Author Topic: City 45  (Read 20887 times)

Offline .:KFrohman:.

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Re: City 45
« Reply #15 on: April 25, 2011, 01:13:05 PM »
Map cancelled due to situations beyond my control. lolfaggots
« Last Edit: April 29, 2011, 04:51:53 AM by Kazuo »



Offline chunkeymonkey79

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Re: City 45
« Reply #16 on: April 25, 2011, 04:05:18 PM »
What?

Also what?

And if you cant work on it, can you send me the VMF? I might be able to do a little bit.
« Last Edit: April 25, 2011, 04:18:45 PM by chunkeymonkey79 »
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

Offline Desperado

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Re: City 45
« Reply #17 on: April 25, 2011, 06:04:13 PM »
Nice work man looks very good is it never gonna be finished?
« Last Edit: April 25, 2011, 08:24:01 PM by Desperado »

Offline .:KFrohman:.

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Re: City 45
« Reply #18 on: April 29, 2011, 05:12:14 AM »
Compile Summary - job mode: FINAL
Map Name: rp_c45_catalyst_v1.vmf
VBSP - mode:normal , 21 seconds, 00:00:22 elapsed
VVIS - mode:normal, 12 hours, 4 minutes, 30 seconds, 12:04:31 elapsed
VRAD - mode:final, 8 minutes, 30 seconds(LDR), 8 minutes, 32 seconds(HDR), 00:17:04 elapsed
Total Compile time: 12:21:58

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 284/1024        13632/49152    (27.7%)
brushes               7165/8192        85980/98304    (87.5%) VERY FULL!
brushsides           49829/65536      398632/524288   (76.0%)
planes               25996/65536      519920/1310720  (39.7%)
vertexes             55433/65536      665196/786432   (84.6%) VERY FULL!
nodes                14043/65536      449376/2097152  (21.4%)
texinfos              9624/12288      692928/884736   (78.3%)
texdata               1100/2048        35200/65536    (53.7%)
dispinfos                9/0            1584/0        ( 0.0%)
disp_verts             337/0            6740/0        ( 0.0%)
disp_tris              480/0             960/0        ( 0.0%)
disp_lmsamples       61220/0           61220/0        ( 0.0%)
faces                32074/65536     1796144/3670016  (48.9%)
hdr faces            32074/65536     1796144/3670016  (48.9%)
origfaces            20828/65536     1166368/3670016  (31.8%)
leaves               14328/65536      458496/2097152  (21.9%)
leaffaces            39594/65536       79188/131072   (60.4%)
leafbrushes          17447/65536       34894/131072   (26.6%)
areas                   29/256           232/2048     (11.3%)
surfedges           239766/512000     959064/2048000  (46.8%)
edges               146880/256000     587520/1024000  (57.4%)
LDR worldlights       1295/8192       113960/720896   (15.8%)
HDR worldlights       1295/8192       113960/720896   (15.8%)
leafwaterdata            2/32768          24/393216   ( 0.0%)
waterstrips           3318/32768       33180/327680   (10.1%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices         60366/65536      120732/131072   (92.1%) VERY FULL!
cubemapsamples          85/1024         1360/16384    ( 8.3%)
overlays                10/512          3520/180224   ( 2.0%)
LDR lightdata         [variable]    25843796/0        ( 0.0%)
HDR lightdata         [variable]    25843796/0        ( 0.0%)
visdata               [variable]     2021335/16777216 (12.0%)
entdata               [variable]      791855/393216   (201.4%) VERY FULL!
LDR ambient table    14328/65536       57312/262144   (21.9%)
HDR ambient table    14328/65536       57312/262144   (21.9%)
LDR leaf ambient     44547/65536     1247316/1835008  (68.0%)
HDR leaf ambient     44544/65536     1247232/1835008  (68.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/89972    ( 0.0%)
pakfile               [variable]     7895968/0        ( 0.0%)
physics               [variable]     2655033/4194304  (63.3%)
physics terrain       [variable]        1781/1048576  ( 0.2%)

Final compile output of v1. 12.5 hours compile time. Not recompiling unless there's a GAME BREAKING BUG.

Known bugs:
45 Apartments billboard is dark despite presence of light_spots. This was a last minute inclusion and I didn't test it properly. Simple fix for now is to add a gmod light in front of it.

There's a patch of nodraw in the train station, behind the ticket room.

Dynamic shadows look a bit downs.

