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Topics - Nicknero

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16
Donation Questions and Trades / Your OCRP cash for my GMR cash.
« on: August 11, 2013, 07:59:44 AM »
Cash Trade

I want your: OCRP cash
For my: GMR cash

My exchange rate: 1:1 (Even though 2:1 sounds more logic, I can make a lot of GMR money so I'm going with 1:1 to make it more attractive for you.

Maximum amount I can trade you: I'll go with a maximum of 200k. Whenever I earn more GMR cash I can raise this amount.
Middleman: I am a trustworthy person so I myself wouldn't need one. But of course if you want one, we will arrange one for you.

Extra Details: First comes first goes. I only have limited amount of money and it takes a while to earn more, so be quick!

17
Suggestions / /anim poses
« on: August 09, 2013, 06:57:27 PM »
There really doesn't have to be said more than this:

You want more serious RP without going apeshit with rules? Add /anim poses from HL2RP into OCRP2.
It will allow people to interact with RP atmosphere a lot without actually having to follow difficult rules or bullshit like that.

18
General Discussion / Nicknero1405 and the adventures in Kerbal Galaxy
« on: July 20, 2013, 05:50:31 AM »

This is just a funny story I wrote while taking pictures of my Kerbal Space Program adventures. I'll update it whenever I have done something new, and maybe some day I decide to go from pictures, to videos. We'll see.
I hope you enjoy it though! ^^

Introduction
Once upon a time... (Like, that's how all fairytales start right?)
*clears throat* Well, there was this planet we call Kerbal. And this planet has... A Space Center.
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And what do you do with a Space Center? Well isn't that obvious? You build space crafts!
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Very first project
So, me being completely new to all this, what ever should I build first? I looked up some tutorials, and figured that space rockets should be a good start. (Unlike idiots that believe aircrafts would be easier.)
So, after a little build, I present you: The Minmus Lander!
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Why Minmus, and not Mun? Well, this tutorial said that Minmus would be way easier to land for a first timer, so I'll took it...

So, I launch the damn thing, bring it to orbit, plan my orbit transfer to Minmus, (took my a few tries because yeah, newbie) and eventually end up at Minmus. I prepare my Lander for decent, and eventually here I am!
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Look him being happy. :D One step for Bill Kerman, a giant step for Kerbal!

Communication problems
So, now that Bill is all the way on Minmus for a while, he has some trouble communicating with the ground station on Kerbal. A problem I didn't exactly think about. So we need a satellite! Luckily, we already have one stock build:
3... 2... 1... LIFTOFF! For the Kerbal Communication Satellite.
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After getting to orbit, I plan my Maneuver to create a stable orbit. However, I got to a problem. For some reason, it doesn't want to respond to my controls! What the fuck!
It runs out of fuel and ends up in an unstable orbit of 114x197km
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I just realized what the problem was. Because this is an unmanned space craft, it needs electrical energy to control! And I was on the dark side of Kerbal... T_T UPS!
Oh well, nothing I can do about it. It's still in orbit and functions as long as it's in sun light...
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Going to Mun!
So, I have a Lander, and a Satellite... What more can I do?
OH! I have an idea. Let's build a Rover! Not just a silly unmanned robot, but just a manned vehicle to drive around on Mun. *construction sounds*
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That'll do!
Now just build a rocket for it, and we're ready for Mun!
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Flight goes with success, and we eventually end up on Mun. :)
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Kerbal Space Station
Now, how about an entire Space Station orbiting Kerbal? That'll be fun.
Me looking up tutorials again, I find myself with a nice Space Station Core:
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Now then, this obviously needs rockets to get into orbit. And since I probably need bigger and heavier parts, I'm going to build a huge rocket which I can re-use for other parts too. And yep, here we are!
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Sadly I don't have any pictures of the core orbiting Kerbal on it's own, oh well...

Well then, now that the core is up, we are going to build lots of things to dock to it. First up, is a refuel station for perhaps Space Planes and other crap.
It's going to be an unmanned craft again, so let's not make the same mistake as the previous time. INCLUDE BATTERIES!
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However, I soon realized that trying to orbit these huge tanks FULL with fuel is a pain in the ass. In fact, I had so much trouble with this that it took me about 10+ tries to finally get it to work.
The problem was that between the Fuel tank, and the launch rockets I needed an Atomic Rocket Motor, attached with docking ports so that I could detach it in space and use the docking port for refueling. However, this was an extremely weak link and my struts always broke, leading in all my staging messing up and crashing the rocket:
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However, after a lot of tries, design changes and lot's of F* bombs dropped, I finally did it!
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Yay. :D

I realized that one SpaceStation Core would probably not be sufficient, so why not launch another one? You've already seen pictures of it, so I'll just leave it with the end result:
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I also forgot to deploy the solar panels the previous time, so I just did that too.
I also know that this will block the refuel dock. But oh well, I don't care. I might just create a new refuel station some day and keep this fuel here whenever I want to rendezvous to a higher orbit. (Since currently we are only at 100km which is quite low for a Space Station...)

Anyway, enough problems occur once in a while, so I want my Kerbals to feel safer on board of the Space Station. So I decide to build an Emergency Evacuation Pod. I put it on my default launch rocket, and launch it into space. However, during launch my main engine overheated and exploded! Oh shit, this resulted in my having to decouple the launch rocket earlier as planned, and having to use the Evacuation Pod's engines earlier. With that result, their fuel was gone WAY quicker than I thought so I had no other choice than to use the engines of the Pods themselves. Otherwise this was a lost cause.
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Now if that weren't problems enough, I was stupid enough to waste RCS fuel a bit to much trying to line up the damn thing with the docking port. As result, I ran out of RCS fuel too! Oh fuck!
Now I have to either call this a lost cause and terminate the ship, or I have to attempt to dock using only my Pod engines...
I choose the later, and after a lot of struggle and manually lining up, I somehow did it. (I don't even know how....)
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It's on the wrong docking port, but fuck it, it's something... if I were to undock it now, it will end up aimlessly in orbit without any controls at all. And I doubt I have enough fuel left to deorbit and get it back on the ground with parachutes. So I don't know what I should do with it now. We'll see!

After figuring out how to transfer fuel etc, I filled up the Escape Pods and used the RCS fuel from the two cores to relocate the Escape Pods to the side, making more room for other things later on the long end.
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The return of Bill Kerman!
After staying on Minmus for a long time all on his own, I decide it's about time for Bill to go home. However, since his ship doesn't have a MechJeb module, I'll have to plan a return maneuver manually... And by the looks of it, his fuel doesn't seem to be that much either. Oh boy!
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Here you can see some difficult stupid maneuvers. With just that one out of a million chances, I hit Mun orbit on my way back which greatly helps me to get closer to Kerbal! What are the odds?
On my way back, let's say hi to Mun while we glide past it.
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Now timing our final burn to get an as close orbit as possible, our fuel runs out. Our Periapsis is now about 200km away from Kerbal... DAMNED!
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Two options.
Option A: Build a sort of pushing rocket to slowly collide with the lander and push it to slow it down.
Option B: Plan a rendezvous rescue pod to orbit at about 200km at the exact right time so I can transfer Bill to that one in EVA.
Seems like Option B is easier, so let's do that!
So designing the rocket, I just took the standard Minmus lander and added some extra shit on it. Simple enough!
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However, figuring it's really heavy now, I didn't make it into orbit. Sooooo it took me a few edits to finally make the rocket strong enough....
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But eventually I did it! And after some planning and maneuvers, I dropped Bill out of his ship, used his Suit RCS fuel to slow the fucker down, and then catch up with the rescue pod.
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And of course, I made it! Finally Bill is going home!
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Off to his final decent, slowing down in Kerbal atmosphere.
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Bill is happy! After so long in space and so much trouble, he finally landed safely on the ground. :D

