but i dont think people understand even after the numerous times ive said it, this is not to replace OCRP2, its like runescape releasing 2007scape on seperate servers while still running their main game
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo
I'll be honest, I just want weed buffed.
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)
Quote from: OwenCobs on October 19, 2013, 02:58:43 PMChanging OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)well if we do OCRP1.5, crap-head somewhat converted that to work on Gmod13 before OCRP2 came out so we could possibly use that
Quote from: Teitoku Ippan on October 19, 2013, 03:35:47 PMQuote from: OwenCobs on October 19, 2013, 02:58:43 PMChanging OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)well if we do OCRP1.5, crap-head somewhat converted that to work on Gmod13 before OCRP2 came out so we could possibly use that Just re-ballence current rules and weed... :/ Nuff sed
1.5 was dead back then, just like OCRP2 is now. Why would this be any different? There's a reason OCRP2 even happened.
OCRP1.5 with a fresh database would be the best idea.