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CG Central => News and Announcements => Topic started by: Crap-Head on January 09, 2012, 12:14:05 PM

Title: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 09, 2012, 12:14:05 PM
(http://img39.imageshack.us/img39/3259/ocrp15orangez3.png)
Orange Cosmos RP 1.5 Update #5

Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 09, 2012, 12:20:08 PM
Will we ever continue to see such thing as Impulse FM?
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: TylerPirrilo on January 09, 2012, 12:37:49 PM
Dang, Lost my radio i got in my christmas present D;
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Jeff2307 on January 09, 2012, 12:45:21 PM
Great update Crap :D How do you manage to do all those things so fast? :d
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Inv??Gir on January 09, 2012, 12:55:55 PM
what about the snow?!
gone too?? :)
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: JF on January 09, 2012, 01:37:51 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 09, 2012, 01:38:49 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.
It worked for me.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 09, 2012, 01:41:37 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: autism on January 09, 2012, 02:03:26 PM
Wait what was the impulse fm radio? I swear to god if its the red radios because i just bought 3 more recently.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 09, 2012, 02:08:06 PM
Wait what was the impulse fm radio? I swear to god if its the red radios because i just bought 3 more recently.

Its both.

Radio (DJ Excluse) - Pink
Radio (Impulse FM Exclusive) - Red

Both removed.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 09, 2012, 02:30:01 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
I heard someone else in OOC, asking what the purple thingies were that flew.
Also Crap-Head, cars can be exploded multiple times, I think. Because this car was blowing up all the time and it's explosion was getting bigger and starting to actually shake the screen. Make a rule for blowing up cars, Lonke kept blowing them up. No evidence though.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 09, 2012, 02:33:31 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
I heard someone else in OOC, asking what the purple thingies were that flew.
Also Crap-Head, cars can be exploded multiple times, I think. Because this car was blowing up all the time and it's explosion was getting bigger and starting to actually shake the screen. Make a rule for blowing up cars, Lonke kept blowing them up. No evidence though.

It says in the changelog that if someone overuse it/abuse the new large effect, they will be punished harsh if caught, and if it continues and gets out of hand, it will be removed.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 09, 2012, 03:03:42 PM
I'm sorry Craphead, but this explosive thingy has to be removed, or it should be nerfed/buffed

-Muggers kill the FailRPers that drive off.
-Explosions tend to repeat after the occurance, and they cause more fires exploding each time.

The explosions are loud and annoying, I have a clip of me trying to put out a fire in the apartments, it was after a while though but the explosions kept on going..
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: D3AD_S1L3NT on January 09, 2012, 03:05:20 PM
Wait what? Radio? Station? Well havent i missed out...

Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Nicknero on January 09, 2012, 04:24:41 PM
Impulse FM is gone, which makes the Radio building (Next to the pool) available for other use again. That's what he means.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Uubucks on January 09, 2012, 04:44:02 PM
-Explosions tend to repeat after the occurance, and they cause more fires exploding each time.

The explosions are loud and annoying, I have a clip of me trying to put out a fire in the apartments, it was after a while though but the explosions kept on going..


Example...

http://youtu.be/m1qxrNj1EEE
(still processing at the time of this post, hod, on)


Is it the fire that causes the explosion?  or the car?

http://www.youtube.com/watch?v=B5SiFeXt__c
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Adam S on January 09, 2012, 05:01:34 PM
Ok so basically your fucking christmas presents had a item in there that was going to be removed.  Way to go. I want something in return for my radios being gone.

Also why not fix arrestban to actually set itself to whatever the cop sets your time too like RTLK suggested.

Overall the update is meh,  good explosions and all but the loss of radios and the arrestban still being fucked up is gay.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Darkshifter98 on January 09, 2012, 05:35:45 PM
Wow, this looks like an update I'll have to try out later, and on my birthday too ;)
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 10, 2012, 02:35:53 AM
-Explosions tend to repeat after the occurance, and they cause more fires exploding each time.

The explosions are loud and annoying, I have a clip of me trying to put out a fire in the apartments, it was after a while though but the explosions kept on going..


Example...

http://youtu.be/m1qxrNj1EEE
(still processing at the time of this post, hod, on)


Is it the fire that causes the explosion?  or the car?

http://www.youtube.com/watch?v=B5SiFeXt__c
I love how you don't know what to do, xD.
But yes, it seems like car retriggers the explosion..
And it's also lagging me like crazy, huge FPSdrops.

