I suggest a little public hideout in the sewers. I mean, have small bunker similar to one in C8 V1 but obviously hidden away a little, nothing too fancy just a place where Anti-Citizens could duck in for some rest or meet up.I also love the idea of a clocktower... Assassination ideas mostly. Give it a great overview of the districts, maybe even some of the P1 district (can't think of the name right now).
abbot common stop bad for you if u watch anime all day nigga u fuckn weaboo
A bathroom in the nexus. We don't shit in our suits nor have we had anything of the sort before.
Make the garage look more like a warehouse and a lot brighter, and if you decide to still add and a room like the MoC then put it in the garage. What I picture in my head is an above ground garage attached to the side of the nexus/around the back. Something like this: And then an MoC on the side with windows or something so you can see into the garage like this:
Object names Objects/Maxobjs Fullness ------------ --------------- --------------- -------- models 92/1024 ( 9.0%) brushes 3194/8192 (39.0%) brushsides 23517/65536 (35.9%) planes 13144/65536 (20.1%) vertexes 23010/65536 (35.1%) nodes 4800/65536 ( 7.3%) texinfos 2599/12288 (21.2%) texdata 261/2048 (12.7%) dispinfos 35/0 ( 0.0%) disp_verts 2835/0 ( 0.0%) disp_tris 4480/0 ( 0.0%) disp_lmsamples 41144/0 ( 0.0%) faces 13682/65536 (20.9%) hdr faces 0/65536 ( 0.0%) origfaces 9393/65536 (14.3%) leaves 4893/65536 ( 7.5%) leaffaces 17352/65536 (26.5%) leafbrushes 5896/65536 ( 9.0%) areas 16/256 ( 6.3%) surfedges 104999/512000 (20.5%) edges 64747/256000 (25.3%) LDR worldlights 206/8192 ( 2.5%) HDR worldlights 0/8192 ( 0.0%) leafwaterdata 3/32768 ( 0.0%) waterstrips 1770/32768 ( 5.4%) waterverts 0/65536 ( 0.0%) waterindices 32496/65536 (49.6%) cubemapsamples 0/1024 ( 0.0%) overlays 9/512 ( 1.8%) LDR lightdata [variable] ( 0.0%)HDR lightdata [variable] ( 0.0%) visdata [variable] ( 4.2%) entdata [variable] (52.7%) LDR ambient table 4893/65536 ( 7.5%) HDR ambient table 4893/65536 ( 7.5%) LDR leaf ambient 17510/65536 (26.7%) HDR leaf ambient 4893/65536 ( 7.5%) occluders 0/0 ( 0.0%) occluder polygons 0/0 ( 0.0%) occluder vert ind 0/0 ( 0.0%) detail props [variable] ( 8.3%) static props [variable] ( 0.0%) pakfile [variable] ( 0.0%) physics [variable] (28.5%) physics terrain [variable] ( 1.0%) Level flags = 0Total triangle count: 39725Writing e:\steam_bu\steamapps\thejackal47\sourcesdk_content\ep2\mapsrc\rp_city38.bsp2 minutes, 6 seconds elapsed
Seeing as today marks City 38's inception one month ago, here is a progress report (important ones are coloured and bold):QuoteObject names Objects/Maxobjs Fullness ------------ --------------- --------------- -------- models 92/1024 ( 9.0%) brushes 3194/8192 (39.0%) brushsides 23517/65536 (35.9%) planes 13144/65536 (20.1%) vertexes 23010/65536 (35.1%) nodes 4800/65536 ( 7.3%) texinfos 2599/12288 (21.2%) texdata 261/2048 (12.7%) dispinfos 35/0 ( 0.0%) disp_verts 2835/0 ( 0.0%) disp_tris 4480/0 ( 0.0%) disp_lmsamples 41144/0 ( 0.0%) faces 13682/65536 (20.9%) hdr faces 0/65536 ( 0.0%) origfaces 9393/65536 (14.3%) leaves 4893/65536 ( 7.5%) leaffaces 17352/65536 (26.5%) leafbrushes 5896/65536 ( 9.0%) areas 16/256 ( 6.3%) surfedges 104999/512000 (20.5%) edges 64747/256000 (25.3%) LDR worldlights 206/8192 ( 2.5%) HDR worldlights 0/8192 ( 0.0%) leafwaterdata 3/32768 ( 0.0%) waterstrips 1770/32768 ( 5.4%) waterverts 0/65536 ( 0.0%) waterindices 32496/65536 (49.6%) cubemapsamples 0/1024 ( 0.0%) overlays 9/512 ( 1.8%) LDR lightdata [variable] ( 0.0%)HDR lightdata [variable] ( 0.0%) visdata [variable] ( 4.2%) entdata [variable] (52.7%) LDR ambient table 4893/65536 ( 7.5%) HDR ambient table 4893/65536 ( 7.5%) LDR leaf ambient 17510/65536 (26.7%) HDR leaf ambient 4893/65536 ( 7.5%) occluders 0/0 ( 0.0%) occluder polygons 0/0 ( 0.0%) occluder vert ind 0/0 ( 0.0%) detail props [variable] ( 8.3%) static props [variable] ( 0.0%) pakfile [variable] ( 0.0%) physics [variable] (28.5%) physics terrain [variable] ( 1.0%) Level flags = 0Total triangle count: 39725Writing e:\steam_bu\steamapps\thejackal47\sourcesdk_content\ep2\mapsrc\rp_city38.bsp2 minutes, 6 seconds elapsed
what about all the 3rd eyr STUTFF THOUGH NOt EVERY OCMMUNITY HAS THIRD EYE
So then there won't be like "Catalyst-Gaming" at the train-station entrance or whatnot?
The answer is no, it's not going to have the current rp_city45_catalyst_x1f branding because I no longer find it beneficial to map specifically for one community after the last update. Instead, I feel as though I need to map for myself.