Author Topic: [Week 47] Harbor Roleplay Weekly fixed bugs log  (Read 2517 times)

Offline Nicknero

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[Week 47] Harbor Roleplay Weekly fixed bugs log
« on: November 24, 2013, 10:31:05 AM »

Past week fixed bugs


Here is a list of all bugs that have been fixed in the past week which are either already live, or will be live when the server restarts.
Note: This is not the update. Any newly added things and updates will be released in an update once it is done.

Fixed bugs log:
  • [Fixed] Fixed the frequent server crashing issue.
  • [Changed] Reduced Red and Blue harbor regions to proper sizes around the harbors. (Instead of going miles into the ocean before it finally says ocean)
  • [Fixed] Red and Blue harbor regions where wrongly defined. Which caused things such as lockpicks to work half into red harbor during day time.
  • [Changed] Replaced the old ugly broken mx_radio for Stevob's radio system. Hurray! (Credits to him of course.)
  • [Changed] Doubled the distance you can go from priced shipments/weapons before the price disappears.
  • [Changed] Fixed the prop coloring + Physgun issue. Your props will now keep their color if you move the prop.
    • [Changed] Starting money is now set to $10,000, up from $6,000.



    That is all for this week's fixed bugs! See ya'll next week.

    Like any other day, report bugs here.
    If you have a suggestion for something new or a change to a pre existing feature, suggest it here.
« Last Edit: November 24, 2013, 06:27:38 PM by Alaskan Thunderfuck »
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Offline Sambolinski

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Re: [Week 47] Harbor Roleplay Weekly fixed bugs log
« Reply #1 on: November 24, 2013, 12:03:17 PM »
Thanks for the colour bug fix. That was so annoying

 

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