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Topics - garry :D

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16
Organizations / Paragon Security Services LLC
« on: April 24, 2013, 08:29:56 AM »


Paragon: a model of excellence or perfection of any kind; one having no equal.



Paragon Security Services LLC is an established private security firm which handles individual protection as well as the safety of groups.

Our staff are known for dressing in black suits and ties, have an exceptional amount of experience with firearms and security work and usually drive vehicles which are modified with aftermarket armor and custom license plates.

Here at Paragon Security, we offer a high level of training to our Team Members to achieve proficiency in driving before they are placed out on contracts.

Recruitment is undertaken through personal meetings with the employer filling out the paperwork, not the candidate!




Interested in protection? Here is our pricing scheme!

Contract setup fee: 1600 dollars
One hour individual protection: +200 dollars
One hour group protection: +300 dollars
Long term protection: negotiable


All prices are negotiable depending on the conditions of the contract.

Ask a representative for more information.



In some cases, a contract may be asked for but will not be signed by Paragon Security. Reasons for this include:
- the client is the acting Mayor;
- the client has a warrant for their arrest;
- the client has refused to pay the contract setup fee.




Supervisor
OzJackal - Daniel Slater

Team Member
waa97 - Girth Radius
OOC Name - IC Name
OOC Name - IC Name
OOC Name - IC Name

17
Player Section

Steam Name: OzJackal
Age: 18
How long have you been Roleplaying? (can be any game): Six years.
How long have you been playing Serious GMod RP?: Four years.

Character Section

Authorization(s):

Skills:
  • Expert environmental survival knowledge; an emphasis is placed on turning natural materials such as herbs, plants and other items into assets which help him achieve set objectives.
  • Exceptional experience in combat situations and hostile environments as part of the United States Army, a private military contractor before the establishment of the Union and later, his role in the Special Tasks Group of Third Eye.
  • Advanced hand to hand techniques; particularly in the field of close quarters dirty fighting.
  • Advanced rope climbing techniques; used for ascending/descending surfaces which cannot be traversed by regular means.
  • Heightened level of physical fitness.
  • Basic first aid skills; bandaging minor wounds using manufactured tools and equipment.

Equipment:
  • Synthetic climbing rope;
  • Colt Pathfinder survival knife;
  • Load bearing vest w/ mid-grade upper body Kevlar;
  • Four-tone corrective camouflage kit.


Name: Saul Breckenridge
Age: 37
Gender: Male
Affiliation: Resistance

Write a detailed in-canon back-story how your character obtained these authorizations.

Old King Saul; that’s what Third Eye used to call him, even though he was only thirty four at the time of his enlistment with us. Saul Breckenridge was by far one of the most interesting people I've met in my time. Others in the Special Tasks Group would call him borderline psychotic, but personally I think it was just an act he put on to keep the others under his thumb. Under that shell he always had good intentions for aiding the ‘greater good’, whatever that was.  He regarded morality as an obstacle and projected an image that he only ever interested in the task at hand, not the feelings of others.

But alas, I am rambling. First: a history lesson. Third Eye was formed in 2015 at the time of the arrival of the Union by a man known as Thomas Mason. The aim of the group was to address and patch gaping vulnerabilities in the Resistance intelligence community. It had proved to be highly successful as a counter-intelligence group which was made up of the ‘the original ten’ (or as the public called them, Cell One.) In 2016, the Special Tasks Group (STG) was forged from the successes of the original ten and served to function as an overt wing of Third Eye which was usually tasked with snatch and grabs, assassinations, sabotage and activities that took place outside of urban centres. City-dwellers may have heard of Third Eye before. Most of those rostered members came from civilian backgrounds. The Special Tasks Group, on the other hand, was very overt in their methods of operating.

The operators in the STG represented the upper tier of Third Eye and had undergone intense physical and psychological conditioning to achieve their place in the group. Many of the STG operators had come from backgrounds which were usually military in nature and only 10 percent of regular operators successfully navigated the intense training and testing of STG. On the topic of statistics, 90% of the operators that worked in an offensive capacity with STG were from a Special Forces background with those from a civilian intelligence background taking close-range support roles.

The rest of the pack who did not pass all components of STG training were reassigned throughout the unit as support staff who worked in logistics or as a standby team for offensive operations. STG operators who were on active duty were notorious for being emotionally unstable and were kept in an unvarying state of cautiousness and hunter's anxiety. This was believed to enable them fight more competently but it came at the cost of developing social relationships which made many of the operators unsuitable for undercover duty within urban centres.

Old King Saul just happened to be of those Special Tasks Group operators.

Saul Blackwood was born in Salida, Colorado in 1981 to a middle-class family of whom were his primary carers for twenty years before he left for the military lifestyle. Saul later adopted the name Breckenridge in dedication to a favourite ski lodge of his that was destroyed in the Seven Hour War. Most of what’s available in his operational record censors out the first names of his immediate family and thus it is quite hard to trace the origins of his family history and their fine details of relationship to Saul. What is known, however, is that Saul was born without siblings. He was an only child and although there were no brothers or sisters to compete for the love and affection of his parents, he felt emotionally empty for much of his childhood.

I remember him once telling me that he was first set on the path of being a survivor through the Boy Scouts. In an effort to inject a sense of passion and excitement into his life, his parents pushed him in the direction of a local Boy Scouts unit and gave him the subtle nudge to sign up. While at first he was only ever intending to stay in his shell and just stick with the program for the sake of his parents’ sanity, he soon became heavily involved with the activities of the Scouts. Surprisingly enough, he soon discovered that he was a very capable outdoors person and excelled in achieving his badges and putting into practice various accolades that would stick with him for the rest of his life, especially during his military years.

