Author Topic: C45 Suggestions and Ideas Thread.  (Read 11410 times)

Offline chunkeymonkey79

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C45 Suggestions and Ideas Thread.
« on: August 24, 2011, 08:22:51 AM »
That's right. There's been a lot of debate about maps and changes. Unedited C45 has been brought into the ring. Trouble is, decompiling it to edit it will do nothing, and break it.

By asking across the net, I came across.....

Spoiler for Hiden:

The original vmf.

I've already started editing some small bits and pieces of the map.

Throw me your suggestions.

EDIT:

CWU District: IN PROGRESS
Trainstation: FINISHED
Plaza: NOT STARTED
Apartments: NOT STARTED
Nexus: NOT STARTED
D2: NOT STARTED
RDT: IN PROGRESS
« Last Edit: August 24, 2011, 01:59:35 PM by chunkeymonkey79 »
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Offline Nicknero

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Re: Mentlegen......
« Reply #1 on: August 24, 2011, 08:59:09 AM »
- Remove most NPC nods. They eat the ent limit and we really don't need NPCs in Sector 6. (D2)
- If this is the first version: ADD A GRID AND NOVA ROOM! JUST DO IT!
- Fix the apartment block. It's literally FULL of holes and unaligned walls.
- Do NOT add a hardpoint between plaza/S6 and plaza/CWU area. This is what GRID can do in RP. (Finally a new project for GRID.)
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline chunkeymonkey79

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Re: Mentlegen......
« Reply #2 on: August 24, 2011, 09:09:05 AM »
- Remove most NPC nods. They eat the ent limit and we really don't need NPCs in Sector 6. (D2)
- If this is the first version: ADD A GRID AND NOVA ROOM! JUST DO IT!
- Fix the apartment block. It's literally FULL of holes and unaligned walls.
- Do NOT add a hardpoint between plaza/S6 and plaza/CWU area. This is what GRID can do in RP. (Finally a new project for GRID.)

1. Only NPC nodes are going to be in the Nexus training room.
2. Of course.
3. In the first version, there are 3 seperate apartment building, I am combining them. And yes.
4. Now I got to delete that..:C
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Re: Mentlegen......
« Reply #3 on: August 24, 2011, 09:32:05 AM »
- Do NOT add a hardpoint between plaza/S6 and plaza/CWU area. This is what GRID can do in RP. (Finally a new project for GRID.)
Nick that was the cause of 80% of the RSO errors.
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Offline Pielolz

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Re: Mentlegen......
« Reply #4 on: August 24, 2011, 11:00:09 AM »
Keep the lolwebul hide out in D2, I like doing fighting rings there and some such.

Offline chunkeymonkey79

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Re: Mentlegen......
« Reply #5 on: August 24, 2011, 11:28:20 AM »
I'll update the OP with a changelog or stuff I did. Stickying as Statua did with C32.
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C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Nicknero

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Re: Mentlegen......
« Reply #6 on: August 24, 2011, 12:58:21 PM »
- Do NOT add a hardpoint between plaza/S6 and plaza/CWU area. This is what GRID can do in RP. (Finally a new project for GRID.)
Nick that was the cause of 80% of the RSO errors.

What? Since when did we had RSO problems on C45?
Oh well. If this is true, then feel free to make the hardpoints. But leave those idiotic forcefields out of it, as it has really no purpose and only gets abused by citizens to lolrun trough them and activate them so they can't be chased.
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline chunkeymonkey79

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Re: Mentlegen......
« Reply #7 on: August 24, 2011, 01:58:56 PM »
Most definitely. No forcefields of any kind on the HAP's.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
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Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Lewis

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Re: C45 Suggestions and Ideas Thread.
« Reply #8 on: August 24, 2011, 03:05:46 PM »
Can you make the apartments look good? On the edited C45, the materials clipped and you could see through the map in some of them, I've got OCD; it makes me pissed off and go "RAWR"... etc.

Also, will the buggy ass train be there? That thing... so many deaths.
No secret doors, they're so retarded IC, you accidentally press E while walking past, and a big fuss is caused for you 'knowing' about.

Offline chunkeymonkey79

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Re: C45 Suggestions and Ideas Thread.
« Reply #9 on: August 24, 2011, 03:25:04 PM »
Going to remove the buggy ass train and make it a collapsed tunnel you can travel through.

Apartments will look as best as I can make them.

The tunnel in Kaz's C45 that goes under the plaza won't be making an appearance. The secret entrance near the RDT in the shop just leads to an underground storage area.
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Pielolz

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Re: C45 Suggestions and Ideas Thread.
« Reply #10 on: August 24, 2011, 03:43:35 PM »
Why? I liked the tunnel, great to stay hidden. Make some secrets and stuff, like air ducts and awesome stuff like that

Offline AcornMan

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Re: C45 Suggestions and Ideas Thread.
« Reply #11 on: August 24, 2011, 03:49:29 PM »
If he did that then they'd need to be RP'ed the entire time, like /me goes looking in a secret tunnel (that I metagamed to find out about) /me finds an open air duct /me climbs into air duct /me starts to trololol now and do stuff unnecessary that is too immature for Serious HL2RP.
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Offline Pielolz

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Re: C45 Suggestions and Ideas Thread.
« Reply #12 on: August 24, 2011, 06:12:05 PM »
Gas chamber, have the collapsed tunnel to be really dangerous, like gas lines that can break and burst into flames, Head crabs. Everything dangerous

Offline YankeeSamurai

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Re: C45 Suggestions and Ideas Thread.
« Reply #13 on: August 24, 2011, 07:34:05 PM »
Giving CCA divisions their special little room tucked in the Nexus is probably the worst thing you could ever give priority to in a map. The focus should be on how to best encourage citizen roleplay.

Developing your CP unit is a great thing, doing CP passive roleplay is a great thing. But people with whitelisted units seem to place far too much emphasis on the CCA getting its treats and sweets. When you boil the CCA down to its base purpose, it exists simply as an environmental entity to which citizens react.
The CCA must not get ahead of themselves, they're basically actors putting on a show for the citizens.
« Last Edit: August 24, 2011, 09:30:32 PM by YankeeSamurai »
o7

Offline Adam S

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Re: C45 Suggestions and Ideas Thread.
« Reply #14 on: August 24, 2011, 07:35:35 PM »
The tunnel being gone is the best thing since sliced bread.

CWU need a balcony (hurr)

The plaza should get some new shops like that guys Cafe shop :3

 

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