Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Keskjer

Pages: [1]
1
Social Discussion / Hiring?
« on: April 07, 2014, 04:24:31 PM »
Sooo due to some events that has transpired since the beginning of the year up to now, I have lost my jobs (both). So, I'm wondering if you all know a place that's hiring! More of a joke that last bit. I'm working on finding a new job (in progress) but I figured I'd jump on here, make a post to talk about it: be it a new profession I can go into, or a new place I could possibly move to and find work, or to just talk about what happened.

2
So some of you probably know that I use a imac. And we all know that its not cut out for gaming. So I figured I might as well see some opinions and views on a set up my friend made, and see what setups yall might have for me. http://pcpartpicker.com/p/1GkkV So my budget is $1500. It needs to be great for gaming, thats all that I'll be doing on it. No videos, no youtubing just games on steam mostly;ARMA2, GTA IV with some mods, ARMA 3 if that turns out to be better then arma 2, gmod etc etc. 1500 is the max, the build I had was at around 1480 but is now 1560 or something.

Feel free to add accessories as I don't have a keyboard etc etc.

If I do pick out your design I'll let you know, and tell you how it turned out on my end.

3
Accepted Suggestions / Few things for FireFighters
« on: June 01, 2013, 05:14:40 PM »
Topics are: Ranks (2-3), New Car (with skin), and improvement of Fire hose.

Ranks!
Really simple, add 2-3 ranks, Firemen(First 5 hours on the job), Fire Sgt(10-12hours, your call)[Perk can be further distance from truck while fire hose, Fire Cheif/Captian/Lt. {whichever sounds cooler(Gets the new Car as hes a supervisor 'like police chief' He can still do his job, but he also controls the rest of the firemen)[20-24 hours]

The new Car! We actually have it already. We just need a skin for it! Well here it is!  http://steamcommunity.com/sharedfiles/filedetails/?id=128588729 (If we can re skin it that would be cool, a better red. But hey, its pretty cool the way it is)
Spoiler for Hiden:

Fire hose.. Its nice the way it is, and if the ranks and the car isn't added, add this please: The hose currently is good distance but we can't get our trucks into teh backyard of the Sub houses and when your oen firemen its a bitch to put it out with a fire extinguisher, so add more distance to half of double if not double the current distance.

4
Suggestions / FSA Menu
« on: May 10, 2013, 09:39:48 PM »
So when we open up our cool little FSA menu and see all the players... half of the names are cut off because the size of the menu is to small. Can you make it to where only the Players IC names show, or make the menu larger to give us both Steam Name and IC name?

5
Fixed Bugs / Script error in console
« on: May 04, 2013, 10:03:38 PM »
[ERROR] gamemodes/ocrp2/gamemode/client/chatbox.lua:506: attempt to index upvalue 'PlayerInNeed' (a nil value)
  1. unknown - gamemodes/ocrp2/gamemode/client/chatbox.lua:506

Timer Failed! [resettimer][@gamemodes/ocrp2/gamemode/client/chatbox.lua (line 504)]

I don't know what it means. or what it does, But its a script error non the less.
Fix it, don't fix it, it doesn't spam my console so It's not that of a bother.
What was I doing when this happend? Was Nocliped flying through a house getting a stuck player.

6
Support & Help / CCS models "Errors" in Gmod
« on: April 28, 2013, 02:30:37 PM »
Okay so yesterday in the morn everything was working fine. had no issues what so ever. few friends of mine wanted me to jump on CSS and play a few. I hadn't played it in forever so there was some Download I had to do (maybe a update) and that took about 20 min. After wards got on played a few games, then went to OCRP. All the CSS models were "ERROR"s, I did all the know trouble shootings and nothing has worked so far. The only I haven't done is remove all of gmod, and have it reinstall. I did remove CSS and have it reinstalled but that didi nothing. Ideas?