Saul was by no means a high achiever during the years of his primary education. He relied on the generosity of his enduring parents to pay for private tuition. A worrying trend had been observed in his behaviour; he only took interest when something had a desired and direct benefit for him. This trend developed through both junior and senior high school where his studies in the natural world sparked creativity and a deep interest within his mind. By the time of his barely outstanding graduation from high school, it was 2001.
Saul’s dedication had helped him to climb the ranks of Salida’s Boy Scout unit and he acted proudly as a leader for many of their extra-curricular activities until stepping down that year. Throughout his membership with the Boy Scouts of America, he had earned the respect of his peers and even more so his parents with core merit badges such as backpacking, camping, hiking and orienteering. In the final months of his membership as a Scout, Saul had dedicated his time to revisiting and eventually conquering the other skills he had picked up with some of the more ‘elective’ badges like conventional archery, athletics, climbing, medicineand wilderness survival.

“Everyone all packed up for the hiking trip tomorrow?” ~Scout Leader Reginald Hanlon; Salida, Colorado - 1994

It was the September of 2001 when Saul stepped out of the association, fitter than he ever had been before. At the age of twenty, the eleventh day crept upon America and the consequences of it had instilled a sense of patriotic duty in his mind. Without a further thought and with full confidence in his physical and mental condition, he enlisted in the United States Army and enrolled in the Special Operations Preparation Course (SOPC) as an 18X enlistee with the intention of earning the coveted position of a Green Beret. The start-of-year intake for new recruits pushed him in a previously unexplored life path and after an intense amount of effort it gave him the opportunity to put a new set of new skills into practice with which his experiences in the Scouts had contributed towards.

Although his instructors did not regard him as a particularly outstanding soldier in training once the physical fitness component was passed, he found it very easy to learn and engage in hand-to-hand combat when any opportunities presented themselves.  It proved to be an outlet for stress that had built up in the first month of Green Beret training where discipline had been drummed into him, despite his quiet disregard for authority. Hand to hand combat soon became a strong passion through which he could channel and dispel the drama of boot camp into. Saul was by no means an expert during his initial training but it was clear to his fellow recruits that he strongly admired the idea of moving into close range with the enemy and meeting them face-to-face with no holds barred.

The one month ‘breaking-in’ period had finally ended and phase two of training had begun. He was instructed in small unit tactics and live-fire drills which would become essential parts of military life. His understanding of land navigation in a practical aspect really made Saul stand out among his fellow recruits. With this being said, however, he did not display any real enthusiasm for an officer leadership role commanding a group of Green Berets during the course. The instructors looked down at his attitude with concern but with just a close margin to the point of failure, he was passed through the training with his skills being assessed as competent. This attitude was repeatedly knocked out of him on the proving grounds of Fort Bragg by his instructors.

“You’ve got 18C written down as your preference. You’re looking to be an engineer sergeant? Good choice, son.” ~Instructor Blainely; Fort Bragg - 2001

Another month and Saul was still finding it difficult to accommodate to the military lifestyle. He had been successful in passing the preliminary sections of his training and had progressed to the third phase where he learned how to apply many of his previously acquired skills which he had learned in the Scouts to a military background as a Special Forces Engineer Sergeant. Within the month of his speciality training, he became competent in understanding and applying Special Forces doctrine and organisation, unconventional warfare operators and airborne operations. As part of a smaller sub-course, he also took the time to become fluent with an Arabic dialect and some of the common phrases used within that language but he never did master the language. In his later years, the memory of that language would fade completely because he had normally delegated the honour of speaking in another language to other members of his unit.

The final section of Saul’s training was by far the most gruelling experience he had been through: the SERE course at Fort Bragg. Survival, evasion, resistance and escape – these were the four words that would become the unofficial creed of Third Eye’s Special Tasks Group after it was founded. The scenario that he was presented with as a solo escapee from a fictional prison would challenge every aspect of his being: his physical strength, mental endurance and how well he could apply the skills he had learned in the Scouts and SOPC till this point. The skills taught during the SERE course included wilderness survival in various types of climates, emergency first aid using readily available materials, land navigation, camouflage techniques and how to make improvised tools with natural resources such as animal remains, branches and leaves. Needless to say, every moment spent studying survival skills had paid off for this pivotal moment in his life. Years of dedication and hard work cemented his results in training. Deployment was the next hurdle.

Hello, viewer! Your eyes must be tired from reading this ridiculous wall of text. Here’s a comic to bridge the gap between him leaving the Green Berets and being employed as a member of Blackwater Worldwide.

http://img803.imageshack.us/img803/448/saulcomicbackstory11420.jpg


Blackwater Worldwide accepted his letter of interest without a second thought at the end of his mandatory six year service. Saul was right, they loved pooling together ex-special forces. Corporal Patrick Ruben was equally right in his view that mercenaries who were working in Iraq and Afghanistan were creatures bred from the fires of conflict and aggression. Saul’s mentality and attitude towards serving his nation degenerated with each consecutive paycheque and within a year of leaving the Green Berets, he was floating in cash.
Despite his generous amount of earnings from various private contracts, it was never enough to buy the respect of his family or his former Green Berets who grew to despise him for the greedy man he had become. Within months he found that he had lost the confidence of his family and former soldiers to act patriotically and more importantly; in the best interests of his home country – the United States of America.

