Author Topic: Something about the resistance, maybe?  (Read 4558 times)

Offline rBST Cow

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Re: Something about the resistance, maybe?
« Reply #15 on: January 06, 2014, 06:58:16 PM »
yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city

"safe haven"  8) 8) 8) 8) 8) 8) 8) 8)



No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline Teitoku Ippan

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Re: Something about the resistance, maybe?
« Reply #16 on: January 06, 2014, 07:13:10 PM »
yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city

"safe haven"  8) 8) 8) 8) 8) 8) 8) 8)



No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.

whos rebel group are you even talking about

Offline rBST Cow

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Re: Something about the resistance, maybe?
« Reply #17 on: January 06, 2014, 07:21:50 PM »
yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city

"safe haven"  8) 8) 8) 8) 8) 8) 8) 8)



No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.

whos rebel group are you even talking about

I /think/ his name was NRK but he changed his name to something like "cow is shit" on the forums once he raged quitted. I'm sure someone reading this knows what I'm talking about. He make a thread about it and posted a youtube video of burning down the building.
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo

Offline raged

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Re: Something about the resistance, maybe?
« Reply #18 on: January 06, 2014, 08:23:19 PM »
that was that red dawn group or whatever they were called, literally stood in clumps of groups with guys openly carrying mp7s in d6 and complained when zealot + overwatch ambushed them during one of their command meetings so they started s2king and still lost

Offline Lone Wanderer <??"?

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Re: Something about the resistance, maybe?
« Reply #19 on: January 08, 2014, 07:20:03 PM »
once CCA aren't invincible robots the issue with the Resistance will probably work itself out, because no longer will units just have the 'lol i can take on anything', and can actually get pk'd so they wont be as autistic about dealing with anti-citizens

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline Cat With A Mustache

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Re: Something about the resistance, maybe?
« Reply #20 on: January 08, 2014, 07:38:33 PM »
Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.

wait i dont get

thats what i said when i first learned about weaboo's, furries, and bronys

Offline raged

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Re: Something about the resistance, maybe?
« Reply #21 on: January 08, 2014, 07:39:48 PM »
Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.

why wouldn't it be realistic

Offline Cat With A Mustache

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Re: Something about the resistance, maybe?
« Reply #22 on: January 08, 2014, 07:43:49 PM »
Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.

why wouldn't it be realistic

Opps, I mean:  I know HL2RP doesn't have to be the most realistic thing in the world, but it makes it more realistic if the CCA patrolled all districts. (My bad I can see how i fucked up wording the other)

wait i dont get

thats what i said when i first learned about weaboo's, furries, and bronys

 

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