The update message I got for CSS is this:
Spoiler for Hiden:
Steam needs to convert the game content for "Counter Strike Source" to a new, efficient format. This will require Internet connection and a few minutes' time.
After readying this I hit the "OK" button and it DLed some things and I started playing. When done I went back on Gmod and all my CSS models were broken/ ERROR's.

7
General Discussion / Bungie's New Game
« on: February 17, 2013, 05:09:18 PM »
So heres the Vidoc trailer for Bungie's new and up coming game.
<a href="https://www.youtube.com/watch?v=EwOUi4JDC4o" target="_blank">https://www.youtube.com/watch?v=EwOUi4JDC4o</a>
<a href="https://www.youtube.com/watch?v=6kJkiwDeWqQ" target="_blank">https://www.youtube.com/watch?v=6kJkiwDeWqQ</a>
What do you guys think?

8
Accepted Authorizations / Elijah Slànaighear Authorization Application
« on: February 13, 2013, 12:33:19 AM »
Player Section

Steam Name:KJUN
Age: 19
How long have you been Roleplaying? (can be any game): 4-6 years
How long have you been playing Serious GMod RP?: Recently here and there however before my time on CG, Serious RP is the only RP that I conducted/played, which was… 1 year with my current Steam account. and 1 1/2 years with my old steam account(abandoned)

Character Section

Authorization(s):
-EMT/PCP Medical knowledge (General)
Spoiler for Hiden:
Spinal injury management
Fracture management, including assessment, splinting, and use of traction splints where appropriate
Obstetrics
Management of burns
Advanced airway management
Triage of patients in a mass numbers
medical equipment maintenance procedures
Ability on how to drive a ambulance
Ability to administer narcotics

Name: Elijah Slànaighear
Age: 28
Gender:Male
Affiliation: None, or Himself

Write a detailed in-canon back-story how your character obtained these authorizations.
     (2006 Elijah was just 16 and wanted to save lives, he saw his chance at his local pool and sent in a placation for Lifeguard training. After 2 weeks Elijah passed and started his career in saving lives. 2008 Elijah Joined NSP (National Ski Patrol). 2009 He enrolled in a EMT/PCP training corse in Las Vegas Nevada. After 26 weeks of hard and stress full training, After taking his Road exam and in character performance, passing with a 98.2% (90% needed to pass) it came down to the finale 4 hour written test. Elijah, stressed, and his heart pounding through out the test, he only needed to pass the main curriculum with a 3/4; Spinal/Bone Aid/Skin Aid, Obstetrics, Airway Management, and Triage. 4, 3, 2, 1, Hours gone and just minutes left till the timer is done, most of his class mates have already completed and left; elijah using all of his time reviewing to make sure he has picked the best answers possible he inhales deeply then exhales the same. 'Bzzz, buzz' The administrators' phone vibrates, he grabs it and turns it off, stands "Well thats it, pencils/pens; down and pass your test to me." The administrator of the testing said. When you exit the door you will be receiving a certificate of completion and in 2 weeks you will be receiving a letter of your scores with or WITH OUT your certification. It's been a true experience with working with you all, ad best of luck. Elijah hands his paper in and walks out the door, seeing a man right as he exits, the hands Elijah his certificate of completion and says "Now you here me, you got the guts to put your life in front of others, but remember you die who all save them?" "All right." the man chuckles "Good luck to ya Eli.". Eli nods his head and says "Thanks, you to." Eli walks away, holding his head high, looking back at all he's done, and all the knowledge he has gained. 2 1/2 Weeks later Elijah is sitting down on the floor in his apartment going through his mail. He smiles as he come across what he has been waiting for for weeks. He opens the letter and it reads as follows:
Spoiler for Graduation letter:

Dear Elijah H. Slànaighear,


The city of Las Vegas Nevada is pleased to announce your completion and graduation of the 2009 EMT/PCP Training Corse.
During the training period you have shown to not only your teacher but fellow classmates that you have the Courage, Professionalism, Forbearance, and Vigilance to undertake the responsibilities of serving your Community, State, and Nation in the Aid to help others over yourself. Thank you for your hard work and dedication to the program.