It was through Blackwater (now known as Academi due to a tarnished brand name gained through massacring civilians) that he became acquainted with the secretive world of military intelligence. It was also through this private military company that Breckenridge had finally earned that long awaited holiday, though not in the way he had expected.

In May 2015, he was deployed as part of a twenty man sentry-duty rotation for a CIA operated facility in northern Romania which was used as part of the intelligence agency’s Extraordinary Rendition and Detention program. Saul didn’t have a clue about the specifics of his contract; he never did. All he cared about by that point in his life was cold hard cash. At least, that’s all he seemed to care about until the incident occurred.

The Seven Hour War.

Carnage, destruction and mayhem.

The best of training simply does not prepare one for the consequences of the Seven Hour War. Every rule in the book was thrown out the window when he took flight to the northern steppes of Romania’s mountainous regions. Having barely escaped the facility before it was destroyed by a bombardment, he managed to miraculously scavenge most of his survival kit: a Colt Pathfinder survival knife, a corrective camouflage kit and his Blackwater load-bearing Kevlar vest. It took days to relocate himself out of the newly established ‘exclusion’ zone which was patrolled by synthetic units every waking hour and it most certainly strained every fibre of his being just to scrap enough food for a nightly meal while he lived in the wilderness of Romania.

I had only learned until recently that Saul had a CIA acquaintance who had escaped with him from the black site. An American national, of course, and he seemed rather educated with computers and was in charge of deployable local area networks at the facility. Saul told me that they weren’t too keen on introductions because of ‘trust issues’ and ongoing obligations to his contract, despite the fact they were still on Hell’s doorstep.

A month after the arrival of the Union and Saul was officially a renegade. The intelligence officer from the CIA had parted ways with him earlier but not before finally opening up to him. ‘Dan’, as he simply referred to himself as, had plans to join his old mentor in Bucharest capital city for the purpose of organising counter-intelligence efforts against the aggressors. Saul never saw or spoke to him again after that, though he did receive one particular set of instructions.

“I know some guys further up north. I want you to meet them and coordinate a response. I’ve got work to do back down in the middle of Romania. Take care, Saul. I hope to see you again someday.” ~ CIA intelligence officer Daniel Slater; 2015

So, we’re this far into the story and there’s no real reason to stop now for a coffee break. Let’s revisit Third Eye’s Special Tasks Group for a bit. I had mentioned that it was infamous for being stacked and populated with ex-Special Forces and support staff who were poached from the military intelligence community. They were, in effect, a melting pot of skills and expertise blended for the sole purpose of disruptive activities against the Universal Union. For security reasons, I can’t discuss the absolute specifics of what Saul was trained in as part of the Special Tasks Group. It’s above my level of need-to-know but from speculation, it would look like his survival skills were reinforced over and over. His hand to hand skills were assessed and luckily for him, old habits die hard.

No longer bound by the conventional rules of warfare, he was pushed to his absolute limit by instructor Aaron Hudson to engage, incapacitate and eventually kill opponents in close range using any tools within a hand’s reach. Sustained choke holds and knife-play became a particular favourite of Saul of whom by this stage was deemed to be too temperamental for undercover operations.

“Field craft is particularly important to an STG operator because it's by far the most prominent element that determines if they are successful or if they're lying face down in a pool of their own blood. Understanding and learning the essentials of field craft comes with practical experience and its effectiveness is determined by how much time is spent honing it, the level of the operator's attention to detail and how quickly they can adapt to changing situations. Don’t suppose they taught you how to make bombs in the Boy Scouts, ‘ey Breckenridge?”
~Third Eye STG Instructor Aaron Hudson; 2015


By the end of 2015, Saul had been inducted as a sworn member of Third Eye and later, he would prove himself as a very capable STG operator. At the age of thirty four, he was quite possibly the go-to guy on survival knowledge for the unit. Old habits continued to stick with him though, and on more than one occasion it was noted that he took too much of a ‘mercenary’ approach to accomplish his objectives and thus brought unneeded pain and suffering to those he was meant to protect. In the end he believed that if the objectives were met, it was a success. Military discipline was now disregarded by Saul as ‘archaic’ because of the extent it had gotten in the way of his objectives in the past. Blackwater and his contact with the CIA had shown him that rules almost always end up being bent to suit mission requirements.

And so, we come to the part of Old King Saul’s story which still continues to be authored as we speak. Equipped with a custom-tailored STG load-bearing Kevlar vest and his survival gear, he was deployed into the Ineu Valley.

Third Eye is back.


What will these authorizations give your character in regards to perks or defects?
Perks
  • Expert level knowledge on most of the common variations of Eastern European plant life will allow Saul to conjure together remedies for less serious injuries for himself and refugees alike.
  • Saul’s experience as a solo operator in harsh environments has granted him exceptional knowledge in how to construct small tents, fires and traps out of locally available materials. In addition to this, Saul also has expertise in the field of hunting wildlife and preparing meals of adequate quality.
  • With sharp, sustained practice of his hand-to-hand skills, Saul is more than capable of holding his own in a close-quarter struggle. He has placed an emphasis on developing choking techniques which are normally used when operating in hostile environments.
  • After deploying to Iraq several times as part of the United States Army and carrying out several contracts with Blackwater Worldwide, he knows just what is required of him in a combat situation. He is quite capable of keeping a level head in stressful situations and would not be affected to the same degree of fear as others who were less conditioned would be.
  • Advanced rope climbing techniques allow him to traverse various surfaces which cannot be accessed by regular means. Steep cliff faces and vertical walls can be ascended with relative ease with the correct equipment.
  • Basic first aid allows him to move back from natural materials and use manufactured tools and equipment to treat wounds that he might suffer from in a combat situation.

