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Topics - Cat With A Mustache

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1
General Discussion / will i get banned tho
« on: October 18, 2017, 12:19:37 AM »
will i get banned for replying to a dead forum? also who is paying to keep this up

also did you know saying d d o s changes it to 'i'm an idiot for assuming things'




2
In Character / Alberta Jackson's Character Sheet
« on: March 15, 2014, 09:56:45 PM »
Alberta Jackson's Character Profile
Gender/Sex: Female

Character Full Name: Alberta Smith Jackson

Known aliases: N/A

Citizen Identification Number (If Applicable): 31613

Character background:
(Georgia, USA, 1985-2001) Growing up in southern Georgia, Alberta lived in a family of long line ranchers. With her parents, big brother, and little sister, they ran the family ranch with few problems, and the few were only minor cases of equipment around the ranch malfunctioning. Near the age of 16, she grew very attached to her family values and ways of life. With family gatherings and traditions high on her priority list, she picked up many of her family members gifts in the family, such as the talent to learn, and play the acoustic guitar. Music, being another great influence in her family, allowed her to tone her talent by the tips of many cousins, uncles, and aunts at gatherings. Even at one of the family meetings of '01, there was a small band of just Jackson family members who played for the large family, the crowd consisting of all 104 Jackson members.

(Washington, USA, 2001-2015) In August of 2001, Alberta's parents were killed in an automobile accident, after a drunk driver crossed the middle line, and went head-on into the Jackson's car. After news of their parents death, the three children went into a deep depression, as family members tried to cheer them up from the accident that brought them great pain. After the news spread on the parent's deaths, Alberta's grandma, who lived in Washington state as a Pear farmer, invited them to come stay with her until they were to okay to live on their own. Without their parents, the Ranch was surely to go 'under' and fail, so while Alberta and her siblings went off to Washington, their cousins and such were to run the farm, and watch over it. Accepting the offer, they went to Washington to stay. After a short while, they were comfortable with the move, and went on to help their grandma, who was 78 at the time, tend to her pear farm with the few helping hands that already worked on the pear orchard. Finding a useless talent of picking pears, Alberta and her siblings became great helpers, and went on to pick the most ripe fruit that the small farm had ever had that year. Feeling content with themselves, the small family lived together for 14 years, until the death of their grandma, who was 92 at death.

(Washington, USA, 2015-2016) After the death of their beloved grandma, the three children looked around the orchard, seeing as they themselves can now run it on their own. Alberta, being 30. Her brother, 37. And her younger sister, 17. They inherited the farm from their grandma's will, and went on to run it fine for about a year. After a year, however, the world itself, and history would change. In the late 2015, the combine would invade the Earth, along with it's military strength, and wild aliens along with it. With the invasion of the aliens, before the combine could round up the Earth's inhabitants, they attack the orchard, destroying the trees, and even daring to attack those that lived on the farm. Sadly for those that did attack, they found themselves full of buckshot from a 12-gauge shotgun. It was common sense for those who live on a farm to have a gun of some sort, sadly, aliens don't have that common sense. So with the death of a few crabs, that looked like a perfect hat, a long with a single death of an alien with a third arm in it's chest, Alberta and her sibling went into hiding in the basement of their house, not leaving it until a winter day in 2016. Being greeted by a large group of masked men, they are told to come with them to a 'city'. Obviously not wanting to go somewhere with a bunch of masked men wearing something that looks like a white gas mask, Alberta threatens them to leave. However without struggle, the men would quickly grab Alberta's sister, and brother. Not wanting the men to hurt her siblings, she listens to the men, and goes with them to City 14, located in what was once known as Seattle.

(Washington-???, USA-???, 2016-2018) Upon entering the city, the three were stripped of their clothing and belongings, and given Citizen Identification Cards, each one containing their name, and Citizen Identification Number. Although they lived in this City for a short time, Alberta mind was set on keeping her and her siblings together, and to keep them safe of course. Staying mostly in the first district, that of which is patrolled by units, she did in fact keep them safe from harm from those of others, however not from Civil Protection Units themselves. After the usual beating or the such, they would slink back into their apartment in the UCH, and stay there, sometimes for days at a time. With the mood being dull and depressing, they sat their days out in sadness. Early 2018, there were to be citizen transfers. With Alberta being directed to City 18, and her brother and sister to City 45, Alberta went into an anguish in an attempt to keep her 'family' together. Injuring a unit, she was told at gun point to get on the Razor Train, and to depart to City 18. Wanting to stay alive, in hopes of finding her siblings again, she obeys, and gets on the train, arriving at the present day City 18.

(???, ???, 2018-2019) Arriving at City 18, she found that nothing has changed. Same dull appearance, and depressing mood, only this time, she was alone. With no one to protect but herself, she goes into the Cities 'slums', in an attempt to stay out of the Civil Protection unit's way. Growing a deep hatred for them, Alberta never re-enters District One, but only to gain food that she can not obtain in the slums. However with their 'new' life that she leads, she also found herself drinking very steeply, and sometimes even ended up waking up on the ground, with no idea where she was. However she was quite social with the people within the district, often learning peoples names, and never had anyone bug her in any way, such as the many muggings she has come across. Her story leaves off here, they rest of it to unfold in the days to come...

Physical description:
Standing a 5 Feet 11 inches (5'11"), Alberta talks with a heavy southern accent, the effect of growing up in such a community in the South. Having blonde hair, it would usually be in a small bun on the top of her hair. She also looks about with green shaded eyes. The freckles on her face compliments her tanned skin from many hours working in the heat from the sun. Although she would have strange tan lines on her skin from wearing shorts and t-shirts from her days in the South, which are now covered by the citizen attire appointed to her. (No look a-likes, because I like when people picture things themselves.)

Mentality
Alberta was always known as being very headstrong. If he mind was set to a task, she would achieve it, ignoring risks. Although good in some situations, this can be fatal to people who set their head on dangerous things. She has also have had a way with being honest to the people she would talk to. Again, this being a good perk for making people trust her, it can lead to insults to the wrong people, leading to her own demise.

3
Accepted / Parker Willis's Metropolice Force Application
« on: March 02, 2014, 02:00:12 PM »
Parker Willis's Metropolice Force Application

OOC Name: Cat With A Mustache

IC Character Name: Parker Willis

1) Please write a minimum of 3 paragraphs OOC'ly detailing why your character wishes to join the Metropolice Force and what lead your character to do so.
Previous to the Seven-Hour War, Parker lived in a small town in the middle of Florida, USA. Growing up in school, he was open minded, judged no one, however stayed hidden during his school days, drawing no attention to himself. Parker did finally finish high school, and went on to live a normal life, after having a few short-term girl-friends, and even a boy-friend, Parker finally settled down with a gal he met from his high school days. Working as a Supermarket manager, he worked his days away, hoping to one day propose to his girl-friend.

The day the skies opened, and aliens invaded Earth, Parker was at home with his girl-friend. Shortly after hearing news of aliens and the such being found about the Earth, Parker's house soon became invaded with a small 'crab-like' creature. After one became locked onto his girl-friends head, Parker fled, hiding in a small warehouse with other individuals. Shortly after, they were picked up, and sent to a larger town, a few hundred miles away. There, they stayed as the walls around the city were erected, and the local Force Guard, known as the Civil Protection, were deployed to the city. The city was then known as City 15.

After small rebellions in the city, Parker was transferred to City 18. Never socializing with any of the Civil Protection Unit's before, Parker talked to a lone unit about what life was like being in the 'force'. Hearing that the unit's have authority, better food, training, and even weapons eventually for self-defense, Parker was sold. Wanting to reap the benefits of the Union, Parker applied to the Civil Protection Unit in his City.

2) Please detail your characters traits. (Eg, Pure, Lawful, Trustworthy)
Timid- Usually not open unless talked to first.
Trustworthy- Get's the job, at hand, done.
Non-creative- Little imagination, however this helps when being told to do a task.