Respectfully,
Government Counsel of Las Vegas
&
Administrating Director of Emergency Medical Services


Scores for the 2009 EMT/PCP Training Course

Body Aid :: 100%
Obstetrics :: 67%
Airway Management :: 100%
Triage :: 100%

Pass rate :: 91.7%

Written reporting skills :: 100%
Medical equipment maintenance :: 98%
Emergency Vehicle Operation E.V.O. :: 100%
Standard Operating Procedures :: 95%

Pass rate 98.2%

Course overall performance :: 95%

Elijah having successfully passed his training became a EMT/Paramedic(PCP) for Las Vegas Medical.
Spoiler for On the job before portal storms:

Code: [Select]
(IMR) Immediate Medical Report These are seen on the onboard computer and PDAs that the medical crew carry.
(GSW) Gun Shot Wound
(We cover) We understand/ loud and clear/ Roger
(MB) Medical Bag
(Cart) stretcher, which has an onboard defibulator
(MedDef) Medical defense kit incase of aggressive victims and or patients, needed when GSWs are called in. All inside it is a Taser, Pepper Spray, and Emergency Transmitter (ET)
(Breach) at no point can a EMT/EMS/ any medical persons are allowed to enter a house from another means than the front door. They must be given permission by district of medical before breaking in the house to help. These restrictions only apply for when Gun Shots have been reported.
(MisCon) Miss-communication between 911 caller and dispatcher. In this case the address was wrong and was actually out side of medic 13s jurisdiction.


2months after receiving the letter of graduation


A female voice comes over the radio.
From the female dispatcher- "Medic 13-2, line 19 IMR"
*Elijah grabs the handheld CB radio imputer and speaks through it.*
From Eli-  "Medic 13-2 responding to IMR"
The Crew of Medic 13 Unit 2 consist of 3, Hayden Wilson (driver/ medical assistance) Elijah (Primary on medical) and Derek Larkins(Secondary on medical)
Hayden-"What do we got?" Eli-"Ugh checking… checking… checking… Okay got it, ears open, full report is as follows: 1962 Evening glow drive. Multi trauma chest punction, severe bleeding, possible GSW's. Second, head trauma bleeding with Confirmed GSW to lower torso. Break."
Hayden-"Copy, got the address in nav and we are lights and sirens, hold on making Uy."
Eli-"Medic 13-2 to dispatch we are--' Hayden-"5 minutes!" '-- 5 minutes from scene."
Dispatch- Medic 13-2 we cover, Police have been dispatched to scene"
Eli-" We cover” Eli-"Larkins you good?" Larkins- "Yeah, MB is good and cart is good" Eli-"Copy"
Hayden-" We're here, on right!" Hayden snaps to turn off the sirens and puts the ambulance in park.
*Eli and Larkins quickly jumps out of the ambulance and rushes to pull the cart out.*
Eli-"Okay front door, Hayden get MedDef" Hayden-"On it"
Eli-"Okay Larkins lets get inside"
*Eli approaches the front door and attempts to open it.*
Eli-" damn door is locked, how are we suppose to---' Eli pulls out his handheld radio which is connected to the ambulance which directs the signals to dispatch '---Dispatch Medic 13-2 we are at scene however front door is locked and… looks like light are off, no-ones here"
Dispatch-"Medic 13-2 address is 1962 Evening glow drive, I'm showing you on scene, stand-by for breach"
Eli-"Ah for fucks sake… Medic 13-2 we cover, Standing-by"
Dispatch- "Medic 13-2 Belay IMR; MisCon"
Larkins-"Did I hear MisCon?"
Eli-"Well fuck me; yeah you heard right"
Eli- "Medic 13-2 MisCon we cover."
Eli-"Hayden, you hear the mis-con?!"
*The ambulance lights turn off, Eli and Larkins looks at on another and nods their heads.*
Eli-"Okay lets pack up and get the hell outa here"
Larkins- "Oh man we are going to be the laughing stalk of the week"
Eli- "more like month if you ask me"
*Larkins steps in the back of the Ambulance guiding in the Cart as Eli pushes it back in.*
Eli-"all tight?"
Larkins-"tight lock us up"
*Eli nods his head and closes the back doors then walks to the front and climbs in.*
Eli-"Okay, well that was the biggest disappointment ever"
Hayden- "Yup, sooo were to fellas?"
Larkins- "just get us out of here for starters"
Eli-"Agreed, we still have another 2 hours until our shift ends"
*Hayden shifts the ambulance to drive and smoothly drives out of the neighborhood back on the main ways heading north.*
Eli-"Medic 13-2 to dispatch we have left IMR and are northbound on Rampart, crossing W. Lake Mead."
Dispatch- "Medic 13-2 we cover."