Defects
  • Plants are not always in ample supply due to seasonal shifts and it will be quite time consuming to gather what is available when he migrates between areas or when there is a change in the conditions of the environment.
  • Harsh environments that regularly experience floods, fires and other natural disasters have the capacity to destroy the quality of the plants and would thus limit the availability of those resources.
  • Saul is quite confident in his abilities as a hand-to-hand practitioner but he is almost certain that if he were faced with more than two hostile individuals he would find himself in hot water. Bringing a knife to a gun fight would most definitely be disastrous.
  • Having witnessed several traumatic incidents in Iraq and Afghanistan as a Green Beret, as well as his time as an operator in Third Eye’s Special Tasks Group after the establishment of the Union, he suffers from post-traumatic stress. He tends to socially isolate himself from others as much as possible unless his objectives include them. With that being said, he does stop in to visit more populated areas on occasion to gather basic supplies.
  • Saul’s ability to climb surfaces is only as good as the material he uses for the job. If he loses his twenty meter length of synthetic rope then he’s going to have to find an alternative and he’s sure that it doesn’t come in ample supply.
  • Manufactured tools which are generally used for first aid are regarded by Saul as being too easy to lose and are prone to breakage. His stubbornness has resulted in wounds becoming infected on previous occasions and would thus hamper his health.
  • As a member of Third Eye’s Special Tasks Group he is expected to maintain peak physical condition. This can prove to be very difficult at times due to the energy he burns through when nutrients are in short supply – it is worth noting that edible and safe-to-eat plant life alone does not sustain him and he would require a steady amount of prepared fruit to survive long-term.
  • Saul may be presented as a killing machine at times, but if there's one thing that Blackwater didn't detract from him, it's that he recognizes the potential for failure when he sees it. Overwatch still hold a special place as a death squad for him and would be more susceptible to fear than others.

What do you plan to do with these perks/defects?
I want to have a change from directly organizing resistance stuff in an urban setting and with this character I am looking to extend the Third Eye story line by being based in a new environment. This character is semi-IClly tied to the Dark Chapel faction and I would like to find new challenges and meet new people in a different kind of resistance RP setting. This set of skills that I am applying for would be used to benefit a group of people as well as my own. I want to bring some new opportunities to others as well as myself in the Outlands with this new story. Above all else, I want to take part in resistance RP from an observer perspective who facilitates the growth of new situations rather than organizing it in a small cell.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Which server does this apply for?
Outlands

Extra Notes (optional):
I checked with Khub on including Daniel Slater as a very minor part of the story just to give me an injection point for Saul to be introduced to Third Eye and he said it was fine so long as no knowledge of other people’s characters/current situations was shared between them. The backstory has been written to reflect this.

Edit #1 - fixed up formatting issues when I copy/pasted from MS Word.
Edit #2 - fixed font size tags being in wrong place.

18
Mapping / [WIP] The Forgotten City - joint project with Statua
« on: April 04, 2013, 07:23:03 AM »
Long story short: myself and Statua have agreed to do a joint mapping project for the Outlands based on the theme of a ruined city which has been overrun with foliage/vines/nature.

I have made the thread so that we can both edit the OP (I can't edit his posts as a Gold Member) as needed with progress lists and what not.

There is currently no map name so feel free to suggest one. Features are welcome too.

In these pictures, I had started with just the mine and ended up with this from a day of mapping:

Spoiler for Hiden:
Click to see the original size.
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19
IC Chat / Overwatch - Rehabilitation Decree X-2
« on: April 02, 2013, 09:13:58 AM »


<::| Rehabilitation Decree X-2 |::>


Inhabitants of the region,

As the head of the Overwatch Transhuman Arm of the Universal Union in the Sector in which you reside, I have been asked to pursue a more mutually beneficial and "less aggressive" approach which both satisfies my overarching requirements and also guarantees your survival.

It is clear that our superior raid tactics are only stirring up a nest of ants who then choose to scramble to another nest.

This process repeats over and over and little gain is made on either side.

You must be so tired of it.

Several modified armored vehicles have been deployed to the region with specialized mineral collection equipment mounted to the chassis. These vehicles serve the purpose of managing harvesting operations in selected areas which require a labor force to work in conjunction with automated equipment.

Obviously, it is less than optimal to force you to work for a cause you don't believe in. You clearly haven't done so for the past several months. Therefore, participation in the labor force is declared optional. In return for the participation of an individual, there will be a reward of ration packages imported from closest urban center. Group participation will be rewarded with increased rewards.

Intentional sabotage and other acts of aggression, however, will result in the aforementioned obliteration of this region as well as its inhabitants.

You have no doubt noticed several hovering platforms in the sky. The rumors are correct; they do provide real-time surveillance of an area and are highly effective at detecting threats and neutralizing them with extreme accuracy. They will be placed on permanent standby during the harvesting activities and will be used as a preventative measure to curb the possibility of selfish aggressive actions towards the labor force.

Volunteers: harvesting equipment will be deployed in times of sustained region activity. Overwatch forces are instructed not to engage inhabitants unless they pose a security threat. Submit yourself to a supervisory member of the Overwatch without conflict and aid the labor force. Work efficiently and within the given parameters and you will be rewarded and released without incident. Work areas will be illuminated by blue lamps.