The only way to stop it, is killing the fire.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Uubucks on January 10, 2012, 05:37:13 PM
I thought that the explosions triggered at a certain range from the player.  So I kept driving back and forth.  Until I got close and saw that they were being caused by something else.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Technical Abbreviations on January 10, 2012, 09:23:44 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
I heard someone else in OOC, asking what the purple thingies were that flew.
Also Crap-Head, cars can be exploded multiple times, I think. Because this car was blowing up all the time and it's explosion was getting bigger and starting to actually shake the screen. Make a rule for blowing up cars, Lonke kept blowing them up. No evidence though.
Lonke was already perma'd lol
Anyways if you get the shit of shit effect, just join hrp server and leave. Not to difficult to do, and i keep needing to tell people in the OCC lol
I like the explosion affect. Cars simply going poof, were cars simply going poof.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Uubucks on January 10, 2012, 11:10:05 PM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
I heard someone else in OOC, asking what the purple thingies were that flew.
Also Crap-Head, cars can be exploded multiple times, I think. Because this car was blowing up all the time and it's explosion was getting bigger and starting to actually shake the screen. Make a rule for blowing up cars, Lonke kept blowing them up. No evidence though.
Lonke was already perma'd lol
Anyways if you get the shit of shit effect, just join hrp server and leave. Not to difficult to do, and i keep needing to tell people in the OCC lol
I like the explosion affect. Cars simply going poof, were cars simply going poof.

We don't need some spectacular explosion when a car is shot up.  It just sounds like a horrible idea.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Technical Abbreviations on January 11, 2012, 08:15:55 AM
SULTAN IS BACK?! :D
Thank you Shit-Head. Also, is the car explosion thing on the fast DL? 'Cause when we were testing it out I just saw massive, square ice sheet kinda things.

It seems only some people have it. Ive not heard about anyone else not being able to see it. Anyways i do believe the effect is default gmod :c. Il check it out sometime.
I heard someone else in OOC, asking what the purple thingies were that flew.
Also Crap-Head, cars can be exploded multiple times, I think. Because this car was blowing up all the time and it's explosion was getting bigger and starting to actually shake the screen. Make a rule for blowing up cars, Lonke kept blowing them up. No evidence though.
Lonke was already perma'd lol
Anyways if you get the shit of shit effect, just join hrp server and leave. Not to difficult to do, and i keep needing to tell people in the OCC lol
I like the explosion affect. Cars simply going poof, were cars simply going poof.

We don't need some spectacular explosion when a car is shot up.  It just sounds like a horrible idea.
Its nice though. And as everyone knows, shooting random cars is a ban to begin with
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 11, 2012, 08:35:24 AM
Explosion is removed. Actually 12 hours ago.

I know the issue, il add it back when i find a fix for it.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: CrazyNinja on January 16, 2012, 12:35:31 AM
Happy to be able to base in Radio Station once again, but sad that I lost 3 red radios and my 2 pink radios.  Oh well.  I actually like the explosions for the cars, hopefully it will be added back soon.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: ???????£??Rose Nocturna??? on January 16, 2012, 02:26:21 PM
Ok so basically your fucking christmas presents had a item in there that was going to be removed.  Way to go. I want something in return for my radios being gone.

Also why not fix arrestban to actually set itself to whatever the cop sets your time too like RTLK suggested.

Overall the update is meh,  good explosions and all but the loss of radios and the arrestban still being fucked up is gay.

I got like 10, in my present, and had like 5 more on me.  Thats bullshit.  I would have been happy to start ImpulsFM back up, but I havent the foggiest how to set up an autoDJ on my box >.>'
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 16, 2012, 02:36:29 PM
Ok so basically your fucking christmas presents had a item in there that was going to be removed.  Way to go. I want something in return for my radios being gone.

Also why not fix arrestban to actually set itself to whatever the cop sets your time too like RTLK suggested.

Overall the update is meh,  good explosions and all but the loss of radios and the arrestban still being fucked up is gay.

I got like 10, in my present, and had like 5 more on me.  Thats bullshit.  I would have been happy to start ImpulsFM back up, but I havent the foggiest how to set up an autoDJ on my box >.>'

10 in your present? You could maimum get 2 presents (unless you bought a lot of people), and there was around 20% chance to hit the numbers that gave you ONE red radio. So its very unlikely that you got 10 presents and all hit the numbers that gave you a red radio.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 16, 2012, 02:52:13 PM
Ok so basically your fucking christmas presents had a item in there that was going to be removed.  Way to go. I want something in return for my radios being gone.

Also why not fix arrestban to actually set itself to whatever the cop sets your time too like RTLK suggested.

Overall the update is meh,  good explosions and all but the loss of radios and the arrestban still being fucked up is gay.

