Author Topic: authorizations  (Read 19431 times)

Offline alaskan thunderfuck

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Re: authorizations
« Reply #60 on: January 24, 2014, 05:06:15 AM »
pretty much completely agree with khub and sexy frog and those are the approaches we'll be taking for the most part. the only thing I still don't agree on is the whole rogue unit thing - I've never seen anything good come out of it. not saying they won't ever be allowed, but it's a subject we'll come back to once the server is online.
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Offline Lone Wanderer <??"?

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Re: authorizations
« Reply #61 on: January 24, 2014, 02:08:10 PM »
if a rogue unit really wants to go rogue, then I don't think having them ask an owner for permission is the worst idea in the world. Obviously, though, what if a unit wants to go rogue when their facing their execution by a superior officer? What if they're a spy within the CCA the whole time, and they get found out? Because in that case, I think it's a little stupid to say that they can't do anything pending an owner's authorization

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline Dixon

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Re: authorizations
« Reply #62 on: February 03, 2014, 03:05:39 PM »
Honestly, rogue CCA shouldn't happen, it can but it shouldn't.

I mean, i2 (02 whatever) and lower could possibly go rogue, 05 definitely.

But, I don't see the point in it. It /literally/ just causes drama, like it has on every other server I have seen, arguments all the time like most Resistance groups, unless it's handeled correctly, I disagree with Rogue Units and if someone /actually/ knows how to do so and act like you're (would they be on the BOL list?) a runaway unit, paranoia, I don't think you'd trust anyone.

It's not needed.

Fuck it.


Offline rBST Cow

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Re: authorizations
« Reply #63 on: February 03, 2014, 03:38:42 PM »
I'd just save the rouge unit arguments for until the server is up like what waffle said.
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Offline raged

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Re: authorizations
« Reply #64 on: February 03, 2014, 07:49:08 PM »
i dont agree how you all stereotype rogue units as the sole reason being "i hate the combine" and that they're going to join the resistance

Offline Hazard Time

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Re: authorizations
« Reply #65 on: February 03, 2014, 09:05:41 PM »
As I said earlier in this article, there are two reasons why the admin team is hesitant about allowing rogue units:

1.  Idiots would make up stupid reasons to go rogue like, "I got a black mark" or "I was secretly a part of the resistance".  In reality, these sorts of people would be rooted out during the application cycle and later in recruit camp.  Plus, even if one does make it through and goes rogue, he's not going to last long.

2.  The last rogue unit that was allowed powergamed his way out of every attempt to capture him by OTA hitsquads.  Still, we shouldn't let one bad experience speak for the majority.

In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

Offline Lone Wanderer <??"?

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Re: authorizations
« Reply #66 on: February 03, 2014, 09:20:02 PM »
As I said earlier in this article, there are two reasons why the admin team is hesitant about allowing rogue units:

1.  Idiots would make up stupid reasons to go rogue like, "I got a black mark" or "I was secretly a part of the resistance".  In reality, these sorts of people would be rooted out during the application cycle and later in recruit camp.  Plus, even if one does make it through and goes rogue, he's not going to last long.

2.  The last rogue unit that was allowed powergamed his way out of every attempt to capture him by OTA hitsquads.  Still, we shouldn't let one bad experience speak for the majority.

In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

First off, not all rogue units get rooted out. Look at Barney, just as a canonical example. Also, Sexy roleplayed a plant at least just fine, and I could totally see a unit like that going 'rogue'. I mean afterall, their loyalty to the Union is fake, so why they wouldn't just leave on a whim if their life is danger?

Also secondly, I'm pretty sure I was the last rogue unit before the server went down. And I didn't do anything to powergame out of my capture; hell, I was powergamed against during that whole ordeal. And regardless, that whoel situation really didn't cause any problems at all, and went much better than I had expected in the end.


And raged makes a good point as well. Not all units are just like 'fuck the CCA I am a rebel now". My unit was in no way a part of the Resistance following her defection, nor would she have been. You guys are really quick to assume that a rogue unit (if rogue is even the right term in the first place) are going to shoot the SeC or something stupid like that.

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline Hazard Time

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Re: authorizations
« Reply #67 on: February 03, 2014, 09:43:11 PM »
I didn't make it clear in my last post, but I was referring to "minge CPs" getting rooted out, not potential rogue units.

Offline raged

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Re: authorizations
« Reply #68 on: February 03, 2014, 10:27:09 PM »
Quote
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties

reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC

Offline Nicknero

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Re: Re: authorizations
« Reply #69 on: February 04, 2014, 01:50:33 AM »
Quote
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties

reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC
Absolutely not.
I have nothing against "rogue" units in the way I'm thinking of. But if we were to just allow them without any approval at all, then EVERYONE would go lolrogue and mind up retarded reasons to go join the resistance and give out free stuff from the nexus because they still have access to it.

The way how I see "rogue" units and the way I'm fine with is units who start to regret joining the union and want to flee as a citizen. So flee the union, not turn against them. (Get what I mean?)

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Offline raged

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Re: authorizations
« Reply #70 on: February 04, 2014, 02:15:12 AM »
i didnt say they shouldn't require approval i said they shouldn't be told bluntly "no" because admin dont want a rogue unit even if IC'ly it should happen

Offline Hazard Time

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Re: authorizations
« Reply #71 on: February 04, 2014, 02:18:15 AM »
I still think it would be best to wait for Internal Affairs to be properly set up before we allow any rogue units.  That way it'll actually be a challenge to go rogue.

Offline Nicknero

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Re: authorizations
« Reply #72 on: February 04, 2014, 02:39:33 AM »
i didnt say they shouldn't require approval i said they shouldn't be told bluntly "no" because admin dont want a rogue unit even if IC'ly it should happen
Oh, I misunderstood that then, my apologies.
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Offline rBST Cow

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Re: Re: authorizations
« Reply #73 on: February 04, 2014, 08:41:22 PM »
Quote
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties

reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC
Absolutely not.
I have nothing against "rogue" units in the way I'm thinking of. But if we were to just allow them without any approval at all, then EVERYONE would go lolrogue and mind up retarded reasons to go join the resistance and give out free stuff from the nexus because they still have access to it.

The way how I see "rogue" units and the way I'm fine with is units who start to regret joining the union and want to flee as a citizen. So flee the union, not turn against them. (Get what I mean?)

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

just going to point out that i believe it was rank 01 or high that you got acess to the armory, and so unless people are being assmoted then i highly doubt this swarm of people would go rouge and give out weapons like you make it seem to be. and thats not even what you do if you go rouge, you could simply go rouge to benefit yourself and not the uu.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline Teitoku Ippan

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Re: authorizations
« Reply #74 on: February 04, 2014, 08:49:22 PM »
rogue units have only caused drama and shit in the past and dont see why we  should allow it now

should stay un-authorisable

 

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