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Suggestions / Re: Games?
« on: November 07, 2013, 05:50:55 AM »
Craphead Coded a Casino into OCRP2 before the hdd crash, it just never got put back in :C it was the big arse room where the flea mart used to be
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Suggestions / Re: Games?« on: November 07, 2013, 05:50:55 AM »
Craphead Coded a Casino into OCRP2 before the hdd crash, it just never got put back in :C it was the big arse room where the flea mart used to be
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Suggestions / Re: Be able to choose where you want to spawn« on: November 07, 2013, 04:32:51 AM »Huh. Thats an even better idea lol. Rockford has bus stops in every area of the city too. Mr Statua didn't read the entire thread I suggested that back in august Also I like the idea of stevo's spawning to the closest bus stop to where you last disconnected, this would prevent people from dc'ing to just spawn somewhere more 'convenient'. If you was to go for the raw idea of saving co-ordinates then If I was you I'd find some way of defaulting the z axis to the ground so you don't spawn and fall to the ground (e.g an admin disconnects whilst in noclip) 33
Suggestions / Re: OCRP 2011/2012 Edition« on: November 05, 2013, 07:01:36 AM »
I know this isn't related, I still feel OCRP2's problem was karma adding too much content that people just wouldn't download. It's a shame cause all it takes is 5 seconds of looking on the steam workshop.
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Suggestions / Re: OCRP 2011/2012 Edition« on: October 19, 2013, 02:58:43 PM »
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)
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General Discussion / Re: Never Forget 9/11« on: September 11, 2013, 04:05:58 PM »
Sadly I agree with Abbott, Media blowing things up etc but we live in the age where we can document these sort of events which we wouldn't have been able to in the past. That doesn't effect the thousands of innocent people who died though so for that all the best support for people effected on a pretty difficult time of the year
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Mapping / Re: RP_Rockford Progress« on: September 06, 2013, 05:44:37 AM »
OooooooooOOOOOOOOOOOOOooooooooooooOOOOOOOOOoOoOoOoOoOoOoOOOOHhhhHh
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General Discussion / Re: Official Administration and Development Roster« on: September 03, 2013, 02:58:42 AM »
Added RTLGay xo to super admins Congrats
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Mapping / Re: RP_Rockford Progress« on: August 25, 2013, 06:57:08 AM »
Light fixtures in mayors office stick out roof
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Mapping / Re: RP_Rockford Progress« on: August 24, 2013, 02:14:47 PM »
Some of what I report will be in twidget's post as he hasn't labeled the area.
24/08/2013 @ 7PM Taco Bell has bad lighting indoors Back room of cobsgm has nodraw on the wall That same room, grass clips in Texaco has no pumps In the city transit place the sign clips the walls In this shop here > The roof of the tiny room is non existent Just in sight of the transit area the grass clips over the curb Just going right from the last photo where it joins a new area the grass isn't flush with the previous block This building here, the tall evergreen tree on the bottom left corner of the building has a bit of foliage clipping inside Doesn't lead anywhere (Put the tunnel idea I mentioned which is really fenced off with radioactive warning signs etc with a broken old sign saying "Cosmos City this way" etc This road causes a bit of noticeable fps drop, in a full server might become a problem Going into an industrial estate on the left of that main road (as im facing) there is a texture error Just behind the last photo you can see a similar error From Tacobell to give you some perspective, where my physgun is pointing is clearly not correct No pumps in this texaco too also clipping textures all around it too. No houses, wrongly textured grass on top right and i'd add something in the skybox to make it not look like its floating land. If I was you, I'd block off this tunnel as it goes nowhere Block off please :C Dodgy lighting & Please also block off ( too many loose endings for my liking really ) sign saying you could possibly go right when that isnt the case With the mayor room, the doors open the opposite way, then you cant close the other without the other opening# No lights or whatever dangling from the room to the right of the last photo This elevator doesn't work A lot of stuff is physgunable (all over the map) I've ignored the shiny floors and textures because I was assuming it's the lighting because we will be using day/night right? if i'm wrong then sorry but there are MANY floor and wall and even table reflections 40
Mapping / Re: RP_Rockford Progress« on: August 24, 2013, 05:31:35 AM »Finishing up the last outskirts house and will compile it again. Oh thats brilliant, I was trying to ask you last night but you went offline :C Looking forward to playing OCRP again haha 41
Mapping / Re: RP_Rockford Progress« on: August 23, 2013, 05:11:36 PM »
So there is still progress? Thats good to hear
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General Discussion / Re: Goodbye, I guess« on: August 21, 2013, 05:10:42 PM »Goodbye my lover. Goodbye my friend. You have been the one. You have been the one for me. http://www.youtube.com/watch?v=wVyggTKDcOE Although this entire thread is a lie! You aren't leaving me! 43
Donation Questions and Trades / Re: Owen's HRP for OCRP2 or GMR trade« on: August 20, 2013, 05:20:10 AM »
You only have 6525 but can do if you really want
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News and Announcements / Re: Reviving CG Minecraft« on: August 15, 2013, 09:55:07 AM »
I'd like to see feed the beast or tekkit
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