I got like 10, in my present, and had like 5 more on me.  Thats bullshit.  I would have been happy to start ImpulsFM back up, but I havent the foggiest how to set up an autoDJ on my box >.>'

10 in your present? You could maimum get 2 presents (unless you bought a lot of people), and there was around 20% chance to hit the numbers that gave you ONE red radio. So its very unlikely that you got 10 presents and all hit the numbers that gave you a red radio.
He probably means he had 10 radios, and 5 of them wer-
WHAT THE SHIT HAPPENED TO GMPTR!?
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Nicknero on January 17, 2012, 02:46:22 AM
I really would've loved to keep the radios as token of our loyal ImpulseFM ambassador. Not a reason to brag with them. Just to show that we used to be DJs.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 17, 2012, 08:01:24 AM
I know many of you guys are upset about loosing the radios, but thats just how it is, and you will just have to deal with it really. Nothing can be done about it now anyways.

Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Adam S on January 17, 2012, 08:07:27 AM
I know many of you guys are upset about loosing the radios, but thats just how it is, and you will just have to deal with it really. Nothing can be done about it now anyways.
You could take your time and actually give them back using the backup.  Or we could always get Tomasas to code for OCRP more.

My reasoning is you had no right to just "get rid" of a rare item that everyone had and traded a lot.  What next? Murcs?  You need to learn to actually tell us ahead of time or give us something in return.  Having them in presents then removing them is just downright disrespectful to us.  Not like the other items were worth anything (25x cones that cant be used cause of rsoing). 
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 17, 2012, 09:26:26 AM
I know many of you guys are upset about loosing the radios, but thats just how it is, and you will just have to deal with it really. Nothing can be done about it now anyways.
You could take your time and actually give them back using the backup.  Or we could always get Tomasas to code for OCRP more.

My reasoning is you had no right to just "get rid" of a rare item that everyone had and traded a lot.  What next? Murcs?  You need to learn to actually tell us ahead of time or give us something in return.  Having them in presents then removing them is just downright disrespectful to us.  Not like the other items were worth anything (25x cones that cant be used cause of rsoing).
The red radios were not rare anymore, they were max worth of 10k/5k. Because it was decided to give it to loads of people for no reason.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Nicknero on January 17, 2012, 09:53:29 AM
The red radios, I personally don't care about them. It's mainly the purple one with the idea that I used to be a loyal DJ, and will be again if it ever decides to return.

But yes, for other players I really understand that it's just stupid, and absolutely no reason to remove them randomly.
They were in the game since OC, so they were quite popular among business dealers and traders.
And yes, I have to agree with Adam: Putting them in a Christmas present and then removing them shortly after is just the top of all the stupid.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 17, 2012, 09:56:41 AM
The red radios, I personally don't care about them. It's mainly the purple one with the idea that I used to be a loyal DJ, and will be again if it ever decides to return.

But yes, for other players I really understand that it's just stupid, and absolutely no reason to remove them randomly.
They were in the game since OC, so they were quite popular among business dealers and traders.
And yes, I have to agree with Adam: Putting them in a Christmas present and then removing them shortly after is just the top of all the stupid.

Oh yeah because when i added them in for December, i totally thought "oh Impulse FM is gonna shut down, so il just put these radios in the presents, and then remove them later". Its not my fault Impulse FM shut down, and the item was useless and not even rare anymore.

Also whats with the bullshit of saying the red radio was rare? All DJs from OC got 20 of them, and around 50-70% of the server had a red radio. The purple radio was to indicate the DJs. And seeing as Impulse FM shut down, its gone.

Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Nicknero on January 17, 2012, 10:06:35 AM
Oh yeah because when i added them in for December, i totally thought "oh Impulse FM is gonna shut down, so il just put these radios in the presents, and then remove them later". Its not my fault Impulse FM shut down, and the item was useless and not even rare anymore.

Also whats with the bullshit of saying the red radio was rare? All DJs from OC got 20 of them, and around 50-70% of the server had a red radio. The purple radio was to indicate the DJs. And seeing as Impulse FM shut down, its gone.

I never said the red radio is rare. I know just as good as you that every OC DJ had like 25 of them, making almost everyone have one. But that doesn't mean you could just remove them. There really was no purpose other then "Impulse FM is gone, so red radios too."

And as I said, keeping the purple radio even though Impulse FM was gone, is a token that those who have one USED to be a loyal DJ.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 17, 2012, 10:07:38 AM
Oh yeah because when i added them in for December, i totally thought "oh Impulse FM is gonna shut down, so il just put these radios in the presents, and then remove them later". Its not my fault Impulse FM shut down, and the item was useless and not even rare anymore.