Features:
Combine:
Fully Functioning nexus.
 - JW Room
 - Checkpoint Control (More on this later)
 - Front Guard panel (Locks down nexus)
 - Detainment, complete with burn room, interrogation and treatment (Although a better treatment facility is   in the train station).
 - Various consoles and interfaces located throughout
 - Exogen Breach control - Turn thumpers/alerts on and off.
 - City Admin office - CAMERA POSITIONED CORRECT FOR SCREENS.
 - Overwatch Suit Chargers.
 - Sub-surface Conference and training facilities, incl. Breaching, Agility and shooting range. Armoury is key- coded. Built in contraband room.
Rations
 - OSD notification of ration delivery
 - One door for in and out
 - Manual ration delivery using a complex system of pipes and angry.
 - Zig-Zag queue system
General:
 - Functioning train station & Subway
 - Apartments in various levels of decay
 - lolrebel sewer network
 - Sector 6/Industrial Sector checkpoints both at subway and end of plaza. Open during day time, closed at night (even though it's permanent darkness :V)
 - Various lighting styles, plenty of places to perform ambush attacks and hiding areas.
 - Secret tunnels/hatches/entrances.
 - HDR
 - Cubemapped

These are just some of the features. Map currently comes in at 89.6mb. Download link to come soon








Offline Desperado

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Re: City 45
« Reply #19 on: April 29, 2011, 05:45:21 AM »
Lol you son of a bitch nice job

Offline Lewis

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Re: City 45
« Reply #20 on: April 29, 2011, 11:49:04 AM »
You said something about making it an rp map change?
Large exogen breach? Everyone is relocated for safety?

Offline .:KFrohman:.

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Re: City 45
« Reply #21 on: April 29, 2011, 02:41:47 PM »
You said something about making it an rp map change?
Large exogen breach? Everyone is relocated for safety?

Possible, and it would fit within the current ideaology that C45 is more protected against it.



Offline lemonshit

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Re: City 45
« Reply #22 on: April 29, 2011, 02:48:58 PM »
I love this. When is exogen breach?

Offline .:KFrohman:.

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Re: City 45
« Reply #23 on: April 29, 2011, 02:54:13 PM »
I love this. When is exogen breach?

Donno.



Offline Statua

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Re: City 45
« Reply #24 on: April 29, 2011, 03:00:46 PM »
Ent_data could cause serverside issues. You have been warned.


Offline Nicknero

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Re: City 45
« Reply #25 on: April 29, 2011, 03:04:02 PM »
I've seen this map (helped testing.) and DAMN IT LOOKS SO FUCKING AWESOME!
I'm seriously looking forwards playing HL2RP on this map.
You've done a great job Kaz.
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline .:KFrohman:.

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Re: City 45
« Reply #26 on: April 29, 2011, 03:06:50 PM »
Ent_data could cause serverside issues. You have been warned.

Elaborate.



Offline Bromine

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Re: City 45
« Reply #27 on: April 29, 2011, 03:57:59 PM »
Shit, dude, you are almost 1000 brushes away from the limit of 8192. I assume the map is, for the most part, all constructed, just changes largely in small errors I guess?

Offline .:KFrohman:.

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Re: City 45
« Reply #28 on: April 29, 2011, 04:16:15 PM »
Shit, dude, you are almost 1000 brushes away from the limit of 8192. I assume the map is, for the most part, all constructed, just changes largely in small errors I guess?

What?



Offline chunkeymonkey79

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Re: City 45
« Reply #29 on: April 29, 2011, 06:39:04 PM »
* chunkeymonkey79 claps.

Wow Kaz. Looks and sounds amazing.

Now we need Rofl to fix a move date.

And now, the brave CCA will have to attempt to save the lolcivvies. Oh noes, too manyz antlions!
Wez must fallz back and transport the citizens to C45 via train.
« Last Edit: April 29, 2011, 06:43:22 PM by chunkeymonkey79 »
<::|| HL2RP Characters ||::>


C18.CCA.APEX-DvL.040
Taking it easy as the DvL of the best division.


Derek Hampson
Wandering around C18, mentally confused.


Kendra Shawkins
Unknown Location, last seen diving into a body of water.


UU.OTA.PHANTOM-1.11590
On a rooftop, cloaked and sniper in hand.


ATTEMPTING TO ACCESS CHARACTER DATA..RESTRICTED..

 

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