Author Topic: [WIP] Rp_Sierracity_v2  (Read 5414 times)

Offline Snapster

  • VIP
  • *
  • Posts: 39
  • Awards [GMR2 Award] City Circuit Record
    • View Profile
    • Awards
[WIP] Rp_Sierracity_v2
« on: August 27, 2013, 02:01:25 AM »
I'm recreating Sierracity that was made for "P.E. PERP2". I'm one of the co-creators of it the other was wronkles; I'm creating everything from scratch or taking form my archive of buildings I have made over the years. I started this project on 8/23/13. I'm trying to build it off one of the first versions/layouts of it; with a working overpass that was never working in the final release of it. This map is way more optimized than the first version. The dev textures are just for me during the process and will change. The lighting/fog,z-clipping/skybox may change, still a work in progress {2nd time compiling}. If you got any suggestion or criticism please respond, looking forward to hear what you guys think of this.


Spoiler for In-Game pictures:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
------------------------------------------------------ 8/28/13 ---------------------------------------------------------------------------------------------------
Click to see the original size.
Click to see the original size.
Click to see the original size.
------------------------------------------------------ 8/27/13 ---------------------------------------------------------------------------------------------------
Click to see the original size.
Click to see the original size.
The middle island is updated round corners. 
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Spoiler for Hammer pictures:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
« Last Edit: August 29, 2013, 05:52:40 AM by Snapster »

Offline Statua

  • INEU CREATOR
  • Gold Member
  • *
  • *
  • Posts: 4,242
  • Awards [OCRP Award] Owner Party [OCRP Award] Secret Phrase [OCRP Award] Evo City Half Marathon [OCRP Award] Social Player
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #1 on: August 27, 2013, 09:34:45 AM »
Whatever happened to that map you were working on with like the overpass and stuff? I think it was like 3 years ago you were working on it.

As for this map, it's looking pretty good, but there's a few things I cant help but comment on lol:

I know you said you might change the lighting/fog/skybox but PLEASE change all three. What you have right now makes everything look so depressing... And when you do change the fog, may I suggest you set the start to like 500 and the end to no less then 10,000. Especially if you plan to use a sunny skybox.

The textures are also bland and somewhat depressing. Have you heard of tophattwaffle and his texture packs? RealWorldTextures and RealWorldTextures2 are fantastic textures.

Other then that, its looking not too bad. Still seems like the same sierracity but hey, you started like a week ago on it and I know you can map very well so I expect shinys in the future :P


Offline Snapster

  • VIP
  • *
  • Posts: 39
  • Awards [GMR2 Award] City Circuit Record
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #2 on: August 27, 2013, 06:01:07 PM »
Thanks for the comment Statua. That old map with the overpass was almost complete but was poorly optimized and some lighting error kept me from compiling it fully. I use some of tophatwaffles  but some of his textures look cartoon-ish imo, so I try and keep away from them.

I have changed the lighting/fog/skybox, it's not so depressing as it was. I set the fog start to 500 and end to 5k, with z-clipping. I'm trying to make it feel the same but better, I plan on adding other sections, like a sub and industrial.

Spoiler for Hiden:
Click to see the original size.
Click to see the original size.
Click to see the original size.

Offline tics

  • The Artist Formerly Known as Ricky
  • Developer
  • *
  • Posts: 721
  • Awards [OCRP Award] Secret Phrase [OCRP Award] Social Player
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #3 on: August 27, 2013, 06:20:36 PM »
For the record, those road textures technically make those one-way streets, because white dotted lines are used to separate lanes on a one-way road.
Live free or die

Offline Snapster

  • VIP
  • *
  • Posts: 39
  • Awards [GMR2 Award] City Circuit Record
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #4 on: August 28, 2013, 07:39:49 PM »
For the record, those road textures technically make those one-way streets, because white dotted lines are used to separate lanes on a one-way road.

You are correct, I've changed some of the road textures around the map. I have added new pictures.

Spoiler for Hiden:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Offline Statua

  • INEU CREATOR
  • Gold Member
  • *
  • *
  • Posts: 4,242
  • Awards [OCRP Award] Owner Party [OCRP Award] Secret Phrase [OCRP Award] Evo City Half Marathon [OCRP Award] Social Player
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #5 on: August 28, 2013, 11:01:10 PM »
Looking good so far. One question though. How thew heck did Dierracity 'hit the brush limit" as they so claimed back in the day? That doesnt add up unless it was poor brushwork.


Offline Snapster

  • VIP
  • *
  • Posts: 39
  • Awards [GMR2 Award] City Circuit Record
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #6 on: August 29, 2013, 12:06:47 AM »
Looking good so far. One question though. How thew heck did Dierracity 'hit the brush limit" as they so claimed back in the day? That doesnt add up unless it was poor brushwork.

It was very poor brush work, there was a lot of useless brushwork that was not needed. The original map was poorly put together and un-editable.

Offline Snapster

  • VIP
  • *
  • Posts: 39
  • Awards [GMR2 Award] City Circuit Record
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #7 on: February 27, 2014, 06:46:43 PM »
It's been awhile since I posted but here is alittle progress in my map.

Spoiler for Hiden:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Offline rBST Cow

  • Tinniest title on CG
  • Gold Member
  • *
  • Posts: 2,178
  • Awards [OCRP Award] Dedicated Player [OCRP Award] Millionaire [OCRP Award] Secret Phrase [OCRP Award] Evo City Half Marathon
    • View Profile
    • Awards
Re: [WIP] Rp_Sierracity_v2
« Reply #8 on: February 27, 2014, 10:13:11 PM »
huehuehuheuheu

its back.


keep up the good work i like this.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal