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Messages - ??. McBullet

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46
General Discussion / Re: Sad to see another go? Then check this out.
« on: June 03, 2012, 03:21:54 PM »
Considered making my own thread for this, but I'm not that special.

Well, finals are coming up so I've locked myself out of Steam. However, in light of recent events (dad taking away all my gaming equipment, applying for a job and college-level high school courses next year) I don't think I'll be able to continue at a high-committment community such as CG.Yes, I've left before, but this time I really wish I didn't have to leave.

Even though CG is a pile of shit, I tried to sign on to a job (again) that would allow me to help contribute suggestions to the solution to CG's massive issues. But, things that are mainly out of my control have come up, and I have to deal with my RL issues accordingly. Therefore, I'll be leaving CG (again) and I have no clue when I can return, possibly whenever I fix my shit. That could be anywhere from weeks to months to years (if CG hasn't fallen apart by then).

So, I'll see you guys as soon as I can, but I'm not very hopeful of a speedy return.

47
Half-Life 2 Roleplay / Re: The Catalyst Issue (Major flame.)
« on: May 22, 2012, 10:10:50 PM »
DBK, I'll address a little snippet of your repost regarding how the SeC/admins should be chosen for HL2RP.

I'd gladly give up all power I have to a leader who is elected in a completely democratic way that involves and values the opinions of all gamers in the community equally and fairly. I'm all for democracy, don't get me wrong.
This is a garry's mod community, not a government. We're not going to be running it like one.

Actually, any sort of community's got a government in one form or another.
Roflwaffle, let me throw out some synonyms of government.

Administration.
Management.
Pretty sure we have those.

Government is any system of leadership in a community or group of people. Helloooo? The Administration Team at CG is a government. Just because I utter the word "democracy" does not mean I want the U.S. Government up in this shit. Don't use sweeping generalizations like that. You're missing my point. What I'm trying to support is a system where the community has more of a decision-making ability. Everyone should be able to have the opportunity to have their input or vote count toward the next piece of change we shove down their throats.

48
Half-Life 2 Roleplay / Re: The Catalyst Issue (Major flame.)
« on: May 21, 2012, 10:33:47 PM »
DBK, I'll address a little snippet of your repost regarding how the SeC/admins should be chosen for HL2RP.

I'd gladly give up all power I have to a leader who is elected in a completely democratic way that involves and values the opinions of all gamers in the community equally and fairly. I'm all for democracy, don't get me wrong.

49
Half-Life 2 Roleplay / Re: The Catalyst Issue (Major flame.)
« on: May 21, 2012, 01:44:33 PM »
Alright. I don't really have much to say. Canon's not a significant problem. Minges will always exist along with new players. Admins, we need to step up and educate new players more often. Suggestions? We are in dire need of more devs. Rofl, you really, REALLY should start up an application process or just be on the lookout for people you'd like as trial devs for HL2RP. Communication? I agree. It's shit. We've got all sorts of methods of communication that we've standardized (admin boards, subforums, meeting dates) but it's really on us admins to take advantage of them. I believe that we really need to step up our game.

I'll throw in my two cents about rebels. Rofl has D6 as some restricted zone so it gives lolwebuls a place to run to so they don't interrupt citizenRP. Yet, with a D6 nearly twice as big than the citizenRP area, a balance is clearly lacking. The "lolwebul"zone should be scaled down immensely, made harder to get into, not so obviously guarded by the CCA (this actually attracts citizens who are bored out of their minds and are up for a game of "escape the ceepee"), and made to support very little RP. Then, the extra space can be re-allocated into places for legit citizenRP as well as CCARP.

50
you're quitting because of minges when you got PK'd for spamming mugs? lol

51
Civil Workers Union / Re: Activity
« on: May 14, 2012, 10:33:40 PM »
Walter Davis, Tier 1 of bus I dunno anymore.

Honestly, I'm never on him.

52
Introductions / Re: I have returned
« on: May 06, 2012, 03:39:54 PM »
Finally, a roleplay diamond in the pile of shit. Welcome back...watch your step, there's evil afoot.

53
I wonder, if this meant the death of JURY, wouldn't that mean JURY was never alive in the first place, feigning vitality with the large recruit base? Most JURY units are below the rank of eligibility for transfers and would like to switch out, therefore, weren't really a part of JURY but rather just along for the training ride. I think that leaving it to a division that already has its own duties to manage will clutter up the system even more in the long run. That's why I'd like to leave recruit management to somebody else, and suggest that recruits can transfer into a division as they reach 05, rather than keep it at 04.

54
I'm just suggesting these solely for the input on alternative reform ideas. Lately, if you may have noticed, most of my suggestions aim toward making JURY the most important. Perhaps that's not the way to go; Airborne argued the opposition very fluently. So, I present an alternative- give recruit training its own division again. Perhaps I'm just taking shots in the dark and I'm the most idiotic person ever, perhaps not. I'll cut to the chase- revive UNIFORM as a recruit academy. That would have its benefits and drawbacks, and I'll list them as far as I can foresee.

Pros:
-Streamlined recruitment process- giving responsibility of managing recruits back to another seperate division.
-Characters can choose right off the bat where they want to go without having to go through JURY's layered sociostability training scheme.
-Recruit training would be everything required to perform on the streets if a Recruit wanted to stick to sociostability and join JURY.
-Divisions who express interest in a certain recruit could introduce introductory topics from their own divisions to get a recruit still in "recruit academy" a taste of what it'd be like to join that division.
-Removing the recruit clutter in JURY.
-Opening up more HC positions for new people who are interested in training.

Cons:
-Another chore of a division to manage.
-If HC is picked poorly, recruitment for the CCA will go downhill, fast.
-Difficult to start up with the current disorganization of HC.

It worked when we started up the CCA, what would stop it from working now?
Just for restatement, I am doing this just for input- you guys had some great things to say in the other topics. Post away!

55
I'm not saying this wrong, incorrect, or bad, but I can't support it. It glorifies JURY too much. As you said BB, it takes away positions and jobs from SHIELD and VICE and gives them to JURY to increase their position choices and specializations. I understand and agree that they should have more members and more focus from High Command, but I don't agree at all that the little bit of specialization SHIELD and VICE already have should be given to JURY, and VICE and SHIELD should sit in the Nexus 99% of the time and do research and build things.

This would actually cut out the recent sub divisions that were approved and put into place in SHIELD to increase our medical RP when outside, such as Forensics, and the revival of Research and Development and Hazard Management. Based on what you say, JURY would pretty much take over Hazard Management and most likely Forensics as well, since they're getting all the action outside the Nexus.

SHIELD barely has any members as it is. The last thing we need is further discouragement from joining the division right now. What I'm seeing a lot of are people posting in this thread with units in JURY, based on their signatures. Its easy to say, "+Support, sounds good to me, JURY should have more positions and specialization and units" when you have personal gain on the table as a low ranking JURY unit. I doubt you'll find someone with a SHIELD or VICE unit that will be so supportive of their own division's RP being cut and more limitations being placed on them.

As I've already said however, I do think JURY should have more members and better training for maintaining sociostability. I just don't think any restrictions or limitations should be put on VICE and SHIELD. Why not create more things for JURY to do from scratch? Rather than taking some of the things SHIELD and VICE do and using those to create more positions for JURY? Also, what's so wrong about someone being medically or mechanically trained and also knowing how to patrol? Nothing is wrong with that in my opinion, especially since everyone is trained to patrol, search, breach, and detain while they're a recruit. Therefore, each member knows how to do JURY's job before they go into a specialization division. What I'm saying is, JURY knowledge is in every unit. Choosing to join SHIELD or VICE only allows you to expand on that knowledge and specialize in another field on top of the typical JURY knowledge of patrolling, detaining, etc.

Basically, a VICE or SHIELD unit is a JURY unit that chose to take their training a step further and learn medical or mechanical knowledge as well. Therefore, I don't see the purpose of this suggestion or the purpose of taking away from the specialization divisions and limiting them from doing what they're ICly trained to do, which is patrol, detain, search, breach, and everything else JURY units know. If you want to do this with JURY, that's fine, but don't take away from VICE and SHIELD to boost up JURY when you don't NEED to. If you want to add to JURY, just create things from scratch instead of limiting other players to what they can do just because of the division they chose with the understanding that they would be doing the basic duties of every unit along with their specialization.

