Author Topic: [COMPLETE] RP_City45_Catalyst_x1f - download available on opening of server!  (Read 27763 times)

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #75 on: August 17, 2012, 04:39:30 AM »
Upper level. That seems as excellent idea, good luck! :)

Offline YankeeSamurai

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #76 on: August 19, 2012, 11:04:20 PM »
If the ruined subway survives the edits, it would be nice seeing the now-inaccessible CCA stations made into small, lighted hideouts.
o7

Offline Borkatjov

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #77 on: August 21, 2012, 08:49:57 AM »
Great suggestions.
And what have been focused a lot in the thread here, yeah,, there should be more focus on Citizen RP.

Current plan for the plaza:
http://cloud-2.steampowered.com/ugc/560947083521457732/45FCF2E5DA1435C04F7978A76E3FC1A48421052F/
That plan looks absolutely amazing, but while you're working on that, I think that maybe the park should be a little bit bigger, a place where you can sit and talk with each other, instead of hiding in a damn apartment all the time.
« Last Edit: August 21, 2012, 08:58:10 AM by Borkatjov »

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #78 on: August 21, 2012, 01:30:35 PM »
Please edit the HCMR floor, so it's flat side does not react on E-ing, just like it's table side does.
Same for the acid pit sliding ground. It would be nice, if it did not begin to slide away once +use'd. Changing it's sliding direction so it slides under the acid pit chamber door would come handy, giving you a chance to escape when someone lolpresses the button with you inside, dropping contraband.

Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #79 on: August 22, 2012, 11:11:09 AM »
Perhaps an observation deck in the nexus above the balcony or something, with an access door to the inside, perhaps the glass could be one way so people can look outside without having to step into the open and CA's can peek outside without needing a 3 CCA guard escort.

Offline FallingSpikes31

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #80 on: August 22, 2012, 08:30:01 PM »
I got two ideas. ;)

1. I was thinking that maybe the Combine Civil Authority can place a couple cameras in the Presinct One housing... Due to the fact that the Presinct Is over monitered by the Protection and the only place that isnt monitered is the housing. I seen many people get hurt or injured in the housing for specific reasons. I suggest placing camera the lobby and the upstairs corridors.

2. Loyalists are trusted by the CCA... So maybe they should have the option for a biochip to be installed into them.. So the Civil Authority know where they are.

Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #81 on: August 23, 2012, 01:33:47 AM »
Is it possible to extend parts of P2?

If so, maybe extend the canals and certain parts that are blocked off/not functional in P2?
Matther 'Shadow' McDermit
Outlands, Alive; helping refugees and giving out supplies.

Walton Pier
Publicly shot and killed after being forced to jump off the Nexus from having too much contrabands

Matt Pir
City 45, Alive; protesting the Combine.

Megan Jills
City 45, Alive; grows tired of Combine rule

Walker Moep
City 45, Loyalist; Helping the UU clean

Offline FallingSpikes31

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #82 on: August 23, 2012, 08:29:54 PM »
I was wondering if maybe there can be a CCA approved "bank" in P1.
Civil Workers Union can work at the place and supervise it. Also, they can be in charge of the bank. There can be a powerful "Bank Manager" that is highly trusted by the Civil Workers Union...
Citizens may enter the bank at any time if it is open and deposit they're money or take loans.
I was hoping the setting of the bank can be the upstairs of the CWU HQ. No one really used that space and it can be highly secured and locked at all times to store the tokens.

This can also cause a lot more roleplay to happen. There can be planned robberies or other types of specific roleplay events.

It can also help the economy of City 45...

Offline Khub

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #83 on: August 24, 2012, 01:43:26 AM »
I was wondering if maybe there can be a CCA approved "bank" in P1.
Civil Workers Union can work at the place and supervise it. Also, they can be in charge of the bank. There can be a powerful "Bank Manager" that is highly trusted by the Civil Workers Union...
Citizens may enter the bank at any time if it is open and deposit they're money or take loans.
I was hoping the setting of the bank can be the upstairs of the CWU HQ. No one really used that space and it can be highly secured and locked at all times to store the tokens.

This can also cause a lot more roleplay to happen. There can be planned robberies or other types of specific roleplay events.

It can also help the economy of City 45...

You've suggested this to city administrator on one of your personal meetings with them; I'd suggest leaving the rest on them.

Offline FallingSpikes31

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #84 on: August 24, 2012, 11:02:42 AM »
Hmm... Can more books be made for the Litterature section in buisnes.. I personally think it's a waste of tokens. Who should pay 400+ tokens to sell only two books.

I would say either make more books so it can actully be fair.. Or reduce the price for now. :/
« Last Edit: August 24, 2012, 03:56:07 PM by Jake Phillips »

Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #85 on: August 24, 2012, 06:26:57 PM »
That goes in the suggestions board, this is suggestions for the map.

Offline ?µ??µ??µ?

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #86 on: August 26, 2012, 08:38:48 PM »
More of a bug I assume, but the armory keypad has bugged up on the server as I am typing this, I can type in the code and four more digits before it'll glow green or red.

Also means that you can't open the door unless you shoot it.

E: Upon further inspection, it only applies the eight digit thing while entering the correct code.
« Last Edit: August 26, 2012, 09:08:10 PM by mr bob cake »

Offline Scratchie

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #87 on: August 26, 2012, 08:51:17 PM »
Honestly I'd say get rid of the damnable keypad. It can easily be made so only people of x rank or with y flag can open it. Plus more ents get removed. Win win

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Offline swag master spiderman

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Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #88 on: August 26, 2012, 09:04:05 PM »
I'm pretty sure HC and ground units are two different classes so just make it command unit only, 01's can't really even get in the back anyway.

Offline Scratchie

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Re: Re: RP_City45_Catalyst_x1f - suggestions go here!
« Reply #89 on: August 26, 2012, 09:09:51 PM »
I'm pretty sure HC and ground units are two different classes so just make it command unit only, 01's can't really even get in the back anyway.
Classes don't work right. All it is is a scoreboard thing that's it.

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