3) Please provide 2 paragraphs about what you are expecting the Combine Civil Authority to be like for you and your character.
I expect the CCA to hopefully be like what is usually was before the demise of the server. Strict, however open among the units. Also, professinal among the trainings and actings of the units. This was probably the most desirable thing of the server to me, so hopefully none of that changed.

As for Parker, he just hopes the CCA will think nothing of him, and allow him to rise the ranks, obtaining better equipment for his own selfish needs. Thinking just about himself, he might perhaps learn to respect and cherish the Union as he meets friends within it.

4) Please provide a detailed back-story from an out-of-character perspective on your applying character. This section must be detailed and consist of a minimum of 300 words.
Enrolling in school, Parker was a quiet boy. Excelling in mathmatics, he was two years ahead of the grade he was in. Entering middle school, the math became a harder subject, therefore he was then only a single year ahead of his grade. Being in the back of the picture, no one paid attention to young Parker. He instead became someone that people hardly knew, excluding his limited group of friends. School was a bore, until High school. There he found his first young love, a girl named Sally. However being in High school, they were still quite young and the relationship didn't work out. After a few other short relationships, Parker did become 'curious' and did infact have a short relationship with another boy in his grade. After a mere two months with him, the boy moved out of state, and left Parker by himself, alone for the rest of his school days.

Skipping college, Parker went on to work for a Supermarket, as an assitant manager. Because of his mathmatics skill in school, Parker was offered the job without any work expierince in the store. This proved difficult since Parker was not a leader, and constantly messed up. However, after getting the hang of the job, Parker did get promoted to the Manager of the store, after the previous manager was fired because of 'illegal matters'. There he met a store employee, his soon to be girl-friend. They then moved into a mutual house that they bought after a short 6 months of dating.

Years later, a billow of clouds formed in the sky, and quickly spun about, creating what looked like a funnel. Ships shot out of it, carrying aliens aboard. Oblivous to Parker and his girl-friend, they were caught off guard by the sudden surge of strange crab like creatures that attacked thier house. After his girl-friend began to wear one of the creatures as a 'hat', Parker fled his house. Finding a warehouse at the end of the street, Parker hid there with many other individuals from his community. After a few days of no food or water in the area, they were found by a group of men, and brought to a large city.

There, they were given all the same default clothing, and put into assigned housing. While they lived within certain limits of the City, they saw the construction of large walls around the City. Soon after the wall, masked men began to patrol the streets, uplifting the very strict law with force. The mood of the city was depressing as it was, and then came the sudden uproar of a rebellion group within the city, that not only attacked and mugged the citizens, but also held up gun fights in the street against the Units of the City. Soon after a large riot from the group, the Civil Protection moved all the citizens into a train, moving them to a new destination, City 18.

There, Parker found his assigned housing and clothing with a stiched; 'City 18' on the back. Tired of the same routine of the last city, he began to converse with a lonely unit in the Square. Upon asking him how life was, the Unit responded casually, something Parker has not heard of from any of the Units he usually would intervene with. Hearing that Union life was slightly better and beneficial, Parker became intrested in the Union. Knowing that he would sign up for his own greed, Parker went off to the nearest sign-up center, and signed his life away with an application to the Union.

5) Have you ever had a MPF character here at Catalyst Gaming?  If so, explain why it was removed.
Yes, but the server was destroyed.


OOC Details

1. How long have you played on role-playing servers in general?
Five years.

2. How long have you played on serious servers?
Two Years.

3. How long have you played on Catalyst Gaming?
Two Years.

4. What Time zone are you in?
Pacific Standard Time (PST) -8

5. In what country do you live?
United States of America

6. How old are you?
Sixteen

7. What�s your most memorable quality RP experience?
Before the server died, my unit was having, well let's say, an 'affair' with another citizen. After chatting and walking about the city and what not, off-duty, my unit was captured along with the citizen. Learning that the citizen I was with was actually an anti-citizen, she was killed. As for my unit, he was killed to because of 'mingling' with a citizen. It was kinda fun, and even sad when he died, but it allowed me to see what happens when a character died, since that was the first PK I ever had.

