Author Topic: [COMPLETE] RP_City45_Catalyst_x1f - download available on opening of server!  (Read 32130 times)

Offline Dallas

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #90 on: August 29, 2012, 07:01:42 PM »
-Change the ZEALOT catwalk to a plain dark and scary corridor, save on ents.

-Make the GRID Garage brighter so that units don't need 24/7 flashlight on when RP'ing.

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Offline Delta1116732

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #91 on: August 29, 2012, 07:25:23 PM »
-Get rid of the Barracks room. It's un needed, and would remove 10 ents.

Out of Character for OOC:
Colombo Beniamino: i'm honestly contemplating joining NOVA even though i don't like medical RP because it actually has active DvL

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #92 on: August 29, 2012, 10:27:53 PM »
The barracks has already been chopped out of the map. I'll do some additional removals later today when I get a moment.

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #93 on: August 30, 2012, 02:27:44 AM »
The RDT treatment and whole second floor of treatment do I find pointless, it is barely ever used.
I would personally like three buttons in the city control room, which could be used by HC when they set sociostability code. On press of those buttons, the light of the antenna in the Plaza would turn green (or keep it blue), yellow or red.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #94 on: October 27, 2012, 11:50:00 PM »
yes

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Offline [WB] SDS Bandy [CO] [15th]

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #95 on: October 28, 2012, 01:11:47 AM »
.A red lighted room.

.Satanic objects in said room.

Offline Emory.

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #96 on: October 28, 2012, 12:59:17 PM »
Hey it would be awesome if the CWU HQ had a break room like we would sip tea and eat donuts in there.





Emory.

Offline Monkey with a gun

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #97 on: October 28, 2012, 02:42:32 PM »
Hey it would be awesome if the CWU HQ had a break room like we would sip tea and eat donuts in there.

Just use the main lobby for that. Slap down a couple chairs and boom, done, Instant break room. (Or just use the room upstairs).

Offline Mr. Pettit

Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #98 on: October 31, 2012, 02:09:23 AM »
I would love you if you'd remove the MoC, brighten the garage, and add another room of some sort into the garage next to the one that is already there.

Offline Dallas

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #99 on: October 31, 2012, 06:24:23 PM »
I would love you if you'd remove the MoC, brighten the garage, and add another room of some sort into the garage next to the one that is already there.

This. It's of paramount importance, please consider this.

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Offline Scratchie

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #100 on: October 31, 2012, 07:09:26 PM »
I would love you if you'd remove the MoC, brighten the garage, and add another room of some sort into the garage next to the one that is already there.

This. It's of paramount importance, please consider this.

Or I just re-purpose the MOC as I always wanted to.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #101 on: October 31, 2012, 07:11:34 PM »
I put in a storage area which borders against the triangular wall and under the stairs for the MoC and brightened up the garage. I'll add an adjacent storage area for the garage soon.

Offline Mr. Pettit

Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #102 on: October 31, 2012, 08:23:03 PM »
Thanks Oz. And we don't really need to re-purpose the MoC RTLK. I mean if you really wanted to I guess, but It's not like APEX even uses the other room that GRID gave them. We had 3 rooms and all we need is one.

Offline garry :D

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #103 on: November 05, 2012, 07:47:22 PM »
The map is now in a state which could be uploaded to the test server. I'm at 98.6% on the suggested brush limit which means that anything over will be unstable without extensive optimization and thus means that I cannot add anything more to the map other than new entities.

Hopefully the map can be released in conjunction with the new script.

Offline garry :D

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Re: [COMPLETE] RP_City45_Catalyst_x1f - download available on opening of server!
« Reply #104 on: December 07, 2012, 05:29:00 AM »
Requesting topic to be moved to HL2RP general chat and re-stickied.

Thank ye  :D

 

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