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Messages - Crap-Head

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61
Accepted Suggestions / Re: Player-Run Radio Stations
« on: May 22, 2013, 01:38:16 PM »
Hey. Sorry for the late as fuck reply, but this kinda fell to the back really quick :/

You're welcome to start your own radio station, and then suggest it to be added to OCRP2, as long as it runs 24/7. We, however, won't take more "official" stations to CG. We have CGFM, which is all we're having for now.

I'll class this as accepted.

62
Denied Suggestions / Re: SWAT... what is the point?
« on: May 22, 2013, 01:20:54 PM »
Nothing in here is an actual suggestion, but more a complaint that SWAT has no point, tho i do not think that is true. Various people have made good points as to what SWAT should do.

If you have any ideas on how to improve SWAT, feel free to post another suggestion.

Locked.

63
I've dropped default police pay to 60 dollars, and added it so you get 2 dollars per level.

The other suggestion was added in update 10.

Accepted :)

64
Fixed Bugs / Re: Cops can't use binoculars
« on: May 22, 2013, 12:15:26 PM »
Works fine?
http://cloud-2.steampowered.com/ugc/1082267276094637190/07CA3B952FB9D05218AD4B4531AE4AFCA3D90659/

When you get the suitzoom item, you need to rejoin. I've changed it to just a respawn in the next update.

Locked.

65
Fixed fire extinguisher in the next update, and the can is already in the newest svn update. I cannot explain why you do not see it.

Locked.

66
Denied Suggestions / Re: Gravity gun back
« on: May 22, 2013, 11:10:30 AM »
Use the search function (or just look in the suggestion section) before you post a suggestion. This is literally right below yours.

http://www.catalyst-gaming.net/index.php?topic=25048.0

Locked (and moved to denied for now).

67
Denied Suggestions / Re: New Police Car Models
« on: May 21, 2013, 06:08:52 PM »
You've tried to bump this suggestion 3 times now. This is not the way to get our attention (well you did, but not in a positive way). You should honestly get banned seeing as bumping your own thread is against the forum rules. 

When a suggestion is not denied by a developer, it means that it has a chance, and we're still considering it. Tho I'm locking your thread because you've bumped it so many times. Also, this is in another thread, even if this was here first, you still kept bumping it.

68
Fixed Bugs / Re: shop glitch
« on: May 21, 2013, 04:36:02 PM »
http://www.catalyst-gaming.net/index.php?topic=25025.0

As in addition to that, this is no bug, but a typing mistake, or he dragged the slider to far and clicked to fast.

Locked.

69
Fixed Bugs / Re: Lock Permissions
« on: May 21, 2013, 03:27:15 PM »
This has been fixed a few updates ago, sorry for no response, was unsure if the fix i put in from properties was working properly.

Locked.

70
General Discussion / Re: Bye Mr NinjaShrimp
« on: May 20, 2013, 08:19:04 AM »
<a href="https://www.youtube.com/watch?v=hwzeGrI70A4" target="_blank">https://www.youtube.com/watch?v=hwzeGrI70A4</a>

Great admin lost.

o7

71
Fixed Bugs / Re: shop glitch
« on: May 19, 2013, 12:29:22 PM »
Did you pay for 6 or 215?

72
News and Announcements / Re: [May 18, 2013] OCRP2 Update 10
« on: May 18, 2013, 12:53:41 PM »
Patch 10.1
Due to a few errors related to models, and few other minor things, a patch has been sent out.

  • Fixed downloading old models which are no longer used.
  • Updated the police npcs to use new models (uses level 1 models)
  • The bus npcs now uses the bus driver models.
  • The tow truck npcs now uses the tow truck driver models.
  • Fixed not being able to exit chairs.

The update has been applied to both servers, but is not live yet. When live, it will show as version 10.1.

73
News and Announcements / Re: [May 18, 2013] OCRP2 Update 10
« on: May 18, 2013, 11:15:07 AM »
The SVN has now been updated with the latest models.

Enjoy!

74
Accepted Suggestions / Re: Re-Add /roll
« on: May 17, 2013, 09:54:07 PM »
/roll was never in OCRP btw.

I like this idea, but I've never really known how it works. Is it just that I type /roll and then it prints like: Crap-Head rolled 3 (a number from 0-10). Or how does it work?

Sounds like a really useful feature :)

75
Denied Suggestions / Re: Car Repair/Fixing Cars
« on: May 17, 2013, 08:49:46 AM »
I promise you that we are working on a way better system for the tow truck drivers, and so that will also include repairing vehicles, and towers helping with cars that ran out of gas.

One thing i can say that is almost for sure, we won't be adding citizen held repair wrenches. It simply kills 90% of the purpose of the tow truck job.

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