8. Do you consider yourself a good listener?
Yes.



IC Section

Full Name: Parker Willis
CID: 18881
Age: 27
Gender: Male
Height: Five feet, Eleven inches (5'11
Hair Colour Brown
Eye Colour: Brown
Sexual Orientation: Bisexual
Weight: One hundred Eighty Seven (187 lbs)
Mental Distinctions: Timid, tends to stay quiet.
Mental Defects: Non-creative, thinks of nothing orginal.
Mental Advantages: When given a task with specfic orders, they will be followed.
Notable Qualities: N/A


1. Have you ever been detained or apprehended for a Sociostability Infringement before? If so, explain?
I have not.

2. Do you regularly eat Combine Civil Authority Issued Rations?
When distributed, I recieve them when I can.

3. Are you willing to give your life to the cause of the Universal Union?
I do.

4. Do you as a Citizen and future Civil Protection Member accept ALL actions performed by you and those under your command as your OWN responsibility?
I expected so, I do.

5. Will you remain loyal and faithful to the Universal Union as long as you live?
I will.

6. Why do you want to join the Combine Civil Authority?
I wish to make the city itself more safe and secure. Being a citizen, there is nothing I dislike more than being helpless while crime get's away in the streets. Training will be a personal benefit, but will allow me to preform better than without.


Please sign the attached oath using only blue or black pen.

I, Parker Willis hereby swear my mind, body and soul to the Universal Union forever so long as I draw breath. I do so knowing that my actions will be held accountable to me and solely myself. I also declare my knowledge that as a Member of The Universal Union that I will be required to perform tasks above and beyond as well as perform ANY task ordered to by ANY commanding person(s). I hereby acknowledge the fact that as a Civil Protection Task-force Unit that I will be losing most, if not all, communication and or past relationship with anyone outside of the Universal Union's operational bounds.

Edit: I wanted to be different and change my signature to blue, since screw logic.

4
Accepted / Cat With A Mustache's Tool Trust Application
« on: March 01, 2014, 05:46:54 PM »
Cat With A Mustache's Tool Trust Application

Age: 16
Time in HL2RP: Two years

Character Name(s):
Parker Willis

What will you use Tool Trust for?
To make the atmoshpere feel more fitting without having to use '/it' to explain the area. The physical props also make is easier to picture the scene. In short, just to make it a quicker way for people to see what is about them.

Have you ever had Tool Trust removed? No

5
Suggestions / Wut 'bout Section Dos?
« on: January 06, 2014, 12:41:22 AM »
Haven't heard anything on the infamous Section 2 (Can't even remember what it was called...) I always remember hearing about how Section 2 was pretty much the god's of the server, and by that, I mean they were OP as fuck and knew pretty much everything. So I am assuming that they won't be re-visited on the CCA Roster from the grief that I've heard in the past? If I am wrong though, I guess this would be the place to discuss it? Personally though, I never thought they were too bad, mainly because I knew nothing of them, so chat away.

6
Support & Help / Failed to load lump error (OCRP) [Fixed]
« on: May 12, 2013, 03:45:53 PM »
I have been trying to join OCRP, although each time I join the server, I get to: 'Sending Client Info', and then my game crashes, and a dialogue box opens up, with the error: Failed to Load lump x allocation x bytes failed. The x's can be replaced with well, whatever number, it sometimes changes. I don't know if that is the exact error however, because I won't be on my computer for a bit. Any who, can someone help me with this? Quite an annoying thing to have to face, and I would love to try me some OCRP.

7
Accepted Authorizations / Andrew Vang's Authorization Application
« on: May 08, 2013, 09:32:17 PM »
Player Section

Steam Name: Cat With A Mustache
Age: 15
How long have you been Roleplaying? (can be any game): About three years.
How long have you been playing Serious GMod RP?: One year.