The minutes moved slowly for Medic 13-2 through out the night. Not a single call was made to them after the MisConed IMR. The two hours of patrolling around their grid had finally expired and they drove back to LV-EMS nexus and retired for the night. The much needed rest these men needed for the upcoming horrors that were about to occur


And in 2010-2014 he traveled with Red Cross and other Organizations as a first responder to provide care to those that got hurt during the Portal Storms.
Spoiler for 5 Years after start of Portal Storms:

May 7, 2015
Lisbon, Portugal 24 Hours after Portal storm



“We have bodies over here!” “I got em.” “Eli get your head out of the coffin he’s dead! Get your ass over here and help me with guy!” Eli stands above the deceased victim he was operating on, then rushes over to his partner. “Male, multi trauma to chest and server bleeding coming from his back, I- I can’t see what’s in him I need you to help flip this guy over, okay?” “Ugh yeah, on your 3” “Okay 1, 2, 3 and flip” Blood quickly pours from the victims back and reviles a iron I beam that has been stabbed and broken off into the man. “Oh shit, cover it, I need pressure! Yeah, yeah that’s good right there, now- now hold it.” “BPs dropping, were gunna loose him” Said Eli. “No, no, not-not yet, Okay I need adrenaline 5cc. Keep the pressure! Fuck, really Eli? Common keep your head in the game here.” Eli struggles to reach his med back and keep pressure on the victims back. “I-I can’t reach my bag.” “Fine, fine, forget Umm we need to- need to… “ “What? What do we need—“ “—Just shut up I’m thinking, Umm okay get your bag and drop the pressure on his back we need to roll him back over” “Okay? On your go” “Now!” They both slowly roll over then man then Eli rushes to his med bag grabbing it and rushing back to the man. “Okay, here, 5cc of adrenaline” “ No- no it’s not going to work, he’s lost to much blood, any adrenaline would simply pump what he has left out, we need a blood trans—“ “What? Hey, What do we need?!” “I-I don’t know! I just don’t know Eli” A slow exhale of air comes from the man. Eli looks at him then back to his partner. “We just lost him… “ “Yeah, yeah we did, let’s move to the next one we can’t save.” Eli's partner pulls off his latex gloves and leaves them on the ground. “So what? That’s it? Just move on to the next one? As if nothing ever happened!” “Yeah! Yeah Eli! We just move on like we have been doing for 5 years! Why- what do you want me to say? Hmm? Hmm?!” “I don’t know!” “ I just don’t know. Where do we go from this? Dead after dead, Storm after storm where do we go?!” Elis partner Looks at him, nods his head and takes a large breath of air. “Look, Eli I- I really don’t know where to go from this. So much dead and, not enough living, all the panic and fear, … I just don’t know, I’m in the same spot as you mate.” Static comes over the radio then a clear voice “Medical, Medical. Regroup at docks, secondary medical and military assistance has arrived, Medvac and Evac are stationed and are waiting. Repeat Medical, Medical--”  “So that’s our call. Time to get out of here and off to a new body filled waste-land”  “Maybe this one will be the last” “Who knows Eli, maybe this one will be the last.” Elijah's partner helps up Eli. They both look into each other’s eyes seeing the pain and exhaustion that they have went through the past 5 years. “Lets get out here” Eli grabs his med bag and lays down a small towel over the dead mans face. The two carefully walk over the all around ruble and make way for the road to the boat docks where they came in on.
 

