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1
In Character / "Drip" - Material Safety Data Sheet
« on: March 18, 2014, 04:18:56 AM »
OOC: This is the official expanded list of symptoms and effects for "Drip" in a material safety data sheet format. Citizen's Hospital workers and units in NOVA in the MPF currently have access to this information (assuming they have done lab tests on the substance). If you are a citizen, feel free to act accordingly to the symptoms. Everything else can be figured out through ingame RP.

Drug Status Tracker:
16th March - zero day; introduced through small handouts to a small amount of citizens as a 'taste test'.
18th March - first production lab discovered by Metropolice Force; subsequently destroyed.
19th March - officially detected as a rare illegal substance; sample analysis conducted and results published.






SUBSTANCE IDENTIFICATION - "Drip"
                                                    REFERENCE: 3E-216

AUTHORIZED FOR DISSEMINATION: NOVA+ personnel,  Citizen's Hospital staff.


SUBSTANCE: "Drip"
 FUNCTION: Hallucinogen/psychoactive.
 DOSAGE: Regular dose @ 15mg (one standard syringe). Overdose @ 130mg (8.5 syringes).
 ORIGIN: No data available.
 TRADE NAMES/SYNONYMS:
   Red Dream; Red Mist; Drip; Red Acid
 CHEMICAL FAMILY: Alkaloid
 MOLECULAR FORMULA: C19-H26-N3-O
 MOLECULAR WEIGHT: 312.43

                                 PHYSICAL DATA
 DESCRIPTION: tastes of cinnamon, dark red colour, odorless, similar to sugar in touch and viscous in liquid form.
 MELTING POINT: 176-185 F (80-85 C)
 SOLUBILITY IN WATER: soluble.
 SOLVENT SOLUBILITY: soluble in benzene.

                             FIRE AND EXPLOSION DATA
 FIRE AND EXPLOSION HAZARD: slight fire hazard when exposed to open flame. Non-explosive.

                             TOXICITY
CARCINOGEN STATUS: No data available.

"Drip" when injected intravenously, orally/nasally smoked or swallowed is toxic. Poisoning may affect the central nervous system, respiratory system and disrupt normal motor functions. 
Persons with brain abnormalities or cancer may suffer from additional or increased effects.
Potentially lethal when injected simultaneously with standard household medication.

                             SAFE HANDLING AND DISPOSAL
 SAFE HANDLING: wear gloves to avoid staining of skin.  Do not inhale or orally ingest more than 10mg.
 DISPOSAL: substance undergoes combustion when placed under extremely high temperatures for several seconds. Dispersal possible using water.

                         HEALTH EFFECTS AND FIRST AID
 INTRAVENOUS/INHALATION:
   ACUTE EXPOSURE - inhalation may cause systemic poisoning combined with nausea, convulsions, self-destructive and aggressive thoughts, severe blood pressure increase with the potential for myocardial infarction. Overdose expected to occur in males of average build/weight/health at 150mg of the substance being injected.
   CHRONIC EXPOSURE - repeated exposure may cause large quantity of skin deformities across hands, arms and legs to form.
   SINGLE EXPOSURE - low blood pressure, depressed breathing with progression after two minutes since first contact to symptoms of restlessness, anxiety, paranoia, depression, confusion.
   WITHDRAWAL - after 24 hours since first contact, individuals experience dizziness, sweating, depression and feelings of regret. After more than 48 hours since first contact, individuals experience short episodes of hallucinations. After more than 72 hours since first contact, skin deformities on the arms and legs create mild rashes. There are feelings of addiction during the first 128 hours for repeat users of the substance.
 
FIRST AID - place casualty in fresh air immediately. If breathing has stopped, perform artificial respiration. Keep person in a warm environment and place under rest conditions. Treat symptoms as they are made known. GET MEDICAL ATTENTION IMMEDIATELY.
 SKIN CONTACT: temporary staining of the skin. Wash area thoroughly with regular hand soap and water.

2
In Character / "Drip" - An Invasive Species?
« on: March 16, 2014, 02:24:34 AM »
asdf

3
In Character / * The Lady Discord - "Grand Opening" *
« on: March 15, 2014, 11:26:20 PM »

A business venture by 'Tretiy Vzor' group.

Coming to an urban location near you, The Lady Discord is a music-themed restaurant with a laid-back, relaxed atmosphere.

You can expect top of the line, high quality food, drinks and music to complement the general mood of the restaurant.

From the ashes of the Fat Nargodian pizza restaurant in District Two of City Eighteen, you can expect the staff of The Lady Discord to provide a welcoming and professional setting for your dining experience.