I remind you once more: we are offering you a more stable and less chaotic path than the one you have placed yourselves on. Annihilation without provocation will cause you to burrow like insects once again and the cycle will repeat.

We are offering you an opportunity to break the cycle.

This offer will be presented once. Should you foolishly choose to squander it by conducting aggressive action then we will assume autonomous control and purge the region as we did with the last.

You have one chance. I urge you to consider it or at least trial it for the sake of your friends, if not your own wellbeing.

~Overwatch Commander 086

20
Half-Life 2 Roleplay / Liberation - Pt. IV: "A State Secret"
« on: March 23, 2013, 09:42:17 PM »
Liberation - Pt. IV: "A State Secret"

<a href="https://www.youtube.com/watch?v=0npUikfeMSE" target="_blank">https://www.youtube.com/watch?v=0npUikfeMSE</a>







"Your path is now your own. I only ask that you don't follow mine."



o7 Daniel Slater

'Liberation'; fin.

21
Overwatch Transhuman Arm / (POSTPONED) City Sweep - Training Exercise
« on: March 22, 2013, 09:28:55 PM »
Due to Easter holidays, some players are unable to attend. The exercise will be postponed until further notice.

A training exercise will take place on March 30th, 11pm, GMT+ 0 time on the HL2RP city server.

Click on this text to show what time this will be for different regions (disregard the date shown on this image).

The exercise will consist of a city-wide sweep which will bring all aspects of OTA protocols and procedures into a practical environment.

If you don't know or are unsure of something, this will be the time to get things straight.

More details will be advised at the start of the operation during the briefing. There will be a debriefing at the end of the exercise to determine what was done well, what can be improved and what could be done differently.

22
Half-Life 2 Roleplay / Liberation - Pt. III: "New Way to Live"
« on: February 17, 2013, 06:31:59 AM »





Although liberation has been achieved in City Forty Five, there are new moves that must now be planned and executed on the latest chessboard: City Seventeen.



<a href="https://www.youtube.com/watch?v=eKBH8G-5AR0" target="_blank">https://www.youtube.com/watch?v=eKBH8G-5AR0</a>







Well, the story has progressed into a new playing field and things can only improve from here!

Have some preview images taken from the upcoming comic to end the Liberation 'trilogy'.


The images were taken at 1920*1080 but will appear smaller in imgur. You can click the cog icon at the top right corner of each picture and then click 'view at full resolution' to have a better view.




o7 to all who participated


23
Half-Life 2 Roleplay / Liberation - Pt. II: "Premonitions"
« on: February 16, 2013, 08:43:31 AM »
I posed about 25 different scenes and turned them into hi-res (1920*1080) screenshots which I then edited into wallpapers.

Here is the link to the imgur album.



Here is the link to the .rar file (7mb) if you would rather download the pictures as a pack instead of viewing them online.

*credits to Yak for the first pose with the black guy on the ground with the bottle*

Hopefully I got the brightness right on most of the pictures this time.

See you guys tomorrow at the big event!

Edit: y u sticky this

24
Half-Life 2 Roleplay / Liberation - Pt. I: "Mercy"
« on: February 15, 2013, 03:13:18 AM »
Yay for making a longer comic than the one I posted yesterday.

http://img833.imageshack.us/img833/7792/hl2rpcomicmercy.jpg

25
Half-Life 2 Roleplay / [HL2-COMIC] Valentine's Day
« on: February 14, 2013, 09:16:13 AM »
mfw shortest comic ever made:

Spoiler for Hiden:

26
IC Chat / Overwatch - Eviction Notice X-1
« on: January 29, 2013, 03:55:49 AM »


<::| Eviction Notice X-1 |::>


Inhabitants of the Ineu Pass,

For the past two years, you have lived in a state of disconnection with civilized society. You have grown to become disillusioned with your fellow man and rather than aid the progress of humanity as a collective, you choose to actively participate in behaviour which attempts to disrupt it.

You selfishly decided that your actions for personal survival supersedes the needs of the majority of humankind. While you rest your weak and brittle bones in preparation for the next journey into the unknown, you forget the masses of law-abiding humans in the Universal Union's urban centers that are making genuine efforts to advance humanity.

We have made several attempts to pass messages between captured refugees and yourselves, urging you to move from this region. You have squandered this opportunity to leave in secluded peace.

Until now, you have been granted mercy from an aggressive assault on your region. My predecessors have reportedly granted you an unofficial peace in exchange for continuing to keep yourselves secluded and isolated from civilization. No longer is that the case.

By the power vested in me by the Sector Forty Five Overwatch, I hereby order the following:

  • the increased deployment of specialized personnel and resources to annihilate assets and punish individuals who are in violation of Universal Union statutes;
  • the destruction of all documents pertaining to any conditional truces between the Universal Union and the inhabitants of the Ineu Pass;
  • an increase in penalties for inhabitants who refuse to submit for re-processing and additional incentives and rewards for individuals who voluntarily choose to relocate back to an urban centre;
  • a forced increase in environmental toxicity levels in the Ineu Pass;

You are hereby evicted.

~Overwatch Commander 086

27
Suggestions / Change the broken HL2RP city map links!
« on: January 23, 2013, 01:12:19 AM »
Change every map link that is supposed to have rp_city45_catalyst_x1f_final in it to this link and this link only:

http://www.mediafire.com/?ll9ilvjatjt4jie

The workshop link is broken and doesn't contain the required content. The other re-uploaded links are apparently not working.

This one does work.

