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News and Announcements / Re: [September 1st] HRP Update
« on: September 02, 2013, 12:49:25 AM »
Awesome! Is catalystFM broadcasting on HRP now?
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News and Announcements / Re: [September 1st] HRP Update« on: September 02, 2013, 12:49:25 AM »
Awesome! Is catalystFM broadcasting on HRP now?
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News and Announcements / Re: OCRP New Map Beta !!!COMING SOON!!!« on: August 30, 2013, 11:00:24 PM »
This looks amazing... I would love to beta test the map. I cannot wait to play this on OCRP2.
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News and Announcements / Re: HRP Downtime« on: August 30, 2013, 10:54:51 PM »Maybe we can start fresh with a standalone HRP rather then a DarkRP based one. I know lua but not enough in practice to create an entire game mode. If someone wants to start the project I would greatly help out. I want a programming project to work on. Overall, I don't know the specifics of the situation but I think that there could have been a better way of handling this. THOMASAS was very childish in ripping out all of HRP and leaving the whole community hanging. FOR THE CATALYST-GAMING STAFF: TAKE AN IMAGE OF THE SERVER DRIVE NOW so that you have an image of the disk before you overwrite any "lost" data on the disk from when HRP was removed. Try to write as little new data to the server as the files may be recoverable by computer forensics. When something is deleted from a computer it is not "deleted" the data is removed from the computers index so to the computer the files are gone however it is possible that they could be recovered if they "lost" data is not overwritten by new data. I would HIGHLY recommend either getting someone familiar with computer forensics or do it yourself with software. THOMASAS there was a better way to go about this.... I did not want to see this after working today...... Post Auto-Merged: August 30, 2013, 10:58:20 PM It wasn't a contract job/hire, nor was I employed at CG. Rofl is under 18 even, so that's not even possible.Just because you 'pay' for the development doesn't give you copyright ownership. THOMASAS you incorrectly read the quote. What it is saying is that because you were being paid by catalyst-gaming.net to make the game-mode that catalyst-gaming.net is the owner of the game-mode unless you had a contract that said that the game-mode was yours. which according to you, you don't. So therefore you stole the game-mode which rightfully under US copywrite law belongs to Catalyst-gaming.net 64
Mapping / Re: RP_Rockford Progress« on: August 28, 2013, 03:54:08 AM »
This looks amazing and I can't wait to see it with the actual lighting scheme instead of the Dev lighting. I like how this map is unique and has a different more modern type feel to it than evocity. Gread job as usual statua!
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Steam Giveaways / Re: 10 keys to give away« on: August 25, 2013, 07:51:17 PM »
Is dead space still available?
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Mapping / Re: RP_Rockford Progress« on: August 23, 2013, 05:24:14 PM »
Wow this looks amazing... I cannot wait to play on this it looks way better than evocity. It will be nice to have something new to play on. I think that this is something that will help ocrp and give it a unique feel from other RP servers.
Great work statua! 67
News and Announcements / Re: Missing sounds for some cars and stuff? Watch this.« on: June 10, 2013, 11:38:42 PM »It worked for me. Does this mean that gov voice radio doesn't work either. 68
Suggestions / Re: Joining Quiz« on: June 07, 2013, 02:52:26 PM »Honestly the only way to prevent fail cops is to have a whitelist for cops. No blacklist, a white which you need to apply for on the forums. You would be surprised at how many minges the HRP quiz stopped from becoming CG. 69
Suggestions / Re: Joining Quiz« on: June 07, 2013, 02:26:15 AM »When people wanted one for HRP, what we did was ask the community to put a list of questions they would like to see in the quiz. Khub selected the best ones and added them. While I am not a dev and can't say whether or not the OCRP devs are planning on adding a joining quiz (But I am sure they would love one), I would suggest putting down some questions you would like to see in the quiz.Make a timer, like so many hours played and you are allowed to play.. :/ The idea of a game time requirement to play jobs in OCRP2 was shot down a long time ago... 70
Accepted Suggestions / Re: Few things for FireFighters« on: June 03, 2013, 03:39:53 PM »No need to push something out when the Fire comes first. Recovery comes after the fire is out and the area is safe.Not like that... I mean to push things out of a fire... you would not be able to tow...Well, in that case wake I'll say add it too.Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire. yea try explaining that to tow truck drivers.. I was cop and a tow truck driver threatened to file a BR on me because I wouldn't let him tow a car that was on fire. He wouldn't listen so I said go ahead if you really wan to... So his car caught on fire. I called in fire department and said told you so. 71
Bug Reports / Re: Ford Victoria entrance problem« on: June 01, 2013, 06:42:40 PM »
I have noticed that if the car is not flat on the ground (ie. Partly on top of a curb hill or sidewalk) it is nearly impossible to get in unless you push it onto a flat surface (ie. Road). Also at any speed above 45-50 mph the crown Vic becomes unstable and spins out at the slightest adjustment. Also the turning is way to difficult at any speed above maybe 10 mph which makes car chases very difficult.
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News and Announcements / Re: OCRP2 Poll: Cars« on: May 28, 2013, 05:42:19 PM »
What about car upgrades? will those be refunded as well?
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Guides / Re: [OCRP2 How-To] Issue a Tow Order and repair a car« on: May 26, 2013, 03:05:01 PM »
What if you issue a tow order and the person logs off or re spawns the car? does the order automatically cancel? if it doesn't it will cause problems.
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Organizations / Re: Emergency Services« on: May 19, 2013, 04:00:22 PM »
Well templar has approval from 3 org admins now. Just need to hear back from BH or infamous.
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Suggestions / Re: Crashed cars.« on: May 19, 2013, 03:52:52 PM »If this was implemented then there'd have to be a feature to put your seatbelt on, otherwise people will complain each time they go flying from their car and/or get killedHave you seen someone survive a car crash going about 130 to 150 miles per hour, I mean like into a wall? I am going to say no, reason be, the gforce that is pulled would snap your neck on impact killing you instantly. Yes, it would be cool for seat belts though. As for the 25 MPH thing, just raise that to something higher. A lot of the time depending on the strength of the wall the car just goes through it. |