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Messages - Crap-Head

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16
News and Announcements / Re: BASS Module Update
« on: June 15, 2013, 05:03:49 PM »
But why does happen to me and others but doesnt happen to everyone? and will it be fixed anytime soon? thanks

This was already responded to in your first thread.

Nobody knows when it will be fixed, but we're going to assume that it's going to be patched in the next GMod update. Nobody knows when the next GMod update is coming out tho.

Trust me, as soon as it's fixed, you'll know from either a news thread, or just by discovering it in-game.

17
Support & Help / Re: OCRP 2 content is broken
« on: June 15, 2013, 04:16:12 PM »
should I just delete my username gmod folder?

If you want. Nothing loads out of it anymore so there's literally no point in having it.

18
Support & Help / Re: Persistent OCRP Texture problems
« on: June 10, 2013, 06:36:11 PM »
The org bank is a css model, so you will need to run css. When you run css, it will update to SteamPipe automatically. There are no beta option for that game.

For your cars, you have probably installed it in the wrong directory. Are you installing them to your common folder, and not the old steamapps folder?

19
It worked for me.

Also, the radio won't work for me now.  I get like a ocrp_radio lua erorr or something in console when I try to press f1 in my car.

Garry has broken bass module. He's working on it.

20
I'm not in the UK, and I don't have it in my common folder either. I just replied to him with that answer, seeing as he couldn't find his folder in the old place.

21
Suggestions / Re: Banning
« on: June 06, 2013, 08:06:13 PM »
This thread is literally turning into you trying to get out of your permaban. I thought you said in the OP you wouldn't try that?

This is totally off-topic.

4000th post btw. Well wasted :(

22
I'm having problems with addons, my /garrysmod/garrysmod has been renamed to /garrysmod/garrysmod_old and when I join the server it says I have to download the maps and content even though I have it.

Look in steamapps/common instead. It should be there now.

23
Hoping it wont break the gamemode in anyway, was planning to play it.

No game modes will break with the steampipe update.

24
Suggestions / Re: Banning
« on: June 05, 2013, 08:14:34 AM »
If you're having a hard time following the rules, or feel like you're always in the wrong place, at the wrong time, just stay away from the server for 1 month?

25
News and Announcements / Re: OCRP2 Bugfix 12.2
« on: June 04, 2013, 07:39:56 AM »
@the 2 posts above

Wayne, you're right. The car now spawns with what it had before, and doesn't get fully refilled. Longer down in the list, you see that the issue with 200% fuel on gov cars, has also been fixed ;)

26
Social Discussion / Re: Facepunch "How Random!"
« on: June 03, 2013, 04:02:43 PM »
Haha. If you can't be arsed to look up the thread, and type in the link, i got it for you: http://facepunch.com/showthread.php?t=1242775&p=40884912&viewfull=1#post40884912

27
News and Announcements / Re: OCRP2 Bugfix 12.1
« on: June 03, 2013, 12:54:03 PM »
You guys need to realize what is actually realistic, and what is best for the roleplay way we are trying to make this.

You want to have unrealistic hydraulics because it's funny. To make a realistic gamemode, we need to remove such things. You can't just have everything you want. I'm sure you would want unlimited money, but that wouldn't make the game realistic.

Try to be happy with what we are working on, and create for you, instead of getting upset over small changes that barely matters when you see the game as a whole.

28
Fixed Bugs / Re: SS vehicle spawns with no fuel
« on: June 03, 2013, 06:24:03 AM »
Fixed in 12.1.

Locked.

29
Suggestions / Re: Suggestion system please...
« on: June 03, 2013, 04:52:34 AM »
Give us some examples please.

50% of what people suggest takes AGES to make, even if it sounds easy in your ears, or it's not even possible without remaking huge parts of the gamemode.

Example: Suggestion for customizeable weapons. Would take AGES to implant into ocrp2. We have our own weapon base, and custom ammo system. Have to add that into a weapon system that is already really advanced, would be extremely difficult. We would also have to make our own system for adding weapon additions, and ways to purchase them. You can't "spawn" them like you do in sandbox, from the entities menu.

30
Suggestions / Re: Evidence
« on: June 02, 2013, 03:40:11 PM »
How should the administrators know what was said in voice chat? You don't have any evidence to prove that the ban was wrong, or what you said via voice chat changes what happened?

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