Author Topic: [outdated] <**||Overwatch Guide||**>  (Read 18816 times)

Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #15 on: April 14, 2011, 01:27:01 AM »


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Simple fire and manuever





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fire and manuever "leapfrogging," or "bounding"
*this was not drawn by me
« Last Edit: April 14, 2011, 10:20:12 AM by YankeeSamurai »
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Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #16 on: April 14, 2011, 01:32:46 AM »
Element Formations: (information from http://www.wildlion.edikos.com/squadtactics.html)

DAGGER- Units move in a single file line. The pointman is usually at the front of the line. Used when speed and distance are priorities and enemy contact is not expected.

SWORD- Units move in a loose horizontal line.
Used when contact with the enemy is in progress or expected.

SLASH- SLASH is the act of changing from DAGGER to SWORD.
This is the set up command to execute a static defense or to get into a SWORD formation for assault.

RAZOR- is a modified SWORD skirmish line that moves at an angle.
This is often used when an element is moving along a road, building, or other boundary.

MACE- A MACE consists of surrounding an enemy position and assaulting from multiple directions. It is often used when assaulting a hostile building or bunker. This requires an advantage in manpower as casualties will be heavy.





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« Last Edit: April 14, 2011, 08:22:14 PM by YankeeSamurai »
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Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #17 on: April 14, 2011, 01:38:47 AM »
VIII. Injection (breaching) Protocol
 (information from http://www.tacticalgamer.com/battlefield-2-tactics-sops/64736-room-clearing-technique-us-army-ranger-school.html)

Injection is a relatively complex procedure that is highly effective for clearing rooms of hostiles.
If the element has enough patience to master the technique, injection can be a decisive and rewarding tactic.

   
Injection Team members:
   02- The team's pointman. He is responsible for frontal and breach point security. He must act the quickest and make immediate decisions.
   03- The #3 is directly behind the 02 in the order of movement and is normally responsible as an entry or clearing team member.
   04- The #4 is directly behind the 03 in the order of movement and is normally responsible as an entry or clearing team member.
   EcM- The EcM is directly behind the 04 in the order of movement. The EcM is responsible for initiating all voice commands, and must exercise situational awareness at all times with respect to the task, friendly force, and enemy activity.
   05- The #5 is responsible for breaching the door (by shooting the lock, placing a door charge, etc.) before the pointman and 02 rush in. He is normally the last unit in the room and is responsible for rear security (i.e. gunning down any mingerunners).

Five-unit Stack positions:

   05 04 02 [DOOR] 02 EcM
« Last Edit: April 14, 2011, 08:21:50 PM by YankeeSamurai »
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Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #18 on: April 14, 2011, 01:44:06 AM »
Prep Sequence:

1. If possible, the EcM coordinates with CCA units to establish a perimeter around the target building.
2. The element pops smoke for concealment as they prep and stack up outside the point of entry (usually a door).
3. The EcM radios the codeword "Inject" to initiate breaching sequence.


Breaching Sequence:

1. #05 breaches the door and gets out of the way.

2. #03 throws a flashbang or HE grenade through the doorway.

3. #02 enters the room and eliminates immediate threats. He moves to either the left or the right corner of the room. His ability to move to a corner will be determined by obstacles, size of the room, and the enemy situation.

4. #03 enters the room with #02. He moves along the wall in the opposite direction of #02. Both units clear the breach point and immediate threats, all while moving to their chosen corners.
IC note: Rooms are never entered with less than two units. The #02 or #03 may radio "short zone" if the room is too small for the whole team.

5. #04 enters the room and moves in the opposite direction of #03. He primarily scans for any overhead threats.

6. The EcM enters the room and moves in the opposite direction of #04.

7. #05 enters the room and moves in the opposite direction of the EcM. He provides rear security as the situation dictates.

8. All units move along their walls while engaging threats. Grenades must be used with caution in enclosed spaces.

9. The EcM radios "clear" when all threats are eliminated.
« Last Edit: April 14, 2011, 08:25:34 PM by YankeeSamurai »
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Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #19 on: April 14, 2011, 01:48:06 AM »
Injection Protocol sequences simplified



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Note: the apparent scribbling in the last 3 pictures was my failed attempt at drawing fields of view or something lame like that. Ignore the scribbles; they mean nothing.
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Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #20 on: April 14, 2011, 01:52:22 AM »
And that's the end!  :D  I'm curious to know what the community thinks of really freaking long guides like that...
Maybe I should've divided it up into separate threads?

so anyway, post any feedback you have- good or bad.
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Offline BltElite

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #21 on: April 14, 2011, 02:50:14 AM »
To be honest i think its stolen, as do a few others.
what

Offline ???????£??Rose Nocturna???

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #22 on: April 14, 2011, 08:04:39 AM »
BLT, you always think anything usefull is stolen :|

It doesnt really matter much  if it still is helpful.

Anyways, love thethread, well done.

Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #23 on: April 14, 2011, 10:19:16 AM »
The guide is not stolen. I made it.
Starting Sunday I began typing a draft on notepad, and all through Wednesday I revised it while researching the tactics and weapons and stuff.
Yesterday I drew the pictures and uploaded them all onto my computer with a scanner and then onto imageshack.
I added URLs to websites that were used for inspiration, information, or copy/pasting phrases.

And what makes you think it is stolen, anyway?
« Last Edit: April 14, 2011, 10:33:59 AM by YankeeSamurai »
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Offline SkeptiK

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #24 on: April 14, 2011, 12:08:40 PM »
Nice guide. And I think the only reason they think it's stolen is because you use different phrases such as EcM etc. But it's still an epic guide for COTA and you did a good job.
Burning Bullet: you're stupid
Burning Bullet: i was in cg
Burning Bullet: before cg

Offline The Great Milenko

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #25 on: April 14, 2011, 01:32:38 PM »
He uses those terms because he's used to other servers.

Besides from how it isn't stolen, nice job bro

Offline Uubucks

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #26 on: April 14, 2011, 05:22:07 PM »
This looks great, too bad I never play Combine. Lol.

Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #27 on: April 14, 2011, 06:32:37 PM »
Thanks people  :)
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Offline Albert [busy]

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #28 on: April 14, 2011, 07:39:29 PM »
Very, very well done. After some revisions to make it official, this will be official. Good show.

Offline YankeeSamurai

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Re: candidate for a Combine Overwatch Trans-Human Arm official guide
« Reply #29 on: April 14, 2011, 08:34:22 PM »
edit: Made some minor changes/fixes and replaced all instances of "MPF" with "CCA." (except for the diagrams, of course)
« Last Edit: April 14, 2011, 08:44:53 PM by YankeeSamurai »
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