Featuring music from vinyl, radio and talented live artists, The Lady Discord promises to deliver a quality visit; every visit.

Entry is free but be sure to see the restaurant menu for the various dining options we have on offer!
Don't forget to ask to look at the expanded VIP menu!




4
"Ask Me Anything" / Ask OzJackal Most Things - 99% fat free
« on: March 15, 2014, 08:26:26 AM »
hello this is ozjackal ama thread

ask questions for make benefit of glorious community

5
Suggestions / Hide Overwatch faction members on scoreboard
« on: March 11, 2014, 03:44:28 AM »
Characters in the OTA faction are showing up on scoreboard and this has presented itself as an issue for metagaming in the past.

Any chance of making them a hidden faction on the scoreboard like the previous system please?

6
asdf

7
title

When we make Overwatch characters we set them to use elite and soldier models for the appropriate ranks but they aren't sticking and they just keep reverting back to the regular MPF unit when we load the character again.

8
Accepted / Amanda Sharpe's Metropolice Force Application
« on: March 02, 2014, 12:40:46 AM »
-snip-

9
<::|| OTA Outlands Patrol Log ||::>

Use this thread to log the date and time of any Outlands patrols that occur.
Also refer to this thread to make sure no more that the name of patrols are not disrupting passive RP in the Outlands. Be sure to seek the appropriate permission before leading a patrol.


Please use the following format:

Code: [Select]
Player names of the units who were involved:
Start of action (GMT):
End of action (GMT):
Purpose (patrol/authorized raid):
Result:

10
Suggestions / Resistance proposal
« on: January 09, 2014, 02:19:48 AM »
I'll do my bit for HL2RP so here it is: a Third Eye reform proposal to include a much larger percentage of citizens in the ongoing disruption campaign against the CCA:

Third Eye - inclusion of citizens in operations

The information in the document is not to be used for in-character purposes (at least not yet) and is subject to change at the drop of a hat.

Post your ideas/comments please.

11
Got a month off before I have to go back to college and this looks like it will be an interesting project. I'm doing a whole bunch of poses in GMod which have relevance to HL2RP and putting them into a trading card format. The actual trading card is a template I made from the Star Wars Galaxies TCG with minor modifications to the appearance.

99% of the effects are meant to be somewhat relevant yet humorous and aren't intended to harass/degrade anyone. Because this project is being undertaken with the intention of creating a few laughs, don't expect the trading cards to actually work in a card game because they aren't balanced.

I'm keeping the widescreen shots of the poses (as well as different angles to be posted at a later date as a wallpaper pack).

Want a Character card done but it isn't on the list? Post here with these details:

Quote
Character name:
Affiliation:
Character physical description:
Reference image:
Cost:
Strength:
Defense:
Quote:

Left click on the cards to bring them to a larger size.


To-do list (updated after each group of major additions):
Spoiler for Hiden:
* these are the attributes that go on each card (maximum of 10, minimum of 1) *
Cost - how much it costs to play a card
Strength - how much damage they inflict
Defense - how much damage they are protected from


# ABILITY #
Coercion - When played, an opposing card joins your side.
Interrogation - When played, all Citizen cards lose 2 Strength.
Spy Games - While drawn, Daniel Slater and Unit 621 are invulnerable. Citizen cards miss their next turn.
Loyalty Enforcement - While in play, your cards cannot be stolen by the opposing side.
Long Range Support - When played in combination with an Outlands, discard an opposing Resistance card.
Overwatch Assault - While in play, Resistance ability cards are used at double their cost.
Air Assault - When played, two opposing cards are discarded.
Insurrection - While in play, all Citizen cards receive 3 Strength.
Uprising - While played in combination with Angry Mob and Third Eye Operators, Union cards lose 5 Defense and Citizen cards gain 5 Strength for 3 turns. While ZEALOT Unit 621 is in play, existing Location cards are discarded.
Headcrab Artillery - Whenever this card is drawn while an Outlands location card is in play, all Resistance and Citizen cards lose 3 Defense.
Disruption of Progress - When played, discard an opponent's ability/tactic card.
Crisis Management - While on the field with Civil Workers Union Taskforce, all Citizen cards gain 5 Defense. If James Tavener is on the field, all Citizen cards are invulnerable.
Pariah Summon: When used, all vortigaunts labelled 'Pariah' are placed on the field regardless of them being in the graveyard.


# CHARACTER #
Thomas 'Fox' Mason - When played, two opposing Union cards are discarded and two more are drawn.
Julius 'Falcon' Lashowe - When played, friendly Resistance cards gain 5 to their Strength.
Anthony 'Indigo' Maurice - When played friendly Resistance cards gain 5 to their Defense.


Apache - When played in combination with Onyx, all opposing Union cards are sent to the graveyard.
Bryan Black - When played in combination with Daniel Slater, all Citizen cards gain 2 to their Defense.
'Silly' - When played in combination with 'Grumpy', a Citizen card loses its next turn.
'Grumpy' - When played in combination with 'Silly', a Citizen card loses its next turn.
Russel Kovac - When played, all opposing Citizen cards lose 2 Strength.
Jackson 'Gamma' Jefferson - When this card is played in combination with the City Seventeen: Industrial card and any ZEALOT cards, Daniel Slater is discarded.
Hulio Gensen - When played, an opposing card cannot be used for two turns.
'Snoops' - When played in combination with Unit 621 or Rex 'Luco' Vindicta, a citizen card or an opposing Resistance card is discarded.
Jonathan Welsh - When played, all players must make up a phony excuse and leave the server.
Charlie Smith - When played, any Citizen card is removed and redrawn. # "Shake ya ass!" # 5, 5, 3
Tekel'Pakem - While in play, all Resistance cards gain 3 Defense.
Steven 'Candyman' Rhodes
Arren 'Candyman' Kain
Alfred Mortimer - When played, all female cards cannot be played next turn. | Alfred Mortimer licks his cracked old salty lips.
Edwin Sinclair - When this card is played in conjunction with R.U.C.K.U.S, both cards will gain 3 Defense and 3 Strength. If this card is destroyed, so is R.U.C.K.U.S.
R.U.C.K.U.S - While in play, all Union cards suffer a 3 Cost penalty. If this card is destroyed, Edwin Sinclair cannot be used for the next two turns.
Devin Casavant - ""Hurry into the sewers! (Then you can enter my Sewers if you know what I mean!)" # 3, 2, 4


Pariah'Guram # "Mmm, bah! Guram god among filthy apes!" # 7, 6, 3
Matthew 'Oldman' Henderson - When played in combination with an Outlands location card, Resistance cards gain 3 Defense and 3 Strength.
'Beans' - When used with the "Beans' Beans" Item card, this character gains 5 strength.
Layla 'Razors' Blackburn - When played, dodge all incoming attacks for 1 turn.
Keiji 'Fixer' Maeda - When played, redraw your last card. # "I like my Cola, go away." # 5, 8, 3
Laurence 'Kryp' Black # "Ay, mane, chill yo!" # 4, 5, 5
Gabriel Dixon # "Make one wrong move, you get an arrow in the ass..." # 3, 5, 4
Warren Dixon # "I ain't gonna' beg! I ain't beggin' you!" 4, 5, 5
Richard Sherlock - Has the one-use ability to cheat death when he would otherwise be killed, sending him back into the user's deck. # "You ask me if I have a god complex? You don't understand, I am God." # 5, 6, 2
Victor North - Once Richard Sherlock has used up 'fake death' ability, when destroyed this card inflicts -3 on all Union cards defense. # "My movie will take your breath away, you'll be choking with laughter..." # 4, 3, 8
Pariah'Lok'Raam - When played, can summon any 'Pariah' vortigaunts from the deck of the holder. # "Is there any among you that have the authority to treat with Pariah?" # 3, 5, 2


# LOCATION #
The Asylum - While on the field, all Citizen cards lose 2 Defense but gain 2 Strength.
City Seventeen: Industrial Sector - While on the field, all Union cards gain 2 Strength and Citizen cards lose 1 Defense.
Outlands: Ineu Pass - While on the field, all Resistance/Citizen cards gain 2 Strength and 2 Defense.
Outlands: Ineu Valley - While on the field, all Resistance/Citizen cards gain 2 Strength and 2 Defense.
Civil Administration Embassy - While on the field, Civil Administration cards can be played at no Cost.
City Thirty Eight - While on the field, Citizen cards suffer a 2 Defense penalty.
City Thirty Eight: AI Core - When played, ability cards can be played at no cost for the next 2 turns.
Nova Prospekt - When played, an opposing Resistance card is discarded.
Civil Workers Union Headquarters - While on the field, Civil Workers Union cards can be deployed at no cost and gain 3 Defense.



