Ok, now currently for Weapons and ammo craftsmen there abit of a tradeoff when it comes to selling weapons, i mean when you sell someone a gun thats it, they have a gun and they wont really want to buy another one, when he/she dies that gun stays in circulation through looting ect.
My idea is to have a system where guns begin to wear out or break over time, once they reach 0% of their durability the weapons will break and will dissapear from your inventory, then you will have to buy a new weapon. However i also think there should be mid stages within this system to provide another potential skill or perhaps another function of weapon crafting called "Weapon repairing/restoration" where you go to any weapon craftsman and he can repair your weapon for a certain ammount of money.
This is the stats i had in mind for weapons at various percentages of durability:
- 100% Durability, 100% Dmg 100% Aim.
75% Durability, 80% Dmg 80% Aim. Cost of repair: 25% of Crafting price.
50% Durability, 50% Dmg 50% Aim. Cost of repair: 35% of Crafting price.
25% Durability, 20% Dmg 20% Aim. Cost of repair: 65% of Crafting price.
0% Durability*, 0% Dmg 0% Aim, weapon is destroyed.
The whole purpose of the increase in penalty to aim. damage and repair cost as your weapon reduces in durability is to in essence force players to repair their weapon on a regular basis cheaper, yet to add a function where it will keep weapon crafters in buisness and improve the money around the weapon crafting buisness.
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