Character Section

Authorization(s):
A dark blue colored bandanna. (Close enough: http://www.wholesaleforeveryone.com/Merchant2/graphics/00000001/atbn/atbnsc0293.gif)

A plain red hat, no logo's. (http://img.capwholesale.com/caps_hats_images/758/4/red_white_fitted_sandwich_practice_jersey_cap_baseball_hat.jpg)

A large overcoat. Almost like a trench coat, that is a black. (Along these lines: http://img.alibaba.com/wsphoto/v0/339729998/Male-Fashion-Trench-Coat-Black-Grey-leisure-jacket-coat-Men-s-Slim-NEW-Men-s-Slim.jpg)

A 12" metal retractable rod. 6" retracted into the handle. Quite rusty, and bent in multiple places, limiting use to a few strong hits until it snaps. (A little bit like this, but in a MUCH worse condition: http://www.spyshops.com/PDGImages/16%20Inch%20baton.jpg)

Name: Andrew Vang
Age: 23
Gender: Male
Affiliation: None

Write a detailed in-canon back-story how your character obtained these authorizations.
 Andrew suddenly snaps awake, his body angled upward as he has a startled awakening. He looks around the area that he lives in. A small pathetic couch, a kitchen with crappy appliances, a stained mattress on the floor, and a suitcase in the corner of the room, open with it's items sprawled around it. As Andrew stands up from the mattress, he notices that what he was awoken by, is still on. He looks about his small 'apartment', and notices that it isn't coming from the apartment, but rather outside, in a distant area. Instead of ignoring the loud noise that was emitting from the distance, he quickly rushes over to the suitcase in the corner, and quickly fumbles with the sprawled out objects near the suitcase. After a short while, he finally does get every item into the suitcase, including a blue jumpsuit, brown shoes, socks, underwear, and his bathroom supplies.

 He slips on his other pair of brown shoes next to the door, and grabs the suitcase by the handle. The handle however doesn't hold from the countless layers of tape on it, and the case falls to the floor. Dropping the handle that stayed in his hand, Andrew picks up the suitcase, and hugs it, moving to the door. As he nears the door, he fumbles with the doorknob, and opens the door, closing it with his hip as he enters the hallway. He looks down at his clothes while other people wearing the same attire as him stumble out of their own apartments. A two day, un-washed jumpsuit. It would have to work for now. He quickly 'jogs' down the hallway to the staircase at the end of hallway.

 Quickly descending the stairs, he bumps into many other males, who all push him about, and yell at him as he nears the bottom of the staircase. Clearly, the men are confident with bullying Andrew, however he doesn't stop his descent, and continues until he reaches the door to the outside. Looking outside, he notices a large group of people moving north, towards a large building that looks to be almost 2,000 feet tall. Shaking his head, he avoids the large group, and continues on down the alleyway that he walked into, to a large concrete platform, complete with wooden tables, and objects on the tables, with men and women standing behind the tables. A sign next to them reads: "Precinct 3 Market."

 The loud noise that woke Andrew up, emits again, this time clearly coming from the large building that he looked at minutes earlier. Andrew angles his head back, looking at the top of the building, reading a sign to himself like he had for weeks; "City 12's Nexus...". Andrew looked back down, and noticed that only two people stood behind tables today, a lot less than the usual twelve that had spots on the platform. As he approaches the tables, he looks down at the merchandise on it, noting that many of the objects could get someone harmed if they were caught with such an item from a masked figure. However the table mostly just consisted of a few clothing items. Looking up to the man on the other side of the table, he asks the man a question, "'Excuse me, sir. How much are these two items?" Andrew points down at a dark blue bandanna, usually worn by females around their head to protect their hair.

 The man behind the table looks up, an eyebrow raised as he see's someone stand before him, "That thing? Just take it. I am giving out my stock for free today, no use in having these fine items go to shit. I was going to throw it away anyways. Not like I can keep all this stuff on the trip to the new city...". Andrew looks at the clothing material, a small grin appearing across his lips. He quickly puts his suitcase on the table, and clicks the flaps on the side of the case, so that it unlocks. He opens the case up, and buries the item in the miscellaneous clothes and such in the case, and closes the suitcase again, locking the flaps on the side. He looks back up at the man, and utters a small 'Thank you', before turning off down the street.

