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Messages - tics

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31
Accepted / Re: Anakoni Kekoa's Metropolice Force Application
« on: March 09, 2014, 06:51:26 PM »
Interview successful.
Accepted, whitelisted.

32
Accepted / Re: Jonathon Buck's Metropolice Force Application
« on: March 07, 2014, 06:35:24 PM »
Interview completed.
Accepted and whitelisted.

33
Table Talk / Re: Ukrainian Conflict
« on: March 03, 2014, 05:29:50 AM »
By definition, NATO is already involved. Estonia, Latvia, Lithuania, and Poland all invoked Article 4 of the NATO treaty.

34
Table Talk / Re: My theories on MLP and other ramblings
« on: February 03, 2014, 02:52:16 PM »
Social Discussion is for life shit. MLP isnt life. It's still the internet. Table talk is a fine spot for it.

Idk what the MLP thing is about. I watched it with my ex. That was about all I ever did with regards to it. I see it now and think "why did I watch that again?"

Your analogy about the Miley Cyrus thing might be right. The Beibz thing isnt. Beibz is one of the biggest douchebags ever. Sure his music isnt that bad but he's a bigger douche then Kanye West.

But this is about MLP so yeah. I think your theory may be right. I'm sure if you googled it, you'd find the answer lol.
Yea, I'll be the judge of that.

This arguably violates Rule 21 of the forum rules:
Quote
Do not post My Little Pony (MLP)-related content on the forums.

This also violates the following Table Talk guideline:
Quote
Anything Unimportant! If it doesn't matter, it isn't worth debating.
This board is intended for serious topics such as politics, religion, and science. In my opinion, My Little Pony does not fall into a "serious topic" category.

Locked.

35
Suggestions / Re: About Uniform and Zealot
« on: January 28, 2014, 06:02:34 PM »
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Perhaps no one was informed, but Rofl will be leading the CCA at the start of the server. We don't need anyone in place for people to suggest plans.

everyone (or at least most) are well aware that he will be leading the CCA at the start, but that doesn't mean we cant suggest ideas and plans
That's exactly what I said, Abbott.

36
Suggestions / Re: About Uniform and Zealot
« on: January 28, 2014, 05:30:27 PM »
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

there can't be full cca plans until someone is picked to run the cca, those of us running divisions have our own plans and im hoping we can get a meeting together to discuss some stuff
Perhaps no one was informed, but Rofl will be leading the CCA at the start of the server. We don't need anyone in place for people to suggest plans.

37
Suggestions / Re: About Uniform and Zealot
« on: January 28, 2014, 05:17:01 PM »
I find it hilarious how heated all of you become when discussing hypothetical situations within the CCA. Somehow, these topics have managed to divide the community, despite the fact that there are no official plans for the CCA as of yet. I don't know how anyone else feels, but I would much prefer if someone first developed a comprehensive, wide-ranging plan for the CCA before we fret over smaller things. Even if said plan is identical to a previous system, it would help to have a working model of how the CCA will operate before delving into the specifics.

38
Suggestions / Re: About Uniform and Zealot
« on: January 27, 2014, 03:25:26 PM »
If anyone seriously thinks that "Zealot promotes elitism" is a legitimate reason not to have it return at some point in the future, they should just leave HL2RP. Practically everything in HL2RP can promote elitism. It's the nature of roleplay.

39
News and Announcements / Re: Catalyst Gaming Roleplay
« on: January 21, 2014, 02:49:05 PM »
Wait so what's wrong with just bringing back old OCRP?
  Bad code. Laggy. Broken. Restricted. What's right with it?
Can you please stop misleading people into believing that the portion of the code that is "broken" is completely irreparable? According to people who would know, the fix is simple and would not take long, but this is a good opportunity to start fresh away from the horrors of OCRP's code.

I don't disagree with what's being done, but let's be honest here.

40
Suggestions / Re: authorizations
« on: January 19, 2014, 12:10:08 AM »
I think that the way of handling authorizations in the days of the last HL2RP era was one of the reasons resulting in it's extinction.