Since every unit is forced into JURY anyway, why do we need to put more things in place to keep more people in JURY when SHIELD is severely lacking in units as it is? Its like taking something that already has too much, and putting things in place to make sure it always has too much, while other areas are severely lacking. You can say, "Well when a unit reaches 03, they can transfer to SHIELD or VICE." Yes, they can. The problem lies in the fact that if you give JURY more positions and specializations taken from VICE and SHIELD, no one will join VICE and SHIELD when they reach 03. If anything, things should be done to make each division more equal. People will stay in JURY just because of the many options for positions that you describe, regardless of if they want to do mechanical or medical RP, simply because they won't want to be stuck in the Nexus 99% of the time.

I apologize for any grammatical errors, this was not proof-read before it was posted.

Well-said. I understand your point and it makes perfect sense to me. This suggestion mainly stemmed from the fact that SatN made all recruiting start in JURY, which is an issue considering people don't want the focus on JURY any more than the other divisions. I'll edit this suggestion with that point.

56
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 28, 2012, 02:43:09 PM »
After reading through the opposition's reasoning, I recant my suggested rank structure and detach myself from a "Combine Nation Reform." SatN shot the idea in the foot when he called it "Combine Nation," because what he intended to be a more human system is now being conceived as an idiotic gaggle of units roaming about with buckets on their heads. If I could physically do it, I'd change my answer to no. The execution of this poll should've been delayed until there was actually a clear picture of what the reform should've been.

I've taken my non-rank related suggestions over to a new thread for some public opinion.

57
I think I'm more helpful to the CCA when not in power, seeing things from a non-HC perspective might help me come up with better ideas.

58
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 28, 2012, 12:24:06 PM »
See? I told ya that people would think this reform is a load of shit when it's named after a comedy show. The reform actually has about 1 percent in common with Combine Nation, that being the rank names.

Despite my original position, I vote to move this poll into the Civil Protection Private Forums, where only CCA units can access and vote on it.

59
Alright, this is a detachment from SatN's reform, without the change in ranks and whatnot. And NO, this won't be laced with Combine Nation idiocy. I'd call that a mistake on SatN's part to try to pass reform under the name of a comedy show. As you can see, I'd still like to see some of this. Call this a bit more JURY-oriented, but the way in which recruits see promotions might affect more than just JURY as that is where all units start in the CCA now. Try not to be as partisan in your choice and vote as if you were in the division most affected. This can't really hurt, can it? Think of it as more "advice" and less of "HURR DURR REFORM."

Main Sociostability Body- You've got to act as the main police force. Most command focus should go here to make this the largest and most desirable. This will have the most positions and will keep all units actively engaged.

Specialized Divisions- Command will focus a lot less on these. These specializations will become much smaller and a lot more selective. No longer will they be able to enforce sociostability under normal circumstances, and they will give up some of their jobs to the main sociostability body. You'll probably be in the Nexus most of the time, and 99 percent of your interactions will be with other units. This especially pertains to VICE, but I'm trying to talk about any specialization getting too big and hurting the main sociostability force.

Training Protocol (most important.):
Currently the biggest issue with rank progression is the fact that units only play for the sake of promotions, and we base promotions only off of time requirements and training completion. With my system in place, recruits receive a complete set of standard sociostability trainings before they reach the rank of 05. This would force promotions to be gained by experience and good work, and your performance as an officer would actually correlate to your rank.

60
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 28, 2012, 01:45:48 AM »
Raged, how do you figure the CCA would become dumbed-down?

Even so, I would rank player enjoyability above adhering to what we think canon is.

Renegade, I don't think SatN meant adhering to the comedy factor of Combine Nation. Although, it was a pretty terrible idea to put "Combine Nation" explicitly in the voting options when he was trying to ask the people if they wanted a more humane CCA rank structure. The suggestion I posted which got SatN's approval if this passes deals with much more than just renaming ranks, if you've read it. I'm aiming to mend a lot of issues within the CCA.

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