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Topics - garry :D

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31

<:: Roster ::>




<:: Command and Control ::>
OzJackal - UU.OTA.OVERSIGHT.08639 *authorize patrols and raids*

Jonco - UU.OTA.PHANTOM-E.71813 *authorize patrols*
Yak - UU.OTA.VANGUARD-E.00125 *authorize patrols*

Raged - C17.CCA.S0.00621 - *liason - special permissions*




<:: Reconnaissance and Support ::>
Jonco - UU.OTA.PHANTOM-E.71813 - Squad Commander

Mmmaaattt94 - UU.OTA.PHANTOM-E.94094
OOC Name - UU.OTA.PHANTOM-E.#####
OOC Name - UU.OTA.PHANTOM-E.#####

Orange - UU.OTA.PHANTOM.71717
Sexy Frog - UU.OTA.PHANTOM.21121
alexanderk - UU.OTA.PHANTOM.07189
Dallas - UU.OTA.PHANTOM.00017
Airborne1st - UU.OTA.PHANTOM.93807
Lone Wanderer - UU.OTA.PHANTOM.09199
Toxic Zombie - UU.OTA.PHANTOM.#####
OOC Name - UU.OTA.PHANTOM.#####
OOC Name - UU.OTA.PHANTOM.#####

Overwatch Elite units: 2/4
Overwatch Soldier units: 7/10
Total: 9/14





<:: Threat Containment and Asset Protection ::>
Yak - UU.OTA.VANGUARD-E.00125 - Squad Commander

Khub - UU.OTA.VANGUARD-E.63158
Raged - UU.OTA.VANGUARD-E.00621
OOC Name - UU.OTA.VANGUARD-E.#####

Delta1116732 - UU.OTA.VANGUARD.65410
mr bob cake - UU.OTA.VANGUARD.45203
Hazard Time - UU.OTA.VANGUARD.31749
Cookiesofamerica - UU.OTA.VANGUARD.56294
Mr. Pettit - UU.OTA.VANGUARD.17808
ReconPWN - UU.OTA.VANGUARD.88509
Rudolph - UU.OTA.VANGUARD.70655
Burning Bullet - UU.OTA.VANGUARD.85948
Cow - UU.OTA.VANGUARD.#####
TheBubbyTheory - UU.OTA.VANGUARD.#####
Sectus - UU.OTA.VANGUARD.06042
MatthewDG - UU.OTA.VANGUARD.#####
Spike McDragon - UU.OTA.VANGUARD.#####
hogs - UU.OTA.VANGUARD.31119
Brandon - UU.OTA.VANGUARD.94201
OOC Name - UU.OTA.VANGUARD.#####
OOC Name - UU.OTA.VANGUARD.#####
OOC Name - UU.OTA.VANGUARD.#####

Overwatch Elite units: 3/4
Overwatch Soldier units: 15/20
Total: 18/24





<:: Logistics and Operational Control ::>

OzJackal - UU.OTA.OVERSIGHT.08639 - Acting Squad Commander

-<: Certified Personnel :>-
Yak - UU.OTA.VANGUARD-E.00125
hogs - UU.OTA.VANGUARD.31119
ReconPWN - UU.OTA.VANGUARD.88509
Delta1116732 - UU.OTA.VANGUARD.65410
Dallas - UU.OTA.PHANTOM.00017

-<: SYNTHETIC Units :>-
Sectus - UU.OTA.SYNTH.06042
Burning Bullet - UU.OTA.SYNTH.85948
Delta1116732 - UU.OTA.SYNTH.65410
Yak - UU.OTA.SYNTH.00125
Dallas - UU.OTA.SYNTH.00017
Sexy Frog - UU.OTA.SYNTH.21121
hogs- UU.OTA.SYNTH.31119
OOC Name - UU.OTA.SYNTH.#####




Elite units are designated by an '-E' after their division name.

Units that are displayed in the Oversight group will be in tactical command of their own division in an IC sense.

Squads are currently limited to a maximum of 4 elite units.

