OwenCobs Guide to barricading on OCRP2.
When basing on OCRP2 you will most likely set up a small construction to protect yourselves from potential raids. There are certain ways to do this and some could get you banned so watch out. Below will be a small example of a good and a bad barricade.
Firstly, DoorsIt states in the rules that there must be at least one easy access route into your house for raiders. Blocking your doors like this:
Is
not allowed because it would be the only access point to the house & by blocking it you are breaking the propblock rule. If there are multiple doors in your building it is acceptable to prop block as many as you wish providing that you leave one access point open
Secondly, ClimbingIt also states in the rules that you are not allowed to climb on floating props to gain access to a previously unacceptable place because that is called "Prop climbing". Below is an example of how
not to climb up a fence in a raid.
The reason that this is disallowed is because in reality you can't defy gravity to gain access to an area, you use the below method.
This
is allowed because you are using a realistic method to gain access to in this case the garden of subs 2.
Thirdly, Hitbox's and BunkersYou are required by the rules of OCRP2 to provide a sufficient gap in the shooting areas you provide in your cading.
A to small gap is to much overpowered and doesn't give the raiders a fair chance. Below are pictures as example.
Below is how
NOT to put up a bunker.
The reason this is
disallowed is clearly because you cannot see the person shooting you therefore making it virtually impossible to raid. The below example is how to do this.
This
Is Allowed because it would be an even playing field, you can see just as much as the person raiding can see meaning it's just as likely to kill him as it is for him to kill you. This prime example you can see provides sufficient space for the attacker.
A hitbox barricade is abusing your players hitbox and camera POV (Point of view) by building a barricade at that particular height so your characer's model is completely hidden behind the barricade while your camera POV can still look over it, which means you can shoot and kill over the barricade while the raiders cannot even see you.
Below are a few examples of hitbox abusing which is
not allowed:
In this picture you can easily see the raider (red arrows) while he can not see you (yellow arrows). Hence this is
not allowed.
In this picture you can see just above the barricade while your actual model is completely hidden behind it. This is also
not allowed.
Next, EntryEntry to your property has to be simple and possible to attack from, Below is a good example of how
not to cade.
Reason this is not allowed because of the diversion. You can shoot them whilst they cannot shoot you. The hitbox rule has been breached as you have more chance of killing them than they do you due to the unfair gap you provided in this example. Also another thing is that the diversion means they have to look away to get in meaning turning their backs to the people shooting that provides an unfair advantage to yourselves.
Below is a
good example because the positioning of the concrete barriers act as the only obstacle which can be both hidden behind and jumped over providing an even playing field.
(Credits to OwenCobs and Nicknero1405 for this guide)