Needs to be changed here: http://www.catalyst-gaming.net/index.php?page=downloads and in the relevant announcement threads.

Thank you.

28


<::| FORMAT: Returning Applicant |::>



This section is essential to the success of your application. You must be able to provide evidence (screenshots are the best way) which shows that you had an OTA unit in the past at Catalyst Gaming:

Evidence:



1. Steam Name:

2. Steam ID:

3. Are you listed here? If yes, what unit are you?

4. What country and time zone are you located in (please use a GMT- or GMT+ modifier)?

5. Have you been removed from the Overwatch or the MPF for being inactive?

6. Do you understand that by being accepted into the Overwatch faction, you are bound to the OOC standards?

ASSESSMENT #1 - IC situation: You have just been tasked with escorting a VIP (in this case, a Civil Administrator) from the Nexus to the center of the plaza for a speech. It is expected that an attempt will be made on the VIP's life today at an unknown time. A citizen begins to follow your escort group. How do you approach the situation? Be creative.

ASSESSMENT #2 - OOC situation: The following scenario has taken place: a player who is in command of a criminal character in possession of hidden contraband was in the process of being handcuffed before they suddenly ran away without any valid RP. A member of the administration team locates and brings the offending player back to where they started. The player does not seem to understand the rules of the server. They are frozen in place while the administrator is sent to deal with an urgent matter. Before the administrator leaves, you are asked to explain to the player about what they did wrong. How do you proceed?




You must answer the IC assessment in an IC format! A console log format will be acceptable for this section. Failure to do so will result in your application being denied.




Copy and paste this into a new topic:
Code: [Select]
[color=teal][size=18pt][b][glow=blue,2,300]<::| FORMAT: Returning Applicant |::>[/glow][/b][/size][/color][/center]

[hr]

This section is [b]essential[/b] to the success of your application. You must be able to provide evidence (screenshots are the best way) which shows that you had an OTA unit in the past at Catalyst Gaming:

[b]Evidence:[/b]

[hr]

[b][size=10pt]1. Steam Name:[/size][/b]

[b][size=10pt]2. Steam ID:[/size][/b]

[b][size=10pt]3. Are you listed [url=http://www.catalyst-gaming.net/index.php?topic=21761.0][color=red][b]here[/b][/color][/url]? If yes, what unit are you?[/size][/b]

[b][size=10pt]4. What country and time zone are you located in (please use a GMT- or GMT+ modifier)?[/size][/b]

[b][size=10pt]5. Have you been removed from the Overwatch or the MPF for being inactive?[/size][/b]

[b][size=10pt]6. Do you understand that by being accepted into the Overwatch faction, you are bound to the OOC standards?[/size][/b]

[b][size=10pt]ASSESSMENT #1 - IC situation: You have just been tasked with escorting a VIP (in this case, a Civil Administrator) from the Nexus to the center of the plaza for a speech. It is expected that an attempt will be made on the VIP's life today at an unknown time. A citizen begins to follow your escort group. You suspect that they belong to a rebel group who intend to kill the VIP. How do you approach the situation? Be creative.[/size][/b]

[b][size=10pt]ASSESSMENT #2 - OOC situation: The following scenario has taken place: a player who is in command of a criminal character in possession of hidden contraband was in the process of being handcuffed before they suddenly ran away without any valid RP. A member of the administration team locates and brings the offending player back to where they started. The player does not seem to understand the rules of the server. They are frozen in place while the administrator is sent to deal with an urgent matter. Before the administrator leaves, you are asked to explain to the player about what they did wrong. How do you proceed?
[/size][/b]

Make sure to post in your thread after you make an edit to the application!

Good luck with your application!

29


<::| FORMAT: New Applicant |::>



Although this section is non-essential and won't impact your application negatively, any screenshots of logs showing a member of the MPF who holds a position of OfC (Officer) and above who are recommending you for a position in the Overwatch faction will be held in high regard:

Recommendation #1:
Recommendation #2:
Recommendation #3:



1. Steam Name:

2. Steam ID:

3. How old are you?

4. What personal qualities do you have that make you suitable for a place in the OTA faction?

5. What is your experience with roleplaying in general?

6. What other characters do you play?

7. How long have you been involved in serious RP?

8. How long have you played at Catalyst Gaming?

9. What country and time zone are you located in (please use a GMT- or GMT+ modifier)?

10. Do you have any experience in any factions at Catalyst Gaming or other communities?

11. Have you ever been subject to punishment in a faction for doing something wrong OOCly? If so, please explain.

12. Do you understand that by being accepted into the Overwatch faction, you are bound to the OOC standards?

ASSESSMENT #1 - IC situation: You have just been tasked with escorting a VIP (in this case, a Civil Administrator) from the Nexus to the center of the plaza for a speech. It is expected that an attempt will be made on the VIP's life today at an unknown time. A citizen begins to follow your escort group. You suspect that they belong to a rebel group who intend to kill the VIP. How do you approach the situation? Be creative.

ASSESSMENT #2 - OOC situation: The following scenario has taken place: a player who is in command of a criminal character in possession of hidden contraband was in the process of being handcuffed before they suddenly ran away without any valid RP. A member of the administration team locates and brings the offending player back to where they started. The player does not seem to understand the rules of the server. They are frozen in place while the administrator is sent to deal with an urgent matter. Before the administrator leaves, you are asked to explain to the player about what they did wrong. How do you proceed?



You must answer the IC assessment in an IC format! A console log format will be acceptable for this section. Failure to do so will result in your application being denied.