# ITEM #
Citizen Clothes - When discarded, your next ability can be used for 1 Cost.
Metropolice Uniform - When played, a Union Character card of your choice gains 1 Defense for 2 turns.
Civil Worker's Union Uniform - When played, a Citizen Character card of your choice gains 1 Defense.
Resistance Vest - When played, a Resistance Character card of your choice gains 1 Defense for 2 turns.
Tokens - When played, you draw another card from the deck.
9mm Pistol - When played, an opposing card of your choice loses 1 Defense.
Achim's Crossbow - When played, an opposing Citizen card of your choice is discarded along with this card.
Skyler's RPG - While in play, the Air Assault card cannot be used.
Leonard's Airboat - When played in combination with an Outlands location card, friendly ability cards can be used at no cost.
Wajabi's Electric Billyclub - When played in combination with Uncle Willem Wajabi, damage is doubled against opposing cards for one turn.
Alcohol - When played, friendly units lose 1 Defense but gain 1 Strength. When played in combination with Uncle Willem Wajabi, he gains 5 Strength.



# EVENT #
Operation Swashbuckler - When played in combination with Third Eye Operators, all Resistance cards gain 3 Strength but lose 3 Defense.
Operation Empire State - When played in combination with Third Eye Operators and Civil Administration cards, all Citizen cards gain 5 Defense.
Eviction Order X-1 - When played in combination with any Outlands location cards, all Union cards gain 3 Strength and all Resistance cards lose 3 Defense.
One by One - While in play, attacks from Citizen/Resistance cards against other Citizen/Resistance cards are done with doubled Strength.
Outbreak! - While in play, all Resistance/Citizen cards lose 2 Defense but all Union cards gain 2 Strength.
Project Sparrow - While in play, an opposing Citizen card joins your side with 3 more Strength for two turns and is then discarded.
Natural Disaster - When played, all Citizen and Union cards lose 2 Defense. If Crisis Management is on the field, the effects of Natural Disaster are ignored.



# UNIT #
Civil Authority Recruit - When played, all Union cards gain 1 Defense.
Civil Authority Squad - When played, all Union cards gain 1 Strength.
ILLUSION Observation Group - When played in combination with an Outlands location card, all Citizen/Resistance cards lose all active Defense bonuses for two rounds.
Vortigaunt Collective - When played, all Resistance cards gain 1 Strength.
Outlands E.M.S - When played in combination with an Outlands location card, all Resistance cards gain 2 Defense.
Third Eye Operators - When played, an opposing Union card is discarded. While in play, friendly Resistance cards gain 2 Strength.
ZEALOT Death Squad - When played, an opposing Citizen card is discarded. While in play, friendly Union cards gain 2 Strength.
Red Union Slavemasters - When played, all opposing Citizen cards lose 3 Defense.
Civil Worker's Union Taskforce - When played, all friendly Citizen cards gain 3 Defense.
CiviWatch - When played, friendly Resistance cards gain 2 Strength.
Red Alliance - When played, an opposing Union card loses 2 Strength for 2 turns.
SHADE Squad - When played in combination with Overwatch Assault, this card's Strength is doubled.
The Dark Knights - When in play with all members of the Dark Knights, all other Outlands character cards in play costing 4 or more are immediately discarded. If any Dark Knight character cards are destroyed, this card is destroyed next turn.



# MISCELLANEOUS #
Administrative Intervention - When drawn, the effects of the last played ability card are reflected onto the sender.
Away from Keyboard - When played, a single Character card of your choice is invulnerable for 2 turns.
PK Appeal - When played, a Character card can remain on the field for 1 turn if it is destroyed.
Failed Ban Appeal - When this card is drawn, all of your Character cards are discarded.
Successful Ban Appeal - When this card is drawn, your last three discarded cards are returned to your hand.
Beta Test - When this card is drawn, all cards on the field are redrawn.

Abilities:
Spoiler for Hiden:
Click to see the original size.
Click to see the original size.
Click to see the original size.


Characters:
Spoiler for Hiden:
Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.


Event:
Spoiler for Hiden:


Item:
Spoiler for Hiden:


Location:
Spoiler for Hiden:


Unit:
Spoiler for Hiden:

12


Third Eye

Operation Swashbuckler

Prologue
Third Eye - Operation Swashbuckler - Pt I: "An expression of interest."


"A Frozen Curse"
It had been several months since the last update by Third Eye field operators on the "Inquisitor situation". A large cargo freighter, repurposed during the occupation as a mobile deployment facility for the Combine, had been abandoned in the Sea of Okhotsk after colliding with an iceberg.

It was expected that the Combine would attempt to reclaim sensitive material and equipment from the crippled vessel. Months passed and there was minimal activity from the USN Inquisitor. The freighter gained a reputation as a haunted ship and it became a campfire horror story among less-informed coastal folk.