There is currently no application for gaining a Hunter character. You can asked to be assessed on your competency if you are looking to have a synthetic unit along with your soldier.

When a unit has *special permissions* next to their name, it usually means they can use a CCA unit to lead and participate in raids after an appropriate discussion with the unit tagged as OVERSIGHT.##### has occurred. If you are unsure, ask me over the forums or on Steam.

Please note that this roster is not auto-updating. 

Stop making your own changes! I will revert any edits you make!

If there are any issues with additions/removals/changes, please PM or message OzJackal over the forums or on Steam.



32
IC Chat / Third Eye - Public Warrants
« on: January 12, 2013, 07:30:23 PM »
-snip-

33
IC Chat / Third Eye - A Rare Opportunity
« on: December 28, 2012, 08:40:47 PM »
-snip-

34
RP_City38
"oz do u have beta for me pls"

An original Half Life 2 RP city project straight from my brain!



Credits

Slont - inspiration, cool story ideas, idea for the layout of the map
Orange - pretty much any of the posters in the map that aren't stock (Obama-style 'HOPE' and "Join Now!")
Raged - plaza layout ideas, Embassy ideas and bucketloads of reference images as well as a concept building
Alex - norway is ok alright?? also good php and thanks for letting me look at the C24 plans friend
Jonco - spending many hours brainstorming all of the Embassy/Nexus layout/features
Cow - lol ur name is brown coz u r a cow..... you helped with all of the criminal stuff yes yes ok ty
Hogs - lots of MIDNIGHT district suggestions like the strip club and gambling hall also weed circulation ty
All of the posters in this thread and people over Steam who make my (lack of) life complete~~




Progress List

- Complete.
- In progress.
- No current progress.




# General features #

- Script integrated event control; thunder, uprising/riot ambient sounds, wind loop toggle
- Imported structures from other projects

- Day/night cycle
- Map integrated weather control (rain/snow)

- Server transition zones
- Structural weakness implementation
- TITAN optimization
- SOLACE optimization
- MIDNIGHT optimization
- Custom textures
- Custom sounds




# "TITAN" District #
* In the northern district of City 38 sits the man-made structure known as the Embassy. It serves as a symbol for the Union's dominance over this City and is regarded as the most secure place in the region with state-of-the-art security. Some have said that this sector has grown a personality of its own. Curious. *

- The Civil Administration Embassy in the original layout with the broadcasting station, office, foyer and the security station.- Nexus integration into the Embassy structure.
- A large apartment block (Union Civil Housing; Block A).
- Ration distribution terminal.



* Nexus *

Sector 0 - Command
AI Node
Overwatch Deployment/Stasis
Conference room
The Vault


Sector 1 - Personnel
Garage
Infirmary
Cafeteria
Lobby


Sector 2 - Internal/External Affairs
Interrogation
Offices


Sector 3 - Sociostability
Detainment
Armoury
Firing Range
Breaching Training
Hand To Hand Training







# "SOLACE" District #
* Although the name is a synonym for relief, safety and comfort, there have been scarce reports of unorganised crime in this sector; most of them just being unplanned muggings in the sector's numerous darkened alleyways. *

- An old subway station with a security office and a blocked off tunnel.
- Two small and mirrored corner shops.
- An apartment block with 4 rooms bearing the City 17 layout from HL2.
- A pre-occupation German Cafe with a staff serving station.
- The Civil Worker's Union Headquarters - half-restaurant, half-office.
- A central pillar built by the Combine which is situated in the centre of a pond covered in ice and snow.
- A corner hangout with three benches and a car crash scene.
- A narrow alley which loops around the two corner shops, the corner hangout and the subway.
- An alley adjacent to the Civil Worker's Union HQ which links to the MIDNIGHT district.
- A darkened alley which is positioned between the subway exit and the empty building next to the Civil Worker's Union HQ.
- A small security station for Civil Protection which can temporarily store prisoners.








