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Topics - garry :D

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47
Accepted Authorizations / Daniel Slater's Authorization Application
« on: April 29, 2012, 12:33:17 AM »
-snip-

48
IC Chat / "The Asylum"
« on: April 23, 2012, 01:57:46 AM »
-snip-

49
Half-Life 2 Roleplay / [OBSOLETE] RP_City45_Catalyst_x1e_r
« on: April 21, 2012, 05:42:24 PM »
RP_City45_Catalyst_x1e_r
"What's RSO?"

Credits to Kaz/KFrohman for x1d and previous versions as well as the original mappers.
This version contains several new features that are designed with Catalyst Gaming's HL2RP server in mind.

http://www.mediafire.com/?cn7jrpj7fsbx5z0
Extract to addons!


Changelog
- Civil Protection now have access to a garage which is opposite the CWU HQ.

- Removed secret tunnel entrance at District One. Tunnel now links to P3 and the Diordna.

- Four admin rooms for when you're AFK or teaching new players and you don't want to be seen on the RDT rooftop or CA office.

- Increase in security measures for the Nexus armoury.

- Precinct 3 HAP has undergone an angle change to line up with the Citadel wall and the Nexus corner.

- The front of the Nexus has been realigned from 23 degrees (or some silly number that had a decimal) to 45 degrees - huge credits to Kaz for this because now I can actually fix things without it breaking more things! :D

- Nexus medbay and the CWU HQ has undergone retexturing.

- Better skybox, more accustomed to the night atmosphere and mood.

- The crash-inducing furnace has been replaced with a much more stable and 'server-friendly' pit of acid. DON'T KILL PEOPLE IN THIS OTHERWISE THEY HAVE TO RECONNECT!

- The dumpster in the plaza now removes any items tossed into it by the placement of a trigger_remove.

- ZEALOT now has their own control room downstairs in the Hand to Hand area of the Nexus.

- Several areaportals added to the Nexus to improve optimisation.

- Removal of the light bulb which opened the secret room in the D6 underground bar. The new method of entry will be more difficult to locate.

- Overwatch deployment area next to the Nexus cafeteria.

- Sector 2 removed altogether, though the CWU HQ will remain.

- Night skybox has been put in place of the overly cheery day skybox. Lighting has been adjusted accordingly to create a darker atmosphere and mood.

- Some CWU HQ textures were changed to contrast better against the exterior brick wall and interior plaster walls.

- UCH now has a CCA booth in which the entire building can be locked down by the press of a button.

- The activation of the thumpers/exogen restriction field is joined by an announcement over the loudspeakers in several locations in the plaza.

- CA camera glitch where the screen wouldn't render should be fixed (though I think this was a serverside lag issue and not something wrong with the map)

- 'Too many vertices' errors should be lessened when travelling through the plaza (some of the plaza models have been given LOD properties)

- More efficient and less performance demanding lighting in District 6.

- Trainstation still has electrified rails, however there have been improvements in lighting and brushwork in this area.

- Nexus entrance now has a working areaportal. After doing this and running some tests, I got a 40 fps boost in the plaza. (tested on a quad core i5 @ 2.80ghz - other people have said it was a 20 fps boost or so for them on lower-grade PCs)

- Nexus door has been widened and the glitch that Kaz had with a part of the door not showing up properly has now been fixed.

- Nexus lighting has been tuned to create a 'cold' feeling in some areas.

- Environment lighting has been tuned for the night skybox.

- Custom decals have been placed over the Nexus side wall facing the UCH.

- Water/lighting glitch in the D6 canals is now fixed.

- Fixed an issue causing a func_viscluster in the D6 canals not to work effectively. After testing, I got a 10 fps boost in this area.

- Several floating prop placement issues have been fixed.

- Removed a shipyard that Kaz thought would be a good idea to put in the D6 canals as an extension. Reasons for its removal simply came down to the fact it wasn't going to help performance at all or do anything good for anticitizen RP.

- Buildings have been added to the 3D skybox in the plaza and D6, thus creating a walled-in feeling and one of entrapment.

- Most L4D2 content has been removed and replaced by similar textures.

- A dark secret...

Download link will be available once the map is confirmed to be working on the server. Kronic has been kind enough to upload it onto the server box already, map data still needs doing though.
[/b]

50
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51
Half-Life 2 Roleplay / [OBSOLETE] RP_City45_Catalyst_x1e
« on: April 20, 2012, 05:52:26 AM »
RP_City45_Catalyst_x1e
"How 'bout that ride in? I guess that's why they call it RSO City."

Credits to Kaz/KFrohman for x1d and previous versions as well as the original mappers.
I have only made a few minor changes in order to make this a map which can be deemed suitable for release at Catalyst Gaming.


The current idea is to use this map as a performance fix whilst providing a new atmosphere for RP to take place in. I'll release x1f later which should add more features rather than fix things. Examples of such things will include a CCA garage,

District 6 Preview
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.

Changelog
- Sector 2 removed altogether, though the CWU HQ will remain.

- Sewer tunnel entrance in Sector has been changed to a new location which can be activated both internally and externally. (search around for it)

- Night skybox has been put in place of the overly cheery day skybox. Lighting has been adjusted accordingly to create a darker atmosphere and mood.

- Some CWU HQ textures were changed to contrast better against the exterior brick wall and interior plaster walls.

- UCH now has a CCA booth in which the entire building can be locked down by the press of a button.

- The activation of the thumpers/exogen restriction field is joined by an announcement over the loudspeakers in several locations in the plaza.