Copy and paste this into a new topic:
Code: [Select]
[color=teal][size=18pt][b][glow=blue,2,300]<::| FORMAT: New Applicant |::>[/glow][/b][/size][/color][/center]

[hr]

Although this section is non-essential and won't impact your application negatively, any screenshots of logs showing a member of the CCA who holds a position of [color=teal][b]OfC (Officer)[/b][/color] and above who are recommending you for a position in the Overwatch faction will be held in high regard:

[b]Recommendation #1:[/b]
[b]Recommendation #2:[/b]
[b]Recommendation #3:[/b]

[hr]

[b][size=10pt]1. Steam Name:[/size][/b]

[b][size=10pt]2. Steam ID:[/size][/b]

[b][size=10pt]3. How old are you?[/size][/b]

[b][size=10pt]4. What personal qualities do you have that make you suitable for a place in the OTA faction?[/size][/b]

[b][size=10pt]5. What is your experience with roleplaying in general?[/size][/b]

[b][size=10pt]6. What other characters do you play?[/size][/b]

[b][size=10pt]7. How long have you been involved in serious RP?[/size][/b]

[b][size=10pt]8. How long have you played at Catalyst Gaming?[/size][/b]

[b][size=10pt]9. What country and time zone are you located in (please use a GMT- or GMT+ modifier)?[/size][/b]

[b][size=10pt]10. Do you have any experience in any factions at Catalyst Gaming or other communities?[/size][/b]

[b][size=10pt]11. Have you ever been subject to punishment in a faction for doing something wrong OOCly? If so, please explain.[/size][/b]

[b][size=10pt]12. Do you understand that by being accepted into the Overwatch faction, you are bound to the OOC standards?[/size][/b]

[b][size=10pt]ASSESSMENT #1 - IC situation: You have just been tasked with escorting a VIP (in this case, a Civil Administrator) from the Nexus to the center of the plaza for a speech. It is expected that an attempt will be made on the VIP's life today at an unknown time. A citizen begins to follow your escort group. You suspect that they belong to a rebel group who intend to kill the VIP. How do you approach the situation? Be creative.[/size][/b]

[b][size=10pt]ASSESSMENT #2 - OOC situation: The following scenario has taken place: a player who is in command of a criminal character in possession of hidden contraband was in the process of being handcuffed before they suddenly ran away without any valid RP. A member of the administration team locates and brings the offending player back to where they started. The player does not seem to understand the rules of the server. They are frozen in place while the administrator is sent to deal with an urgent matter. Before the administrator leaves, you are asked to explain to the player about what they did wrong. How do you proceed?[/size][/b]

Make sure to post in your thread after you make an edit to the application!

If your application is declined due to grammatical and/or punctuation errors and you re-post it 24 hours after the first application was made, there is a very remote chance of a positive verdict being granted as it does not display a consistent effort over time. The OOC standards for punctuation and grammar need to be upheld over time and quickly editing an existing application does not display commitment to the standard.


After your application is successful, your application thread will be moved to a private section in the Overwatch High Command forum and will not be visible. Don't panic if you thought you posted it but it suddenly disappeared and check the roster to see if you were added under a squad. Declined applications are kept in the Applications section for a while before they are moved.

Good luck with your application!

30
Overwatch Transhuman Arm / [OOC] Overwatch Standards
« on: January 21, 2013, 07:06:01 PM »
As of 22/01/2013, this thread should be the only source of information that you use for flagging up/down and behaving correctly.

Changes to this thread can be made without warning.


OOC standards:

  • If a member of the Overwatch faction frequently makes spelling mistakes, punctuation errors or grammatical mishaps, they will be subject to a review to correct the habit. If no improvement is seen, they are subject to removal from the faction.
  • If a member of the Overwatch faction is found to be leaking information from the OTA private forums which is marked with a [CLASSIFIED] tag, they are subject to removal from the faction.
  • If a member of the Overwatch faction is found to be constantly arguing and/or causing unnecessary OOC drama, they are subject to a warning. If the behaviour continues, they are subject to removal from the faction.
  • If a member of the Overwatch faction is found to be flagging up without the appropriate authorization on a frequent basis, they are subject to removal from the faction.

Things that you don't need authorization to flag up for:

  • If a Civil Administrator requests for protection during contact with a visitor. There is no need to keep a CCA unit in the office to supervise the contact between the CA and the citizen as they have standard directives to complete. While you are flagged up as a unit, you are bound to the following conditions: you must stay within a close proximity of the citizen and you must not stray from the Civil Administrator unless you are returning a citizen to the exterior of the Embassy or you are travelling from the Nexus to the Embassy. The first unit to assume protection duty will be eligible to keep that spot until they are dismissed by the Sectorial Commander, OVERSIGHT division members or the Civil Administrator. One unit per Civil Administrator is plenty.
  • If a Civil Administrator requests an escort to the hospital outside the front entrance of the Nexus. As long as this is the only area the Civil Administrator will be located outside of the Nexus, authorisation from any unit in the OVERSIGHT division is not required. A maximum of two Overwatch units is adequate for this.
  • In the event of a Judgment Waiver or Autonomous Waiver taking place. If it is a Judgment Waiver, you are to work in a team to resolve the situation at the discretion of CCA personnel in a High Command position (S0). If it is an Autonomous Waiver, you are free to work individually or as a team to contain the situation at your own discretion.
  • Providing support for Nexus training exercises. So long as you have the approval of the training officer conducting the training, feel free to flag up according to his/her requirements. If they only need one unit for a target in breaching practice and a group of units flag up then the training officer will decide what units they need to stay flagged on.