Aug 11, 2015 The Combine had invaded earth, the 7 hour war was there and gone. Elijah's current location was in a small town in the romanian mountains, and was helping the injured due to a portal storm. When the Combine invaded the town Eli was forced to run for the mountains and is currently held up in a small town at a inn know as the 'Ineu Inn'.

What will these authorizations give your character in regards to perks or defects?
Perks
Knowledge of the following
Spinal injury management, including immobilization and safe transport
Fracture management, including assessment, splinting, and use of traction splints where appropriate
Obstetrics, including assessment, assisting with uncomplicated childbirth, and recognition of and procedures for obstetrical emergencies such as breech presentation, cord presentation, and placental abruption
Management of burns, including classification, estimate of surface area, recognition of more serious burns, and treatment
Advanced airway management techniques including surgical airways. ( Like… Sticking a tube down someones air ways to help them breath, or cutting open there 'Throat' to help them breath.)
Triage of patients in a mass casualty incident (How to effectually cover multiply people/Provide medical care for them.)
Assessment and evaluation of general incident scene safety (How to work on a 'scene' safely and professionally.)
Effective verbal and written reporting skills (charting) (Optional)
Routine medical equipment maintenance procedures (Pretty much how to clean up equipment and/or dispatch it correctly. Some things need to be 'Burned' over throwing them in the trash.)
Routine radio operating procedures (How to talk on the radio effectively, not really needed seeing that my character doesn't have a radio yet. [Must have lost his while on the run from the combine.])
Emergency vehicle operation (How to drive a car/Ambulance.)
Give aspirin and nitroglycerin (chest pain), oral glucose and glucagon (diabetes), epinephrine (allergic reaction), salbutamol (asthma), sometimes naloxone (narcotic overdose)
Drug administration of Oral, nebulized, and intramuscular injection

Defects
Since Eli had nearly failed Obstetrics and he hasn't operated on anyone for some time he has lost how to treat those that are pregnant.
Its damn hard to treat someone alone let alone himself. He can't give himself any form of medical care beside makeshift bandaging and mediocre medical care.
His ability to give medical care is limited due to the fact that he only has two hands, and proper medical equipment is scarce.
Alone mostly and without a job his ability to retain his medical knowlage is hard, and he may forget to do things or have gaps/ 'space out' while providing treatment to patients.
If seen by the combine he will most likely be killed for proving medical attention to civis/Anti Civis/Rebels.
Always has the possibility of making a human error which can cause loss of life to himself or someone else under his care. e.g. administrate the wrong type of drugs or attempt to help in a makeshift surgery and.... nict a artery.

What do you plan to do with these perks/defects?
Main Goal: Plan is to join Faction V-EMS and work with them/Statua. From what I heard he's connecting his faction to the local medical facilities.
Side goals: Increase medical RP/injury RP
Have a funner time RPing on Outlands… Normally I'm alone and no-one talks much to me and I them lolz.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Currently no.

Which server does this apply for?
Outlands

Extra Notes (optional):
Please don't be to harsh on me; first time. And I did this in another language and used Google translate to change it to english. I can speak english just fine but my spelling/grammar ethics for writing is crap.
Also any question on anything in here you can ask myself or Statua as he will most likely know the answers as well as I do.

