Author Topic: RP_Rockford Progress  (Read 46900 times)

Offline OwenCobs

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Re: RP_Rockford Progress
« Reply #45 on: August 23, 2013, 05:11:36 PM »
So there is still progress? Thats good to hear :)

Offline Officialjake

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Re: RP_Rockford Progress
« Reply #46 on: August 23, 2013, 05:24:14 PM »
Wow this looks amazing...  I cannot wait to play on this it looks way better than evocity.  It will be nice to have something new to play on.  I think that this is something that will help ocrp and give it a unique feel from other RP servers.

Great work statua!
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Offline Statua

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Re: RP_Rockford Progress
« Reply #47 on: August 23, 2013, 09:05:45 PM »
Finishing up the last outskirts house and will compile it again.


Offline Rory

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Re: RP_Rockford Progress
« Reply #48 on: August 23, 2013, 09:31:36 PM »
Statua put up some pics.

Offline Statua

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Re: RP_Rockford Progress
« Reply #49 on: August 24, 2013, 02:03:26 AM »
Yeah it's not going to be ready by the expected due date. Could be another couple weeks. Depending on my schedule.


Offline Statua

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Re: RP_Rockford Progress
« Reply #50 on: August 24, 2013, 02:40:55 AM »
On the bright side, it's looking fantastic.

Spoiler for 24/08/13:
Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.Click to see the original size.


Offline Kasatka ???

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Re: RP_Rockford Progress
« Reply #51 on: August 24, 2013, 04:21:13 AM »
When do your maps not look awesome?
Keep it quiet and they won't know what killed them.

Offline OwenCobs

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Re: RP_Rockford Progress
« Reply #52 on: August 24, 2013, 05:31:35 AM »
Finishing up the last outskirts house and will compile it again.

Oh thats brilliant, I was trying to ask you last night but you went offline :C Looking forward to playing OCRP again haha

Offline Rory

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Re: RP_Rockford Progress
« Reply #53 on: August 24, 2013, 06:15:25 AM »
This rp map has some great modern abstract to it. I'm no map expert but i can really see your improvement Statua.

Offline wakeboarderCWB

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Re: RP_Rockford Progress
« Reply #54 on: August 24, 2013, 09:33:13 AM »
Thanks for giving me the privilege of testing the map! It looks great, but here's my small bug list.

August 24, 2013
Click to see the original size.
Looking from the Taco Bell parking lot, you can see only the top of the building behind Cobs GM.



Click to see the original size.
Texaco doors don't close.



Click to see the original size.
The very back room's walls in the 7-11 are still set to NoDraw from the inside.







Offline Statua

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Re: RP_Rockford Progress
« Reply #55 on: August 24, 2013, 01:16:37 PM »
thanks wake. though i do know about the texao doors. I'll be making my own model for that soon.


Offline tics

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Re: RP_Rockford Progress
« Reply #56 on: August 24, 2013, 01:33:55 PM »
Weird shadow:
Click to see the original size.
The floor of the fire training center still has dev textures:
Click to see the original size.
This door is locked by default:
Click to see the original size.
The lighting sucks in here:
Click to see the original size.
Poor lighting:
Click to see the original size.
This flooring is awfully bright. The same thing happens with some of the wood floor textures:
Click to see the original size.
Floating tree:
Click to see the original size.
The label on this is screwed up, and it doesn't actually open the gate. You can hear a gate opening noise in the far distance, but no gate opens: (same thing for the gate on the otherside)
Click to see the original size.
Poor lighting:
Click to see the original size.
This floor looks like shit:
Click to see the original size.
I seem to recall you putting a open/close gate here when you made it, but there isn't one:
Click to see the original size.
I would remove this, or make it a door of some sort:
Click to see the original size.
Lack of lighting:
Click to see the original size.
You can't walk through here (countryside gas station):
Click to see the original size.
There is no button to operate the elevator on the outside here, or on the next floor, and the button on the inside does not work:
Click to see the original size.
Shitty lighting:
Click to see the original size.
Are these meant to be there? (the rope on the ceiling):
Click to see the original size.
These doors are a bitch:
Click to see the original size.
Door doesn't open:
Click to see the original size.
This doesn't do anything (don't know if it should). On a side note, the form of capital punishment used in Oregon is lethal injection, not the electric chair:
Click to see the original size.
There is no way to get into the observation room for executions:
Click to see the original size.
No way to open this:
Click to see the original size.
Not sure if this matters:
Click to see the original size.
These windows don't match:
Click to see the original size.Click to see the original size.
There's no way into this backyard:
Click to see the original size.