Things that you do need authorization to flag up for:
  • Deploying to the Outlands. Seek permission from an OVERSIGHT group member (excluding the current liason). If no OVERSIGHT division members are available, no patrol/raid will occur.
  • Walking around the Nexus. Seek permission from the Sectorial Commander or the Overwatch leader. You MUST have a valid reason for walking around.
  • Exiting the Nexus - the only exceptions are if a JW or AW is active. Civil Administrators cannot ask you to leave the interior of the Nexus. Ask OVERSIGHT division members for permission.
  • Participating in a targeted raid/sweep with the intention of seeking out a specific target. Seek permission from the current Division Leader (DvL) of RAZOR who is online at the time. Members in RAZOR are prohibited from self-authorizing raids and then switching to an OTA unit to participate in the raid (example: RAZOR.123 say that they have IClly approved a raid and then they switch to their OTA unit to participate in the raid).

OVERSIGHT notes:
  • OVERSIGHT members will organise, coordinate and lead (or delegate that duty) authorized operations.
  • OVERSIGHT members can act as temporary leadership solutions on the City server in the event of no Officer, Division Leader or Sector Commander being online. While they are in this role, they coordinate Civil Protection actions. As soon as one of the previously mentioned ranks is available and online, the sociostability leadership role is handed back to the highest ranked unit.
  • OVERSIGHT members will produce and distribute training documentation with the purpose of educating the members of the Overwatch faction.
  • The unit tagged as OVERSIGHT.##### will maintain command over the structure of the faction whereas the units in the OVERSIGHT group marked as VANGUARD-E.##### will maintain tactical command over their individual divisions.
  • Members in OVERSIGHT who are marked as VANGUARD-E.##### may remove under-performing/incompetent members in their respective divisions. A report must be made to the faction leader as soon as possible if they are not available at the time of the removal with sufficient evidence to warrant the action.
  • In the event of the faction leader being deemed to be unfit for duty (OOC mutiny [60/40 majority vote by OTA faction members], demotion, resignation, leave of absence), command of the Overwatch faction will fall under the command of the Sector Commander (or delegated down to the RAZOR DvL) while a suitable replacement is found.

Accountability:
  • The member tagged as OVERSIGHT.##### is accountable to the Sector Commander.
  • The member tagged as VANGUARD-E.##### who is in the OVERSIGHT group is accountable to the OTA faction commander.
  • Members who are not in a command position are accountable to their group leaders (IE, non-command units report to the members tagged as VANGUARD-E who are in the OVERSIGHT group).

Patrols and raids:
  • A patrol is the fulfillment of an unscheduled reconnaissance between two or more points. There is not a specific target involved in this kind of action. Patrolling units should NOT become engaged in combat unless they encounter active resistance (such as a refugee firing at the patrol with a shotgun or if they encounter a refugee who refuses to comply with a move-on order). The required amount of units is a minimum of 3.
  • There is currently no limit on the amount of patrols that can occur per week [previously, it was a limit of once a week but many players on Outlands have requested more]. They must not occur unless there are 10 or more players already on the server.
  • A raid is the fulfillment of a scheduled strike against an objective. There is a specific target involved in this kind of action, usually a supply depot or a high-value target. Raiding units should NOT become engaged in combat with non-essential targets who are not related to the objective unless they offer resistance. The required amount of units is a minimum of 4 regular units with 1 Elite unit included.
  • Passive RP should not be disrupted at any time unless there is an obstruction in your path (a refugee-built roadblock on a patrol route is an example of interference). On a related note, if you walk by a building window and you see the top of an unarmed citizen's head who poses no real threat, keep moving. You're free to hint at the fact that you OOCly see them by doing something like "*OTA.VANGUARD.12345 peeks his head to each side of the window frame. He examines what little is visible of the interior, but moves on after finding nothing of value."
  • Patrolling units should be following the main roads while on patrol.
  • Citizens with weapons in the City who are detained by Overwatch and are legitimately killed will incur a permanent kill regardless of whether or not they have posed a safety risk during an operation.
  • Citizens with weapons who are classed as non-threatening (ie; those who don't fire shots at Overwatch but are found to have weapons holstered) in the Outlands who are detained by Overwatch and are legitimately killed will follow the NLR and keep their weapons the first time. If they are caught a second time (regardless of whether they pose a safety risk) on a separate patrol/raid, they will incur a permanent kill.

IC restrictions:
  • Players of all ranks are encouraged to use 'progressive' speech when playing their unit. An example of using progressive speech would be "Take cover behind that wall and return fire." An example of conservative speech would be "DIRECTIVE: Assume cover. STATUS: Red." You won't be forced to use progressive speech, but it is a lot more detailed in most cases.
  • As an offset to their highly improved combat efficiency, units are far detached from their human emotions. Units won't feel fear in most cases - the main exceptions being a grenade tossed into a small room (a total lack of fear would keep you in the room and that would be bad) or a group of armed hostiles surrounding you in the event of your squad being wiped out. Surrender is a viable option, but you are advised to use it in an appropriate situation. Going rogue or maliciously disobeying orders is not considered acceptable under 99.9% of circumstances unless you are tasked to remove elements of the Civil Authority who are deemed to be working against Union; an act which may make you appear rogue in the eyes of Civil Authority units.
  • Units are not granted augmentations which match their physical strength to that of a bulldozer/tank/hulk etc. Augmentations are aids, not overdrive mechanisms.

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