Author Topic: OCRP: Whack a "Human" Event.  (Read 3130 times)

Offline CrazyNinja

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OCRP: Whack a "Human" Event.
« on: January 12, 2012, 11:51:25 PM »

I was bored and I came up with a idea to make a whack a human passive rp minigame.  So I bought cub foods and I had my org members along with dockedobject help me build it. Anyways:



http://www.youtube.com/watch?v=iGiAuq5pzfQ&list=UUhnnMnmMr6H30J_HqYH-fLQ&index=1&feature=plcp

Offline Nicknero

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Re: OCRP: Whack a "Human" Event.
« Reply #1 on: January 13, 2012, 09:16:35 AM »
Lol that looks funny, and really original.

Good job.
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Re: OCRP: Whack a "Human" Event.
« Reply #2 on: January 13, 2012, 10:00:28 AM »
Could you explain how it works?
From the video all I saw was people hitting people on their head, and it seemed quite easy as there was enough space to see their heads.

Offline JF

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Re: OCRP: Whack a "Human" Event.
« Reply #3 on: January 13, 2012, 10:05:08 AM »
Very funny idea. Almost chocked on my Iron Bru when I saw Participant batting the guy under the floor.
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Offline CrazyNinja

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Re: OCRP: Whack a "Human" Event.
« Reply #4 on: January 13, 2012, 12:10:42 PM »
Thanks.  Basically, we would have 3 individuals go under the wood fences, and one guy would have 30 seconds, well we extended it to 60 seconds later on.  The person with the bat can hit the people under the wood and earn themselves money.  I also added walls ot make it harder, people under the wood fences could go through the walls but the batter had to go around.  We also had security to pat people down making sure they didn't have a Molotov since Molotov+wooden structure= bad.

Re: OCRP: Whack a "Human" Event.
« Reply #5 on: January 14, 2012, 10:07:10 AM »
Thanks.  Basically, we would have 3 individuals go under the wood fences, and one guy would have 30 seconds, well we extended it to 60 seconds later on.  The person with the bat can hit the people under the wood and earn themselves money.  I also added walls ot make it harder, people under the wood fences could go through the walls but the batter had to go around.  We also had security to pat people down making sure they didn't have a Molotov since Molotov+wooden structure= bad.
Well, molotov+wooden structe=breaking a nice passive RP event.

Offline JF

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Re: OCRP: Whack a "Human" Event.
« Reply #6 on: January 14, 2012, 11:20:04 AM »
Thanks.  Basically, we would have 3 individuals go under the wood fences, and one guy would have 30 seconds, well we extended it to 60 seconds later on.  The person with the bat can hit the people under the wood and earn themselves money.  I also added walls ot make it harder, people under the wood fences could go through the walls but the batter had to go around.  We also had security to pat people down making sure they didn't have a Molotov since Molotov+wooden structure= bad.
Well, molotov+wooden structe=breaking a nice passive RP event.
People still break the rules and ruin shit, even if you can get them banned afterwards. It was a good idea to search them.
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Offline CrazyNinja

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Re: OCRP: Whack a "Human" Event.
« Reply #7 on: January 16, 2012, 12:28:11 AM »
Ya, I was the person at the end, didn't know bats can break wooden props till now lol.  Thought it was only knifes, kinda ruined it though.

Offline Turkey

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Re: OCRP: Whack a "Human" Event.
« Reply #8 on: January 17, 2012, 03:35:14 PM »
That's good, you should post a screenshot or at least make a post on how you made it, I'd like to use it for my old server.

Offline D3AD_S1L3NT

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Re: OCRP: Whack a "Human" Event.
« Reply #9 on: January 17, 2012, 03:55:00 PM »
i was there and it was fun :)
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Offline CrazyNinja

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Re: OCRP: Whack a "Human" Event.
« Reply #10 on: January 17, 2012, 04:41:21 PM »
That's good, you should post a screenshot or at least make a post on how you made it, I'd like to use it for my old server.

It's simple really.  Just make a square shape platform with fences where you can barely even crouch through, make sure you can't make it any lower till you can't get through.  Make sure everything is even.  Than put fences all around the sides of the platform for walls.  Also put small fences around the room so the humans underneath don't get out or what not.  Than just put in a few extra walls within the platform to make it more difficult.  Then put a staircase/ladder  at the side and either make a walkway like i did or make like a audience platform a little higher than the event stage.

Offline AcornMan

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Re: OCRP: Whack a "Human" Event.
« Reply #11 on: January 17, 2012, 05:51:40 PM »
Wow, to think you could hit them through the wood fence XD that's a great rp event right there, wish I came up with it, but sadly I've been very inactive and seeing as how my classes will leave me with no homework (unless I'm absent) then I'll probably be on more again. Again, nice job coming up with that event, although I think I know of an idea of how to do a large scale version that'd be somewhat aggravating XD
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Offline CrazyNinja

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Re: OCRP: Whack a "Human" Event.
« Reply #12 on: January 17, 2012, 08:25:01 PM »
Acornman be more active so we can do more shit like ATV courses.

 

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