Author Topic: hl2rp update #4 bugs- Ammo & Flashlights  (Read 2374 times)

Offline Airborne1st

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hl2rp update #4 bugs- Ammo & Flashlights
« on: January 26, 2013, 07:39:47 PM »
Flashlights don't work, ammo issue where ammo wasn't saving in weapons didn't seem to be fixed, at least not on OTA units as far as I can say (I haven't been on my unit yet).

Offline Khub

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Re: hl2rp update #4 bugs- Ammo & Flashlights
« Reply #1 on: January 27, 2013, 02:34:31 AM »
If you haven't been on your unit yet, how can you know that? I tested ammo saving on my CCA unit and it worked just fine, will do once again though.

Offline Airborne1st

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Re: hl2rp update #4 bugs- Ammo & Flashlights
« Reply #2 on: January 27, 2013, 11:38:39 AM »
I meant to say "(I haven't been on my CCA unit yet)" I just forgot to put CCA. So the ammo issue exists on OTA units, but if you say it works for CCA units, then I believe you. I just haven't been on my CCA unit yet to verify if it does for me or not, but it should I suppose. As for flashlights, they don't work period, on any character.

Offline ???Jesusfreak???

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Re: hl2rp update #4 bugs- Ammo & Flashlights
« Reply #3 on: January 27, 2013, 12:37:44 PM »
In the outlands I also got that ammo issue which I also can provide pictures off. I also wish a refound of 30 rounds since they disappeared because of the bug.


Yesterday I loaded 30 pulse rounds into my AR2 which can be seen here
Spoiler for Hiden:

And here is my inventory of the same day.

Spoiler for Hiden:

Today when I loaded my outland character it appeared I lost the 30 rounds which I already loaded yesterday.

Spoiler for Hiden:

You can see on the scrollbar that is doesn't say "Pulse-Rifle" at all even it is equipped

Now you may think I just fired 30 rounds off and now asking for 30 new rounds... Who will do that? And that will also be stupid.


Credit goes to jackal

Offline Khub

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Re: hl2rp update #4 bugs- Ammo & Flashlights
« Reply #4 on: January 27, 2013, 02:11:51 PM »
Alright. Thank you for reporting, I'll take a look on both.

 

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