Overwatch salvage teams had arrived by air previously but they were never witnessed leaving the vessel.

It just so happened that a small recon section stationed in a coastal outpost had relayed two drawings to the hands of Third Eye.





Would Third Eye have any luck uncovering the truth of the Inquisitor?

They would need help to be successful.

Would help arrive though?





// OOC: I started doing some polishing on this event map lately and even though I was at first discouraged with the low population on the servers, I believe that we need some kind of unique event to build back that interest in HL2RP with the community. If it doesn't succeed in boosting the server population then at least we can go out with a bang and hopefully a memorable event. Yes, I have been told before that we wouldn't be switching to another map just for one event but if that is still rejected here then I'll just host my own server to run the event. There's still a little bit of work to do with regards to planning and mapping which is why I chose not to make an event thread just yet but the execution of the map is fast approaching so stay tuned for information.




13
Fixed Bugs / Vehicle scripts - changelog
« on: May 03, 2013, 12:04:42 AM »
the great thread of fixing cars
"the charger goes too fast and is too slippery fix it ozjackal" ~user #1
"the charger goes too slow and is too grippy fix it ozjackal" ~user #2
"no" ~ozjackal

UPDATES TO VEHICLES WILL NOT BE IN EFFECT UNTIL THEY ARE INTEGRATED WITH GAMEPLAY UPDATES (CHECK NEWS FORUM)

Update #3
# REVISION TWO #
Most vehicle now have HL2 traction - credits to Fanatic Warren for this.

# REVISION ONE #
Police Charger - reverted back to original Charger script for now while alternatives are tested


Spoiler for "Update #2":
# REVISION ONE #
Police Charger - tightened steering for fast speed, loosened steering for low speed, increased wheel inertia, switched from RWD to passive 4WD with 20/80 torque distribution between front and rear wheels, restored old sounds
Government Buffalo - initial revision with several modifications to existing Buffalo such as increased horsepower, passive 4WD with 20/80% torque distribution on front/rear wheels respectively, improved road surface traction, automatic armouring, increased body mass, tightened wheel inertia

Spoiler for "Update #1":
# REVISION SIX #
Police Charger - added downforce, increased braking power, horsepower dropped from 1300 to 500, body mass reduced, maximum speed increased to 120, Shelby sounds implemented

# REVISION FIVE #
Police Charger - increased traction, increased steering cone, balanced suspension

# REVISION FOUR #
Caterham - balanced suspension, converted to front wheel drive
Ferrari 250 GT - various steering and suspension modifications

# REVISION THREE #
Caterham - increased body mass, increased wheel inertia
Ferrari 250 GT - decreased body mass

# REVISION TWO #
Buffalo - decreased horsepower from 600 to 500
Police Charger - increased turning cone, slight increase in horsepower
Audi R8 - increased body mass
Caterham - increased body mass, increased horsepower from 350 to 400
Ferrari 250 GT - increased horsepower from 260 to 320, increased body mass

# REVISION ONE #
Buffalo - increased horsepower from 490 to 600
Police Charger - decreased wheel inertia, increased traction, increased horsepower from 800 to 1300
Audi R8 - increased wheel inertia, increased traction
Caterham - increased horsepower from 200 to 350
Bentley - increased turn radius
Bobcat - increased horsepower from 450 to 500
Ferrari 250 GT - decreased suspension damping, increased wheel mass, decreased reverse speed, slightly heavier steering introduced
Corvette - increased traction slightly, decreased steering boost from 11x to 9x, decreased steering cone, increased powerslide acceleration slightly


TO DO
---------

aston - HIGH PRIORITY, POOR TRACTION, POOR STEERING, POOR ENGINE
miura - HIGH PRIORITY, POOR TRACTION, POOR ENGINE POWER, POOR STEERING
veyron - INCREASE TRACTION SLIGHTLY

OTHER ISSUES
---------

* Police Charger leans to one side (model glitch with weight)
* ATV - beyond repair but I'll try to fix it anyway (probably by using Caterham script and adjusting height/wheels/engine power)

Got a grievance with how a vehicle handles? Post it here (videos explaining the issue would be great).

14
Suggestions / "admin to me" detection?
« on: April 30, 2013, 03:03:41 AM »
Can we PLEASE have something in place where if a player types "/a admin to me" then their request is blocked and a message pops up to say "please include your location and a short description of the issue"?

Written warnings in the server loading screen haven't been working lately and to my knowledge, we can only punish players for spamming in the request channel.

15
hello you may ask questions of the humble oz that may not of been asked the first time in bondage rat edition

do it

please

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