 After a few minutes, he meets up with a large group of citizen's near what appears to be a subway system. Masked guards are positioned about the entire subway, guarding each exit and entrance with a metal rod in their hands. As the large mass of people moves down the subway's steps, a large monitor flicks on in front of the mass group, an man in their mid 40's appears on the screen. He smiles on the screen, and begins to talk, the masked guards paying no attention to the screen. "Citizen's of City 12. I appear here today to tell you of the great wonders of being relocated to another city. You all get to meet new people, and a new scenery. Now I know some of you thought of this City as your home, but..." Andrew ignored the last bit of the speaking, not caring for what the man had to say. After moving a mere three feet in 60 seconds, the recording on the screen repeats again.

 After almost an hour of standing and waiting, Andrew finally approaches one of the masked guards near a fence. The guard looks up, and says, "<:: Apply, I need your name and Citizen Identification Number." Andrew sighs, and repeats the requested information for the hundredth time. The masked guard types a few things in on a small screen that he is holding on to. After a short while, the guard looks up again, and points at Andrews suitcase, "<:: Open it up." Andrew sets the suitcase on the ground, and unlocks the flaps on the side, opening t so the guard can easily see it's contents. The guard moves around a small shirt on the top of the supplies in the suitcase, and shrugs, tapping another thing into his pad. The guard then jerks a thumb over his left shoulder, "<:: City 17. Take the train right behind me." Andrew slightly tilts his head, looking past the unit. The train looked very sharp on the front of it, almost like a razor blade or something. Raising an eyebrow, Andrew steps past the unit, and gets onto the train, sitting at a line booth near the window, waiting for the train to begin it's journey.

 After a short while speeding down the tracks, another male finds a seat across from Andrew, sighing as he slumps his bag down on the hair next to him. Andrew looks up, surprised to see company. The man however did not speak, and followed Andrews initial stare out the window. Soon, Andrew grows tired of the scenery that he never gets to see, and tries to make small chat with the man across from him. "That's a nice jacket you got on there, where'd ya' get it?" The man turns his gaze up the Andrew, "The, uh, Civil Workers Union where selling them for about 100 tokens a few moths ago. It was quite a good price." Andrew eyes the black jacket, noticing that some of the buttons are missing, and that it is beaten to hell with many stains on it. "How about a deal," Andrew begins "I'll give you 125 tokens for the jacket right now. I hear my new city is quite cold, and I don't have a jacket. The man's eyes lit up, and instantly takes off the jacket, tossing it to Andrew, "Deal!" Andrew goes into his suitcase, and pulls out a small bag of tokens, taking out one token worth '100', and another worth '25', and hands them to the other man. As the train speeds down its tracks, the two drift into a small conversation about their old lives in City 12, and where they would go next.

 Looking out the window, Andrew smiles as he journey comes to an end. The train approaches it's docking station, and it's doors fly open, allowing citizens to flee its uncomfortable seats. Leaving the subway station, Andrew begins to explore the town, it's alleys and building unknown to him. After a shirt time of walking, Andrew finds the area he was looking for. It was a gate with a sign that read: 'Precinct 3'. Opening the gate, his suitcase under his arm, Andrew walks through the various amounts of alley ways in the 'new' Precinct 3. Garbage lay everywhere, empty containers, shards of glass, and countless garbage bags filled the alleys.

 Turning down an alley, Andrew notices a group of three men hanging around a doorway with a large sign over it, "The Grizzly Grotto." Andrew tilted his head, reading the sign, why anyone would name a place that is beyond him. Approaching the group, the men turn their heads, facing Andrew as he slides past them down the alley way. The men turn back to each other, and begin to whisper very quietly to each other, and quickly scamper off in another direction. Turning around to see what made the foot step noises, Andrew notices a small red object on top of a large dumpster, near where the men stood. Approaching the dumpster, Andrew notices it's actually a small ball cap, pure red, covered in brown dull stains. Picking up the hat, Andrew turns to the direction where the men moved off to, however their appearance is no where to be seen in the alley. Shrugging, Andrew looks the hat over, and places it on his head, despite the gross stains. A bit big for his head, but not bad for size. Turning down the alley he was walking, Andrew notices a large apartment complex before him, and opens the door to the apartment's lobby.