Rebuilding the International Space Station
How cool would it be to rebuild the ISS that exists in real life?
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I'm up for that challenge. So let's start of with the first two Cores, also known as the Zarya modules on the ISS.
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Node1 and the Airlock are on it's way.
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Dock the nigger.
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Next up: Destiny!
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And not to forget, Node2
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Destiny is waiting for me at orbit 200km, so I bring Node2 to it and together they shall rendezvous to the ISS at 300km.
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And of course, added to the ISS:
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For this one you'll have to use your fantasy a little bit, but this is the JEM and the outdoor platform.
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Columbus and ELM:
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I've found a problem. Having a closer look on the design of the ISS, the huge supports for the massive solar panels appear to be welded onto the Destiny Module. Since this is not possible (Or at least I haven't thought about it) on KSP, I had to come up with another idea. And I did:
I created Z1 Module and added a docking port on the side, so I can put the supports for the solar panels on the Z1. Not exactly how it works on the real ISS, but hey... It's somewhat on the same spot. :P

So yeah, here are the pictures. Starting with the Z1 module:
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And since I'm an impatient bastard, I decided to launch 3 parts of the support in one rocket:
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So that I can assemble them in space:
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And add it to the ISS:
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So, that's in position? Good, time for the first set of solar panels!
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And of course, the other side.
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-Stay tuned for more!-

19
Donation Questions and Trades / GMR -> HRP [Expired]
« on: July 10, 2013, 06:05:46 PM »
Cash Trade

I want your: GMR cash
For my: HRP cash

My exchange rate: Uhh, GMR cash is extremely easy to get, so normally I would've said GMR 1-2 HRP, but I'm just going to say 1-1 because yeah, why not...

Maximum amount I can trade you: 300K (300.000)
Remember: This is just the max. I'm willing to make multiple trades of any amount you want. As long as it's worth it. (Minimum of 25k or something. because any less than that just isn't worth the time.)
Middleman: No one yet. If anyone wants to be one, feel free to post.

Extra Details: Not sure if anyone who plays GMR needs any HRP cash, but you never know. ;)



Since I'm completely maxed out on GMR and can no longer use any of the money, this offer has expired and is no longer valid. Sorry, try again with another person if you were interested.

20
Fixed Bugs / Cars damage from fire: Way to big radius and to fast.
« on: June 02, 2013, 11:44:12 AM »
What happened when the bug occurred?
I stopped my car close, but still quite far from a fire and its health drained from full HP to 0 (broken) within 1.5 seconds. I didn't even get the chance to drive away from it as it was broken before I even noticed it. I didn't even touch the fire, so the damage radius is way to big.

What was supposed to happen?
Car wasn't supposed to get any damage at all. And even if it was touching the fire, it shouldn't drain so quickly. It should get somewhat 10HP/s damage. (Assuming that 100HP is full health.)

Picture/Console Errors:
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Here is the picture of how far away my car was from the fire. So you can easily tell it should not have gotten any damage.

21
Suggestions / Automated batch crafting
« on: April 28, 2013, 11:56:21 PM »
Don't we all find it annoying when you have to craft a shitload of the same item over and over and over again?
Well, this suggestion came to me after thinking of Guild Wars 2.
Basically, whenever you want to craft an item, you could fill in an amount to craft in a menu that pops up when you click on the item from your F3 menu.
Then the system starts to craft the items 1 by 1, and the amount goes back from what you filled in to 0. And when it reaches 0, it closes the menu again and you are done crafting.

Maybe you could also make the bar go faster if you craft a lot of items at the same time, so that it doesn't take an hour to craft 100 fences. Or something like that.

22
Items that you can drop as stacks (Ammo for example) do not return to your inventory as the proper amount, but only as 1 item if you disconnect/crash/lose connection.

For example, I had a shop with some SMG ammo (120) and Pistol ammo (about 100) and I crashed, so I returned and now I only have 1 bullet of each.

23
Fixed Bugs / Tow truck passenger seat
« on: April 24, 2013, 07:00:25 PM »
Passenger seat of the towtruck is misplaced.

