Author Topic: Lack of danger & hostility  (Read 10333 times)

Offline aeiou

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Re: Lack of danger & hostility
« Reply #15 on: January 28, 2013, 10:06:09 AM »
I never said they're unprovoked, I mearly stated that we were forced in to a corner and basically told that we can't defend our selves due to fear RP.

Truth be told there is a lack of fear RP on outlands, but if everyone acted in fear like some people want we might as well move to city because there'd be NO difference in role play.

I agree with OTA being more hostile, but there are times where it's unneeded and disrupts RP(The bunker raid thing was started by a Vortigaunt shooting a scanner while everyone was passive RPing and such).

Then tell people to stop fucking with Combine assets - that simple. It should be common sense but apparently it is not. I know it sounds harsh but that is the way it is - provoke them and they will most likely raid

Offline YankeeSamurai

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Re: Lack of danger & hostility
« Reply #16 on: January 28, 2013, 10:16:22 AM »
To clarify, I have no sympathy for people who pre-emptively attack OTA patrols and then whine about shit. In my opinion, there's a need for things that are strong and powerful and not to be messed with, and I expect a more than a few players to learn this the hard way.

On the Overwatch side of things, I think more OOC training on when to engage, what to do when engaged, how to react to belligerent players, and so on, would go a long way in preventing butthurt-laden situations.
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Offline Hazard Time

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Re: Lack of danger & hostility
« Reply #17 on: January 28, 2013, 01:09:21 PM »
What most people mean by Fear RP, we pretty much mean we want to see something like this happen:

<a href="https://www.youtube.com/watch?v=nLk0V5SmcWM" target="_blank">https://www.youtube.com/watch?v=nLk0V5SmcWM</a>

Offline Statua

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Re: Lack of danger & hostility
« Reply #18 on: January 28, 2013, 01:44:32 PM »
That was a pretty good example Hazard. Minus the fighting a giant robot with Assault Rifles and .44 magnums.

Back on topic:

Yes. More fear needs to be roleplayed in Outlands. People need to ditch the state of mind that they can bean the combine. They cant and they're going to see what happens when they try. Oz and alex have some good plans brewing right now and I expect to see an increase in fear of ota.

Back in outercanals, people feared ota so much, they wouldnt dare travel using the surface roads. In Ineu, people should travel using the thick brush and the mid  level trails by the river. I built the staircases and brides there so you could walk along them without being in the path of overwatch.

As for overwatch causing rage, I talked with Oz and we decided upon an excellent system for overwatch. If Overwatch follow this system correctly, there should be no problems. If people are still butthurt, I will be talking personally to those specific people. Cause if overwatch are doing it right, refugees are not.


Re: Lack of danger & hostility
« Reply #19 on: January 28, 2013, 04:21:01 PM »
What most people mean by Fear RP, we pretty much mean we want to see something like this happen:

<a href="https://www.youtube.com/watch?v=nLk0V5SmcWM" target="_blank">https://www.youtube.com/watch?v=nLk0V5SmcWM</a>
This is what we normally try to do, but when OTA directly move for the inn, we had to move. When it comes to scanners I can't really see a point in having them fly around outlands randomly just looking for trouble(They gotta be fairly short range...)
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Offline Hazard Time

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Re: Lack of danger & hostility
« Reply #20 on: January 28, 2013, 04:59:57 PM »
When I posted the Resistance 3 gameplay vid, the point I was trying to get across was how the rebels would NOT try and stir something up.  When a Chimera/Overwatch patrol rolls by, you hunker down, ready your weapons, and pray to God that they don't find you.  To me, Fear RP implies that you are ready for a fight, but would rather avoid one at all costs.

If a patrol/scanner is spotted, then hide.  Shooting at them in the hopes of making them go away is like swatting at a wasp; You'll only succeed in pissing them off.

Also, for the love of God, can we please shut the fuck up about that botched raid the other day?  Yes, it was a clusterfuck, and Oz has taken steps to ensure that it never happens again.  I'm sorry, but it's starting to get on my nerves how people are blowing this more out of proportion than a Ted Nugent rant.

Offline rBST Cow

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Re: Lack of danger & hostility
« Reply #21 on: January 28, 2013, 06:31:39 PM »
Bandit groups don't last because there are to many whiteknights that will destroy them. If two people are having some simple brawl over a disagreement, you'll see the entire populace just jump in and begin to whiteknight. If some random waste-lander is getting mugged and someone just happens to walk by, they will instantly jump in and try to stop it even though they have no relation to this random dude.

Having OTA more hostile is fine, as long as they are not walking straight up into the Inn where people are trying to passiveRP sitting around a fireplace and talk.
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Offline smt

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Re: Lack of danger & hostility
« Reply #22 on: January 28, 2013, 06:36:10 PM »
More OTA is fine, but player's shouldn't be pressured to stay in Belles because it's "safe", OTA presence is fine as long as they're specifically scaring citizens but not limiting where they can go (it's a hard balance to keep everyone happy, but I have multiple characters who'd rather not be in Belles, I shouldn't be scared into only RPing in Belles because the fear of OTA finding me and killing me is lingering on me OOC)



Offline Dallas

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Re: Lack of danger & hostility
« Reply #23 on: January 28, 2013, 06:53:34 PM »
I'm attempting to introduce some danger with my character Landa but I can just tell he'll be killed by a whiteknight before the week is up.