To keep the server alive, you need new players and you need to make them stay.
They want their characters to go in action and you don't let them because:
  • Write a million words backstory about:
    • How you broke a window with a random object and took the glass shard to use it as a makeshift knife, or how you found a rusty piece of wire or a little square of metal with sharp edges that would serve the same purpose.
    • How you managed to smuggle an old t-shirt, a pair of shoes or a hat of yours from the pre-war era in your suitcase, because the UU is perfect and there's absolutely no way your suitcase wouldn't get searched in it's entirety.
    • How your character used to take martial arts lessons for a few months and gained some basic self-defense abilities. Don't forget to include the same, generic backstory already seen before.
  • Make up a handful of fake perks and disadvantages of you having the item. Please refrain from telling us you want to look cool and have fun because that's not what we're aiming for.
  • Wait a few days for the administration team to review your application. Reapply twice because your grammar isn't the best and because the ability to write a sentence or two in a form of /me definitely isn't sufficient to RP.

Take what I said above with a grain of salt, but think of it.
Like, of course there'd be metal detectors and probably x-ray scans utilized on the suitcases, but there's this factor named human error and the fact that t-shirts and books aren't made of metal.

What is the risk of letting a player gain an IC item like a t-shirt or shoes they can brag with, or even a knife? There's the risk of roleplay. What if you had the units roleplaying confiscate your items on sight and detain you for a little while? No way we can allow that to happen, right?

Even if you get a knife, so what? You go and mug someone. There's roleplay in the mugging itself, there's roleplay in them reporting you, in the units going after you, in your detainment or execution, in the victim seeking medical attention (even if it only went as far as purchasing a bandage from a player-seller, it's still better than "sit in p3 and repeat indefinitely").
Of course, when you give a player a perk there's a high chance they'll abuse it sometime. So what? Even if you go and stab everyone around with your IC knife, given a decent administration team who won't instantly physgun you, ban you and void everything, you will cause some roleplay (again! woah!). The victim will probably cause it too as they might seek medical attention again.

The requirements put in place were stupid and are the cause of why the server died. The influx of new players literally died out and I believe this is the cause of it. The administration acts more like "fun police" than "administration and roleplay assistance".

You don't let new players have fun, they leave, simple as that.
"No guns in plaza" and "no guns outside of p3". No fun allowed. Worst case - unit is headshot and drops their weapons.  Admins have to spend fifteen minutes looking up who all got the guns, what a disaster. They have to work. Shame. (hint, there can be systems put in place to allow for easier logging/tracing of weapons)
"No rogue units without owner approval" - rogue units should be allowed, given the character has a valid reason. Agreement of a handful of administrators / SA should be enough. If they cannot be trusted then they shouldn't be administrators. What are the risks of a rogue unit anyways? Dropping weapons? See the previous point. Other than that, it's just the risk of roleplay, again.


typical khub you just point out whats wrong and i dont agree with you because xxx
I voiced my opinion, feel free to disagree. Provide counter-arguments and I will try to react.

you're dumb it wasn't like this go away you're just wrong we don't want your opinion stick it up your ass
ok

ok so you pointed out whats wrong but how to fix??

My suggestions:

  • Instruct administration not to act like fun police.
  • Stop making tons of rules that will prevent roleplay just because there's a chance of it resulting in a breach of the server rules.
  • Demote administrators who intervene in roleplay only because it might eventually sometime possibly result in someone breaking a rule.
  • Demote administrators who intervene in/void roleplay because a rule was broken, as long as it's not massive RDM and as long as the situation can be dealt with ICly.

Most of the requirements and restrictions currently in effect serve two purposes:
1. remove player fun
2. make admins' jobs easier

That's wrong.
There obviously need to be some rules and restrictions put in place but not like this.

In-spot authorizations are a good idea, but I cannot see them working well due to the already mentioned problem of admin bias.

There should also be a system that allows for easier applications on both sides (players and admins).
Imagine a part of the TAB menu called "Authorizations", synchronized with the forum. That way, you can fill up the application ingame if it's something minor and it's posted to the forums for you. Administration members vote on the application, even from in-game. Given enough votes or a SA's approval, the application is accepted. People can use a command like '/Auths' while looking at you, you select authorizations granted to your current character that you'd like to show them. Administrators can use this command to instantly revoke an authorization or to tweak it.