Edits:
Added 2 spoilers with in-action events. One is from personal experience that I constantly look back on from time to time.
Changed WhiteForrest Inn to Ineu Inn due to map change.

9
Support & Help / Forum tools
« on: February 03, 2013, 03:16:44 AM »
So when making a post, forum users will notice that they have a lovely section of tools at their disposal, my question is how do some of those tools work.

Ones that I need help understanding:
Horizontal rule
Hide enclosed from suspicious users
Progress bar
count down
insert table

If you can help me out that would be awesome, thanks.

10
Donation Questions and Trades / HRP AND OCRP CASH TRADE
« on: January 17, 2013, 03:43:25 PM »
Cash Trade

I want your:HRP Cash
For my:OCRP Cash

My exchange rate:$100,000 = $100,000

Maximum amount I can trade you:$100,000
Middleman: Any admin that would be a middle man for this add yo name plz.

Extra Details: ... I really want the WAC chopper so i needs the money... I'm kind of 80K short.


Locking, currently have no money to trade....... Sowwy.

11
"Ask Me Anything" / Ask KJUN anything
« on: November 13, 2012, 10:01:16 PM »
Could have sworn I had one of these, guess not. Feel free to ask questions, I'll answer them as truthfully as posible.

12
Support & Help / Problems with Mac joining HRP
« on: October 11, 2012, 08:01:04 PM »
So this is the problem report I get for joining HRP now.
Warning Its a bit long....
Spoiler for Hiden:
Process:         hl2_osx [651]
Path:            /users/*/hl2_osx
Identifier:      hl2_osx
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  steam [528]

Date/Time:       2012-10-11 16:54:32.426 -0700
OS Version:      Mac OS X 10.7.5 (11G63)
Report Version:  9

Interval Since Last Report:          176843 sec
Crashes Since Last Report:           10
Per-App Crashes Since Last Report:   5
Anonymous UUID:                      8E80D0F0-E9DF-499C-A801-F893593C5FC8

Crashed Thread:  5

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000f9824d0

VM Regions Near 0xf9824d0:
    __LINKEDIT             000000000f954000-000000000f95a000 [   24K] r--/rwx SM=COW  /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
--> VM_ALLOCATE            000000000f95a000-000000000f986000 [  176K] r--/rwx SM=PRV 
    __TEXT                 000000000f986000-000000000fb0f000 [ 1572K] r-x/rwx SM=COW  /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine

Application Specific Information:
objc[651]: garbage collection is OFF

Thread 0:: MainThrd  Dispatch queue: com.apple.main-thread
0   shaderapidx9.dylib               0x0c3d7014 CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 756
1   shaderapidx9.dylib               0x0c3da2c2 GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50
2   shaderapidx9.dylib               0x0c3f241c IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 300
3   shaderapidx9.dylib               0x0c42de31 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 465
4   shaderapidx9.dylib               0x0c4150df CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 895
5   materialsystem.dylib             0x087e3c2f CTexture::AllocateShaderAPITextures() + 415
6   materialsystem.dylib             0x087e697c CTexture::ReconstructTexture() + 364
7   materialsystem.dylib             0x087e6e20 CTexture::Download(Rect_t*, int) + 240
8   materialsystem.dylib             0x087fb179 CTextureManager::LoadTexture(char const*, char const*, int) + 297
9   materialsystem.dylib             0x087fca4d CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 93
10  materialsystem.dylib             0x087a2bdb CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 139
11  materialsystem.dylib             0x087f4b2c CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 172
12  stdshader_dx9.dylib              0x1208949c CBaseShader::LoadBumpMap(int) + 108
13  stdshader_dx9.dylib              0x12068798 InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 1048
14  stdshader_dx9.dylib              0x1207415b VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 971
15  stdshader_dx9.dylib              0x1208911a CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 74
16  materialsystem.dylib             0x087f63d9 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 105
17  materialsystem.dylib             0x08795164 CMaterial::Precache() + 212
18  materialsystem.dylib             0x08793a70 CMaterial::UsesEnvCubemap() + 32
19  materialsystem.dylib             0x087b3e84 CMaterial_QueueFriendly::UsesEnvCubemap() + 20
20  studiorender.dylib               0x099b73fd CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 29
21  studiorender.dylib               0x099b9522 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 850
22  studiorender.dylib               0x099bb8f9 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 361
23  datacache.dylib                  0x098f9892 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 290
24  datacache.dylib                  0x098ff032 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 1474
25  datacache.dylib                  0x098fdc6c CMDLCache::ProcessPendingAsync(int) + 316
26  datacache.dylib                  0x09902ae4 CMDLCache::LoadHardwareData(unsigned short) + 2036
27  datacache.dylib                  0x09902ea5 CMDLCache::GetHardwareData(unsigned short) + 133
28  engine.dylib                     0x07b2f60a Mod_TouchAllData(model_t*, int) + 298
29  engine.dylib                     0x07b31427 CModelLoader::Studio_LoadModel(model_t*, bool) + 343
30  engine.dylib                     0x07b37ffd CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 333
31  engine.dylib                     0x07b3a46c CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44
32  engine.dylib                     0x079d7542 CClientState::SetModel(int) + 306
33  engine.dylib                     0x07a00814 CL_InstallAndInvokeClientStringTableCallbacks() + 228
34  engine.dylib                     0x079da4c5 CClientState::FinishSignonState_New() + 165
35  engine.dylib                     0x079da95f CClientState::CheckUpdatingSteamResources() + 975
36  engine.dylib                     0x07ad8cee _Host_RunFrame_Client(bool) + 110
37  engine.dylib                     0x07adacc5 _Host_RunFrame(float) + 1109
38  engine.dylib                     0x07af3fb2 CHostState::State_Run(float) + 210
39  engine.dylib                     0x07af497c CHostState::FrameUpdate(float) + 572
40  engine.dylib                     0x07af4a52 HostState_Frame(float) + 34
41  engine.dylib                     0x07bea959 CEngine::Frame() + 569
42  engine.dylib                     0x07be792b CEngineAPI::MainLoop() + 251
43  engine.dylib                     0x07be7b1a CModAppSystemGroup::Main() + 250
44  engine.dylib                     0x07c196b8 CAppSystemGroup::Run() + 72
45  engine.dylib                     0x07be8d10 CEngineAPI::RunListenServer() + 128
46  launcher.dylib                   0x0018ce58 CAppSystemGroup::Run() + 72
47  launcher.dylib                   0x0018ce58 CAppSystemGroup::Run() + 72
48  launcher.dylib                   0x001943b3 MainFunctionThread(void*) + 83
49  launcher.dylib                   0x0019448d ValveCocoaMain + 141
50  launcher.dylib                   0x00184c42 LauncherMain + 722
51  hl2_osx                          0x00001d66 start + 54

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x9973790a kevent + 10
1   libdispatch.dylib                0x9ce29e04 _dispatch_mgr_invoke + 969
2   libdispatch.dylib                0x9ce28853 _dispatch_mgr_thread + 53

Thread 2:: ClientCallbackAgent
0   libsystem_kernel.dylib           0x9973683e __psynch_cvwait + 10
1   libsystem_c.dylib                0x948f6e21 _pthread_cond_wait + 827
2   libsystem_c.dylib                0x948a73e0 pthread_cond_timedwait$UNIX2003 + 70
3   libsteam.dylib                   0x0767cb2f WaitForEvent(void*, unsigned int) + 511
4   libsteam.dylib                   0x07680e96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 718
5   libsteam.dylib                   0x076811ab WaitForSingleObject(void*, unsigned int) + 54
6   libsteam.dylib                   0x075fba12 Grid::CEngineConnection::CallbackThreadProc() + 42
7   libsteam.dylib                   0x075fcdae common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38
8   libsteam.dylib                   0x0752238f common::CThread::CImpl::Thread() + 107
9   libsteam.dylib                   0x0752298a common::CThread::CImpl::ThreadProc(void*) + 90
10  libsteam.dylib                   0x0767b677 _threadEntry(void*) + 142
11  libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
12  libsystem_c.dylib                0x948f66de thread_start + 34

