Author Topic: RP_Rockford Progress  (Read 46895 times)

Offline tics

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Re: RP_Rockford Progress
« Reply #60 on: August 24, 2013, 04:49:48 PM »
There's a gap in this fence in the suburbs:
Click to see the original size.

These textures meet at a diagonal and consequently do not look correct. The same problem exists with the corner opposite diagonally, but not in the remaining two:
Click to see the original size.
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Offline Scratchie

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Re: RP_Rockford Progress
« Reply #61 on: August 24, 2013, 05:23:22 PM »
I'm gunna let others post bugs for the initial revision or two. My posts will be strictly developmental things for better possibilities and lesser chance of lag by having to duplicate things

ATMs:
If at all possible make into prop_dynamic instead of part of the world. Will help prevent having to overlay another atm prop on top of them to make atms work and will lower the minor physics lag that it would cause after time despite being worldclipped.

For now that's all. Remind me later and I'll send you the revised day night script from the lighttest map tests so you have the one that will be running on the server.

Offline Kasatka ???

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Re: RP_Rockford Progress
« Reply #62 on: August 25, 2013, 04:58:18 AM »
There is a fire hydrant behind in a inaccessible fenced in area in the industrial (good location, might want to move the fence around it), doors of the Texico in the outskirts has issues. Doors open but the glass that is in the doors stays in the walk way. Textures overlap in the bank in the back where the tellers stay.
Keep it quiet and they won't know what killed them.

Offline OwenCobs

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Re: RP_Rockford Progress
« Reply #63 on: August 25, 2013, 06:57:08 AM »
Light fixtures in mayors office stick out roof
Click to see the original size.


Offline Steel??s Bae

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Re: RP_Rockford Progress
« Reply #64 on: August 25, 2013, 12:19:20 PM »
This looks fantastic, can't wait to see it come out.

I do like the fact that from what I've seen, the map seems to go dark at night, as opposed to the sky going black and the lighting staying as it is.

Offline Scary Ghost

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Re: RP_Rockford Progress
« Reply #65 on: August 26, 2013, 09:49:58 AM »
Good Job Statua, So far, it is very nice looking. Can't wait to be driving around in my volvo on this map.
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Offline Statua

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Re: RP_Rockford Progress
« Reply #66 on: August 26, 2013, 01:29:18 PM »
Ty guys. I just learned that my classes are actually only from 9-4, not 8-6 like the info sheet said >.> so I might be able to finish this by the weekend.


Offline ???????£??Rose Nocturna???

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Re: RP_Rockford Progress
« Reply #67 on: August 26, 2013, 05:57:58 PM »
woah woah woah what?  Aaaand... Is there a way my name can be on the map, like... if I send ya 5$ this weekend when I get paid? :3

Offline Kasatka ???

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Re: RP_Rockford Progress
« Reply #68 on: August 26, 2013, 06:12:49 PM »
I assume if you mapped part of it, that would be possible.
Keep it quiet and they won't know what killed them.

Offline Statua

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Re: RP_Rockford Progress
« Reply #69 on: August 26, 2013, 06:33:17 PM »
Credits and such will go out to whoever deserves it, usually for helping me with this project.


Offline rBST Cow

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Re: RP_Rockford Progress
« Reply #70 on: August 26, 2013, 08:18:26 PM »
Credits and such will go out to whoever deserves it, usually for helping me with this project.


i made like 9/10ths of the map so i want credit

Jk lol. Good job stat. Perhaps make a yewtwoob vidya on it? Would be neat to see the map in a better perspective ya know.
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Offline Statua

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Re: RP_Rockford Progress
« Reply #71 on: August 27, 2013, 09:18:50 PM »
Made another compile. Alphas have been given out. Heres some pics of the day/night mod running night time.

Spoiler for 27/08/13:
Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.


Offline wakeboarderCWB

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Re: RP_Rockford Progress
« Reply #72 on: August 27, 2013, 09:55:22 PM »
I love how the map looks at night. It's actually dark, unlike other maps. Can't wait to play it with the day/night!

Offline Officialjake

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Re: RP_Rockford Progress
« Reply #73 on: August 28, 2013, 03:54:08 AM »
This looks amazing and I can't wait to see it with the actual lighting scheme instead of the Dev lighting.  I like how this map is unique and has a different more modern type feel to it than evocity.  Gread job as usual statua!
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Offline Statua

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Re: RP_Rockford Progress
« Reply #74 on: September 02, 2013, 11:52:34 PM »
Updated the map with the street names and the business locations
Click to see the original size.

I also decided on the business names, updated in the OP.
« Last Edit: September 03, 2013, 12:09:32 AM by Statua »


 

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