Also whats with the bullshit of saying the red radio was rare? All DJs from OC got 20 of them, and around 50-70% of the server had a red radio. The purple radio was to indicate the DJs. And seeing as Impulse FM shut down, its gone.

I never said the red radio is rare. I know just as good as you that every OC DJ had like 25 of them, making almost everyone have one. But that doesn't mean you could just remove them. There really was no purpose other then "Impulse FM is gone, so red radios too."

And as I said, keeping the purple radio even though Impulse FM was gone, is a token that those who have one USED to be a loyal DJ.
Be happy I bought one off of you for 100k. - I'm really down about it.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Adam S on January 17, 2012, 05:01:46 PM
And as I said, keeping the purple radio even though Impulse FM was gone, is a token that those who have one USED to be a loyal DJ.

What the hell is this,  you kept your "elitism" radios yet i cant keep a red one?  And at Crap-head.  You knew as well as i did Impulse FM was failing in November,  1 month before the big update.  After all RTLK never even gave half the DJ's their creds that were accepted, and most apps left unchecked until its death.  Saying "How was i supposed to know" is not an excuse.

Im still wanting compensation, if not for the radios for nick keeping his "elitism" purple one.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: smt on January 17, 2012, 05:06:07 PM
removes all red radios
doesnt remove ones admins have

seems legit
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 17, 2012, 05:09:17 PM
removes all red radios
doesnt remove ones admins have

seems legit

Which radio does admin have that anyone else doesn't have? Talking about the "green radio". It's the standard changing color after rank. Was added 4-5 months ago by RTLK and I see nothing wrong with that change.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: ???????£??Rose Nocturna??? on January 17, 2012, 05:52:56 PM
If this is pissing everyone off so bad, someone teach me how to set this shit up on a box, and I will personally host ImpulseFM, geez.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: AcornMan on January 17, 2012, 08:43:13 PM
So when I got on today, I found that my "Christmas Present" was missing from my inventory, I'm assuming that this is the cause?
Removed all the Christmas season stuff. Cya next year ;)
Kinda wanted to keep it just in case and for personal reasons but if you did remove it at least you could have warned us that you really meant everything from Christmas was getting removed including the presents.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Crap-Head on January 18, 2012, 08:51:15 AM
So when I got on today, I found that my "Christmas Present" was missing from my inventory, I'm assuming that this is the cause?
Removed all the Christmas season stuff. Cya next year ;)
Kinda wanted to keep it just in case and for personal reasons but if you did remove it at least you could have warned us that you really meant everything from Christmas was getting removed including the presents.

I already told many people in OOC that presents would be removed as well. So they had to use it. This is your fault for not using. You dont get a present, and then don't open it.
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Adam S on January 18, 2012, 04:27:13 PM
So when I got on today, I found that my "Christmas Present" was missing from my inventory, I'm assuming that this is the cause?
Removed all the Christmas season stuff. Cya next year ;)
Kinda wanted to keep it just in case and for personal reasons but if you did remove it at least you could have warned us that you really meant everything from Christmas was getting removed including the presents.

I already told many people in OOC that presents would be removed as well. So they had to use it. This is your fault for not using. You dont get a present, and then don't open it.

You told people in OOC yet you are too thickminded to tell people on the forums.  And also still keep Purple DJ Exclusive radios.  So you removed Presents without telling everyone and removed red radios knowing CFM was failing in november but yet went ahead with keeping them in presents. Also many people kept presents for a value gift rather than 25 useless cones

You know this looks bad right?
Title: Re: [1/9/2012] Orange Cosmos RP 1.5 Update #5
Post by: Martinerrr on January 18, 2012, 04:34:39 PM
So when I got on today, I found that my "Christmas Present" was missing from my inventory, I'm assuming that this is the cause?
Removed all the Christmas season stuff. Cya next year ;)
Kinda wanted to keep it just in case and for personal reasons but if you did remove it at least you could have warned us that you really meant everything from Christmas was getting removed including the presents.

I already told many people in OOC that presents would be removed as well. So they had to use it. This is your fault for not using. You dont get a present, and then don't open it.

You told people in OOC yet you are too thickminded to tell people on the forums.  And also still keep Purple DJ Exclusive radios.  So you removed Presents without telling everyone and removed red radios knowing CFM was failing in november but yet went ahead with keeping them in presents. Also many people kept presents for a value gift rather than 25 useless cones

You know this looks bad right?
Could you stop making so much drama over one stupid radio. - Christ, if you're so mad about it, I'll give you 10k for a radio.
And also the Purple radio didn't stay neither, so no elitism in it.
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