Author Topic: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB  (Read 52428 times)

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #135 on: January 12, 2013, 02:35:57 AM »
Current status of MIDNIGHT:

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Still a lot of lighting work to do in order to have those props casting the correct shadows.

Don't forget to check Statua's progress on Ineu Valley @ http://www.catalyst-gaming.net/index.php?topic=21540.0

Offline Statua

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #136 on: January 12, 2013, 02:12:53 PM »
Thanks Oz <3

I'd post a link to yours but I think the whole community knows about it already.

-EDIT-

Did it anyway :3


Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #137 on: January 14, 2013, 08:31:06 AM »
Updated the OP with a new sub-heading: "General features".

These are mostly map features which I plan to implement at some stage - map limits permitting.

I also updated the MIDNIGHT section with some more structures and things.

Offline BltElite

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #138 on: January 14, 2013, 10:57:26 AM »
Now maybe not a big thing, but a small room in the nexus that doubles as their spawn with lockers, benches and toilets+showers for people to RP in there and stuff as downtime, perhaps a few tables in a corner there aswell.
what

Offline Reimer

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #139 on: January 14, 2013, 03:56:04 PM »
Now maybe not a big thing, but a small room in the nexus that doubles as their spawn with lockers, benches and toilets+showers for people to RP in there and stuff as downtime, perhaps a few tables in a corner there aswell.

This. A rec room would be nice, if it didn't take up too much space of course.
5:28 PM - wakeboarderCWB: swastika really?
5:28 PM - Lone Wanderer: we made it to riemer
5:28 PM - Lone Wanderer: he's the holy ghost
5:28 PM - Lone Wanderer: we makes sacrifices there

<a href="https://www.youtube.com/watch?v=uPV_JPM_wrM" target="_blank">https://www.youtube.com/watch?v=uPV_JPM_wrM</a>

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #140 on: January 15, 2013, 01:46:12 AM »
A bathroom in the nexus. We don't shit in our suits nor have we had anything of the sort before.

We had this in city45_x1e and it wasn't being used nearly enough to justify keeping it, unfortunately.

If I make a barracks as the spawnpoint then I will put in a small bathroom but if I find an alternate method for spawning units, the bathroom won't be implemented.

also 2000 views woot

Offline YankeeSamurai

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #141 on: January 15, 2013, 10:26:26 PM »
I also love the idea of a clocktower... Assassination ideas mostly. Give it a great overview of the districts, maybe even some of the P1 district (can't think of the name right now).

This might seem neat at first, but unless you can come up with some great reasons for implementing it other than assassination (lol of all things), I think this is a bad idea. It sounds OP as fuck and would definitely end up either misused or unused.
o7

Offline Mr. Pettit

Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #142 on: January 15, 2013, 10:34:12 PM »
There could be a screen for broadcasts placed on the side. Or it could be used as a sociostability indicator like in City 45 with the plaza monument. There can be some control panels or a console set up for maintenance or just for cosmetics.

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #143 on: January 15, 2013, 11:00:57 PM »
If it gets implemented I could always make the big hand spin at 1 revolution per minute and have the little hand synchronized to the script time. The alternate option would be to have both of the hands stuck at the 12 o' clock position which would give some background as to why the district is named MIDNIGHT.

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #144 on: January 17, 2013, 01:44:48 AM »
Some early snapshots from the day/night cycle experimentation I'm doing for City 38:
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Just need to have the skybox overlay change to a darker colour and run at a 6 hour interval between day and night. Shadows are pre-computed so it doesn't look they can change with the sun's angle unfortunately.
« Last Edit: January 17, 2013, 01:46:20 AM by OzJackal »

Offline Dallas

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #145 on: January 20, 2013, 05:52:30 AM »
I suggest a massive mural (simmilar to the "HOPE" in size) running along some building in the plaza district. It could be all soviet-esque propaganda with units instead of Russians.

Spoiler for Hiden:


Something like this but with some command unit there not Stalin.

**Insert poorly made signature with fire, lens flares and obnoxious text**

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #146 on: January 20, 2013, 06:06:53 AM »
I'll whip up a pose in GMod and try to replicate the style of that poster.

Here are some Nexus pictures:

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Offline Mr. Pettit

Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #147 on: January 20, 2013, 02:13:39 PM »
Oh that's purty. I like how grand it looks with the high ceilings and lighting. Very nice Oz. Also you should use the space under the glass floor in the lobby for something unless you already have.
« Last Edit: January 20, 2013, 06:34:05 PM by Mr. Pettit »

Offline garry :D

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #148 on: January 21, 2013, 07:42:11 AM »
I've started work on the main section of the Nexus now. The AI node has been connected to Sector Zero's main hall via a tram which is pictured below (the platform with the blue console and the long horizontal window).

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The Nexus will be split up into four sectors with the following features:

Quote
* Nexus *

Sector 0 - Command
AI Node
Overwatch Deployment
Conference room
The Vault


Sector 1 - Personnel
Garage
Infirmary
Cafeteria
Lobby


Sector 2 - Internal/External Affairs
Interrogation
Offices


Sector 3 - Sociostability
Detainment
Armoury
Firing Range
Breaching Training
Hand To Hand Training
« Last Edit: January 21, 2013, 07:51:54 AM by OzJackal »

Offline Khub

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Re: [WIP] RP_City38 - suggestions pls # RIGHT CLICK > OPEN IMAGE IN NEW TAB
« Reply #149 on: January 21, 2013, 09:37:20 AM »
Perhaps sector two of the Nexus could use some own smaller detainment / holding area too?

 

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