Thread 3:
0   libsystem_kernel.dylib           0x9973683e __psynch_cvwait + 10
1   libsystem_c.dylib                0x948f6e21 _pthread_cond_wait + 827
2   libsystem_c.dylib                0x948a73e0 pthread_cond_timedwait$UNIX2003 + 70
3   libtier0.dylib                   0x00037ae3 CThreadSyncObject::Wait(unsigned int) + 307
4   libtier0.dylib                   0x00037b78 CThreadEvent::Wait(unsigned int) + 24
5   libvstdlib.dylib                 0x0007003b CJobThread::Run() + 123
6   libtier0.dylib                   0x000394a8 CThread::ThreadProc(void*) + 264
7   libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
8   libsystem_c.dylib                0x948f66de thread_start + 34

Thread 4:: IOPollingHelperThread
0   libsystem_kernel.dylib           0x9973790a kevent + 10
1   steamclient.dylib                0x0eca0583 OSXHelpers::CIOPollingHelper::RealRun() + 257
2   libtier0_s.dylib                 0x0e58d4fd CatchAndWriteContext_t::Invoke() + 159
3   libtier0_s.dylib                 0x0e58d0a1 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4   libtier0_s.dylib                 0x0e58d0cb CatchAndWriteMiniDumpForVoidPtrFn + 37
5   steamclient.dylib                0x0eca0471 OSXHelpers::CIOPollingHelper::Run() + 41
6   libtier0_s.dylib                 0x0e590e18 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7   libtier0_s.dylib                 0x0e58d4fd CatchAndWriteContext_t::Invoke() + 159
8   libtier0_s.dylib                 0x0e58d0a1 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9   libtier0_s.dylib                 0x0e58d0cb CatchAndWriteMiniDumpForVoidPtrFn + 37
10  libtier0_s.dylib                 0x0e590d90 SteamThreadTools::CThread::ThreadProc(void*) + 204
11  libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
12  libsystem_c.dylib                0x948f66de thread_start + 34

Thread 5 Crashed:
0   com.googlecode.google-breakpad   0x0f9325bd google_breakpad::ExceptionHandler::UninstallHandler(bool) + 191
1   com.googlecode.google-breakpad   0x0f9322c1 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 157
2   libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
3   libsystem_c.dylib                0x948f66de thread_start + 34

And this is the Crash above. How can it be fixed?
Details: Last night 10/13/12, I was able to get into the server and play, But now I am having the same issue, what changes at night vs. the day wich allows me to join and play?

Edit- I made it shorter.~KJUN

Edit- Can a admin move this to Support & Help thanks. ~KJUN


13
Donation Questions and Trades / My OCRP Cash for Your HRP Cash
« on: October 11, 2012, 12:55:13 AM »
So here it is:

I'm willing to trade My 150k OCRP cash for Your 100k HRP cash.

If your willing to trade or want to talk over about this trade just post here.

(when we confirm what we want to do we'll add each other on steam and get an admin for a middle man if one is needed.)


Edit- Changed amount to trade again, more gain for you as trader. ~KJUN

14
Half-Life 2 Roleplay / Can't see anything on First join
« on: October 07, 2012, 07:38:11 PM »
Okay so this was my fist time joining HL2RP and this is what I saw. Please help, thanks.








Other Info: I have downloaded the map from CG , I have Half Life2/Ep1/Ep2

Pages: [1]
SimplePortal 2.3.7 © 2008-2024, SimplePortal