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Messages - Mr. Pettit

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61
Suggestions / Re: Epidemic Role Play
« on: April 16, 2013, 03:50:38 PM »
I'm kind of in the middle about official factions. In something like this, I think player made factions would work better as there's much more opportunity and potential for something new rather than a pre set goal and group that grows with little to no rp in game due to applications. The only ones I see that would make sense to have as official factions are the special infected and remnants. (police, military, whatever) And even then I'm not sure how it would work if there's very limited official factions. But then again there's various methods to getting into the group or being recruited and I'm only thinking of one.

62
General Discussion / Re: Poll/Suggestion: Bring spam back.
« on: April 15, 2013, 12:59:06 AM »
Spam is what it's name is. Spam. Why does it have to be removed for "arguments" when that's the point. If you're stupid enough to take anything inside spam seriously, especially the arguments that aren't even worth complaining or attempting to get spam down which was the case, then you need to stay the fuck away from it for a long time. There's no reason to whine for it to come down if you don't like what's going on within it. And judging the quality of the spam section's contents is so retarded. Bring it back.

63
Suggestions / Re: Epidemic Role Play
« on: April 12, 2013, 09:43:25 PM »
That's what I was thinking. They would have to ration what they do have, and if they need more food, water, ammo etc. they have to face the other survivors and the infected as well as potentially violent groups that may attempt to take their stuff.

64
Suggestions / Re: Epidemic Role Play
« on: April 12, 2013, 09:22:26 PM »
Military I could see only keeping peace in one area. Maybe some various choices like medical and mechanical knowledge to offer better rp and have them as main characters rather than events. So what that could do is make it so the military remnants stay to one area, very paranoid to venture off. So essentially it's a group of soldiers stuck that maybe have strict orders as to how to react to various situations to ease the OPness and not become an OTA/CCA type deal.

65
Suggestions / Re: Server Suggestion: Vein
« on: April 12, 2013, 05:47:31 PM »
I'd rather have Morbus than this or TTT. But then again nobody ever played Morbus when it was set up here.

66
Suggestions / Re: Epidemic Role Play
« on: April 12, 2013, 05:05:56 PM »
Seeing there's actually a lot of support for this and how Statua and Oz are kind of working on a map that could fit in with this, I say sure. The concept is simple, there's lots of room for modification and adjustments to make it CG's own instead of questioning if anything fits in with canon. And I don't see why HL2RP would be shut down over this. It should attract a whole new playerbase to the community that can keep both running nicely. But either way it would be a very nice change.

67
Suggestions / Re: Epidemic Role Play
« on: April 12, 2013, 01:16:42 AM »
If it is possible to pull this off, yes. I think we're capable of making a post apoc rp that can be different and interesting if effort is put into it. Most of the OA Severance/Post Apoc rp servers were dull and you had to apply for factions or get a weapon. If there was freedom with this, like being able to find melee weapons like knives and bats, maybe purchasing weapons from traders or designated players that applied it would work. Which brings me to another point. Maybe the traditional app system could work with this is we ever do this - Not sure though. Along with that it would be nice to have some sort of Combine-like faction. Like a military remnants, police remnants or something like in Severance/Left 4 Dead with CEDA that kind of keep peace in an area like a building so those who are unarmed etc. have a chance to live rather than run around being killed by zombies.

All in all, I think it would be a nice change to HL2RP. I've always enjoyed Severance when I used to play it before it completely died off in Gmod 12 and I think it can hold interest and playerbase.

68
Accepted Authorizations / Re: Victor North's Authorization Application
« on: April 03, 2013, 11:39:31 PM »
I don't see why not. +support

69
Accepted Authorizations / Re: Felix's Authorization Application
« on: March 31, 2013, 09:33:12 PM »
Very interesting and original concept. I see no problem with this, and I know Reaver can handle a character like this.
+support

70
General Discussion / Re: I need a replacement keyboard, ideas?
« on: March 31, 2013, 12:55:33 AM »
I've always used the cheap logitech keyboards. I got a wireless one with a mouse because I really don't need all the crazy gaming mouses and keyboards. They last, and even if they break they're really cheap. The one I have has worked perfectly ever since I bought it which was like 3 years ago.

71
Half-Life 2 Roleplay / Re: About handhelded radio.
« on: March 29, 2013, 09:32:58 PM »
Normally the unit/ota etc will ask you oocly what the frequency is. And the log and report it so they can do whatever it is they need to do with it.

72
Media / Re: What music are you listening to right now?
« on: March 29, 2013, 08:16:43 PM »

I want the black kids to like me for this one man.

73
Half-Life 2 Roleplay / Re: High Command RP Ramble
« on: March 29, 2013, 06:21:12 PM »
I thought the reasoning for him spotting 938 was the bright red optics of his mask. Which if I'm not forgetting, Airborne accepted that part at least.

74
Half-Life 2 Roleplay / Re: High Command RP Ramble
« on: March 29, 2013, 12:58:18 AM »
Edited my other post. And yes, the footage, logs etc. (especially the pistol's serial) are not good reasons to investigate when as of now there is not reason to and would be flat out meta. But if he does in fact start slipping IC, S2 or others could investigate. When or if that does happen a lot of those examples will be rendered helpful and proving 938 did help Elizabeth escape. And if he's going to deservice units and let an AC escape after he's just amputated someone he probably worked with ICly for a long, long time.. It doesn't make sense at as both kind of conflict with each other at least how he thinks. He doesn't have to kill them either. He can show sympathy as he did in that giant example with Elizabeth. But idk, I'm not Airborne nor do I play 938.

From what I've heard, Airborne has a long history of shooting units for the lols. He patches them up after, but he still does. So it's not that hard to pull off.

"I shot the unit to teach him a lesson. I accidentally aimed too high and shot him in the heart." Problem solved.

Normally he shoots them in the feet or non-fatal areas. Most of support knows that, and I'm sure they all have been shot. But they seem to respect him for that and are aware of that. Anyone can shoot a person to stop them if they know almost 100 percent they wont die.

75
Half-Life 2 Roleplay / Re: High Command RP Ramble
« on: March 29, 2013, 12:44:42 AM »
Edited my other post. And yes, the footage, logs etc. (especially the pistol's serial) are not good reasons to investigate when as of now there is not reason to and would be flat out meta. But if he does in fact start slipping IC, S2 or others could investigate. When or if that does happen a lot of those examples will be rendered helpful and proving 938 did help Elizabeth escape. And if he's going to deservice units and let an AC escape after he's just amputated someone he probably worked with ICly for a long, long time.. It doesn't make sense at as both kind of conflict with each other at least how he thinks. He doesn't have to kill them either. He can show sympathy as he did in that giant example with Elizabeth. But idk, I'm not Airborne nor do I play 938.

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