Edit: While I guess I can understand the reasons behind postponing certain things (outlands, OTA, vortigaunts) until the server is running well, it can get a little counter-productive. I believe you should set everything up before the server is launched. You keep players by providing them fun/entertainment/roleplay, not by saying "this thing you like won't come until we are 128/128 populated for two weeks in a row, you have to wait bored meanwhile".

Khub pretty much gets it. Either way, if you are buttbuddies with the admin team, you can still abuse the auth system, spot on auths or the old auth way. But aside from that I pretty much agree with Khub on everything. The admin team should really re-evaulate what their job is and what they should be doing. Less intervention in every little aspect of roleplay by admins would help tremendously.
In any context, if you're friends with someone in power, then you can abuse that relationship to your own advantage. That's an inescapable reality of life.

41
Suggestions / Re: authorizations
« on: January 16, 2014, 12:16:38 PM »
I don't have a problem with auths and how they were handled but I actually agree with KMP when he says

"dont say 'if it aint broke dont fix it' - kmp 2k14

If we dont change shit then the server will just nosedive into obliteration a week after launch just like it did before, of course I think it best to keep auths the same and change other things like our CP/Anti-Citizen policies, focus on cca to be removed and an emphasis placed on AC rp and civi rp.
Let's stop pretending as if the adage "If it ain't broke, don't fix it" is being applied to everything. We used it in the context of authorizations. The authorization system had no problems whatsoever. Your example, by the way, shows something that is broken and therefore needs fixing.

The problem we are consistently having with suggestions is that everyone wants to suggest the next big thing. We should avoid any changes that are huge and, instead, focus on tweaks.

42
Suggestions / Re: authorizations
« on: January 15, 2014, 03:03:08 PM »
If it ain't broke, don't fix it.

43
Suggestions / Re: Administration standards in the new server
« on: January 15, 2014, 12:24:46 PM »
However, most of the admins guilty of this are no longer administrators anymore.

who are these then, please enlighten us lord statua
i dont remember their names and if i did, i wouldn't disclose them anyway.

As for the rest, i merely said that as a disclaimer since i dont know who all did it. I just know there were people doing it and those who are still on the roster don't ring any bells.
"I made a blanket statement and don't know what I'm saying." Thanks for the input.

Post Auto-Merged: January 15, 2014, 12:28:53 PM
Appointing someone to the position of administrator is always a risk. You can never know for certain whether that person will abuse their powers. Most administrators who have served at Catalyst Gaming have never caused problems. Most suggestions that are made for administration do not take into the account the realities and difficulties of administrating, because the people who suggest them have never administrated at all or certainly not in stressful situations.

44
Suggestions / Re: HL2RP Theme Suggestions
« on: January 12, 2014, 08:42:35 PM »
<a href="https://www.youtube.com/watch?v=WDx8KylbQto" target="_blank">https://www.youtube.com/watch?v=WDx8KylbQto</a>

or maybe this:
<a href="https://www.youtube.com/watch?v=hlMeuXKZu3Y" target="_blank">https://www.youtube.com/watch?v=hlMeuXKZu3Y</a>

45
Suggestions / Re: cwu
« on: January 11, 2014, 11:30:16 PM »
since when did we have to be in charge to draft a change plan for people to get ideas from
Stop being defensive. Statua was reminding you that while you may plan whatever you so please for the CWU, whomever Rofl does place in charge of the CWU will have the authority to either use or discard your system and ideas.

and I was merely reminding him that I can plan things if I'd like to, and post them here for people to discuss. It's not being defensive by pointing that fact out

and also, I'd just like to drop this here

In the past, decisions regarding Half-Life 2 Roleplay at Catalyst Gaming have been made by the administration team and "respected players." With the return of HL2RP at Catalyst Gaming, we want to increasingly place the responsibility of decision making into the hands of the community. In these boards, all opinions are as valid as the next. Each will be given the same consideration, no matter the rank, prestige, or experience of whoever posts it. If you have a suggestion and wish for it to be heard, you should post it here.

~ Ricky
I agree that Rofl really should not be the one who chooses faction leaders, because he will likely not be very active. In regards to the mission statement, the statement applies generally to decisions within HL2RP. As always, suggestions within factions are for the leader of each faction to approve or deny. Statua was simply saying that you should not become too invested in a plan that has a likelihood to not even be implemented.

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