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Messages - Keskjer

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61
Suggestions / Re: Fuel Comsumption Discussion
« on: November 25, 2013, 02:12:01 PM »
I agree with OP, system should be changed to roughly that of 20%.

62
Mapping / Re: Ineu Valley 2
« on: November 22, 2013, 07:16:32 PM »
My suggestion: Make it more interactive IE buttons for things to happen like traps and what not that can be reseted.

Hmm, I take it the map is being built more towards Serious RP and towards semi/lite RP. (always loved interactive maps, they make ya feel like theres more control in RP situations)

63
Social Discussion / Re: Going paintballing for my first time
« on: November 21, 2013, 04:42:07 AM »
Theres a difference between "COD style" and tactical rushing. They both seem the same, but one is more effective because your using your head first. Just play smart, and play to have fun, not to win.

64
Social Discussion / Re: Going paintballing for my first time
« on: November 18, 2013, 08:16:08 PM »
Communication: Key. Camping: Can help. Cover fire: waste of PBs. know the layout: KNOW IT! Keep the balls in your hopper moving,  IE shake the gun a few times here and there. Keep the barrel up at all times and anticipate the other team jumping in-front of you. I used to play on a PB team back in HS. Was okay but rarely play it now.

65
Suggestions / Re: Suggestions for a new Intro theme!
« on: November 15, 2013, 11:55:01 PM »
Any more suggestions community?

66
Suggestions / Re: Sound Changes Suggestions Thread
« on: November 15, 2013, 11:53:11 PM »
For the firetruck primary can you make it just the air raid and have the siren be a M2 sound while alt is horn etc. (like the police cruiser)

I'm not saying thats what it should be, just curious what it would sound like.
SO have the FedQ without the yelp? There would have to be 3 inputs for sirens then. Which I guess wouldnt be too bad. We can give the ambulance a yelp and the PD a pier/phaser.
Yesh please.

Statua, you get me a full Q and I will do all the sirens and even put in a decent Airhorn for Government. I know you like the Walen sirens and all, but Fed Sig makes louder and clearer ones. Not to mention I have a few ideas for some of the emergency vehicles to make them a bit more outstanding.
Lets see what you got bic boi

67
Suggestions / Re: Paramedic System Redesign
« on: November 14, 2013, 09:56:10 PM »
The perfect system has been made!

68
Suggestions / Re: Sound Changes Suggestions Thread
« on: November 14, 2013, 04:58:40 PM »
For the firetruck primary can you make it just the air raid and have the siren be a M2 sound while alt is horn etc. (like the police cruiser)

I'm not saying thats what it should be, just curious what it would sound like.

69
Suggestions / Re: Paramedic System Redesign
« on: November 14, 2013, 04:51:02 PM »
I love it, but can't see our player base loving it XD. Its nice, and simple, but theres going to be situations we wont be able to respond to and do our jobs because we are having to bring more people back to the hospital then the ambulance and hold #raids. Thats really my only concern other then that, everything else seems awesome.

Edit: Maybe like the police system add ranks with medics and the higher you get the faster it is to heal a person. For defib make the shocks 100% and with ranks: EMT-B 1/4 chance for revive EMT-A (advance) 1/3 Paramedic 1/2 chance. Thoughts?

70
Suggestions / Re: Bodybags for Paramedics
« on: November 14, 2013, 04:08:16 PM »
maybe give the medics a weapon that when mouse clicked on a body, starts a 5-10 second channeling effect and when it is completed, the body is removed

dont think we need an entirely new job just to remove bodies
This would be best imo. Maybe add a 5$ income from removing the bodies, this will encourage players to do it instead of leaving them around.

71
Suggestions / Re: EMS improvments (Not a serious RP suggestion)
« on: November 14, 2013, 03:21:41 PM »
At least one seat in the back, and at least 60mph-70 max. 70 is pushing it tbh, anything over 50 becomes a safety concern and hazard.

72
Suggestions / Re: Fire.
« on: November 14, 2013, 03:19:10 PM »
Eh, why not. If it sucks I'll prolly be the first one complaining about it.

73
Suggestions / Re: Bodybags for Paramedics
« on: November 14, 2013, 03:12:31 PM »
Or maybe a whole new coroner job that removes bodies and blood?
This. Better than paramedics getting body bags, IRL the coroners do this anyway.
Not always. We do body transport (just hardly ever)

74
Suggestions / Re: Suggestions for a new Intro theme!
« on: November 14, 2013, 03:09:44 PM »
Added Poll, update whenever ya can when theres new songs. Users can change votes.
After a few weeks, this will be converted into a Poll for the best song.

dunno if you decided to completely ignore that KJUN lol
Just saw that he edited his post lol

75
Suggestions / Re: Suggestions for a new Intro theme!
« on: November 14, 2013, 01:28:56 PM »
Added Poll, update whenever ya can when theres new songs. Users can change votes.

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