Author Topic: [2013/02/16] Half-Life Two Roleplay: Update #6  (Read 1522 times)

Offline Khub

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[2013/02/16] Half-Life Two Roleplay: Update #6
« on: February 16, 2013, 12:34:23 PM »
A minor update has been pushed out for both HL2RP servers.

  • CG members (black username) now can use flashlight on their CCA/OTA characters.
  • Changed S2 model to black cop (on request of raged)
  • Changed way how CCA and OTA models work - model is no longer overriden on character load, happens only on namechange and when a character runs the /ResetCombineModel command. This gives the mentioned faction characters an ability to have their custom model (useful mainly for hunters on Outlands).
    NOTICE: This may cause your model to be broken when you first join after this update. To fix this, use the /ResetCombineModel command.
  • Fixed /Dispatch being non-responsive.
  • Added map data (areas, doors, static texts, spawnpoints) for the Industrial 17 - thanks to Dallas, Airborne, Mmmaaattt, Jonco and Apoc for their help with setting up the map.
  • Added "ooc_enabled" option into server configuration - any SA may now disable the OOC chat (LOOC remains) if there's too much drama going on.
  • HL2RP super admin rank is now autoloading from forums. ECA removed from the autoloader.
  • Fixed a couple of Lua errors that stacked up in the error log.

Where can I download the upcoming map?
Subscribe to the workshop addon. Restart your Garry's mod and it will auto-download. It's auto-updating as well.
In case you come into troubles, or in case it won't work properly, you can download the standalone map .BSP file - that's not recommended though and should be used only as a last resort.
« Last Edit: February 16, 2013, 05:22:20 PM by Khub »

 

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