 After picking up his set of keys off the hook in the lobby, Andrew goes to check his new assigned apartment. Upon opening the door, Andrew notices nothing different. A crappy kitchen, a table, a couch, and no bed. Exhausted, Andrew flops onto the couch. However upon hitting the couch, Andrew felt a hard object hit his back, bruising his back slightly. Standing up, Andrew quickly moves the couch pillows, to reveal what look like a metal rod.

 Upon closer inspection, Andrew come to the conclusion that the metal rod it one of those weapons that can retract into itself to make it smaller. Oh how Andrew missed movies. However, the rod was covered in rust, and was bent in multiple spots. Andrew decided to test the rod, and push the top into itself do it retracts. Without any problem, the rod retracts into itself by the simple push of Andrews hands. However when he pressed the button on the bare metal handle, nothing happened. Confused, Andrew shakes the rod, the metal coming back out of the rod. However Andrew had to use a but of force to get the thing to come out. Closing it back up, Andrew tosses the rod into his suitcase carelessly. He might be able to get a few tokens for selling it. Hell, maybe he'll use it. A new City means a new life. Never hurts to try something new, with new people...

What will these authorizations give your character in regards to perks or defects?
Perks
Bandanna:
+Can be used many ways.
+Can be used to hide one's identity.

Red Hat:
+Shield one's face from weather.
+Hide one's identity from above.

Black Coat:
+Good for protecting it's wearer from weather.
+Keep's it's wearer warm.
+Can conceal items within it.

Metal Retractable Rod:
+Can be used as a weapon.
+Made of metal, a useful material.
+Can be made smaller, easier to conceal.

Defects
Bandanna:
-Can help identify the wearer.
-Can be a clothing of intimidation to others.
-Can be stolen.
-Contraband.

Red Hat:
-Can help identify the wearer.
-Quite bright, easy to see from distances.
-Can be stolen.
-Contraband.

Black Coat:
-Can help identify the wearer.
-Weighs down the wearer from it's thickness and items inside the coat.
-An item of value, could be stolen.

Metal Retractable Rod:
-Very poor condition.
-Can be an item of value, and get stolen.
-The retractable part can get stuck, making the weapon almost useless.
-Contraband.

What do you plan to do with these perks/defects?
I plan to use these items to help with Crime-RP and such in P3. I've never really tried a full fledged Anti-Union citizen before, and I think it will help with the dangers of P3. However, I mostly think that the weapon will be used more towards the defense-side, than the mugging side, however that a mug here and there won't hurt. The items are mostly used to conceal my citizen's identity, making it harder to find him without the items of clothing on. Nothing really interesting going on here really...

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope. I am a one-man-band.

Which server does this apply for?
City

Extra Notes (optional):
I feel like I made the ways that he got the items a bit, well, bland. So I can switch it if it helps. Also, I saw on the Auth's that 'Melee' weapons can be gotten Icly, but as far as I know, you need an auth. for it. So if I am wrong here, sorry 'bout that.

EDIT: Half of the back story didn't go through, so I had to retype it, on my IPod, so expect mistakes.
EDIT: Fixed a few spelling errors, updated some 'defects', detailed the 'rod' a bit more, and fiddled with acquiring the hat (Brown).

8
Bug Reports / Missing maps: HL2RP
« on: April 27, 2013, 04:14:40 PM »
I join HL2RP city, however it now says I am missing the map, beta 6 to be excact. However, I see that the map was updated to Beta 8, and it autoupdated my version of the map, so I couldn't connect. I did get the beta 6 map from another download website, however for others who want to join also need to get the map this way, and it isn't on the Server Downloads section. So I guess update City Server, or change the download link in the Downloads section.