Numerous street signs still say "Streename #" but I'm sure that's just 'cos you haven't finished it yet. Hope this helps. Best of luck.

Edit: Removed redundant bug reports.
« Last Edit: August 24, 2013, 03:23:33 PM by Twidget »
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Offline OwenCobs

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Re: RP_Rockford Progress
« Reply #57 on: August 24, 2013, 02:14:47 PM »
Some of what I report will be in twidget's post as he hasn't labeled the area.

24/08/2013 @ 7PM
Taco Bell has bad lighting indoors
Click to see the original size.

Back room of cobsgm has nodraw on the wall
Click to see the original size.

That same room, grass clips in
Click to see the original size.


Texaco has no pumps
Click to see the original size.

In the city transit place the sign clips the walls
Click to see the original size.

In this shop here > Click to see the original size.
The roof of the tiny room is non existent Click to see the original size.

Just in sight of the transit area the grass clips over the curb
Click to see the original size.

Just going right from the last photo where it joins a new area the grass isn't flush with the previous block
Click to see the original size.

This building here, the tall evergreen tree on the bottom left corner of the building has a bit of foliage clipping inside
Click to see the original size.

Doesn't lead anywhere (Put the tunnel idea I mentioned which is really fenced off with radioactive warning signs etc with a broken old sign saying "Cosmos City this way" etc
Click to see the original size.

This road causes a bit of noticeable fps drop, in a full server might become a problem
Click to see the original size.

Going into an industrial estate on the left of that main road (as im facing) there is a texture error
Click to see the original size.

Just behind the last photo you can see a similar error
Click to see the original size.

From Tacobell to give you some perspective, where my physgun is pointing is clearly not correct
Click to see the original size.

No pumps in this texaco too also clipping textures all around it too.
Click to see the original size.

No houses, wrongly textured grass on top right and i'd add something in the skybox to make it not look like its floating land.
Click to see the original size.


If I was you, I'd block off this tunnel as it goes nowhere
Click to see the original size.


Block off please :C
Click to see the original size.

Dodgy lighting & Please also block off ( too many loose endings for my liking really )
Click to see the original size.

sign saying you could possibly go right when that isnt the case
Click to see the original size.

With the mayor room, the doors open the opposite way, then you cant close the other without the other opening#
Click to see the original size.

No lights or whatever dangling from the room to the right of the last photo
Click to see the original size.

This elevator doesn't work
Click to see the original size.

A lot of stuff is physgunable (all over the map)
Click to see the original size.





I've ignored the shiny floors and textures because I was assuming it's the lighting because we will be using day/night right? if i'm wrong then sorry but there are MANY floor and wall and even table reflections
« Last Edit: August 24, 2013, 03:14:01 PM by OwenCobs »

Offline Quarantine

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Re: RP_Rockford Progress
« Reply #58 on: August 24, 2013, 03:30:46 PM »
Gap in the large industrial building.
Click to see the original size.

Bad lighting on the red warehouse outside of the city.
Click to see the original size.

The hard wood floor and tile textures are extremely bright and hurt my eyes.
Click to see the original size.

Odd shadow in the bank's vault.
Click to see the original size.

Extremely dark in the government building.
Click to see the original size.

Another odd shadow in the Mayor's office.
Click to see the original size.

Extremely bright counter top in the clothing store(?).
Click to see the original size.

Taco Bell booths have the same extremely bright texture that just look really bad.
Click to see the original size.

Large gap in the rock in the corner behind Taco Bell
Click to see the original size.