# "MIDNIGHT" District #
* Two things are uncertain: why did the Combine invasion force bombard this sector so heavily and why were there no subsequent building projects to turn this area into a suitable housing zone? The inhabitants don't actually care, probably because the spread of rubble and countless number of destroyed buildings in this sector serve as breeding grounds for scorn towards the Union. Visitors are advised that the Combine aren't the only ones who are paying close attention to the activities in this sector. *

- A large hall which serves as the connection point between SOLACE and MIDNIGHT.
- The Anek Bar, complete with a serving counter and a backroom for storage purposes.
- A destroyed hole in the floor next to the Anek Bar that links to the first 'real' building of MIDNIGHT.
- An old strip club by the name of 'Vice'.
- A food stand constructed from junk.
- A destroyed office block.
- A church (imported from city45_x1f) which has been edited to accommodate a back entrance/exit.
- A small gambling den.
- A crashed van next to a Combine barricade and some debris which has been claimed as a makeshift home.
- A semi-barricaded store at the end of the long street

- A tall building with several floors, a Combine observation post and rooftop access.
- A small gas station with a vehicle tunnel adjacent to it that is blocked off by debris.
- A junk vendor stand embedded in an alleyway.

- More features to be announced.







First OP:
Spoiler for Hiden:
This was done over the course of 6 hours. I don't know what it's going to be used for yet.

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35
-snip-

36
Half-Life 2 Roleplay / [RELEASE] RP_City45_Catalyst_x1f
« on: November 06, 2012, 07:30:15 PM »
RP_City45_Catalyst_x1f
"i sure hope we don't get slender-animations when we test"

MAP LINK: <WAITING FOR SERVER LAUNCH>

Additions
A new layout for Precinct 3.
Added Half Life 2 style apartments in Precinct 3.
Added the Civil Administration Embassy (CAE) and made it an extension of Precinct 2.
Added a new Union propaganda poster; credits to Orange for this.
Added a vehicle tunnel that joins Precinct 3 and Precinct 2.
Rejoined the sewer system to meet with Precinct 3.
Added the Paragon Industries warehouse to Precinct 3 with a button for initiating mandatory work cycles.
Added a new underground bar in Precinct 3.
Added a small church which was intended for distributing propaganda but was strangely never finished by the construction team...
Added secure storage space for GRID in the Mechanical Operations Centre.
Added a new canal in P3.
Added the biolabs to the Nexus infirmary.
Added a room for APEX to use next to the breaching training area.
Added a new killhouse to serve as an assessment area for Civil Authority breaching training.
Added point_message entities to inform users of the functions of each button in the CAE, Nexus control room and admin room.



Removals
Removed the old Precinct 3 from version x1e.
Removed everything that was CA related in the top Nexus office.
Removed the Nexus barracks.
Removed some entities that were no longer of use.
Removed the HCMR.
Removed the top floor of the ration distribution terminal.


Fixes and known issues
Acid pit had a faulty trigger_remove which caused the player killcam to be removed on death.. along with every HUD element until they restarted the game.
Changed the Nexus armory door to a non-handled Combine door.
Fixed the armory door from moving backwards instead of up.
Changed several props to more prop types in order to force spawning (some props weren't spawning because they were prop_static).
Increased lighting in the Nexus garage from 200 to 400.
Renovated several facilities to be in accordance with the current IC context.
Replaced credits with a more up to date version while still crediting the original authors.
3d skybox hasn't been pushed far enough back near the concrete square next to the CAE.
Admin event control sounds don't play globally.


Thank you to everyone who made this possible! City 45 is now officially full by Source Engine standards and the next update will definitely need to be a departure from this map as I have hit the brush limit, entity limit and texture limit.

Good show, chaps!

