Just an addition to yankees point : We used to try and push for it but it never worked, we need a campaign(propaganda style one) to get citizens to go to the CWU rather than the CCA for doing stuff.Also, I remember when we used to have high command training and OfC's in training beared the rank of OfC(T) for the week they were trained, returning to original rank(01/EpU) on finish unless promoted by DvL. I think a look into HC training would be beneficial and would also sort out those less suited for high command.
Section commanders should already have a decent idea of who's OOCly cut out to lead the division and who isn't.In any case, trial periods of any sort are an inaccurate representation of a player's leadership potential. Any random d00d is going to be on his toes for the entire trial and do everything right - that's a given. Then once he gets the billet for real, he gets complacent or bored, dithers around, and becomes a problem.More HC training might help a little, but you can only OOCly improve a player so much with Gmod. The best hl2rp leaders are going to already be leaders by virtue of their natural IRL personality. I don't think training courses in Gmod will affect hardcoded OOC character traits in any significant way.
Quote from: YankeeSamurai on February 20, 2013, 07:16:07 AMSection commanders should already have a decent idea of who's OOCly cut out to lead the division and who isn't.In any case, trial periods of any sort are an inaccurate representation of a player's leadership potential. Any random d00d is going to be on his toes for the entire trial and do everything right - that's a given. Then once he gets the billet for real, he gets complacent or bored, dithers around, and becomes a problem.More HC training might help a little, but you can only OOCly improve a player so much with Gmod. The best hl2rp leaders are going to already be leaders by virtue of their natural IRL personality. I don't think training courses in Gmod will affect hardcoded OOC character traits in any significant way.If HC would be chosen based on skill anyways then why not evaluate their command ability when they are at 01 level, when they should already be taking charge of small operations and doing some busywork for their respective OfCs? They would be at an 02-01 level for at least a few months before even being eligible training-wise, and their ability to command squads of 4 or 5 grunts effectively during in game scenarios such as P3 sweeps or community inspections would be the next best thing to knowing the candidate and their abilities personally. It should still be on the down low, as to keep them from knowing that they are being evaluated.