The map is looking great so far, I'm sure it's going to look even better once all of the bugs are fixed up!

Offline Statua

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Re: RP_Rockford Progress
« Reply #59 on: August 24, 2013, 03:57:03 PM »
Nikolai's Bugs:

Weird shadow:
The lighting is currently set up for developing so its shit i know.

The floor of the fire training center still has dev textures:
At the time, I hadn't yet figured out what to use as a flammable surface. Its done now

This door is locked by default:
As are many. They're background doors. On the other side is nothing.

This flooring is awfully bright. The same thing happens with some of the wood floor textures:
This is caused by the cubemaps. Again this is an alpha so the details to make it pretty are not present. Type "mat_specular 0" in console to resolve this.

Floating tree:
Resolved. There should be a planter under it too but. Hm, must have not packed.

I seem to recall you putting a open/close gate here when you made it, but there isn't one:
I dont think I did. I left it open like that as I can see it getting annoying whilst towing someone.

I would remove this, or make it a door of some sort:
I might. Depending on what Karma does with the proximity door and gov officials.

You can't walk through here (countryside gas station):
Doors issue. I replaced all the shop doors in the level.

There is no button to operate the elevator on the outside here, or on the next floor, and the button on the inside does not work:
Thats part of the Incomplete Buildings bug.

Are these meant to be there? (the rope on the ceiling):
Yes thats where lights will hang from.

These doors are a bitch:
They will be replaced during the completion of the building

Door doesn't open
Im just gonna nuke that room.

No way to open this:
Will complete it later

Not sure if this matters:
No. You cant get on the other side without noclipping

These windows don't match:
Yeah I wont worry about that

There's no way into this backyard:
Yeah that reminds me I need to build gates for all the fences.


Cobs Bugs;

Back room of cobsgm has nodraw on the wall
There's supposed to be a clip to not go back there. Resolved.

Texaco has no pumps
Resolved

In the city transit place the sign clips the walls
Good find, resolved

The roof of the tiny room is non existent
Its supposed to be a change room and that shop is supposed to be a clothes store. I guess I forgot about it lol.

Just in sight of the transit area the grass clips over the curb
Resolved

Just going right from the last photo where it joins a new area the grass isn't flush with the previous block
Shh. Lazyness. Ill see what I can do

This building here, the tall evergreen tree on the bottom left corner of the building has a bit of foliage clipping inside
Resolved

Doesn't lead anywhere (Put the tunnel idea I mentioned which is really fenced off with radioactive warning signs etc with a broken old sign saying "Cosmos City this way" etc
Wait for the 3DSkybox where I will fill in the edges of the map.

This road causes a bit of noticeable fps drop, in a full server might become a problem
This version is not optimized.

Going into an industrial estate on the left of that main road (as im facing) there is a texture error
Hopefully resolved. Had to do with my areaportal.

Just behind the last photo you can see a similar error
Resolved

From Tacobell to give you some perspective, where my physgun is pointing is clearly not correct
Should be resolved now

No pumps in this texaco too also clipping textures all around it too.
Pumps resolved. Its actually world gemoetry pooling into the lot. Ill see if I can add something to hide that.

No houses, wrongly textured grass on top right and i'd add something in the skybox to make it not look like its floating land.
It's supposed to be a campground. It looks dumb though and I cant really do it right without breaking my limits. Probably just gonna nuke this.

If I was you, I'd block off this tunnel as it goes nowhere
Will do in my final detail

Block off please :C
3Dskybox

Dodgy lighting & Please also block off ( too many loose endings for my liking really )
The wall is in the known bugs. 3Dskybox will fill that area.

sign saying you could possibly go right when that isnt the case
If this wasn't gmod, you could go right...

A lot of stuff is physgunable (all over the map)
Then dont physgun it. This is a RP map so most servers dont allow players to physgun world props. The props have to be dynamic or they will be pure black during daylight of day/night


Quarantine's list:

All your bugs have been mentioned before but thanks :)


Thanks for all the reporting guys!


 

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