37
IC Chat / Daniel Slater - Character Sheet
« on: November 06, 2012, 06:24:52 AM »
-snip-

38
IC Chat / Daniel Slater's War Diary
« on: October 31, 2012, 02:23:34 AM »
-snip-

39
IC Chat / Greetings from the Warzone!
« on: October 31, 2012, 01:37:17 AM »
-snip-

40
Half-Life 2 Roleplay / A departure.
« on: October 08, 2012, 09:45:00 PM »
A Departure

<a href="https://www.youtube.com/watch?v=H8TIFlSTH2I" target="_blank">https://www.youtube.com/watch?v=H8TIFlSTH2I</a>

Nicole Mason
Having grown disillusioned with the copious amounts of bureaucracy and lack of cooperation from the Civil Authority in City Forty Five, she opted for a transfer to her home city of City Eighteen where her father and uncle once lived. She was successful in straying away from her once criminal and, to an extent, selfish life and transformed into a well-known community figure in both cities. Her own company, Paragon Industries, never took flight but she would instead act as an consultant for the many other Union-sanctioned organisations who would rise to take its place. In time, she became content with a quiet life away from the troubles of the Resistance - the cause of whom her family was once deeply entrenched in.


Consul Lauren Neil
Her work in City Forty Five had granted her a higher calling to an advisory board situated in City Seventeen. Although she became quite cynical towards her associates in her later life, she still served to a high capacity in Human Relations. She departed from City Forty Five's Civil Administration Board in high esteem and received glowing recommendations for her ability to 'stay the course' in even the toughest of times. The plans for the expansion of City Forty Five would be turned over to an organisation which would fulfil the requirements laid out by the work brief. Her position as Consul was turned over to Doctor Pierce Cullen of whom the Consul had invested her fullest confidence in. The documents pertaining to the story behind Project Sparrow went missing, just like many of the participants in the experiments.


Daniel Slater
Although his work in Third Eye required both an emotionally and mentally stable state of being, he became rather depressed and jaded at the fading prospect of liberation towards the middle of 2017. There were a flurry of thoughts running through his mind and he constantly mulled over whether anything he did should've been done differently; the Lucius Pierce situation, Operation Clean Slate, Bladecatcher, Spectator, the network intrusions, the incarceration and torture of more citizens than he cared to remember and many other things that the public would never truly comprehend. He felt as though he had failed his late brother Andrew of whom was the catalyst for Daniel taking up his line of work in the intelligence group Third Eye. Before fading into the background life of the City, he promised his employers to continue to watch over the many persons of interest in the hope that he would once again find the motivation to organise larger operations which he had previously participated in. The place he called home, the Asylum, gathered cobwebs and was resigned to the dustbin of City Forty Five's history. It would be a while before Daniel was called to arms in a remote region of the Ukraine which bordered Siberia. It was here that he would take up duties with the Task Group of Third Eye with some old friends from City Seventeen. In summary, he had done everything that was asked of him, and more but he continued to question his existence and to what purpose it served. All this, after being a university student, an intelligence officer for the Sector Seventeen Civil Authority, a mercenary, a courier, a contact, a friend and a brother. Having played both sides of the field in his time in various cities, he felt as though he was nothing but a shadow wandering among an all-pervading dusk.




Well, it's finally come to this. Some of you have known of my intention to leave for a while due to wanting to have a life now and move away from sitting at home in the same old routine every day. I hold nothing against Catalyst Gaming or anyone in it and I guess it's just time for me to move on to other things. Half Life roleplay has gotten stagnant for me and I've done everything that I set out to do. It has been quite the ride and I was happy to have played, mapped and administrated at Catalyst Gaming.

Some of you probably have some questions about what my departure will affect so I'll put it in an easy format:

1. What about the Civil Administration faction?
Reaver (Doctor Pierce Cullen) will lead it as Consul.

2. What about the map update?
I'm giving the map file to RTLK to modify and distribute as he pleases. I'll be on hand to provide assistance but finishing the map isn't a top priority for me at this stage.

3. Any chance of coming back?
Sure, if I ever finish rp_refuge or I get nostalgic. I'll probably only come back every now and then to check on how things are going.

4. Did something make you leave Catalyst?
Not really, it was just that I've done everything that I wanted to do here and I just feel as though I should move on. As with any community, Catalyst has its faults but they're something which can be fixed with time and they aren't to blame for my departure.

