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Messages - garry :D

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91
Suggestions / Resistance proposal
« on: January 09, 2014, 02:19:48 AM »
I'll do my bit for HL2RP so here it is: a Third Eye reform proposal to include a much larger percentage of citizens in the ongoing disruption campaign against the CCA:

Third Eye - inclusion of citizens in operations

The information in the document is not to be used for in-character purposes (at least not yet) and is subject to change at the drop of a hat.

Post your ideas/comments please.

92
Suggestions / Re: cwu
« on: January 08, 2014, 03:23:49 AM »
Run the CWU like a service department as opposed to a volunteer organisation. Workers need a job sheet for each job which goes back to the service manager and then payment is collected from the client and a cut is funneled back to the employee. Have the occasional group task with higher pay.

93
Suggestions / Re: Something about the resistance, maybe?
« on: January 05, 2014, 10:49:12 PM »
Quote from: KillmePlz
1. How to deal with lolwebul groups effectively


Groups that create a visible profile ingame get crushed within two weeks of their creation. Let them build up and be destroyed by the CCA. They will bring it upon themselves and if they manage to survive, it presents a challenge for the CCA to deal with in the long term. I started off as a mingerebel that spawned a random cinder block on a bridge overlooking a street and dropped it on to a CCA unit's head. My character was caught and beaten and that started me on the road of actually developing a character for resistance RP (and thus Third Eye was born). It's through failure that we learn but if we start targeting groups because "your rp is shit and I don't like your group" then HL2RP will fail in it's entirety. Encourage players to be better and not to follow a bad example by setting a good one.

As bad as it sounds, you have to encourage people to RP as a rebel by getting them into entry-level positions. Whether they're a thug or a prostitute, it doesn't really matter. Obviously if people hoard AR2's and decide to kill every citizen who walks into the scummy parts of town then yes, they should be destroyed ASAP by the CCA.

Quote from: KillmePlz
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.


I haven't really seen official resistance groups done well on the City server, in the past and on other servers it just seems to be collecting guns and ammo and then having a massive onslaught at the end of every week with the CCA. An official resistance group needs to facilitate and encourage the growth of passive RP against the Combine occupation without bringing dumb violence into the equation. An official resistance group (if implemented and managed well) won't even need a gun or vest in any members' inventory. There are thousand more ways to subvert and disrupt the Combine than shooting at them.

Quote from: KillmePlz
3. Someway of ensuring they aren't instantly killed off by the CCA.

In the end it's up to the discretion of the CCA to decide when enough is enough. They're the most resourced and well-supplied faction in HL2RP and if they want an enemy to fight then the players will have to use common sense in situations where the fate of rebel RP is in their hands.

"We have all of the members of a group up against a wall, some of them had guns, others just had handheld radios and others were unarmed but are associates. Let's kill them all to send a message." - a classic situation of how the CCA would work but in practice for HL2RP it's just going to piss people off and put players off from making/associating their characters with rebel factions.

"A citizen just came in and gave us some contraband, now we're putting him in the incinerator. Who knows where we got the gear from?" - another situation which happened too frequently; people reporting crimes/handing in contraband/giving information and getting punished for it too harshly. Again, you would probably not risk it if you were actually in the CCA but in the long run it is just not worth killing one character over something so petty.

The CCA should be employing secret police tactics more often (ones which don't result in a PK on the first offense by a citizen) like forcing citizens to become informants, torturing for information (yes, this happened a lot but it seemed to be over minor details after which the characters involved were PK'd - what did you really gain from it?) and several other tactics which can be also used.

Quote from: KillmePlz
i can't think of many ideas for the resistance, as i have hardly ever played a resistance character (and when i did, it was undercover unit so...).

It's the responsibility of everyone on the server to make sure there is not an imbalance in CCA vs Rebel RP. If one starts being better than the other, guess who all of the players are going to join up with? Make them as good as each other and you have a perfect combination.

94
Suggestions / Re: Preassigned Positions
« on: January 05, 2014, 04:18:21 AM »
People with proven experience need to be put in senior positions from which they can hold responsibility for the group and then eventually promote and delegate duties out to share the workload to members who get recruited ingame.

There isn't a need to, for example, put an Officer or an 01 in every squad to start off with but it is very important that senior leadership is there. The same goes for CWU, it only really needs a faction leader until it takes up more members who can be promoted later.

95
Support & Help / Re: Some Admins Not Doing Job
« on: August 12, 2013, 04:13:39 AM »
If the report you refer to was a genuine high priority issue and the admin in question was just building something in the meantime, I would be sharing your concern as well.

96
Suggestions / Re: Admin Applications/Trusted Applications (Important)
« on: August 10, 2013, 10:26:43 AM »
Quote
with trusted, you may kick people, fly, and use the phys gun to pick people up.

No.

If you are trusted enough to kick, observe and use the phys gun for lawfully inhibiting a player's movement, your title should be admin.

Quote
25. Do not make threads suggesting that we should "find more admins" or start admin applications or anything else of the sort. Those threads, seen in any board, will be instantly locked or removed. There have been several discussions about this.

I'm not going to grace the rest of your points with more counter-arguments because the thread is in violation of a forum rule.

97
Suggestions / Re: Give outlands another try?
« on: August 02, 2013, 09:54:25 AM »
HL2RP had a good run, but it's just not a viable option to keep reviving it unfortunately.

98
Suggestions / Re: Reviving OCRP, YES WE CAN !
« on: July 30, 2013, 05:38:12 AM »
let's keep the amount of flame in the posts here to a minimum and focus on what can be done by the community to revitalise OCRP yes

99
General Discussion / Re: Steam Gauge
« on: July 26, 2013, 07:46:41 PM »
Over the last 6 years, you've spent 5264.3 hours playing this selection, which includes 106 items, is valued at $1227.21, and requires 460.18 GB

nice

100
General Discussion / Re: Steam Summer Sale 2013 Check In
« on: July 14, 2013, 07:15:58 AM »
Hitman Absolution and Just Cause 2 so far.

101
News and Announcements / Re: New Forum Plugin
« on: July 10, 2013, 08:48:04 PM »
Funny how the implementation of the ratings is what's causing drama already despite the fact that we already get judged on every post we make.

lol

102
The rest of the cards are still in progress, just need to find a time to finish some more off.

I will add the above requests to my list.

103
Half-Life 2 Roleplay / Re: Will it ever return?
« on: June 28, 2013, 09:26:36 PM »
nope

roflwaffle wants to move away from rp

104
fuck off and wait your turn, you're already on the list holy shit

105
You should make one for fear's rogue unit, Spectre.

look harder


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