreaker Discussion
Post by: ReillyP on January 07, 2014, 05:27:18 PM
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.
You supported the reduction in the meeting didnt you? I didn't support it but a lot of other people did so I agreed. Here's the only changes for the medical division that I personally would have liked to see:

  • R&D Downsized to max 4 units and restrictions as stated somewhere on the forums
  • Augmentations changed so they're only to replace limbs with equal or less strength then a real limb, no more OP crap like thermal eyes
  • Have some sort of contact with CWU Hospital for citizen emergencies

Support +
Title: Re: Icebreaker Discussion
Post by: Anzu on January 07, 2014, 07:42:38 PM
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.
You supported the reduction in the meeting didnt you? I didn't support it but a lot of other people did so I agreed. Here's the only changes for the medical division that I personally would have liked to see:

  • R&D Downsized to max 4 units and restrictions as stated somewhere on the forums
  • Augmentations changed so they're only to replace limbs with equal or less strength then a real limb, no more OP crap like thermal eyes
  • Have some sort of contact with CWU Hospital for citizen emergencies

I don't think I even voiced my opinion on that matter there.

I like what you put there, so support from me aswell.
Title: Re: Icebreaker Discussion
Post by: Lone Wanderer on January 08, 2014, 07:14:27 PM
I think the main issue with CitizenRP I had was that the city is bigger than the map, and there needs to be way more respect for that in terms of IC and OOC. Resistance figures aren't going to be hiding in P2, and CP's won't just be in P1 either. I remember getting a lot of shit for getting off my anti-citizen when the CCA came looking for me, but there really wasn't any other way to go to other locations in the city.

tl;dr there needs to be a way for RP to really take effect of the city's size and not just the map, because its dumb when i get caught on my rebel because i cant escape the tiny block that is p2




oh and here's my responses to the questions


Hold outlands while we rebuild our playerbase in the city.
-sure I can deal with this

Hold off on overwatch for now, there's not much of a need for them in the city as of now. We will have an advanced combat division of the CCA to cover in the mean time.
-there werent even really used that much in the city anyways lol

Hold off on vortigaunts until outlands returns.
-sure I can deal with this

Get the Civil Workers Union and Civil Administrators more involved with eachother.
-god yes make them both more connected

Reduce the CCA medical division to combat medics. This means there will be no surgeries for OP augments.  There will also be no R&D.
-eh, dont agree with this fully. I think there should still be doctor units, but dont have them doing 1337 augments and crazy stuff

CWU will have a healthcare section for citizens who are ill or need emergency medical assistance.
-yes please

CCA recruits will have less leniency on their performance and will have a higher chance at getting booted for inability to improve.

There will be no IC Interview for recruits. Instead, they will be judged on their performance through training and orientation. Hence less leniancy.
-no please keep this, I think its a good way of getting a feel for their RP initially, and just seems like a logical thing to do IRL anyways

CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.
-yes please, maybe just make review on the theory training and such though
Title: Re: Icebreaker Discussion
Post by: smt on January 08, 2014, 07:28:37 PM
Quote
Get the Civil Workers Union and Civil Administrators more involved with eachother.
-god yes make them both more connected

can we please stop stripping citizens of every piece of clothing then double checking their ass for a weapon every time they enter the nexus why wouldnt the nexus have metal detectors anyway gee

Quote
CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.
-yes please, maybe just make review on the theory training and such though

i agree, i get why we don't want "WHAT IS THIS RADIO CODE" training but it needs to be learned so a quick test before they're accepted as 05/04 should be required (or at least left to whoever runs uniform)
Title: Re: Icebreaker Discussion
Post by: Krisrules on January 15, 2014, 03:11:26 PM
I reckon reducing the CCA medical division is a good shout, because what was happening before is people were joining the NOVA division but weren't really assed about the RP that came with it, especially when it came to training.
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