Author Topic: Herbalism — Agricultural nations only grow weed.  (Read 1083 times)

Offline DrVengeance

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Herbalism — Agricultural nations only grow weed.
« on: April 28, 2013, 12:31:19 PM »
Herbalism should extent to plants that aren't weed. The fact that it's such a single-minded skill which is used solely for crime is outrageous when there is a surplus of different plants (with gmod models) in the world.

You ought to be able to grow other plants such as watermelons, oranges, bananas et cetera. If they were given a bonus over the store bought ones (such as a speed boost or increased healing), they'd be more readily bought by players and grown by players. There would then be fruit shops cropping up in the city too, promoting passive RP (if the player wanted to sell to others, or he could sell to the NPC for less).

But that's my opinion.
have a nice day :)

Offline Officialjake

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Re: Herbalism — Agricultural nations only grow weed.
« Reply #1 on: April 28, 2013, 02:43:09 PM »
This sounds like an awesome idea.  I love how it would add a whole new realm of player shops which are sparse right now.

+ support
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Offline SeraphRakov

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Re: Herbalism — Agricultural nations only grow weed.
« Reply #2 on: April 28, 2013, 05:49:00 PM »
Herbalism should extent to plants that aren't weed. The fact that it's such a single-minded skill which is used solely for crime is outrageous when there is a surplus of different plants (with gmod models) in the world.

You ought to be able to grow other plants such as watermelons, oranges, bananas et cetera. If they were given a bonus over the store bought ones (such as a speed boost or increased healing), they'd be more readily bought by players and grown by players. There would then be fruit shops cropping up in the city too, promoting passive RP (if the player wanted to sell to others, or he could sell to the NPC for less).

But that's my opinion.
This is a really well thought out idea. +support

Offline wakeboarderCWB

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Re: Herbalism — Agricultural nations only grow weed.
« Reply #3 on: April 28, 2013, 08:14:29 PM »
This would be great. And have weed/shrooms at a higher level. That way if someone wants to grow, they need to sacrifice more points which means they won't be able to craft everything, thus needing to buy weapons from players and stimulating the economy.

 

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