Author Topic: mount dod:s and css to OL server  (Read 2893 times)

Offline Teitoku Ippan

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mount dod:s and css to OL server
« on: March 09, 2013, 03:37:18 PM »
title says it all, they arent mounted and there is shit on the OL map that uses CSS and because it isnt mounted, they can be walked through

Offline Dallas

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Re: mount dod:s and css to OL server
« Reply #1 on: March 09, 2013, 03:42:42 PM »
I support this. Everyone can T-1000 their way through objects. It's annoying.

thx 2 smt for correction
« Last Edit: March 09, 2013, 03:44:37 PM by The 11th Doctor »

**Insert poorly made signature with fire, lens flares and obnoxious text**

Offline smt

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Re: mount dod:s and css to OL server
« Reply #2 on: March 09, 2013, 03:43:20 PM »
I support this. Everyone can T-2000 their way through objects. It's annoying.

T-1000 their way*

But yes idk why they aren't mounted



Offline Would you like some 3.14159265?

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Re: mount dod:s and css to OL server
« Reply #3 on: March 09, 2013, 05:22:32 PM »
There's also some HL2:EP2 items I can't spawn, like the Jalopy prop

Offline Khub

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Re: mount dod:s and css to OL server
« Reply #4 on: March 10, 2013, 05:30:08 AM »
Code: [Select]
hldsupdatetool -command update -game "Counter-Strike Source"
hldsupdatetool -command update -game "left4dead"
hldsupdatetool -command update -game "episode1"
hldsupdatetool -command update -game "dods"
hldsupdatetool -command update -game "hl2mp"
hldsupdatetool -command update -game "tf"
hldsupdatetool -command update -game orangebox
hldsupdatetool -command update -game garrysmod -verify_all -retry

That's how Outlands content was installed and how it's updated regularly. I have no idea why some of the props don't work, and why the content isn't mounted correctly. I'll try to have a look on this again, but last time I tried to, I spent like three hours reinstalling all the content and it didn't fix anything.
Moved this to bug reports, it's more of a bug seeing as it should be mounted but it's not.

Offline Statua

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Re: mount dod:s and css to OL server
« Reply #5 on: March 10, 2013, 12:47:56 PM »
What if you merged the /materials, /models, /scripts, and /sounds folders from CSS, DoD:S, and EP2 into the garrysmod/garrysmod folder? That might do the trick.

Granted, the server would probably have to go down for a bit or just be really laggy.


Offline Khub

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Re: mount dod:s and css to OL server
« Reply #6 on: March 10, 2013, 12:57:30 PM »
Anyways the problem where you can go through some of the props isn't caused by a missing model server-side, that'd result in a "ERROR". When you can walk through some object, it means the prop's collision detection method isn't working properly - that's often caused by map props having set VPHYSICS properties while the model doesn't have VPHYSICS information.

 

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