Easy and simple to fix little bug. ;)

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

24
I'm going to keep this short for reader's sake.
I'm currently busy with a Portal 2 custom map series on Youtube.
However, I still need custom thumbnails for the videos, and I'm TERRIBLE with photoshop.

So, I'm looking for someone who would be able to help me out by making a photoshop file which I can use as template so all I have to do is fill in the name of the custom map, perhaps change the picture around and done.

What the picture has to contain:
Nice fitting background, but not to much shit on it which makes text unreadable or unnoticable
Logo or text saying Portal 2 Custom Map
A field or place with text saying the name of the custom map
Optional picture of the custom map related things.

Example of what I'm looking for:
Spoiler for Hiden:
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Of course these pictures are ripped from someone else, and I don't want nor like to steal from people, so I want something like this, but not exactly the same.... Just use this as example of what I'm somewhat looking for.

But what does that give you for spending time making this?
Of course I understand spending time for someone else is not what someone does for jack shit, so I'm willing to give you HRP or HL2RP cash/tokens for it. I don't know how much though, but I'm sure we can come up with a deal ;)

Now remember: I don't want just a picture. I want the actual photoshop source file so I can use it as template and change the name/picture for each custom map I'm uploading to youtube.

Good luck to everyone willing to help me out here! And for those, THANK YOU! in advance.

25
Creations / Old zelda pixel art.
« on: February 18, 2013, 04:34:57 PM »
Was browing through my old uploaded pictures until I found this:
Can't believe I spend time on this.... Oh well, it's quite epic anyways.

Spoiler for Hiden:






26
Suggestions / Youtube channels section.
« on: December 03, 2012, 06:07:11 PM »
So since I'm starting up a Youtube Career, I've been thinking: Could we have a Youtube Channels section added to General Discussion? (Along the side of Social discussion, Music, Steam giveaways and AMA.

In here people could promote their own Youtube channel, say something about it and post their own videos so that people can watch them and everyone can profit more views from it. ;)

27
Greetings.
I've been sorta maxed out on OCRP for a very long time now. I own all the cars I want, my inventory is full with everything I want, and I have close to 1400k (1.4m) spare cash on OCRP.

I'm willing to trade up to 1 mill for either credits, or HRP cash or something. Anything that has to do with CG (Because anything else is not allowed) which you would like to trade with me, let me know.
I don't play HL2RP though, so I don't accept tokens. But other then that, HRP cash or credits would do just fine.


My acceptable transfer rates:
100 credits = 20K OCRP
100K HRP = 100K OCRP


Let me know. :)

28
Creations / Youtube songs extended/remixes
« on: October 09, 2012, 05:07:02 PM »
So yeah, I love to play around with some songs, make remixes or simply extend them.
I usually have the right ear and make them so you don't notice where the loop/cuts are etc.
Here is one of my latest examples: The surprise buttsecks song.
<a href="https://www.youtube.com/watch?v=BM5sVjzKfJg" target="_blank">https://www.youtube.com/watch?v=BM5sVjzKfJg</a>
Credits to the original author of this song: Scoutellite

Feel free to leave comments, suggestions, criticism, or ideas for any other songs you like to see extended etc. :D

29
Suggestions / New forum board: CG streaming corner.
« on: September 06, 2012, 07:03:32 AM »
Title says enough. Since I see more and more members of CG coming up with their own livestream, I'd love to see a new board section (Under AMA or something) that allows people to post their streaming info if they go and stream games, so other members can easily go there, watch the stream and follow it.

Perhaps also SMF admins can edit the OP to include a direct flash player for their stream if OP leaves the code or something.

30
"Ask Me Anything" / Ask Nicknero1405 everything.
« on: July 25, 2012, 08:08:27 AM »
Title says it silly. Ask me whatever you want as long as you keep it serious only.

I have the choice to ignore some of your questions, so don't start to complain if I skip some.

Currently on vacation, so I will answer your questions next week.

Dunnu about Waffle's rule since he applied it before this section, so I'm just going to make this thread and if he thinks it's wrong, then HE can remove it again. :)

GLHF

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