- CA camera glitch where the screen wouldn't render should be fixed (though I think this was a serverside lag issue and not something wrong with the map)

- 'Too many vertices' errors should be lessened when travelling through the plaza (some of the plaza models have been given LOD properties)

- More efficient and less performance demanding lighting in District 6.

- The HAP leading to District 6 has been placed across the citadel wall to the Nexus wall rather than the UCH corner and the Nexus wall.
- Underground sewer system has been connected from the Diordna/new location to District Six.

- Trainstation still has electrified rails, however there have been improvements in lighting and brushwork in this area.

- Nexus entrance now has a working areaportal. After doing this and running some test, I got a 40 fps boost in the plaza. (tested on a quad core i5 @ 2.80ghz - other people have said it was a 20 fps boost or so for them on lower-grade PCs)

- Nexus door has been widened and the glitch that Kaz had with a part of the door not showing up properly has now been fixed.

- Nexus lighting has been tuned to create a 'cold' feeling in some areas.

- Environment lighting has been tuned for the night skybox.

- Custom decals have been placed over the Nexus side wall facing the UCH.

- Water/lighting glitch in the D6 canals is now fixed.

- Fixed an issue causing a func_viscluster in the D6 canals not to work effectively. After testing, I got a 10 fps boost in this area.

- Several prop placement issues have been fixed.

- RDT should now be less prone to crashing the server when rations are initiated.

- Removed a shipyard that Kaz thought would be a good idea to put in the D6 canals as an extension. Reasons for its removal simply came down to the fact it wasn't going to help performance at all or do anything good for anticitizen RP.

- Buildings have been added to the 3D skybox in the plaza and D6, thus creating a walled-in feeling and one of entrapment.

- Most L4D2 content has been removed and replaced by similar textures.


I'll probably be able to do a server beta test tomorrow with Raiden/Rofl's assistance just to make sure that the CCA can indeed open the Nexus doors and also so that map data can be implanted.

52
IC Chat / Third Eye - Community Warning #1
« on: April 13, 2012, 08:59:07 PM »
-snip-

53
IC Chat / Third Eye - A crumpled poster
« on: March 27, 2012, 11:52:39 PM »
**This is a crumpled poster of many that are plastered across several building walls in District Six. It depicts an armored figure looking across the City in a guardian-like manner. In the lower corner is the unmistakable logo of Third Eye.**


54
IC Chat / Third Eye - Phoenix Rising
« on: March 14, 2012, 04:59:09 AM »
-snip-

55
Creations / Thomas 'Fox' Mason - portrait
« on: March 06, 2012, 05:40:59 AM »

56
City Administrator / <:: Civil Administration Roster ::>
« on: February 27, 2012, 05:22:41 AM »
-snip-

57
Creations / Civil Administration of City Forty Five - Trust Us
« on: February 24, 2012, 05:23:04 AM »
Cooked this up in the space of thirty minutes.


58
Outside City 45 / Third Eye - Warrant List
« on: February 10, 2012, 12:58:31 AM »
-snip-

59
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60
Half-Life 2 Roleplay / The Society of Citizens - Group Information
« on: January 12, 2012, 07:21:53 PM »



Universal Union, Civil Workers' Union, City 45 Citizenry



Nicole Mason, Lucius Pierce, Robert Green



•   To offer support and aid to the general populace; to keep citizens active, happy, and out of trouble.
•   To encourage participation in Civil Workers' Union events and activities.
•   To convince and persuade the public to abide by Unionist laws and to remain out of the less reputable districts for their own safety.



•   Petitioning as a unified group to Civil Administration
•   Encouraging participation in Civil Workers Union tasks
•   Distributing pamphlets warning citizens of the dangers of the outlying districts.



The hierarchy is very straight-forward, and doesn't leave room for a power-struggle:

Management of the Society -> Welfare Employees > Welfare Volunteers 

The Society of Citizens has one ambassador for each facet of operations: The Citizenry, the Civil Workers' Union, and the Universal Union, who meet regularly to discuss and regulate ideas.
These representatives will deal with issues regarding their represented groups:

  • Miss Nicole Mason as the ambassador on behalf of the Civil Workers Union
  • Mister Lucius Pierce as the ambassador for the Universal Union (specifically, Civil Administration)
  • Mister Robert Green representing the citizens of City Forty Five


Formed by a group of regular citizens, the Society was formed to act as a liaison between the Universal Union and the citizens at times when tensions between the two were high. Acting as an unofficial and undocumented movement for some time, the Society worked as close to the chest as possible in order to make the average citizen's life better without being in breach of Unionist laws. Although the Universal Union never seemed to take the Society's unified petitions seriously, the aim of the group proved to be rather effective.


The majority of the members being avid loyalists, their goals were always simple: improve the quality and standard of citizen's lives; make them happier, and, through this, reduce rates of crime in the city. This way their work would benefit both parties: the citizenry and Civil Protection. While their overall loyalty to the Union may not be fanatical in nature, the Society simply endeavours to keep their fellow citizens out of harm's way – be it criminals or by the iron fist of the Universal Union.



While there are many opportunities to participate in volunteer activities such as spreading the word of the dangers of the outlying districts, there are also a number of full time opportunities within the ranks of the Society of Citizens.

Membership to the Society is recognized with a small white shield sewn into the standard citizen overalls which can be sought from an ambassador of the Society.
Although there are no specific criteria for becoming a member, the Society does not recognise offenders of heinous crimes (murder, rape etc) as potential members.


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