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Messages - Scratchie

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31
Creations / Re: [GM13 Gamemode] Red vs. Blue: Capture the Flag
« on: October 21, 2013, 11:58:11 PM »
<a href="https://www.youtube.com/watch?v=lSY7ywAgLg4" target="_blank">https://www.youtube.com/watch?v=lSY7ywAgLg4</a>

32
Creations / Re: [GM13 Gamemode] Red vs. Blue: Capture the Flag
« on: October 21, 2013, 06:39:45 AM »
Finally got a chance to work on it again a bit. Removed a lot of code that was unneeded and made the flags into SWEPs when picked up, so you have to work as a team instead of being able to shoot while holding the flag too. Also experimenting with some different fonts to see what looks best where.

Click to see the original size.

33
Maybe there is no partition setup for the 2nd hard drive you may have in your PC, hence it doesn't show up as a disk drive like C:
How do I partion it then?
http://pcsupport.about.com/od/windows7/ht/disk-management-windows-7.htm

34
Support & Help / Re: Fuck you Steam...
« on: October 14, 2013, 10:29:25 PM »
Subscribe to the gmod beta

35
News and Announcements / Re: OCRP New Map Beta !!!COMING SOON!!!
« on: October 14, 2013, 04:41:26 PM »
I'd kindly like to point out that I am no longer part of lua development at cg unless in case of immediate emergencies when another dev (wake) isn't on to fix it. I've never been on a break/vacation as people like to think, I've just stopped developing right after I was planning on a break. I only stay to maintain various scripts on the website that I manage and to assist in mass changes like the recent database change.

36
Creations / Re: Re: [GM13 Gamemode] Red vs. Blue: Capture the Flag
« on: October 04, 2013, 06:25:14 PM »
What if....you added multiple gamemodes and made it a halo server? I mean, the gamemode looks great, but you gotta' look in the long run. I think people will get bored of it unless different gamemodes are added which you can choose from at the end of every game. I remember playing halo and there was this one custom gamemode that was really popular where basically a sniper/rocket guy would sit on this platform in the middle of the map and try to shoot down the people riding on mongooses around him. Kinda like a race, but not really. If you can get to the sniper before he kills everyone you'll get like an oversheild and you'll be able to kill him.
You mean halo mini games? Already planned for a fretta style system. Have ideas for 4 more and I like the idea of yours of the mongoose hunt.

Sent from my DROID RAZR HD using Tapatalk 2


37
Creations / Re: Re: [GM13 Gamemode] Red vs. Blue: Capture the Flag
« on: October 04, 2013, 02:31:59 PM »
Was pretty fun earlier when I played it. Kind of dull, but it was basically killing and carrying a flag from point A to point B. Can't wait to see the finished product, though.
Yeah, I think you played when there wasn't scoring, or really anything but just get the flag and then yay you cap. Now there's scoring and a goal and a better smaller map.

Sent from my DROID RAZR HD using Tapatalk 2


38
Creations / [GM13 Gamemode] Red vs. Blue: Capture the Flag
« on: October 04, 2013, 06:09:41 AM »

I decided to work on a Red vs. Blue gamemode after reading the Halo RP suggestion thread. Originally I was going to start with Grifball (from RvB) but then decided to start with something else. After a bit of thinking and deciding, I chose to make RvB Capture the Flag.

Total time spent so far coding and solo testing: 13 hours
Total time spent playtesting publically/privately: 10+ hours
Average player count: 8

<a href="https://www.youtube.com/watch?v=8lPGbX6EPoc" target="_blank">https://www.youtube.com/watch?v=8lPGbX6EPoc</a>



Current status: InfDev Development (Pre-Alpha)

Occasionally I open up my dev server to have people join and play around and see what they think. So far I have a few regulars that randomly joined and liked it and keep coming back. Everyone that's played it has enjoyed it. Feel free to join when it is open. I'm usually streaming as well and will try to remember to post in this thread or the shoutbox (most likely) when its open or when I'm streaming.

Click to see the original size.

Current features include:
  • Halo Spartan playermodels (red and blue)
  • Halo weaponry
  • Flag dropping/resetting
  • Respawn timers
  • Sounds from Halo (announcer voices)
  • Auto-resort of teams after a team reaches 10 captures
  • 3 maps currently set up and fully working
  • Lowered gravity and fall damage to give a more halo-ish feel

Planned features include:
  • Halo style boosts (overshield, active camo)
  • Classes (such as assault, sniper, etc)
  • Vehicle support for larger maps
  • Player statistics (lifetime flag caps, time on server, kdr, kill count)
  • Multi-kill support (double/triple/monster kill sounds basically)



Screenshots (none of in-play as of yet.):
Team selection:
Click to see the original size.

Scoreboard:
Click to see the original size.

Red Flag:
Click to see the original size.

Blue Flag:
Click to see the original size.

Maps:
Click to see the original size.



Livestream:
www.twitch.tv/KarmaLord

39
Introductions / Re: It's about time for an Intro
« on: October 02, 2013, 05:07:09 PM »
28207.9 minutes

aka 470.132 hours

40
Suggestions / Re: Change Donation Credits to actual dollar amount
« on: September 30, 2013, 11:28:16 AM »
There really should be a 2500 credit option 

Sent from my DROID RAZR HD using Tapatalk 2


41
Suggestions / Re: Halo
« on: September 27, 2013, 05:17:31 PM »
HaloRP I couldn't see. But a red vs blue tdm gamemode? Or grifball? :D

Sent from my DROID RAZR HD using Tapatalk 2


42
News and Announcements / Re: Minecraft Server Information
« on: September 23, 2013, 12:21:34 PM »
What about disabling placing the pipe?

Sent from my DROID RAZR HD using Tapatalk 2


43
Suggestions / Re: Spam Archive
« on: September 18, 2013, 05:20:45 PM »
"hurr i have access to the spam archive and can see all the shit and you cant"

No. Spam was REMOVED for a reason. Not locked. Not hidden. Removed. It caused too much drama and will never come back in any form, viewable or postable.

44
Bug Reports / Re: Broken bans page
« on: September 07, 2013, 02:17:39 PM »
Yeah I know. I'm not home all day but if Somone or waffle want to fix it all that's required is changing the connection info in each of the ban pages.

Sent from my DROID RAZR HD using Tapatalk 2


45
News and Announcements / [September 3rd] HRP Bugfix
« on: September 03, 2013, 04:22:02 AM »

Server Update


Changes:
  • Fix: Radios should now be able to be used.
  • Fix: Admins should show as proper disguise when talking in OOC.
  • Fix: Ingame banning should be working again.
  • Changed: You no longer need to use a space between chat command and text. Ex. //hello works the same as // hello It broke

These changes will be live once the servers restart.

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