Author Topic: OCRP2 Pre-Update News (Update 12)  (Read 10989 times)

Offline Scratchie

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OCRP2 Pre-Update News (Update 12)
« on: May 30, 2013, 12:58:45 PM »

OCRP2 Pre-Update News

Well, the poll has outstanding results. Almost 90% of the vote is to switch. So, we are switching.

A few important notes:
- GET THE TDM WORKSHOP PACK OR SVN! SVN link at the bottom of the page, and the SVN is recommended. There is a guide to TortiseSVN in the OCRP guide section.
- We are also going to utilize SentryGunMan's cars. I have compiled them into a collection for easier downloading. Link at the bottom
- There are also a few surprises in store for the update.

Also, get the following pack: http://steamcommunity.com/sharedfiles/filedetails/?id=105022919 From this pack are a few things that are going to be made into items. While I think the map has the items needed, just get the pack just in case.

Download links:
TDM SVN: http://gmod-dl.googlecode.com/svn/trunk/TDMCarpack/
TDM Official Workshop: http://steamcommunity.com/id/TheDanishMaster/myworkshopfiles/?p=1
TDM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=140550510 (Use this, hit subscribe to all.)
SGM Collection for OCRP: http://steamcommunity.com/sharedfiles/filedetails/?id=148436175

FAQ: (aka the "if its in here and you ask again you're getting a forum ban" section)
Will my cars be refunded?
Yes.

Will my upgrades be refunded?
No. But why? I'm not making a system to refund maybe 80k per car that would take me more time than needed to do when I could be working on other shit. Plus you don't need that refunded.

What is this "car credit"?
Car credit is the refund method of the cars. You can only use it on cars, and it is in addition to your bank. It will display at the car dealer when buying a car. It can only be used to buy a car, not rent or upgrade.

Is X car being added?
Probably. But if you continue to ask, I may just happen to forget about it.

When will it come out?
Fuck if I know. By my calculations I have around 40 more hours of work to put into the cars to make them perfect, and most of that is seat positions. Thats in addition to the probably equal amount of time put into it already. And this last part only I can do, no one can really help due to how it works.
« Last Edit: May 31, 2013, 09:49:55 AM by OCRP Update 12 »

Offline ???????£??Rose Nocturna???

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #1 on: May 30, 2013, 01:06:55 PM »
There isnt a workshop for TDM Cars.  However, I suppose one could be made in the future.

Offline vizioN

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #2 on: May 30, 2013, 01:11:00 PM »
YES! I can't WAIT for this! :D

Offline Scratchie

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #3 on: May 30, 2013, 01:11:57 PM »
There isnt a workshop for TDM Cars.  However, I suppose one could be made in the future.
http://steamcommunity.com/id/TheDanishMaster/myworkshopfiles/?p=1

Found it. I'll compile a collection tonight when I get home or on a break at school.
« Last Edit: May 30, 2013, 01:16:58 PM by OCRP Update 12 »

Offline ???????£??Rose Nocturna???

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #4 on: May 30, 2013, 01:15:07 PM »
Well shit, I couldnt find it.  Good job.

Offline MOOcow

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #5 on: May 30, 2013, 01:24:37 PM »
No need to download each individual pack. Here is the Workshop for ALL of the cars: http://steamcommunity.com/sharedfiles/filedetails/?id=112607905
Here's the FP thread: http://facepunch.com/showthread.php?t=1184807

Offline Scratchie

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Re: Re: OCRP2 Pre-Update News (Update 12)
« Reply #6 on: May 30, 2013, 01:40:28 PM »
No need to download each individual pack. Here is the Workshop for ALL of the cars: http://steamcommunity.com/sharedfiles/filedetails/?id=112607905
Here's the FP thread: http://facepunch.com/showthread.php?t=1184807
Actually no. That's scars versions which is different.

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Offline Katazuro

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #7 on: May 30, 2013, 04:06:45 PM »
The FAQ didn't exactly explain this, but are current TDM cars in OCRP2 going to stay as ours or will they be refunded too? Is the BMW 507's passenger seat fixed here, too?

Offline Tyler

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #8 on: May 30, 2013, 04:08:25 PM »
The FAQ didn't exactly explain this, but are current TDM cars in OCRP2 going to stay as ours or will they be refunded too? Is the BMW 507's passenger seat fixed here, too?

I'm pretty sure that current TDM cars will not be refunded and will rain yours.

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Offline RealDope

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #9 on: May 30, 2013, 04:13:48 PM »
"Can we have the money back we spent on upgrades since we put in effort and time to afford them?"
"No, I'm too lazy to code the system"

Oh ok, thanks.

My evo cost 525k, the upgrades cost 153k. That's an extra 30% that I'm losing because you are too lazy. I don't know lua, but I do understand scripting and languages. Unless lua is drastically different, all you'd need is to loop over players, loop over their cars, then take 5 minutes to write out 10 or so if statements checking for the upgrade on the car and refunding money if it's there. Or, depending on capabilities and how it's designed, you could just loop over the upgrades on the car, check the price of that upgrade, and refund it.
« Last Edit: May 30, 2013, 04:27:10 PM by RealDope »
HRP doesn't crash enough.

Offline Bish

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #10 on: May 30, 2013, 04:27:33 PM »
"Can we have the money back we spent on upgrades since we put in effort and time to afford them?"
"No, I'm too lazy to code the system"

Oh ok, thanks.

My evo cost 525k, the upgrades cost 153k. That's an extra 30% that I'm losing because you are too lazy. I don't know lua, but I do understand scripting and languages. Unless lua is drastically different, all you'd need is to loop over players, loop over their cars, then take 5 minutes to write out 10 or so if statements checking for the upgrade on the car and refunding money if it's there. Or, depending on capabilities and how it's designed, you could just loop over the upgrades on the car, check the price of that upgrade, and refund it.
Then don't play OCRP then...  Deal with it, it is not happening.  Sorry, but thats life bro.

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Offline RealDope

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #11 on: May 30, 2013, 05:02:51 PM »
Having a "deal with it" attitude is most certainly NOT life. If you don't question things that make no sense, you will go nowhere.

I'm asking for a real reason as to why we can't have it.
HRP doesn't crash enough.

Offline Scratchie

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Re: Re: OCRP2 Pre-Update News (Update 12)
« Reply #12 on: May 30, 2013, 05:17:12 PM »
Having a "deal with it" attitude is most certainly NOT life. If you don't question things that make no sense, you will go nowhere.

I'm asking for a real reason as to why we can't have it.
Because it would use too much unneeded code that would take too long to code for one time use. Its not happening. No amount of whining will change it.

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Offline Bish

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #13 on: May 30, 2013, 05:20:09 PM »
Having a "deal with it" attitude is most certainly NOT life. If you don't question things that make no sense, you will go nowhere.

I'm asking for a real reason as to why we can't have it.
Thats not how you live life, it's just at times when you feel something is wrong, you cannot do anything about it.  Like Karma said, Deal with it.  Aslo, I really hope that he is adding the Camaro 69.
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Offline RealDope

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Re: OCRP2 Pre-Update News (Update 12)
« Reply #14 on: May 30, 2013, 05:40:14 PM »
Take too long to code? Show me the car snippets of OCRP and some basic lua syntax and I'll do it in 30 minutes. As I said in my first post, depending on the design of OCRP, it's just a series of loops and if's. You're just being incredibly lazy, since you know it doesn't cost YOU anything. Why script for a community if you don't have the community's best interests in mind?
HRP doesn't crash enough.

 

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