5. Usually when somebody leaves they have plans to leak details from the private forums. What are you going to leak?
I'm giving everyone group access to the private foru-.. Not really. Just going to leave peacefully and not cause drama.

6. I have another question, mind answering it for me?
Sure, post below and I'll do my best to answer.




Thanks

Thank you to everyone who has helped shape this community and everybody that I had a chance to roleplay with. Thank you to the administration team, the community owners, the players, the new players and minges who kept me on my toes during the time I was an administrator.

Catalyst has the potential to be the greatest community in GMod and I'm sure that with time, the little things can be ironed out and you can all continue being proud of playing here.

So long.

:)

41
Events / [COMPLETE - 17/8/2012] Network Intrusion
« on: August 18, 2012, 10:06:44 PM »
Most of the feedback I got was positive for this event (four months in the making) and I managed to take some screenshots (not during the broadcast hijack unfortunately):

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Refer here for authorisation: http://www.catalyst-gaming.net/index.php?topic=14444.0

42
City Administrator / Union Civil Relations Act of 2017
« on: August 11, 2012, 03:29:13 AM »
-snip-

43
"Ask Me Anything" / Interrogate OzJackal!
« on: July 31, 2012, 04:17:21 AM »
Generic paragraph/sentence asking for questions, idk.

44
EXTRACT TO ADDONS: http://www.mediafire.com/?ll9ilvjatjt4jie

In a couple of months I plan to release the next version and I'm just looking for input on what should be added.

A particular focus is being placed on enhancing RP for the citizens in this version.

Any and all suggestions are welcome as well as bug reports (no matter how small).

Feature list:
Overhaul the Civil Administration office.
Reform the current 'testing room' as a biotechnology lab for NOVA (currently being used by some units as forensics lab).
Add in HL2-style apartments. *sigh*
Add in a loyalist institute targeted at characters who have proven their loyalty to the Universal Union.
Add in a factory for citizens to work in.
Add vehicle express tunnel which connects to P3 via P1.
Create secure storage space for GRID either in the Mechanical Operations Centre or Garage.
Renovate several facilities to be in accordance with the current IC context.
Complete new canal system in P3.
Replace the armory door with a non-handled door. (handled doors can be shot and opened)


Issues:
Acid pit which caused a glitch that removed the player's death cam.
Upper garage doors used to slide into the adjacent storeroom.
Lower garage door no longer slides into the HCMR.
Sprites in corridor leading to ZEALOT control room were misplaced and did not have the intended effect.
Invisible blocks next to thumper outside UCH which clips to the player.
Garage elevator has a 4 second delay before going back down. (switch it to toggle, remove delay)
Backroom doors of Foto and Cafe Baltic are non-responsive to regular players. (got no clue how to fix this lol, probably mapdata problem)
Cubemaps aren't in the map because I didn't pakrat the map and did it all manually. Not a major issue but it still makes it look dull in some places.

45
Mapping / Refuge
« on: June 30, 2012, 10:13:13 PM »
Refuge (WIP)
~ Ukraine, 2016 ~

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The general concept of the map is:
  • Resistance are heavily fortified in a remote area of the Ukraine but require a constant stream of supplies to survive the winter.
  • Supplies are gained (random spawned) from each of the three points on the map: a radio station, factory and a point which is yet to be decided (probably going to be a laboratory).
  • The Combine are aware of the Resistance's presence in this area but have not been able to pinpoint their base due to the harsh weather conditions and remoteness of their location.
  • Similarly, the Resistance know the Combine are using scouting parties in an effort to wipe them out but are unable to access their base of operations: a large cargo ship which floats several kilometers off the Ukrainian coast.

Map Overview:
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Spawn Area:
Spoiler for Hiden:
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Combine Airwatch Facility:
Spoiler for Hiden:
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Harbour:
Spoiler for Hiden:
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Combine Dreadnought:
Spoiler for Hiden:
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Resistance Trenches:
Spoiler for Hiden:
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Combine Prison:
Spoiler for Hiden:
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