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Offline [LP]GMK-MRL

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Re: Lack of danger & hostility
« Reply #24 on: January 28, 2013, 07:29:15 PM »
I've honestly seen a lot of Danger in the recent weeks of Outlands opening up. I don't see how it's lacking. Most of it may be due to my past there, but i've seen Beans and Beef act as the "Rough and Tough" guys here, which is really good in my opinion. But there are also times when we all band together and gather under one whiteknight, and that is for one standard reason. For surivival. We all gather or join by side with the one who has the most kevlar on, the most powerful weapons, or the deadliest of auths.

I for one do not like it when White Knight eliminate bandit groups, it's very annoying and destroys a hub of RP.

As for the bandit groups, most do act elitist OOCly and lack fear rp. Which is why trusted members or administrators should form Bandit Groups as a second antagonist instead of the same OTA antagonist. Not only that, but they can serve as a constant antagonist and can be approached by at anytime(Although it would be highly discouraged) if they have a hideout.

The OTA do come here often and once provoked, it's logical for them to attack. But over a scanner, I do think it's a little excessive. I would understand maybe a two man recon squad for the destruction of one, not a six man deathsquad. If it was on a constant basis, then I would understand the reason for a six man deathsquad. But then again, I'm not that knowledgeable on Combine strategies.

Fear RP is a very fragile RP from an observers point of a view. There are two methods of fear. It's widely known as Flight or Fight. You fight when scared and run when scared. Your subconsious chooses one and your mind chooses the other. Problem is, our subconsious is involuentary and so it's extremely difficult to RP something you have no control over in your own body.

Offline Sexy Frog

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Re: Lack of danger & hostility
« Reply #25 on: January 28, 2013, 08:49:58 PM »
Honestly, we have a problem with the map's utilization. I understand that the Inn and Belles in general is a major interaction spot but for the most part the rest of the map is unused. You'd think more OTA presence would make the refugee's scatter a bit, but no. They stay in the same spot and then act surprised and mad when OTA burst into the Inn. Why? Because it's the obvious place to go to. Why? Because the most targets are always there. It's only logic.

I remember with the Castle, that little trading group that was run by Greg before he took up and left made the little hill villa a prime interaction spot. Now? It's empty all the time. The facility was another one, however that isn't anybody's fault because it got kinda demolished so it's unusable for the most part. So really the only place people go is Belles. So in the end, don't act surprised and get all butt hurt if OTA first stop at the Inn.
« Last Edit: January 28, 2013, 08:53:10 PM by Sexy Frog »


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Offline Statua

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Re: Lack of danger & hostility
« Reply #26 on: January 28, 2013, 09:44:30 PM »
What if we had OTA walk through town, but just walk by the wondows, not really giving them a second look. Much like in that resistance 3 video?


Offline Sexy Frog

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Re: Lack of danger & hostility
« Reply #27 on: January 28, 2013, 10:13:22 PM »
What if we had OTA walk through town, but just walk by the wondows, not really giving them a second look. Much like in that resistance 3 video?

That's interesting as long as, like the Reistance 3 video, nobody makes a peep. But again, I'm not so sure because won't OverWatch be inclined to check the most populated building in Belles and seeing as Belles isn't that big to begin with they can afford to check. In the Reistance 3 video, the hybrids were in a whole city, so checking everything would be a waste of time so I understand that perspective. But I guess for the sake of keeping people from bitching, it's an option.


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Offline Statua

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Re: Lack of danger & hostility
« Reply #28 on: January 28, 2013, 10:22:40 PM »
What if we had OTA walk through town, but just walk by the wondows, not really giving them a second look. Much like in that resistance 3 video?

That's interesting as long as, like the Reistance 3 video, nobody makes a peep. But again, I'm not so sure because won't OverWatch be inclined to check the most populated building in Belles and seeing as Belles isn't that big to begin with they can afford to check. In the Reistance 3 video, the hybrids were in a whole city, so checking everything would be a waste of time so I understand that perspective. But I guess for the sake of keeping people from bitching, it's an option.
Because sometimes for the sake of rp, you gotta ignore logic.


Offline Delta1116732

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Re: Lack of danger & hostility
« Reply #29 on: January 28, 2013, 11:08:12 PM »
How about some NPC's? Like not mass NPC war, or anything like it was in outer canals. Maybe a few zombies here, and there? Like the tunnel for example. Put some fast zombies like 1-3 then some normal ones. Even around the bunker, river, lake, and areas like that. Just to create a sense of planning before you leave your home. Will I be prepared if something comes at me, what if I get attacked, should I get a partner? At least with slow zombies it creates a sense of fear in the players, but not many people will die form them. Unless someone wants to attempt to fist fight a NPC zombie then they shouldn't really die. Along with that to avoid PK's if you die by the NPC's. "NPC's don't create RP" Thats true they don't in combat RP or anything like that. As I said before a sense of fear RP is added, and along with that team work of the IC characters to avoid them. Sometimes not everything has to be based off of RP. Sometimes people just want to see danger for the fun of it.

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