9
Support & Help / Random crashing
« on: April 20, 2013, 07:31:05 PM »
I re installed my steam and gmod and such since they were being a bitch. However, now GMOD randomly crashes on me, wither it be on the main menu screen, or joining another server. I've never had this problem before, and it's very irritating. Can someone please help me fix this, really in the mood for OCRP2.

Edit: Oh yea, when it does crash, my steam also resets, and no dialogue boxes open up.

10
Support & Help / Crashing on loading screen
« on: April 15, 2013, 07:05:17 PM »
Just yesterday, I couldn't join one of the servers I play. I join the server like usual, and then it kicks me from losing connection, which is normal because my computer and internet sucks. Anywho, when I join back, me game crashes, and bring me back to the desktop. The server did switch maps, and that is when the problem began. I have downloaded the map from the workshop, and defragmented the game, verify the cache, and re install the game, all of that didn't help. This is quite annoying, so help will be much appreciated.

11
Bug Reports / Strange viewing glitches
« on: April 06, 2013, 12:47:28 AM »
Whenever I swap wheel inventory items (Hands, keys, tool gun etc.) on a Conscript, the entire viewing camera gets very awkward and strange, that can only be fixed with a character swap. I have also noticed that this happens when I sprint on a Civil Protection unit. Sadly I don't really have a picture for that, I do have some for the Conscript problems, hope these somewhat help.

http://steamcommunity.com/sharedfiles/filedetails/?id=137099390 (Looking down)

http://steamcommunity.com/sharedfiles/filedetails/?id=137099375 (Walking)

http://steamcommunity.com/sharedfiles/filedetails/?id=137099352 (Standing still)

12
Suggestions / Ration booths in Plaza.
« on: March 30, 2013, 11:57:21 AM »
So a bit back, me and a bunch of others were doing a ration cycle. However a few of us thought that the current ration building was just kind of a mess. No offense to whoever made it, but the fact that it has about ten exits/entrances and two lines and such really confuses the citizens sometimes, and then they just wondering about in the building confused. So I thought up of ration booths, that come out of the ground in P1. Now I don't even know if this is possible, however I thought it would be the same idea with the giant monitor thing that comes down over plaza, since it rotates and such and drop down. The booths would simply pop on up out of the ground by a push of a button, and a unit enters it, and gives out rations that way. Now I don't really now about the whole guarding thing and such, however if the booths are in the plaza, then units are already about the plaza and patrolling and such, so that is technically guarding. The units could enter the booth via a CCA only door, or maybe enter the booth from the ground before it pops on up. This will make citizens get rations faster, and make it a bit less confusing.

13
Social Discussion / How much do you game?
« on: March 20, 2013, 01:09:27 AM »
Many people say gaming for too long is bad physically and mentally. Honstely I couldn't give a shit, so I game for a LARGE amount of time. At least 6 hours a day, and that's just the week days. In about 2.5 years, I logged over 1,000 hours on gmod, and 400 hours on CS:S. this dosent even include Xbox time and other shit. When is one called  addicted to gaming? I wouldn't really say I am, because there is litterly really nothing better to do in my rural city. Just a thought, I also kinda wanted to know how much others game, and what they consider themselves.

14
Support & Help / Crashing upon joining Outlands.
« on: March 10, 2013, 12:49:54 AM »
So I haven't played Outlands for a bit, so i decided to give it another try. I joined the server, and it takes about 10 minutes of connecting, until I get the error: "(Name) lost connection to Server." This is normal, because my computer and internet it shit. Anyways, I connect back again, and after about 3 minutes of connecting, GMOD closes out, and brings me back to my desktop. I have tried joining 3 times. I have tried: Restarting computer, restarting Steam, and restarting GMOD. Can someone please help on how I can fix this?

15
Bug Reports / Armoury Window.
« on: March 04, 2013, 02:48:49 PM »
I don't know if this is really a mistake, or its purposly in there, but the window to the armoury in Nexus is big enough to were you can walk through it. The armoury is for 01+ ranking, but any unit can just waltz on in there, and then back out. I did notice that there was a metal blocker on the window, but I could just press "e" on it and it would open up.

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